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diff --git a/bitmap.man b/bitmap.man deleted file mode 100644 index 14a248e..0000000 --- a/bitmap.man +++ /dev/null @@ -1,654 +0,0 @@ -.\" Copyright 1993, 1998 The Open Group -.\" -.\" Permission to use, copy, modify, distribute, and sell this software and its -.\" documentation for any purpose is hereby granted without fee, provided that -.\" the above copyright notice appear in all copies and that both that -.\" copyright notice and this permission notice appear in supporting -.\" documentation. -.\" -.\" The above copyright notice and this permission notice shall be included -.\" in all copies or substantial portions of the Software. -.\" -.\" THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS -.\" OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF -.\" MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. -.\" IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR -.\" OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, -.\" ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR -.\" OTHER DEALINGS IN THE SOFTWARE. -.\" -.\" Except as contained in this notice, the name of The Open Group shall -.\" not be used in advertising or otherwise to promote the sale, use or -.\" other dealings in this Software without prior written authorization -.\" from The Open Group. -.\" -.\" -.TH BITMAP 1 __xorgversion__ -.SH NAME -bitmap, bmtoa, atobm \- bitmap editor and converter utilities for the X Window System -.SH SYNOPSIS -.B bitmap -[ -.I \-options -\&.\|.\|. ] [ -.I filename -] [ -.I basename -] -.sp -.B bmtoa -[ -.B \-chars -\&.\|.\|. ] [ -.I filename -] -.sp -.B atobm -[ -.B \-chars -.I cc -] [ -.B \-name -.I variable -] [ -.B \-xhot -.I number -] [ -.B \-yhot -.I number -] [ -.I filename -] -.SH DESCRIPTION -The \fIbitmap\fP program is a rudimentary tool for creating or editing -rectangular images made up of 1's and 0's. Bitmaps are used in X for -defining clipping regions, cursor shapes, icon shapes, and tile and -stipple patterns. -.PP -The \fIbmtoa\fP and \fIatobm\fP filters convert \fIbitmap\fP files (FILE -FORMAT) to and from ASCII strings. They are most commonly used to -quickly print out bitmaps and to generate versions for including in text. -.SH COMMAND LINE OPTIONS -\fIBitmap\fP supports the standard X Toolkit command line arguments -(see \fIX\fP(1)). The following additional arguments are supported as well. -.TP 4 -.B \-size\fI WIDTHxHEIGHT\fP -Specifies size of the grid in squares. -.TP 4 -.B \-sw\fI dimension\fP -Specifies the width of squares in pixels. -.TP 4 -.B \-sh\fI dimension\fP -Specifies the height of squares in pixels. -.TP 4 -.B \-gt\fI dimension\fP -Grid tolerance. If the square dimensions fall below the specified -value, grid will be automatically turned off. -.TP 4 -.B \-grid, +grid -Turns on or off the grid lines. -.TP 4 -.B \-axes, +axes -Turns on or off the major axes. -.TP 4 -.B \-dashed, +dashed -Turns on or off dashing for the frame and grid lines. -.TP 4 -.B \-stippled, +stippled -Turns on or off stippling of highlighted squares. -.TP 4 -.B \-proportional, +proportional -Turns proportional mode on or off. If proportional mode is on, -square width is equal to square height. If proportional mode is -off,\fI bitmap\fP will use the smaller square dimension, if they -were initially different. -.TP 4 -.B \-dashes\fI filename\fP -Specifies the bitmap to be used as a stipple for dashing. -.TP 4 -.B \-stipple\fI filename\fP -Specifies the bitmap to be used as a stipple for highlighting. -.TP 4 -.B \-hl\fI color\fP -Specifies the color used for highlighting. -.TP 4 -.B \-fr\fI color\fP -Specifies the color used for the frame and grid lines. -.TP 4 -.B filename -Specifies the bitmap to be initially loaded into the program. -If the file does not exist,\fI bitmap\fP will assume it is a new file. -.TP 4 -.B basename -Specifies the basename to be used in the C code output file. -If it is different than the basename in the working file,\fI bitmap\fP -will change it when saving the file. -.PP -\fIBmtoa\fP accepts the following option: -.TP 4 -.B \-chars \fIcc\fP -This option specifies the pair of characters to use in the string version -of the bitmap. The first character is used for 0 bits and the second character -is used for 1 bits. The default is to use dashes (\-) for 0's and sharp signs -(#) for 1's. -.PP -\fIAtobm\fP accepts the following options: -.TP 4 -.B \-chars \fIcc\fP -This option specifies the pair of characters to use when converting string -bitmaps into arrays of numbers. The first character represents a 0 bit and -the second character represents a 1 bit. The default is to use dashes (\-) -for 0's and sharp signs (#) for 1's. -.TP 4 -.B \-name \fIvariable\fP -This option specifies the variable name to be used when writing out the -bitmap file. The default is to use the basename of the \fIfilename\fP command -line argument or leave it blank if the standard input is read. -.TP 4 -.B \-xhot \fInumber\fP -This option specifies the X coordinate of the hotspot. Only positive values -are allowed. By default, no hotspot information is included. -.TP 4 -.B \-yhot \fInumber\fP -This option specifies the Y coordinate of the hotspot. Only positive values -are allowed. By default, no hotspot information is included. -.SH USAGE -\fIBitmap\fP displays grid in which each square represents a single -bit in the picture being edited. Actual size of the bitmap image, as -it would appear normally and inverted, can be obtained by pressing\fB -Meta-I\fP key. You are free to move the image popup out of the way to -continue editing. Pressing the left mouse button in the popup window -or\fB Meta-I\fP again will remove the real size bitmap image. -.PP -If the bitmap is to be used for defining a cursor, one of the squares -in the images may be designated as the hot spot. This determines -where the cursor is actually pointing. For cursors with sharp tips -(such as arrows or fingers), this is usually at the end of the tip; -for symmetric cursors (such as crosses or bullseyes), this is usually -at the center. -.PP -Bitmaps are stored as small C code fragments suitable for including in -applications. They provide an array of bits as well as symbolic -constants giving the width, height, and hot spot (if specified) that -may be used in creating cursors, icons, and tiles. -.SH EDITING -To edit a bitmap image simply click on one of the buttons with drawing -commands (\fBPoint, Curve, Line, Rectangle,\fP etc.) and move the -pointer into the bitmap grid window. Press one of the buttons on your -mouse and the appropriate action will take place. You can either set, -clear or invert the gird squares. Setting a grid square corresponds -to setting a bit in the bitmap image to 1. Clearing a grid square -corresponds to setting a bit in the bitmap image to 0. Inverting a -grid square corresponds to changing a bit in the bitmap image from 0 to -1 or 1 to 0, depending what its previous state was. The -default behavior of mouse buttons is as specified below. -.sp -.nf - MouseButton1 Set - MouseButton2 Invert - MouseButton3 Clear - MouseButton4 Clear - MouseButton5 Clear -.fi -.sp -This default behavior can be changed by setting the button function -resources. An example is provided below. -.sp -.nf - bitmap*button1Function: Set - bitmap*button2Function: Clear - bitmap*button3Function: Invert - etc. -.fi -.sp -The button function applies to all drawing commands, including copying, -moving and pasting, flood filling and setting the hot spot. -.SH DRAWING COMMANDS -Here is the list of drawing commands accessible through the -buttons at the left side of the application's window. Some commands -can be aborted by pressing A inside the bitmap window, allowing the -user to select different guiding points where applicable. -.TP 4 -.B Clear -This command clears all bits in the bitmap image. The grid squares -will be set to the background color. Pressing C inside the bitmap -window has the same effect. -.TP 4 -.B Set -This command sets all bits in the bitmap image. The grid squares -will be set to the foreground color. Pressing S inside the bitmap -window has the same effect. -.TP 4 -.B Invert -This command inverts all bits in the bitmap image. The grid squares -will be inverted appropriately. Pressing I inside the bitmap window -has the same effect. -.TP 4 -.B Mark -This command is used to mark an area of the grid by dragging out a -rectangular shape in the highlighting color. Once the area is marked, -it can be operated on by a number of commands (see \fBUp, Down, Left, -Right, Rotate, Flip, Cut,\fP etc.) Only one marked area can be present -at any time. If you attempt to mark another area, the old mark will -vanish. The same effect can be achieved by pressing\fB -Shift-MouseButton1\fP and dragging out a rectangle in the grid window. -Pressing\fB Shift-MouseButton2\fP will mark the entire grid area. -.TP 4 -.B Unmark -This command will cause the marked area to vanish. The same effect can -be achieved by pressing\fB Shift-MouseButton3\fP. -.TP 4 -.B Copy -This command is used to copy an area of the grid from one location to -another. If there is no marked grid area displayed,\fB Copy\fP -behaves just like\fB Mark\fP described above. Once there is a marked -grid area displayed in the highlighting color, this command has two -alternative behaviors. If you click a mouse button inside the marked -area, you will be able to drag the rectangle that represents the -marked area to the desired location. After you release the mouse -button, the area will be copied. If you click outside the marked -area,\fB Copy\fP will assume that you wish to mark a different region of -the bitmap image, thus it will behave like\fB Mark\fP again. -.TP 4 -.B Move -This command is used to move an area of the grid from one location to -another. Its behavior resembles the behavior of\fB Copy\fP command, -except that the marked area will be moved instead of copied. -.TP 4 -.B Flip Horizontally -This command will flip the bitmap image with respect to the horizontal axes. -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing H inside the bitmap window has the -same effect. -.TP 4 -.B Up -This command moves the bitmap image one pixel up. -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing UpArrow inside the bitmap window has the -same effect. -.TP 4 -.B Flip Vertically -This command will flip the bitmap image with respect to the vertical axes. -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing V inside the bitmap window has the -same effect. -.TP 4 -.B Left -This command moves the bitmap image one pixel to the left. -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing LeftArrow inside the bitmap window has -the same effect. -.TP 4 -.B Fold -This command will fold the bitmap image so that the opposite corners -become adjacent. This is useful when creating bitmap images for -tiling. Pressing F inside the bitmap window has the same effect. -.TP 4 -.B Right -This command moves the bitmap image one pixel to the right. -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing RightArrow inside the bitmap window -has the same effect. -.TP 4 -.B Rotate Left -This command rotates the bitmap image 90 degrees to the left (counter -clockwise.) -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing L inside the bitmap window has the -same effect. -.TP 4 -.B Down -This command moves the bitmap image one pixel down. -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing DownArrow inside the bitmap window -has the same effect. -.TP 4 -.B Rotate Right -This command rotates the bitmap image 90 degrees to the right (clockwise.) -If a marked area of the grid is highlighted, it will operate only -inside the marked area. Pressing R inside the bitmap window has the -same effect. -.TP 4 -.B Point -This command will change the grid squares underneath the mouse pointer if -a mouse button is being pressed down. If you drag the mouse button -continuously, the line may not be continuous, depending on the speed of your -system and frequency of mouse motion events. -.TP 4 -.B Curve -This command will change the grid squares underneath the mouse pointer if -a mouse button is being pressed down. If you drag the mouse button -continuously, it will make sure that the line is continuous. If your system -is slow or\fI bitmap\fP receives very few mouse motion events, it might -behave quite strangely. -.TP 4 -.B Line -This command will change the gird squares in a line between two squares. -Once you press a mouse button in the grid window,\fI bitmap\fP will -highlight the line from the square where the mouse button was initially -pressed to the square where the mouse pointer is located. By releasing the -mouse button you will cause the change to take effect, and the highlighted -line will disappear. -.TP 4 -.B Rectangle -This command will change the gird squares in a rectangle between two squares. -Once you press a mouse button in the grid window,\fI bitmap\fP will -highlight the rectangle from the square where the mouse button was initially -pressed to the square where the mouse pointer is located. By releasing the -mouse button you will cause the change to take effect, and the highlighted -rectangle will disappear. -.TP 4 -.B Filled Rectangle -This command is identical to\fB Rectangle\fP, except at the end the -rectangle will be filled rather than outlined. -.TP 4 -.B Circle -This command will change the gird squares in a circle between two squares. -Once you press a mouse button in the grid window,\fI bitmap\fP will -highlight the circle from the square where the mouse button was initially -pressed to the square where the mouse pointer is located. By releasing the -mouse button you will cause the change to take effect, and the highlighted -circle will disappear. -.TP 4 -.B Filled Circle -This command is identical to\fB Circle\fP, except at the end the -circle will be filled rather than outlined. -.TP 4 -.B Flood Fill -This command will flood fill the connected area underneath the mouse -pointer when you click on the desired square. Diagonally adjacent -squares are not considered to be connected. -.TP 4 -.B Set Hot Spot -This command designates one square in the grid as the hot spot if this -bitmap image is to be used for defining a cursor. Pressing a mouse button -in the desired square will cause a diamond shape to be displayed. -.TP 4 -.B Clear Hot Spot -This command removes any designated hot spot from the bitmap image. -.TP 4 -.B Undo -This command will undo the last executed command. It has depth one, -that is, pressing\fB Undo\fP after\fB Undo\fP will undo itself. -.SH FILE MENU -The File menu commands can be accessed by pressing the File button and -selecting the appropriate menu entry, or by pressing Ctrl key with -another key. These commands deal with files and global bitmap -parameters, such as size, basename, filename etc. -.TP 4 -.B New -This command will clear the editing area and prompt for the name of -the new file to be edited. It will not load in the new file. -.TP 4 -.B Load -This command is used to load a new bitmap file into the bitmap editor. -If the current image has not been saved, user will be asked whether to -save or ignore the changes. The editor can edit only one file at a -time. If you need interactive editing, run a number of editors and -use cut and paste mechanism as described below. -.TP 4 -.B Insert -This command is used to insert a bitmap file into the image -being currently edited. After being prompted for the filename, -click inside the grid window and drag the outlined rectangle to the -location where you want to insert the new file. -.TP 4 -.B Save -This command will save the bitmap image. It will not prompt for the -filename unless it is said to be <none>. If you leave the filename -undesignated or \-, the output will be piped to stdout. -.TP 4 -.B Save As -This command will save the bitmap image after prompting for a new -filename. It should be used if you want to change the filename. -.TP 4 -.B Resize -This command is used to resize the editing area to the new number of -pixels. The size should be entered in the WIDTHxHEIGHT format. The -information in the image being edited will not be lost unless the new -size is smaller that the current image size. The editor was not -designed to edit huge files. -.TP 4 -.B Rescale -This command is used to rescale the editing area to the new width and -height. The size should be entered in the WIDTHxHEIGHT format. It will -not do antialiasing and information will be lost if you rescale to the -smaller sizes. Feel free to add you own algorithms for better rescaling. -.TP 4 -.B Filename -This command is used to change the filename without changing the basename -nor saving the file. If you specify \- for a filename, the output will -be piped to stdout. -.TP 4 -.B Basename -This command is used to change the basename, if a different one from -the specified filename is desired. -.TP 4 -.B Quit -\This command will terminate the bitmap application. If the file was -not saved, user will be prompted and asked whether to save the image -or not. This command is preferred over killing the process. -.SH EDIT MENU -The Edit menu commands can be accessed by pressing the Edit button and -selecting the appropriate menu entry, or by pressing Meta key with -another key. These commands deal with editing facilities such as -grid, axes, zooming, cut and paste, etc. -.TP 4 -.B Image -This command will display the image being edited and its inverse in its -actual size in a separate window. The window can be moved away to continue -with editing. Pressing the left mouse button in the image window will -cause it to disappear from the screen. -.TP 4 -.B Grid -This command controls the grid in the editing area. If the grid spacing -is below the value specified by gridTolerance resource (8 by default), -the grid will be automatically turned off. It can be enforced by explicitly -activating this command. -.TP 4 -.B Dashed -This command controls the stipple for drawing the grid lines. The stipple -specified by dashes resource can be turned on or off by activating this -command. -.TP 4 -.B Axes -This command controls the highlighting of the main axes of the image -being edited. The actual lines are not part of the image. They are -provided to aid user when constructing symmetrical images, or whenever -having the main axes highlighted helps your editing. -.TP 4 -.B Stippled -This command controls the stippling of the highlighted areas of the -bitmap image. The stipple specified by stipple resource can be turned on -or off by activating this command. -.TP 4 -.B Proportional -This command controls the proportional mode. If the proportional mode -is on, width and height of all image squares are forced to be equal, -regardless of the proportions of the bitmap window. -.TP 4 -.B Zoom -This command controls the zoom mode. If there is a marked area of the -image already displayed, bitmap will automatically zoom into it. Otherwise, -user will have to highlight an area to be edited in the zoom mode and -bitmap will automatically switch into it. One can use all the editing -commands and other utilities in the zoom mode. When you zoom out, undo -command will undo the whole zoom session. -.TP 4 -.B Cut -This commands cuts the contents of the highlighted image area into the -internal cut and paste buffer. -.TP 4 -.B Copy -This command copies the contents of the highlighted image area into the -internal cut and paste buffer. -.TP 4 -.B Paste -This command will check if there are any other bitmap applications with -a highlighted image area, or if there is something in the internal cut -and paste buffer and copy it to the image. To place the copied image, -click in the editing window and drag the outlined image to the position -where you want to place i, and then release the button. -.SH CUT AND PASTE -Bitmap supports two cut and paste mechanisms; the internal cut and -paste and the global X selection cut and paste. The internal cut and -paste is used when executing copy and move drawing commands and also -cut and copy commands from the edit menu. The global X selection cut -and paste is used whenever there is a highlighted area of a bitmap -image displayed anywhere on the screen. To copy a part of image from -another bitmap editor simply highlight the desired area by using the -Mark command or pressing the shift key and dragging the area with the -left mouse button. When the selected area becomes highlighted, any -other applications (such as xterm, etc.) that use primary selection -will discard their selection values and unhighlight the appropriate -information. Now, use the Paste command for the Edit menu or control -mouse button to copy the selected part of image into another (or the -same) bitmap application. If you attempt to do this without a visible -highlighted image area, the bitmap will fall back to the internal cut -and paste buffer and paste whatever was there stored at the moment. -.SH WIDGETS -Below is the widget structure of the \fIbitmap\fP -application. Indentation indicates hierarchical structure. The -widget class name is given first, followed by the widget instance -name. All widgets except the bitmap widget are from the standard -Athena widget set. -.sp -.nf - Bitmap bitmap - TransientShell image - Box box - Label normalImage - Label invertedImage - TransientShell input - Dialog dialog - Command okay - Command cancel - TransientShell error - Dialog dialog - Command abort - Command retry - TransientShell qsave - Dialog dialog - Command yes - Command no - Command cancel - Paned parent - Form formy - MenuButton fileButton - SimpleMenu fileMenu - SmeBSB new - SmeBSB load - SmeBSB insert - SmeBSB save - SmeBSB saveAs - SmeBSB resize - SmeBSB rescale - SmeBSB filename - SmeBSB basename - SmeLine line - SmeBSB quit - MenuButton editButton - SimpleMenu editMenu - SmeBSB image - SmeBSB grid - SmeBSB dashed - SmeBSB axes - SmeBSB stippled - SmeBSB proportional - SmeBSB zoom - SmeLine line - SmeBSB cut - SmeBSB copy - SmeBSB paste - Label status - Pane pane - Bitmap bitmap - Form form - Command clear - Command set - Command invert - Toggle mark - Command unmark - Toggle copy - Toggle move - Command flipHoriz - Command up - Command flipVert - Command left - Command fold - Command right - Command rotateLeft - Command down - Command rotateRight - Toggle point - Toggle curve - Toggle line - Toggle rectangle - Toggle filledRectangle - Toggle circle - Toggle filledCircle - Toggle floodFill - Toggle setHotSpot - Command clearHotSpot - Command undo -.fi -.SH COLORS -If you would like bitmap to be viewable in color, include the following -in the #ifdef COLOR section of the file you read with xrdb: -.sp 1 -*customization: \-color -.sp 1 -.br -This will cause bitmap to pick up the colors in the app-defaults color -customization file: -.sp 1 - __apploaddir__/Bitmap-color -.sp 1 -.fi -.SH BITMAP WIDGET -Bitmap widget is a stand-alone widget for editing raster images. It -is not designed to edit large images, although it may be used in that -purpose as well. It can be freely incorporated with other -applications and used as a standard editing tool. The following are -the resources provided by the bitmap widget. -.sp -.nf -Bitmap Widget - -Header file Bitmap.h -Class bitmapWidgetClass -Class Name Bitmap -Superclass Bitmap - - -All the Simple Widget resources plus .\|.\|. -.ta 1.6i 3.2i 4.8i - -Name Class Type Default Value - -foreground Foreground Pixel XtDefaultForeground -highlight Highlight Pixel XtDefaultForeground -framing Framing Pixel XtDefaultForeground -gridTolerance GridTolerance Dimension 8 -size Size String 32x32 -dashed Dashed Boolean True -grid Grid Boolean True -stippled Stippled Boolean True -proportional Proportional Boolean True -axes Axes Boolean False -squareWidth SquareWidth Dimension 16 -squareHeight SquareHeight Dimension 16 -margin Margin Dimension 16 -xHot XHot Position NotSet (\-1) -yHot YHot Position NotSet (\-1) -button1Function Button1Function DrawingFunction Set -button2Function Button2Function DrawingFunction Invert -button3Function Button3Function DrawingFunction Clear -button4Function Button4Function DrawingFunction Invert -button5Function Button5Function DrawingFunction Invert -filename Filename String None ("") -basename Basename String None ("") -.fi - -.SH AUTHOR -Davor Matic, MIT X Consortium |