diff options
-rw-r--r-- | do_arcs.c | 4 | ||||
-rw-r--r-- | do_blt.c | 4 | ||||
-rw-r--r-- | do_complex.c | 4 | ||||
-rw-r--r-- | do_dots.c | 2 | ||||
-rw-r--r-- | do_lines.c | 2 | ||||
-rw-r--r-- | do_movewin.c | 10 | ||||
-rw-r--r-- | do_rects.c | 2 | ||||
-rw-r--r-- | do_segs.c | 6 | ||||
-rw-r--r-- | do_text.c | 22 | ||||
-rw-r--r-- | do_traps.c | 6 | ||||
-rw-r--r-- | do_tris.c | 2 | ||||
-rw-r--r-- | do_windows.c | 4 | ||||
-rw-r--r-- | x11perf.c | 4 |
13 files changed, 36 insertions, 36 deletions
@@ -45,7 +45,7 @@ GenerateCircles(XParms xp, Parms p, Bool partialArcs, Bool ddashed) size = p->special; half = (size + 19) / 20; - arcs = (XArc *)malloc((p->objects) * sizeof(XArc)); + arcs = malloc((p->objects) * sizeof(XArc)); x = xorg = half; y = yorg = half; rows = 0; startAngle = DegreesToX(0); @@ -250,7 +250,7 @@ GenerateEllipses(XParms xp, Parms p, int partialArcs, Bool ddashed) size = p->special; half = (size + 19) / 20; - arcs = (XArc *)malloc((p->objects) * sizeof(XArc)); + arcs = malloc((p->objects) * sizeof(XArc)); vsize = 1; vsizeinc = (size - 1) / (p->objects - 1); if (vsizeinc == 0) vsizeinc = 1; @@ -149,8 +149,8 @@ InitCopyLocations(int size, int mul, int div, x2 = width; y2 = height; - *ap = a = (XSegment *)malloc(reps * sizeof(XSegment)); - *bp = b = (XSegment *)malloc(reps * sizeof(XSegment)); + *ap = a = malloc(reps * sizeof(XSegment)); + *bp = b = malloc(reps * sizeof(XSegment)); for (int i = 0; i != reps; i++) { a[i].x1 = x1 * div / mul; a[i].y1 = y1 * div / mul; diff --git a/do_complex.c b/do_complex.c index 82a2f9d..8fcabe8 100644 --- a/do_complex.c +++ b/do_complex.c @@ -67,7 +67,7 @@ InitComplexPoly(XParms xp, Parms p, int64_t reps) iradius = (int) radius + 1; numPoints = (p->objects) * NUM_POINTS; - points = (XPoint *)malloc(numPoints * sizeof(XPoint)); + points = malloc(numPoints * sizeof(XPoint)); curPoint = points; x = iradius; y = iradius; @@ -139,7 +139,7 @@ InitGeneralPoly(XParms xp, Parms p, int64_t reps) inner_radius = size / sqrt (nsides * tan (PI / nsides)); outer_radius = inner_radius / cos (PI / (2 * nsides)); numPoints = p->objects * nsides; - points = (XPoint *) malloc (numPoints * sizeof (XPoint)); + points = malloc (numPoints * sizeof (XPoint)); curPoint = points; iradius = outer_radius + 1; x = iradius; @@ -31,7 +31,7 @@ InitDots(XParms xp, Parms p, int64_t reps) { pgc = xp->fggc; - points = (XPoint *)malloc(p->objects * sizeof(XPoint)); + points = malloc(p->objects * sizeof(XPoint)); for (int i = 0; i != p->objects; i++) { points[i].x = 2 * (i/MAXROWS); @@ -50,7 +50,7 @@ GenerateLines(XParms xp, Parms p, Bool ddashed) size4 = 4 * (size+1); half = (size + 19) / 20; - points = (XPoint *)malloc((p->objects+1) * sizeof(XPoint)); + points = malloc((p->objects+1) * sizeof(XPoint)); /* All this x, x1, x1inc, etc. stuff is to create a pattern that (1) scans down the screen vertically diff --git a/do_movewin.c b/do_movewin.c index 05fb2ce..b7f0b44 100644 --- a/do_movewin.c +++ b/do_movewin.c @@ -42,8 +42,8 @@ InitMoveWindows(XParms xp, Parms p, int64_t reps) y_offset = 0; delta1 = 1; - children = (Window *) malloc (p->objects*sizeof (Window)); - positions = (XPoint *) malloc(p->objects*sizeof(XPoint)); + children = malloc(p->objects * sizeof (Window)); + positions = malloc(p->objects * sizeof(XPoint)); xmax = (CHILDSIZE+CHILDSPACE) * (rows > 1 ? MAXCOLS : p->objects); ymax = rows * (CHILDSIZE+CHILDSPACE); @@ -105,7 +105,7 @@ DoResizeWindows(XParms xp, Parms p, int64_t reps) int InitCircWindows(XParms xp, Parms p, int64_t reps) { - children = (Window *) malloc (p->objects * sizeof (Window)); + children = malloc (p->objects * sizeof (Window)); for (int i = 0; i != p->objects; i++) { int pos = i % STACK; int color = (i & 1 ? xp->foreground : xp->background); @@ -145,8 +145,8 @@ InitMoveTree(XParms xp, Parms p, int64_t reps) y_offset = 0; delta1 = 1; - children = (Window *) malloc (p->objects*sizeof (Window)); - positions = (XPoint *) malloc(p->objects*sizeof(XPoint)); + children = malloc(p->objects * sizeof (Window)); + positions = malloc(p->objects * sizeof(XPoint)); xmax = (CHILDSIZE+CHILDSPACE) * (rows > 1 ? MAXCOLS : p->objects); ymax = rows * (CHILDSIZE+CHILDSPACE); @@ -47,7 +47,7 @@ InitRectangles(XParms xp, Parms p, int64_t reps) lw = (lw >> 1) + 1; } - rects = (XRectangle *)malloc(p->objects * sizeof(XRectangle)); + rects = malloc(p->objects * sizeof(XRectangle)); x = lw; y = lw; rows = 0; @@ -50,7 +50,7 @@ GenerateSegments(XParms xp, Parms p, Bool ddashed) size8 = 8 * size; half = (size + 19) / 20; - segments = (XSegment *)malloc((p->objects) * sizeof(XSegment)); + segments = malloc((p->objects) * sizeof(XSegment)); /* All this x, x1, etc. stuff is to create a pattern that (1) scans down the screen vertically, with each new segment going @@ -225,7 +225,7 @@ InitHorizSegments(XParms xp, Parms p, int64_t reps) size = p->special; half = (size + 19) / 20; - segments = (XSegment *)malloc((p->objects) * sizeof(XSegment)); + segments = malloc((p->objects) * sizeof(XSegment)); x = half; y = half; @@ -298,7 +298,7 @@ InitVertSegments(XParms xp, Parms p, int64_t reps) size = p->special; half = (size + 19) / 20; - segments = (XSegment *)malloc((p->objects) * sizeof(XSegment)); + segments = malloc((p->objects) * sizeof(XSegment)); x = half; y = half; @@ -72,14 +72,14 @@ InitText(XParms xp, Parms p, int64_t reps) totalLines = '\177' - ' ' + 1; if (totalLines > reps) totalLines = reps; - charBuf = (char **) malloc(totalLines*sizeof (char *)); + charBuf = malloc(totalLines * sizeof (char *)); if (p->special) - items = (XTextItem *) malloc(totalLines*SEGS*sizeof (XTextItem)); + items = malloc(totalLines * SEGS * sizeof (XTextItem)); for (int i = 0; i != totalLines; i++) { char ch; - charBuf[i] = (char *) malloc (sizeof (char)*charsPerLine); + charBuf[i] = malloc (sizeof (char) * charsPerLine); ch = i + ' '; for (int j = 0; j != charsPerLine; j++) { charBuf[i][j] = ch; @@ -169,23 +169,23 @@ InitText16(XParms xp, Parms p, int64_t reps) charsPerLine = (charsPerLine + 3) & ~3; /* make a multiple of four */ p->objects = charsPerLine; - items = (XTextItem *) malloc(totalLines*SEGS*sizeof (XTextItem)); + items = malloc(totalLines * SEGS * sizeof (XTextItem)); for (int i = 0; i < totalLines; i++) { char *pbuf0, *pbuf1, *pbuf2; pbuf0 = items[i*SEGS+0].chars = - (char *) malloc (sizeof (char)*charsPerLine/2); + malloc (sizeof (char) * charsPerLine/2); items[i*SEGS+0].nchars = charsPerLine/4; items[i*SEGS+0].delta = 0; items[i*SEGS+0].font = font->fid; pbuf1 = items[i*SEGS+1].chars = - (char *) malloc (sizeof (char)*charsPerLine); + malloc (sizeof (char) * charsPerLine); items[i*SEGS+1].nchars = charsPerLine/2; items[i*SEGS+1].delta = 3; items[i*SEGS+1].font = bfont->fid; pbuf2 = items[i*SEGS+2].chars = - (char *) malloc (sizeof (char)*charsPerLine/2); + malloc (sizeof (char) * charsPerLine/2); items[i*SEGS+2].nchars = charsPerLine/4; items[i*SEGS+2].delta = 3; items[i*SEGS+2].font = font->fid; @@ -204,10 +204,10 @@ InitText16(XParms xp, Parms p, int64_t reps) } } } else { - charBuf = (char **) malloc(totalLines*sizeof (char *)); + charBuf = malloc(totalLines * sizeof (char *)); for (int i = 0; i < totalLines; i++) { char *pbuf0 = charBuf[i] = - (char *) malloc (sizeof (char)*charsPerLine*2); + malloc (sizeof (char) * charsPerLine * 2); for (int j = 0; j < charsPerLine; j++) { GetRealChar(font, totalChars, ch); *pbuf0++ = ch / columns + font->min_byte1; @@ -453,10 +453,10 @@ InitAAText(XParms xp, Parms p, int64_t reps) totalLines = '\177' - ' ' + 1; if (totalLines > reps) totalLines = reps; - charBuf = (char **) malloc(totalLines*sizeof (char *)); + charBuf = malloc(totalLines * sizeof (char *)); for (int i = 0; i != totalLines; i++) { - charBuf[i] = (char *) malloc (sizeof (char)*charsPerLine); + charBuf[i] = malloc (sizeof (char) * charsPerLine); ch = i + ' '; for (int j = 0; j != charsPerLine; j++) { charBuf[i][j] = ch; @@ -41,7 +41,7 @@ InitTrapezoids(XParms xp, Parms p, int64_t reps) size = p->special; numPoints = (p->objects) * NUM_POINTS; - points = (XPoint *)malloc(numPoints * sizeof(XPoint)); + points = malloc(numPoints * sizeof(XPoint)); curPoint = points; x = size; y = 0; @@ -136,7 +136,7 @@ InitFixedTraps(XParms xp, Parms p, int64_t reps) size = p->special; numTraps = p->objects; - traps = (XTrap *)malloc(numTraps * sizeof(XTrap)); + traps = malloc(numTraps * sizeof(XTrap)); curTrap = traps; x = size; y = 0; @@ -273,7 +273,7 @@ InitFixedTrapezoids(XParms xp, Parms p, int64_t reps) size = p->special; numTraps = p->objects; - trapezoids = (XTrapezoid *)malloc(numTraps * sizeof(XTrapezoid)); + trapezoids = malloc(numTraps * sizeof(XTrapezoid)); curTrap = trapezoids; x = size; y = 0; @@ -91,7 +91,7 @@ InitTriangles(XParms xp, Parms p, int64_t reps) iradius = (int) (radius + 0.5); numPoints = (p->objects) * NUM_POINTS; - points = (XPoint *)malloc(numPoints * sizeof(XPoint)); + points = malloc(numPoints * sizeof(XPoint)); curPoint = points; x = iradius; y = iradius; diff --git a/do_windows.c b/do_windows.c index 386be6a..490b290 100644 --- a/do_windows.c +++ b/do_windows.c @@ -57,8 +57,8 @@ CreateParents(XParms xp, Parms p, int64_t reps) /* We will do parentwindows sets of childwindows, in order to get better timing accuracy. Creating 4 windows at a millisecond apiece or so is a bit faster than the 60 Hz clock. */ - isolates = (Window *)malloc(parentwindows * sizeof(Window)); - parents = (Window *)malloc(parentwindows * sizeof(Window)); + isolates = malloc(parentwindows * sizeof(Window)); + parents = malloc(parentwindows * sizeof(Window)); /* * Create isolation windows for the parents, and then the parents @@ -901,7 +901,7 @@ main(int argc, char *argv[]) /* Save away argv, argc, for usage to print out */ saveargc = argc; - saveargv = (char **) malloc(argc * sizeof(char *)); + saveargv = malloc(argc * sizeof(char *)); for (i = 0; i != argc; i++) { saveargv[i] = argv[i]; } @@ -912,7 +912,7 @@ main(int argc, char *argv[]) /* Count number of tests */ ForEachTest(numTests); - doit = (Bool *)calloc(numTests, sizeof(Bool)); + doit = calloc(numTests, sizeof(Bool)); /* Parse arguments */ program_name = argv[0]; |