/* $Xorg: do_complex.c,v 1.3 2000/08/17 19:54:09 cpqbld Exp $ */ /***************************************************************************** Copyright 1988, 1989 by Digital Equipment Corporation, Maynard, Massachusetts. All Rights Reserved Permission to use, copy, modify, and distribute this software and its documentation for any purpose and without fee is hereby granted, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation, and that the name of Digital not be used in advertising or publicity pertaining to distribution of the software without specific, written prior permission. DIGITAL DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL DIGITAL BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. ******************************************************************************/ #include "x11perf.h" #define NUM_POINTS 4 /* 4 points to an arrowhead */ #define NUM_ANGLES 3 /* But mostly it looks like a triangle */ static XPoint *points; static GC pgc; extern double sin(); extern double cos(); extern double tan(); extern double sqrt(); #define PI 3.14159265357989 int InitComplexPoly(xp, p, reps) XParms xp; Parms p; int reps; { int i, j, numPoints; int x, y; int size, iradius; double phi, phiinc, radius, delta, phi2; XPoint *curPoint; pgc = xp->fggc; size = p->special; phi = 0.0; delta = 2.0 * PI / ((double) NUM_ANGLES); if (xp->version == VERSION1_2) { radius = ((double) size) * sqrt(3.0)/2.0; phiinc = delta/10.0; } else { /* Version 1.2's radius computation was completely bogus, and resulted in triangles with sides about 50% longer than advertised. Since in version 1.3 triangles are scaled to cover size^2 pixels, we do the same computation here. The arrowheads are a little larger than simple triangles, because they lose 1/3 of their area due to the notch cut out from them, so radius has to be sqrt(3/2) larger than for simple triangles. */ radius = ((double) size) * sqrt(sqrt(4.0/3.0)); phiinc = 1.75*PI / ((double) p->objects); } iradius = (int) radius + 1; numPoints = (p->objects) * NUM_POINTS; points = (XPoint *)malloc(numPoints * sizeof(XPoint)); curPoint = points; x = iradius; y = iradius; for (i = 0; i != p->objects; i++) { for (j = 0; j != NUM_ANGLES; j++) { phi2 = phi + ((double) j) * delta; curPoint->x = (int) ((double)x + (radius * cos(phi2)) + 0.5); curPoint->y = (int) ((double)y + (radius * sin(phi2)) + 0.5); curPoint++; } curPoint->x = x; curPoint->y = y; curPoint++; phi += phiinc; y += 2 * iradius; if (y + iradius >= HEIGHT) { y = iradius; x += 2 * iradius; if (x + iradius >= WIDTH) { x = iradius; } } } return reps; } void DoComplexPoly(xp, p, reps) XParms xp; Parms p; int reps; { int i, j; XPoint *curPoint; for (i = 0; i != reps; i++) { curPoint = points; for (j = 0; j != p->objects; j++) { XFillPolygon(xp->d, xp->w, pgc, curPoint, NUM_POINTS, Complex, CoordModeOrigin); curPoint += NUM_POINTS; } if (pgc == xp->bggc) pgc = xp->fggc; else pgc = xp->bggc; } } void EndComplexPoly(xp, p) XParms xp; Parms p; { free(points); } int InitGeneralPoly (xp,p,reps) XParms xp; Parms p; int reps; { int i, j, numPoints; int nsides; int x, y; int size, iradius; double phi, phiinc, inner_radius, outer_radius, delta, phi2; XPoint *curPoint; pgc = xp->fggc; size = p->special; nsides = (int) p->font; phi = 0.0; delta = 2.0 * PI / ((double) nsides); phiinc = delta / 10.0; inner_radius = size / sqrt (nsides * tan (PI / nsides)); outer_radius = inner_radius / cos (PI / (2 * nsides)); numPoints = p->objects * nsides; points = (XPoint *) malloc (numPoints * sizeof (XPoint)); curPoint = points; iradius = outer_radius + 1; x = iradius; y = iradius; for (i = 0; i < p->objects; i++) { phi2 = phi; for (j = 0; j < nsides; j++) { curPoint->x = x + (outer_radius * cos(phi2) + 0.5); curPoint->y = y + (outer_radius * sin(phi2) + 0.5); curPoint++; phi2 += delta; } phi += phiinc; y += 2 * iradius; if (y + iradius >= HEIGHT) { y = iradius; x += 2 * iradius; if (x + iradius >= WIDTH) { x = iradius; } } } return reps; } void DoGeneralPoly(xp,p,reps) XParms xp; Parms p; int reps; { int i, j; int nsides; int mode; XPoint *curPoint; nsides = (int) p->font; mode = (int) p->bfont; for (i = 0; i != reps; i++) { curPoint = points; for (j = 0; j != p->objects; j++) { XFillPolygon(xp->d, xp->w, pgc, curPoint, nsides, mode, CoordModeOrigin); curPoint += nsides; } if (pgc == xp->bggc) pgc = xp->fggc; else pgc = xp->bggc; } }