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author | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:49:22 +0000 |
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committer | Kaleb Keithley <kaleb@freedesktop.org> | 2003-11-14 16:49:22 +0000 |
commit | 0a193e032ba1ecf3f003e027e833dc9d274cb740 (patch) | |
tree | a1dcc00cb7f5d26e437e05e658c38fc323fe919d /lisp/README |
Initial revision
Diffstat (limited to 'lisp/README')
-rw-r--r-- | lisp/README | 195 |
1 files changed, 195 insertions, 0 deletions
diff --git a/lisp/README b/lisp/README new file mode 100644 index 0000000..b375d86 --- /dev/null +++ b/lisp/README @@ -0,0 +1,195 @@ +$XFree86: xc/programs/xedit/lisp/README,v 1.13 2002/12/16 03:59:27 paulo Exp $ + +LAST UPDATED: $Date$ + + + SUMMARY + + This is a small lisp interpreter for xedit. It implements a subset of +Common Lisp and the xedit package implements several of the basic Emacs +lisp functions. + +(shared modules not broken, but needs a redesign for better performance, + but won't be made available in the default build probably for a long time, + it would be really better to generate the interface dinamically, and/or just + link agains't the required libraries and use a ffi interface) ++------------------------------------------------------------------------ +| It has a very simple method for loading shared modules, slightly based on +| the XFree86 loader code, that is currently disabled by default. To enable it, +| edit lisp.cf and change BuildSharedLispModules to YES. +| +| Assuming you have built it with BuildSharedLispModules enabled, you can build +| a small test application can be built in this directory running "make lsp". +| Two lisp programs are available in the test directory. To test the programs +| run "./lsp test/hello.lsp" or "./lsp test/widgets.lsp". ++------------------------------------------------------------------------ + + Currently, it should be used as an helper and/or a small calculator embedded +in xedit. For the future it should be possible to write entire interfaces +in the xedit text buffers. + + + USAGE SUMMARY + + To evaluate lisp expressions, put the text cursor just after the +lisp expression and press: +C-x,C-e - will evaluate it, and print the result to the message window +C-j - will evaluate it, and print the result to the edit window, any + errors are printed to the message window. +C-g - will send an SIGINT to the lisp process, and that process will + stop whatever it was processing and jump to the toplevel, + to wait for more input. + +Note that C-j will only work in the *scratch* buffer. + + + NOTES + + The improvements to xedit including the several possibilites to extend +the editor using Lisp are expected to allow making of xedit a versatile +text editor for programming, but there is code being (slowly) developed +that should also make it useable as a small word processor, for things +like WYSIWYG html, etc. + The xedit development is being done very slowly, maybe it will get +somewhere someday, but it is a pet/hobby project, there is no intention +of making of it an end user editor (the idea is to make it an useful +development tool). + In some aspects the development is trying to mimic several Emacs +features, but there is no intention of competition (if xedit ever get +something better than Emacs, I hope that it serves as a motivation to +make of Emacs an even better editor), actually it is expected to explore +different areas and use alternate solutions for the implementation. + Most work in a computer is done in a text editor and the more the editor +can help the user the better. + + +(debugger is broken and very slow, no prevision for fixing it, but is + expected to work correctly for interpreted only code) ++------------------------------------------------------------------------ +| DEBUGGER +| +| There is a, currently, very simple debugger implement in the interpreter. +| The debugger is now optional, and off by default. To make it available, +| you need to recompile with -DDEBUGGER. +| To use the debugger, run the lsp sample program as "./lsp -d", and optionally +| pass a second parameter, for the file to be interpreted. Once the debugger +| prompt is visible, type "help" for a summary of options. To leave the debugger +| type "continue". +| Note that the debugger is still very simple, it won't work from xedit, and +| won't drop to the debugger on "fatal errors". It allows adding breakpoints to +| functions and watchpoints to variables. Support for changing data and going to +| the debugger on fatal errors should be added at some time. ++------------------------------------------------------------------------ + + + COMPILER + + Now there is a very simple bytecode compiler. It is far from finished, but +for simple code can show significant better performance. + There is not yet an interface to compile entire files and no interface to +store the generated bytecode in disk. There is an interface to bytecode +compile toplevel forms as a LAMBDA NIL, but it is not yet exported. + If your code needs to call GO/RETURN/RETURN-FROM as the result of an EVAL, +it must jump to code in the interpreter, after compiling all calls to +GO/RETURN/RETURN-FROM are just stack adjusting and jumps in the bytecode. +CATCH/THROW and UNWIND-PROTECT are running as interpreted code for now, so it +is safe to use these, but code in such blocks is not compiled/optimized +(not even macro expansion is done, as it understands that while not compiled, +everything is candidate to redefinition at any time). + To compile the code, just write a function, and compile it, example: + + (defun fact (n) + (if (< n 2) + 1 + (* n (fact (1- n))) + ) + ) + FACT + + (compile 'fact) + FACT + NIL + NIL + + (disassemble 'fact) + Function FACT: + 1 required argument: N + 0 optional arguments + 0 keyword parameters + No rest argument + + Bytecode header: + 1 element used in the stack + 2 elements used in the builtin stack + 0 elements used in the protected stack + Constant 0 = 1 + Constant 1 = (2) + Symbol 0 = N + Builtin 0 = * + Builtin 1 = 1- + Builtin 2 = < + + Initial stack: + 0 = N + + Bytecode stream: + 0 LOAD&PUSH (0) + 2 LOADCON&PUSH [1] ; (2) + 4 CALL 2 [2] ; < + 7 JUMPNIL 8 + 10 LOADCON [0] ; 1 + 12 NOOP + 13 JUMP 19 + 16 LOAD&PUSH (0) + 18 LOAD&PUSH (0) + 20 CALL 1 [1] ; 1- + 23 LET* [0] ; N + 25 LETREC 1 + 27 UNLET 1 + 29 BCONS1 + 30 CALL 1 [0] ; * + 33 RETURN + FACT + + + There are several optimizations that should be done at some time, I don't +think adding NOOP opcodes will help everywhere to make aligned memory reads +of shorts and ints. + It should have explicitly visible registers, not the abstraction of "the +current value", so the code generator can choose register allocation for +loop control variables, commonly used variables, etc, for example. Jumps +should have 3 types: byte relative, 2 bytes relative and 4 bytes relative. +For now there is only 2 byte relative jumps, byte relative jumps +can show a significant performance increase, but they are disable until +it is decided how inlined functions will work, if it just updates the bytecode +header and cut&past the bytecode, jumps must be updated, and some jumps +may not fit anymore in a byte. + + + OPTIMIZATION + + There are plenty of possibilities to make the interpreter run faster. Some +optimizations that can make it run quite faster in certain cases are: + o Better object memory layout and gc. The current memory allocation code + is very bad, it try to keep 3 times more free objects than the currently + used number, this can consume a lot of memory. The reason is to reduce + the gc time cost so that it will in average miss only one in every 4 + collect tries. + o Implement real vectors, currently they are just a list, so it cannot + just deference a given index, and gc time is very long also. + o Most lists are never changed once created, it could somehow add an index + field in the cons cell, so that NTH/NTHCDR/LENGTH like code could just + deference the correct object, instead of traversing the CDR of every + cons. This would probably require implementing lists as vectors, while + making it easy to deference would make life harder when deleting/inserting + sublists in a list. It should also better be done in a way that does + not require a lot of objects allocated linearly. + + + HELPING + + Send comments and code to me (paulo@XFree86.Org) or to the XFree86 +mailing/patch lists. + +-- +Paulo |