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authorKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:49:22 +0000
committerKaleb Keithley <kaleb@freedesktop.org>2003-11-14 16:49:22 +0000
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+$XFree86: xc/programs/xedit/lisp/README,v 1.13 2002/12/16 03:59:27 paulo Exp $
+
+LAST UPDATED: $Date$
+
+
+ SUMMARY
+
+ This is a small lisp interpreter for xedit. It implements a subset of
+Common Lisp and the xedit package implements several of the basic Emacs
+lisp functions.
+
+(shared modules not broken, but needs a redesign for better performance,
+ but won't be made available in the default build probably for a long time,
+ it would be really better to generate the interface dinamically, and/or just
+ link agains't the required libraries and use a ffi interface)
++------------------------------------------------------------------------
+| It has a very simple method for loading shared modules, slightly based on
+| the XFree86 loader code, that is currently disabled by default. To enable it,
+| edit lisp.cf and change BuildSharedLispModules to YES.
+|
+| Assuming you have built it with BuildSharedLispModules enabled, you can build
+| a small test application can be built in this directory running "make lsp".
+| Two lisp programs are available in the test directory. To test the programs
+| run "./lsp test/hello.lsp" or "./lsp test/widgets.lsp".
++------------------------------------------------------------------------
+
+ Currently, it should be used as an helper and/or a small calculator embedded
+in xedit. For the future it should be possible to write entire interfaces
+in the xedit text buffers.
+
+
+ USAGE SUMMARY
+
+ To evaluate lisp expressions, put the text cursor just after the
+lisp expression and press:
+C-x,C-e - will evaluate it, and print the result to the message window
+C-j - will evaluate it, and print the result to the edit window, any
+ errors are printed to the message window.
+C-g - will send an SIGINT to the lisp process, and that process will
+ stop whatever it was processing and jump to the toplevel,
+ to wait for more input.
+
+Note that C-j will only work in the *scratch* buffer.
+
+
+ NOTES
+
+ The improvements to xedit including the several possibilites to extend
+the editor using Lisp are expected to allow making of xedit a versatile
+text editor for programming, but there is code being (slowly) developed
+that should also make it useable as a small word processor, for things
+like WYSIWYG html, etc.
+ The xedit development is being done very slowly, maybe it will get
+somewhere someday, but it is a pet/hobby project, there is no intention
+of making of it an end user editor (the idea is to make it an useful
+development tool).
+ In some aspects the development is trying to mimic several Emacs
+features, but there is no intention of competition (if xedit ever get
+something better than Emacs, I hope that it serves as a motivation to
+make of Emacs an even better editor), actually it is expected to explore
+different areas and use alternate solutions for the implementation.
+ Most work in a computer is done in a text editor and the more the editor
+can help the user the better.
+
+
+(debugger is broken and very slow, no prevision for fixing it, but is
+ expected to work correctly for interpreted only code)
++------------------------------------------------------------------------
+| DEBUGGER
+|
+| There is a, currently, very simple debugger implement in the interpreter.
+| The debugger is now optional, and off by default. To make it available,
+| you need to recompile with -DDEBUGGER.
+| To use the debugger, run the lsp sample program as "./lsp -d", and optionally
+| pass a second parameter, for the file to be interpreted. Once the debugger
+| prompt is visible, type "help" for a summary of options. To leave the debugger
+| type "continue".
+| Note that the debugger is still very simple, it won't work from xedit, and
+| won't drop to the debugger on "fatal errors". It allows adding breakpoints to
+| functions and watchpoints to variables. Support for changing data and going to
+| the debugger on fatal errors should be added at some time.
++------------------------------------------------------------------------
+
+
+ COMPILER
+
+ Now there is a very simple bytecode compiler. It is far from finished, but
+for simple code can show significant better performance.
+ There is not yet an interface to compile entire files and no interface to
+store the generated bytecode in disk. There is an interface to bytecode
+compile toplevel forms as a LAMBDA NIL, but it is not yet exported.
+ If your code needs to call GO/RETURN/RETURN-FROM as the result of an EVAL,
+it must jump to code in the interpreter, after compiling all calls to
+GO/RETURN/RETURN-FROM are just stack adjusting and jumps in the bytecode.
+CATCH/THROW and UNWIND-PROTECT are running as interpreted code for now, so it
+is safe to use these, but code in such blocks is not compiled/optimized
+(not even macro expansion is done, as it understands that while not compiled,
+everything is candidate to redefinition at any time).
+ To compile the code, just write a function, and compile it, example:
+
+ (defun fact (n)
+ (if (< n 2)
+ 1
+ (* n (fact (1- n)))
+ )
+ )
+ FACT
+
+ (compile 'fact)
+ FACT
+ NIL
+ NIL
+
+ (disassemble 'fact)
+ Function FACT:
+ 1 required argument: N
+ 0 optional arguments
+ 0 keyword parameters
+ No rest argument
+
+ Bytecode header:
+ 1 element used in the stack
+ 2 elements used in the builtin stack
+ 0 elements used in the protected stack
+ Constant 0 = 1
+ Constant 1 = (2)
+ Symbol 0 = N
+ Builtin 0 = *
+ Builtin 1 = 1-
+ Builtin 2 = <
+
+ Initial stack:
+ 0 = N
+
+ Bytecode stream:
+ 0 LOAD&PUSH (0)
+ 2 LOADCON&PUSH [1] ; (2)
+ 4 CALL 2 [2] ; <
+ 7 JUMPNIL 8
+ 10 LOADCON [0] ; 1
+ 12 NOOP
+ 13 JUMP 19
+ 16 LOAD&PUSH (0)
+ 18 LOAD&PUSH (0)
+ 20 CALL 1 [1] ; 1-
+ 23 LET* [0] ; N
+ 25 LETREC 1
+ 27 UNLET 1
+ 29 BCONS1
+ 30 CALL 1 [0] ; *
+ 33 RETURN
+ FACT
+
+
+ There are several optimizations that should be done at some time, I don't
+think adding NOOP opcodes will help everywhere to make aligned memory reads
+of shorts and ints.
+ It should have explicitly visible registers, not the abstraction of "the
+current value", so the code generator can choose register allocation for
+loop control variables, commonly used variables, etc, for example. Jumps
+should have 3 types: byte relative, 2 bytes relative and 4 bytes relative.
+For now there is only 2 byte relative jumps, byte relative jumps
+can show a significant performance increase, but they are disable until
+it is decided how inlined functions will work, if it just updates the bytecode
+header and cut&past the bytecode, jumps must be updated, and some jumps
+may not fit anymore in a byte.
+
+
+ OPTIMIZATION
+
+ There are plenty of possibilities to make the interpreter run faster. Some
+optimizations that can make it run quite faster in certain cases are:
+ o Better object memory layout and gc. The current memory allocation code
+ is very bad, it try to keep 3 times more free objects than the currently
+ used number, this can consume a lot of memory. The reason is to reduce
+ the gc time cost so that it will in average miss only one in every 4
+ collect tries.
+ o Implement real vectors, currently they are just a list, so it cannot
+ just deference a given index, and gc time is very long also.
+ o Most lists are never changed once created, it could somehow add an index
+ field in the cons cell, so that NTH/NTHCDR/LENGTH like code could just
+ deference the correct object, instead of traversing the CDR of every
+ cons. This would probably require implementing lists as vectors, while
+ making it easy to deference would make life harder when deleting/inserting
+ sublists in a list. It should also better be done in a way that does
+ not require a lot of objects allocated linearly.
+
+
+ HELPING
+
+ Send comments and code to me (paulo@XFree86.Org) or to the XFree86
+mailing/patch lists.
+
+--
+Paulo