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author | Serge Bazanski <q3k@q3k.org> | 2023-05-28 14:21:56 +0200 |
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committer | Serge Bazanski <q3k@q3k.org> | 2023-05-28 14:28:58 +0200 |
commit | 6f6c975d2cdc1f615f83576c9d1f828e1cdabda3 (patch) | |
tree | fa3f59c025ea60b640416b9432a3d10f81048235 /eyes.bit | |
parent | f30ef4e0f3e464f6304bdc85d28ebec0c2ba5e4f (diff) |
Implement multi-ocular support, add biblical example
This removes the assumption that an xeyes instance displays just a pair
of eyes, and instead allows future developers to implement different
kinds of ocular layouts.
Currently, the ocular layout system only allows for specifying offsets,
but a future change might also make different parts of the eye geometry
configurable: size of different elements, padding, etc.
Signed-off-by: Serge Bazanski <q3k@q3k.org>
Diffstat (limited to 'eyes.bit')
0 files changed, 0 insertions, 0 deletions