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authorSerge Bazanski <q3k@q3k.org>2023-05-28 14:21:56 +0200
committerSerge Bazanski <q3k@q3k.org>2023-05-28 14:28:58 +0200
commit6f6c975d2cdc1f615f83576c9d1f828e1cdabda3 (patch)
treefa3f59c025ea60b640416b9432a3d10f81048235 /eyes.bit
parentf30ef4e0f3e464f6304bdc85d28ebec0c2ba5e4f (diff)
Implement multi-ocular support, add biblical example
This removes the assumption that an xeyes instance displays just a pair of eyes, and instead allows future developers to implement different kinds of ocular layouts. Currently, the ocular layout system only allows for specifying offsets, but a future change might also make different parts of the eye geometry configurable: size of different elements, padding, etc. Signed-off-by: Serge Bazanski <q3k@q3k.org>
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