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+General concerns
+----------------
+
+Machine type
+Display type
+Display on different machine?
+Visual
+Clipping
+Obscured by cursor
+Background tiling
+The whole software vs. hardware bit: computational overhead vs. time spent
+ drawing
+Planemask
+
+PolyFillRectangle
+-----------------
+Use same test as PolyRectangle?
+Perhaps give FillPoly some of these too, see if it special cases them.
+Fill Rectangle vs. Fill Poly for same size areas would be an
+ interesting comparison.
+
+Things to look for:
+ All it's really doing is setting or unsetting planes.
+ When a whole word is filled, it should be quite fast (just
+ setting it to 0 or ~0).
+ Otherwise, the speed of a single rectangle should be about
+ equal to its size.
+
+Data:
+ Pixels per second.
+ Average size of rectangle.
+
+GC fields:
+ function:
+ Tiling: likely to be a lot slower, although for whole words
+ you're just setting it to a certain value, rather than 0.
+ (You also have to look at the y value). Strange width
+ tiles (are these allowed?) are likely to be real bad.
+ Stippling: also slower - I'm not sure whether or not this would
+ be slower than tiling. This probably has a greater
+ chance of being done in hardware.
+
+ plane-mask:
+ plane of 0 would be real fast, since it doesn't modify
+ anything. plane of ~0 should be fast, since it doesn't
+ have to think. Anything else would probably be
+ proportional to the number of planes...
+
+ subwindow-mode: I don't believe it matters.
+
+ clip-x-origin
+ clip-y-origin
+ clip-mask:
+ Clipping in general should probably increase speed rather
+ than decrease it, unless the clipping region is strange.
+ Possible increase in speed because less change to the
+ display is being made; possible decrease in speed because
+ more thought has to be given to what is drawn or not.
+ Software vs. hardware, I suppose.
+
+Possibly
+ foreground: similar to plane-mask in its effect, I would think.
+
+ tile: "nice" width tiles would probably be better. A width which
+ is not a divisor of the length of a word would be
+ significantly slower. A width the size of a word is
+ probably perfect. The actual contents of the tile
+ probably don't matter: Any code to check for tiles
+ which could be "simplified" would probably take too much
+ time to execute to do any good.
+
+ stipple: like tile
+
+Other:
+ alignment on word bounaries: fastest when one is changing whole
+ words at a time. That way, you're just setting whole words to
+ 0 or ~0 and not doing any computation. A 32x1 rectangle should
+ be much faster than a 1x32 rectangle.
+
+---------
+Things to put in test:
+
+Check all alignments.
+Perhaps some sort of comparison between thin rectangles oriented
+ horizontally and oriented vertically.
+Small rectangles, big rectangles: compare pixels/second for each.
+ Good way of computing overhead costs.
+
+---------
+test
+(1-32)x32 at all 32 bits in a word.
+(97-128)x32
+(97-128)x128