/* $Xorg: DrawLogo.c,v 1.4 2001/02/09 02:03:52 xorgcvs Exp $ */ /* Copyright 1988, 1998 The Open Group Permission to use, copy, modify, distribute, and sell this software and its documentation for any purpose is hereby granted without fee, provided that the above copyright notice appear in all copies and that both that copyright notice and this permission notice appear in supporting documentation. The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE OPEN GROUP BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. Except as contained in this notice, the name of The Open Group shall not be used in advertising or otherwise to promote the sale, use or other dealings in this Software without prior written authorization from The Open Group. */ /* $XFree86: xc/programs/xlogo/RenderLogo.c,v 1.3tsi Exp $ */ #include #include #include #include "RenderLogo.h" typedef struct _XLineDouble { XPointDouble p1, p2; } XLineDouble; static void intersect(XLineDouble *l1, XLineDouble *l2, XPointDouble *intersection); /* * Draw the "official" X Window System Logo, designed by Danny Chong * * Written by Ollie Jones, Apollo Computer * * Does some fancy stuff to make the logo look acceptable even * if it is tiny. Also makes the various linear elements of * the logo line up as well as possible considering rasterization. * * Munged to draw anti-aliased logo using Render extension. * Carl Worth, 2002-05-16 */ void RenderLogo(Display *dpy, int op, Picture src, Picture dst, XRenderPictFormat *maskFormat, int x, int y, unsigned int width, unsigned int height) { unsigned int size; double thin, thick, gap, d31; XPointDouble poly[6]; XLineDouble thick_left, thick_right, thin_left, thin_right, gap_left, gap_right; /* for now, do a centered even-sized square, at least for now */ size = width; if (height < width) size = height; size &= ~1; x += (width - size) >> 1; y += (height - size) >> 1; thin = (size / 11.0); thick = (size / 4.0); gap = thin / 4.0; d31 = thin + thin + gap; thick_left.p1.x = x; thick_left.p1.y = y; thick_left.p2.x = x + size - thick; thick_left.p2.y = y + size; thick_right.p1.x = x + thick; thick_right.p1.y = y; thick_right.p2.x = x + size; thick_right.p2.y = y + size; thin_left.p1.x = x + size-d31; thin_left.p1.y = y; thin_left.p2.x = x + 0; thin_left.p2.y = y + size; thin_right.p1.x = x + size; thin_right.p1.y = y; thin_right.p2.x = x + d31; thin_right.p2.y = y + size; gap_left.p1.x = x + size-( thin+gap); gap_left.p1.y = y; gap_left.p2.x = x + thin; gap_left.p2.y = y + size; gap_right.p1.x = x + size- thin; gap_right.p1.y = y; gap_right.p2.x = x + thin + gap; gap_right.p2.y = y + size; poly[0] = thick_left.p1; poly[1] = thick_right.p1; intersect(&thick_right, &gap_left, &poly[2]); poly[3] = gap_left.p2; poly[4] = thin_left.p2; intersect(&thick_left, &thin_left, &poly[5]); XRenderCompositeDoublePoly(dpy, op, src, dst, maskFormat, 0, 0, 0, 0, poly, 6, 0); poly[0] = thin_right.p1; poly[1] = gap_right.p1; intersect(&thick_left, &gap_right, &poly[2]); poly[3] = thick_left.p2; poly[4] = thick_right.p2; intersect(&thick_right, &thin_right, &poly[5]); XRenderCompositeDoublePoly(dpy, op, src, dst, maskFormat, 0, 0, 0, 0, poly, 6, 0); } static double compute_inverse_slope (XLineDouble *l) { return ((l->p2.x - l->p1.x) / (l->p2.y - l->p1.y)); } static double compute_x_intercept(XLineDouble *l, double inverse_slope) { return (l->p1.x) - inverse_slope * l->p1.y; } static void intersect(XLineDouble *l1, XLineDouble *l2, XPointDouble *intersection) { double check; /* * x = m1y + b1 * x = m2y + b2 * m1y + b1 = m2y + b2 * y * (m1 - m2) = b2 - b1 * y = (b2 - b1) / (m1 - m2) */ double m1 = compute_inverse_slope (l1); double b1 = compute_x_intercept (l1, m1); double m2 = compute_inverse_slope (l2); double b2 = compute_x_intercept (l2, m2); intersection->y = (b2 - b1) / (m1 - m2); intersection->x = m1 * intersection->y + b1; check = m2 * intersection->y + b2; if (check >= intersection->x) check -= intersection->x; else check = intersection->x - check; if (check > (1/(double)(1<<16))) { fprintf(stderr, "intersect: intersection is off by %f\n", check); } }