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author | Peter Hutterer <peter.hutterer@who-t.net> | 2013-08-28 14:23:49 +1000 |
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committer | Peter Hutterer <peter.hutterer@who-t.net> | 2013-08-28 14:37:26 +1000 |
commit | 0f16065b00436c5df48af6e1d6a18e2ed27a12fd (patch) | |
tree | d73a157837a127336ebad2d035df870af2eea961 /src | |
parent | cae14787815c452a618c8bd684e2df4892dc93cb (diff) |
Remove a comment
This comment is now in the wrong place. It was moved when abs support for
wheel emulation was added but is now only confusing. Remove it altogether,
the code is quite obvious what it does.
Signed-off-by: Peter Hutterer <peter.hutterer@who-t.net>
Diffstat (limited to 'src')
-rw-r--r-- | src/emuWheel.c | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/src/emuWheel.c b/src/emuWheel.c index 81b777f..c0e92b1 100644 --- a/src/emuWheel.c +++ b/src/emuWheel.c @@ -115,7 +115,6 @@ EvdevWheelEmuFilterMotion(InputInfoPtr pInfo, struct input_event *pEv) return TRUE; } - /* We don't want to intercept real mouse wheel events */ if(pEv->type == EV_ABS) { int axis = pEvdev->abs_axis_map[pEv->code]; oldValue = valuator_mask_get(pEvdev->vals, axis); |