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@@ -77,7 +77,49 @@ buttons can have the same mapping.
For example, a left-handed mouse with deactivated scroll-wheel would use a
mapping of "3 2 1 0 0". Invalid mappings are ignored and the default mapping
is used. Buttons not specified in the user's mapping use the default mapping.
-
+.TP 7
+.BI "Option \*qEmulateWheel\*q \*q" boolean \*q
+Enable/disable "wheel" emulation. Wheel emulation means emulating button
+press/release events when the mouse is moved while a specific real button
+is pressed. Wheel button events (typically buttons 4 and 5) are
+usually used for scrolling. Wheel emulation is useful for getting wheel-like
+behaviour with trackballs. It can also be useful for mice with 4 or
+more buttons but no wheel. See the description of the
+.BR EmulateWheelButton ,
+.BR EmulateWheelInertia ,
+.BR XAxisMapping ,
+and
+.B YAxisMapping
+options below. Default: off.
+.TP 7
+.BI "Option \*qEmulateWheelButton\*q \*q" integer \*q
+Specifies which button must be held down to enable wheel emulation mode.
+While this button is down, X and/or Y pointer movement will generate button
+press/release events as specified for the
+.B XAxisMapping
+and
+.B YAxisMapping
+settings. Default: 4.
+.TP 7
+.BI "Option \*qEmulateWheelInertia\*q \*q" integer \*q
+Specifies how far (in pixels) the pointer must move to generate button
+press/release events in wheel emulation mode. Default: 10.
+.TP 7
+.BI "Option \*qXAxisMapping\*q \*q" "N1 N2" \*q
+Specifies which buttons are mapped to motion in the X direction in wheel
+emulation mode. Button number
+.I N1
+is mapped to the negative X axis motion and button number
+.I N2
+is mapped to the positive X axis motion. Default: no mapping.
+.TP 7
+.BI "Option \*qYAxisMapping\*q \*q" "N1 N2" \*q
+Specifies which buttons are mapped to motion in the Y direction in wheel
+emulation mode. Button number
+.I N1
+is mapped to the negative Y axis motion and button number
+.I N2
+is mapped to the positive Y axis motion. Default: "4 5"
.SH AUTHORS
Kristian Høgsberg.
.SH "SEE ALSO"