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/*
* Copyright 1990,91 by Thomas Roell, Dinkelscherben, Germany.
* Copyright 1993 by David Dawes <dawes@xfree86.org>
* Copyright 2002 by SuSE Linux AG, Author: Egbert Eich
* Copyright 1994-2002 by The XFree86 Project, Inc.
* Copyright 2002 by Paul Elliott
* (Ported from xf86-input-mouse, above copyrights taken from there)
* Copyright 2008 by Chris Salch
* Copyright © 2008 Red Hat, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software
* and its documentation for any purpose is hereby granted without
* fee, provided that the above copyright notice appear in all copies
* and that both that copyright notice and this permission notice
* appear in supporting documentation, and that the name of the authors
* not be used in advertising or publicity pertaining to distribution of the
* software without specific, written prior permission. The authors make no
* representations about the suitability of this software for any
* purpose. It is provided "as is" without express or implied
* warranty.
*
* THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE,
* INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN
* NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR
* CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT,
* NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN
* CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE.
*
*/
/* Mouse wheel emulation code. */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "evdev.h"
#include <X11/Xatom.h>
#include <xf86.h>
#include <xf86Xinput.h>
#include <exevents.h>
#include <evdev-properties.h>
#define WHEEL_NOT_CONFIGURED 0
static Atom prop_wheel_emu = 0;
static Atom prop_wheel_axismap = 0;
static Atom prop_wheel_inertia = 0;
static Atom prop_wheel_timeout = 0;
static Atom prop_wheel_button = 0;
/* Local Funciton Prototypes */
static int EvdevWheelEmuInertia(InputInfoPtr pInfo, WheelAxisPtr axis, int value);
/* Filter mouse button events */
BOOL
EvdevWheelEmuFilterButton(InputInfoPtr pInfo, unsigned int button, int value)
{
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
int ms;
/* Has wheel emulation been configured to be enabled? */
if (!pEvdev->emulateWheel.enabled)
return FALSE;
/* Check for EmulateWheelButton */
if (pEvdev->emulateWheel.button == button) {
pEvdev->emulateWheel.button_state = value;
if (value)
/* Start the timer when the button is pressed */
pEvdev->emulateWheel.expires = pEvdev->emulateWheel.timeout +
GetTimeInMillis();
else {
ms = pEvdev->emulateWheel.expires - GetTimeInMillis();
if (ms > 0) {
/*
* If the button is released early enough emit the button
* press/release events
*/
EvdevQueueButtonClicks(pInfo, button, 1);
}
}
return TRUE;
}
/* Don't care about this event */
return FALSE;
}
/* Filter mouse wheel events */
BOOL
EvdevWheelEmuFilterMotion(InputInfoPtr pInfo, struct input_event *pEv)
{
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
WheelAxisPtr pAxis = NULL, pOtherAxis = NULL;
int value = pEv->value;
int oldValue;
/* Has wheel emulation been configured to be enabled? */
if (!pEvdev->emulateWheel.enabled)
return FALSE;
/* Handle our motion events if the emuWheel button is pressed
* wheel button of 0 means always emulate wheel.
*/
if (pEvdev->emulateWheel.button_state || !pEvdev->emulateWheel.button) {
/* Just return if the timeout hasn't expired yet */
if (pEvdev->emulateWheel.button)
{
int ms = pEvdev->emulateWheel.expires - GetTimeInMillis();
if (ms > 0)
return TRUE;
}
/* We don't want to intercept real mouse wheel events */
if(pEv->type == EV_ABS) {
int axis = pEvdev->abs_axis_map[pEv->code];
oldValue = valuator_mask_get(pEvdev->vals, axis);
valuator_mask_set(pEvdev->vals, axis, value);
value -= oldValue; /* make value into a differential measurement */
}
switch(pEv->code) {
/* ABS_X has the same value as REL_X, so this case catches both */
case REL_X:
pAxis = &(pEvdev->emulateWheel.X);
pOtherAxis = &(pEvdev->emulateWheel.Y);
break;
/* ABS_Y has the same value as REL_Y, so this case catches both */
case REL_Y:
pAxis = &(pEvdev->emulateWheel.Y);
pOtherAxis = &(pEvdev->emulateWheel.X);
break;
default:
break;
}
/* If we found REL_X, REL_Y, ABS_X or ABS_Y then emulate a mouse
wheel. Reset the inertia of the other axis when a scroll event
was sent to avoid the buildup of erroneous scroll events if the
user doesn't move in a perfectly straight line.
*/
if (pAxis)
{
if (EvdevWheelEmuInertia(pInfo, pAxis, value))
pOtherAxis->traveled_distance = 0;
}
/* Eat motion events while emulateWheel button pressed. */
return TRUE;
}
return FALSE;
}
/* Simulate inertia for our emulated mouse wheel.
Returns the number of wheel events generated.
*/
static int
EvdevWheelEmuInertia(InputInfoPtr pInfo, WheelAxisPtr axis, int value)
{
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
int button;
int inertia;
int rc = 0;
/* if this axis has not been configured, just eat the motion */
if (!axis->up_button)
return rc;
axis->traveled_distance += value;
if (axis->traveled_distance < 0) {
button = axis->up_button;
inertia = -pEvdev->emulateWheel.inertia;
} else {
button = axis->down_button;
inertia = pEvdev->emulateWheel.inertia;
}
/* Produce button press events for wheel motion */
while(abs(axis->traveled_distance) > pEvdev->emulateWheel.inertia) {
axis->traveled_distance -= inertia;
EvdevQueueButtonClicks(pInfo, button, 1);
rc++;
}
return rc;
}
/* Handle button mapping here to avoid code duplication,
returns true if a button mapping was found. */
static BOOL
EvdevWheelEmuHandleButtonMap(InputInfoPtr pInfo, WheelAxisPtr pAxis,
const char *axis_name)
{
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
char *option_string;
pAxis->up_button = WHEEL_NOT_CONFIGURED;
/* Check to see if there is configuration for this axis */
option_string = xf86SetStrOption(pInfo->options, axis_name, NULL);
if (option_string) {
int up_button = 0;
int down_button = 0;
char *msg = NULL;
if ((sscanf(option_string, "%d %d", &up_button, &down_button) == 2) &&
((up_button > 0) && (up_button <= EVDEV_MAXBUTTONS)) &&
((down_button > 0) && (down_button <= EVDEV_MAXBUTTONS))) {
/* Use xstrdup to allocate a string for us */
msg = xstrdup("buttons XX and YY");
if (msg)
sprintf(msg, "buttons %d and %d", up_button, down_button);
pAxis->up_button = up_button;
pAxis->down_button = down_button;
/* Update the number of buttons if needed */
if (up_button > pEvdev->num_buttons) pEvdev->num_buttons = up_button;
if (down_button > pEvdev->num_buttons) pEvdev->num_buttons = down_button;
} else {
xf86IDrvMsg(pInfo, X_WARNING, "Invalid %s value:\"%s\"\n",
axis_name, option_string);
}
free(option_string);
/* Clean up and log what happened */
if (msg) {
xf86IDrvMsg(pInfo, X_CONFIG, "%s: %s\n", axis_name, msg);
free(msg);
return TRUE;
}
}
return FALSE;
}
/* Setup the basic configuration options used by mouse wheel emulation */
void
EvdevWheelEmuPreInit(InputInfoPtr pInfo)
{
EvdevPtr pEvdev = (EvdevPtr)pInfo->private;
int wheelButton;
int inertia;
int timeout;
if (xf86SetBoolOption(pInfo->options, "EmulateWheel", FALSE)) {
pEvdev->emulateWheel.enabled = TRUE;
} else
pEvdev->emulateWheel.enabled = FALSE;
wheelButton = xf86SetIntOption(pInfo->options, "EmulateWheelButton", 4);
if ((wheelButton < 0) || (wheelButton > EVDEV_MAXBUTTONS)) {
xf86IDrvMsg(pInfo, X_WARNING, "Invalid EmulateWheelButton value: %d\n",
wheelButton);
xf86IDrvMsg(pInfo, X_WARNING, "Wheel emulation disabled.\n");
pEvdev->emulateWheel.enabled = FALSE;
}
pEvdev->emulateWheel.button = wheelButton;
inertia = xf86SetIntOption(pInfo->options, "EmulateWheelInertia", 10);
if (inertia <= 0) {
xf86IDrvMsg(pInfo, X_WARNING, "Invalid EmulateWheelInertia value: %d\n",
inertia);
xf86IDrvMsg(pInfo, X_WARNING, "Using built-in inertia value.\n");
inertia = 10;
}
pEvdev->emulateWheel.inertia = inertia;
timeout = xf86SetIntOption(pInfo->options, "EmulateWheelTimeout", 200);
if (timeout < 0) {
xf86IDrvMsg(pInfo, X_WARNING, "Invalid EmulateWheelTimeout value: %d\n",
timeout);
xf86IDrvMsg(pInfo, X_WARNING, "Using built-in timeout value.\n");
timeout = 200;
}
pEvdev->emulateWheel.timeout = timeout;
/* Configure the Y axis or default it */
if (!EvdevWheelEmuHandleButtonMap(pInfo, &(pEvdev->emulateWheel.Y),
"YAxisMapping")) {
/* Default the Y axis to sane values */
pEvdev->emulateWheel.Y.up_button = 4;
pEvdev->emulateWheel.Y.down_button = 5;
/* Simpler to check just the largest value in this case */
/* XXX: we should post this to the server */
if (5 > pEvdev->num_buttons)
pEvdev->num_buttons = 5;
/* Display default Configuration */
xf86IDrvMsg(pInfo, X_CONFIG, "YAxisMapping: buttons %d and %d\n",
pEvdev->emulateWheel.Y.up_button,
pEvdev->emulateWheel.Y.down_button);
}
/* This axis should default to an unconfigured state as most people
are not going to expect a Horizontal wheel. */
EvdevWheelEmuHandleButtonMap(pInfo, &(pEvdev->emulateWheel.X),
"XAxisMapping");
/* Used by the inertia code */
pEvdev->emulateWheel.X.traveled_distance = 0;
pEvdev->emulateWheel.Y.traveled_distance = 0;
xf86IDrvMsg(pInfo, X_CONFIG,
"EmulateWheelButton: %d, "
"EmulateWheelInertia: %d, "
"EmulateWheelTimeout: %d\n",
pEvdev->emulateWheel.button, inertia, timeout);
}
static int
EvdevWheelEmuSetProperty(DeviceIntPtr dev, Atom atom, XIPropertyValuePtr val,
BOOL checkonly)
{
InputInfoPtr pInfo = dev->public.devicePrivate;
EvdevPtr pEvdev = pInfo->private;
if (atom == prop_wheel_emu)
{
if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
{
pEvdev->emulateWheel.enabled = *((BOOL*)val->data);
/* Don't enable with zero inertia, otherwise we may get stuck in an
* infinite loop */
if (pEvdev->emulateWheel.inertia <= 0)
{
pEvdev->emulateWheel.inertia = 10;
/* We may get here before the property is actually enabled */
if (prop_wheel_inertia)
XIChangeDeviceProperty(dev, prop_wheel_inertia, XA_INTEGER,
16, PropModeReplace, 1,
&pEvdev->emulateWheel.inertia, TRUE);
}
}
}
else if (atom == prop_wheel_button)
{
int bt;
if (val->format != 8 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
bt = *((CARD8*)val->data);
if (bt < 0 || bt >= EVDEV_MAXBUTTONS)
return BadValue;
if (!checkonly)
pEvdev->emulateWheel.button = bt;
} else if (atom == prop_wheel_axismap)
{
if (val->format != 8 || val->size != 4 || val->type != XA_INTEGER)
return BadMatch;
if (!checkonly)
{
pEvdev->emulateWheel.X.up_button = *((CARD8*)val->data);
pEvdev->emulateWheel.X.down_button = *(((CARD8*)val->data) + 1);
pEvdev->emulateWheel.Y.up_button = *(((CARD8*)val->data) + 2);
pEvdev->emulateWheel.Y.down_button = *(((CARD8*)val->data) + 3);
}
} else if (atom == prop_wheel_inertia)
{
int inertia;
if (val->format != 16 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
inertia = *((CARD16*)val->data);
if (inertia < 0)
return BadValue;
if (!checkonly)
pEvdev->emulateWheel.inertia = inertia;
} else if (atom == prop_wheel_timeout)
{
int timeout;
if (val->format != 16 || val->size != 1 || val->type != XA_INTEGER)
return BadMatch;
timeout = *((CARD16*)val->data);
if (timeout < 0)
return BadValue;
if (!checkonly)
pEvdev->emulateWheel.timeout = timeout;
}
return Success;
}
void
EvdevWheelEmuInitProperty(DeviceIntPtr dev)
{
InputInfoPtr pInfo = dev->public.devicePrivate;
EvdevPtr pEvdev = pInfo->private;
int rc = TRUE;
char vals[4];
if (!dev->button) /* don't init prop for keyboards */
return;
prop_wheel_emu = MakeAtom(EVDEV_PROP_WHEEL, strlen(EVDEV_PROP_WHEEL), TRUE);
rc = XIChangeDeviceProperty(dev, prop_wheel_emu, XA_INTEGER, 8,
PropModeReplace, 1,
&pEvdev->emulateWheel.enabled, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_wheel_emu, FALSE);
vals[0] = pEvdev->emulateWheel.X.up_button;
vals[1] = pEvdev->emulateWheel.X.down_button;
vals[2] = pEvdev->emulateWheel.Y.up_button;
vals[3] = pEvdev->emulateWheel.Y.down_button;
prop_wheel_axismap = MakeAtom(EVDEV_PROP_WHEEL_AXES, strlen(EVDEV_PROP_WHEEL_AXES), TRUE);
rc = XIChangeDeviceProperty(dev, prop_wheel_axismap, XA_INTEGER, 8,
PropModeReplace, 4, vals, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_wheel_axismap, FALSE);
prop_wheel_inertia = MakeAtom(EVDEV_PROP_WHEEL_INERTIA, strlen(EVDEV_PROP_WHEEL_INERTIA), TRUE);
rc = XIChangeDeviceProperty(dev, prop_wheel_inertia, XA_INTEGER, 16,
PropModeReplace, 1,
&pEvdev->emulateWheel.inertia, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_wheel_inertia, FALSE);
prop_wheel_timeout = MakeAtom(EVDEV_PROP_WHEEL_TIMEOUT, strlen(EVDEV_PROP_WHEEL_TIMEOUT), TRUE);
rc = XIChangeDeviceProperty(dev, prop_wheel_timeout, XA_INTEGER, 16,
PropModeReplace, 1,
&pEvdev->emulateWheel.timeout, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_wheel_timeout, FALSE);
prop_wheel_button = MakeAtom(EVDEV_PROP_WHEEL_BUTTON, strlen(EVDEV_PROP_WHEEL_BUTTON), TRUE);
rc = XIChangeDeviceProperty(dev, prop_wheel_button, XA_INTEGER, 8,
PropModeReplace, 1,
&pEvdev->emulateWheel.button, FALSE);
if (rc != Success)
return;
XISetDevicePropertyDeletable(dev, prop_wheel_button, FALSE);
XIRegisterPropertyHandler(dev, EvdevWheelEmuSetProperty, NULL, NULL);
}
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