/* $OpenBSD$ */ /* * Copyright 1990,91 by Thomas Roell, Dinkelscherben, Germany. * Copyright 1993 by David Dawes * Copyright 2002 by SuSE Linux AG, Author: Egbert Eich * Copyright 1994-2002 by The XFree86 Project, Inc. * Copyright 2002 by Paul Elliott * (Ported from xf86-input-mouse, above copyrights taken from there) * Copyright © 2008 University of South Australia * Copyright © 2009 Matthieu Herrb * * Permission to use, copy, modify, distribute, and sell this software * and its documentation for any purpose is hereby granted without * fee, provided that the above copyright notice appear in all copies * and that both that copyright notice and this permission notice * appear in supporting documentation, and that the name of the authors * not be used in advertising or publicity pertaining to distribution of the * software without specific, written prior permission. The authors make no * representations about the suitability of this software for any * purpose. It is provided "as is" without express or implied * warranty. * * THE AUTHORS DISCLAIM ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN * NO EVENT SHALL THE AUTHORS BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS * OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, * NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN * CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. * */ /* Middle mouse button emulation code. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include #include #include #include #include #include #include #include "ws.h" enum { MBEMU_DISABLED = 0, MBEMU_ENABLED, MBEMU_AUTO }; #ifdef HAVE_PROPERTIES static Atom prop_mbemu = 0; /* Middle button emulation on/off property */ static Atom prop_mbtimeout = 0; /* Middle button timeout property */ #endif /* * Lets create a simple finite-state machine for 3 button emulation: * * We track buttons 1 and 3 (left and right). There are 11 states: * 0 ground - initial state * 1 delayed left - left pressed, waiting for right * 2 delayed right - right pressed, waiting for left * 3 pressed middle - right and left pressed, emulated middle sent * 4 pressed left - left pressed and sent * 5 pressed right - right pressed and sent * 6 released left - left released after emulated middle * 7 released right - right released after emulated middle * 8 repressed left - left pressed after released left * 9 repressed right - right pressed after released right * 10 pressed both - both pressed, not emulating middle * * At each state, we need handlers for the following events * 0: no buttons down * 1: left button down * 2: right button down * 3: both buttons down * 4: emulate3Timeout passed without a button change * Note that button events are not deltas, they are the set of buttons being * pressed now. It's possible (ie, mouse hardware does it) to go from (eg) * left down to right down without anything in between, so all cases must be * handled. * * a handler consists of three values: * 0: action1 * 1: action2 * 2: new emulation state * * action > 0: ButtonPress * action = 0: nothing * action < 0: ButtonRelease * * The comment preceeding each section is the current emulation state. * The comments to the right are of the form *