/* * Copyright © 2011 Intel Corporation. * 2012 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person * obtaining a copy of this software and associated documentation * files (the "Software"), to deal in the Software without * restriction, including without limitation the rights to use, copy, * modify, merge, publish, distribute, sublicense, and/or sell copies * of the Software, and to permit persons to whom the Software is * furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including * the next paragraph) shall be included in all copies or substantial * portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #include "amdgpu_bo_helper.h" #include "amdgpu_pixmap.h" #include "amdgpu_glamor.h" #include #ifndef HAVE_GLAMOR_FINISH #include #endif DevPrivateKeyRec amdgpu_pixmap_index; void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst) { AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen)); if (!info->use_glamor) return; glamor_egl_exchange_buffers(src, dst); } Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); uint32_t bo_handle; if (!info->use_glamor) return TRUE; #ifdef HAVE_GLAMOR_GLYPHS_INIT if (!glamor_glyphs_init(screen)) return FALSE; #endif if (!amdgpu_bo_get_handle(info->front_buffer, &bo_handle) || !glamor_egl_create_textured_screen(screen, bo_handle, scrn->displayWidth * info->pixel_bytes)) { return FALSE; } return TRUE; } Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn) { AMDGPUInfoPtr info = AMDGPUPTR(scrn); pointer glamor_module; CARD32 version; if (scrn->depth < 24) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor requires depth >= 24, disabling.\n"); return FALSE; } #if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0) if (!xf86LoaderCheckSymbol("glamor_egl_init")) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor requires Load \"glamoregl\" in " "Section \"Module\", disabling.\n"); return FALSE; } #endif /* Load glamor module */ if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) { version = xf86GetModuleVersion(glamor_module); if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Incompatible glamor version, required >= 0.3.0.\n"); return FALSE; } else { AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn); if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) { xf86DrvMsg(scrn->scrnIndex, X_INFO, "glamor detected, initialising EGL layer.\n"); } else { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor detected, failed to initialize EGL.\n"); return FALSE; } } } else { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n"); return FALSE; } info->use_glamor = TRUE; return TRUE; } Bool amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo) { ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); uint32_t bo_handle; if ((info->use_glamor) == 0) return TRUE; if (!amdgpu_bo_get_handle(bo, &bo_handle)) return FALSE; return glamor_egl_create_textured_pixmap(pixmap, bo_handle, pixmap->devKind); } static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap) { #ifndef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP ScreenPtr screen = pixmap->drawable.pScreen; AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen)); Bool ret; #endif if (pixmap->refcnt == 1) { if (pixmap->devPrivate.ptr) { struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap); if (bo) amdgpu_bo_unmap(bo); } #ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP glamor_egl_destroy_textured_pixmap(pixmap); #endif amdgpu_set_pixmap_bo(pixmap, NULL); } #ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP fbDestroyPixmap(pixmap); return TRUE; #else screen->DestroyPixmap = info->glamor.SavedDestroyPixmap; ret = screen->DestroyPixmap(pixmap); info->glamor.SavedDestroyPixmap = screen->DestroyPixmap; screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap; return ret; #endif } static PixmapPtr amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth, unsigned usage) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); struct amdgpu_pixmap *priv; PixmapPtr pixmap, new_pixmap = NULL; if (!AMDGPU_CREATE_PIXMAP_SHARED(usage)) { if (info->shadow_primary) { if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) return fbCreatePixmap(screen, w, h, depth, usage); usage |= AMDGPU_CREATE_PIXMAP_LINEAR | AMDGPU_CREATE_PIXMAP_GTT; } else { pixmap = glamor_create_pixmap(screen, w, h, depth, usage); if (pixmap) return pixmap; } } if (w > 32767 || h > 32767) return NullPixmap; if (depth == 1) return fbCreatePixmap(screen, w, h, depth, usage); if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32) return fbCreatePixmap(screen, w, h, depth, usage); pixmap = fbCreatePixmap(screen, 0, 0, depth, usage); if (pixmap == NullPixmap) return pixmap; if (w && h) { int stride; priv = calloc(1, sizeof(struct amdgpu_pixmap)); if (priv == NULL) goto fallback_pixmap; priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage, pixmap->drawable.bitsPerPixel, &stride); if (!priv->bo) goto fallback_priv; amdgpu_set_pixmap_private(pixmap, priv); screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL); pixmap->devPrivate.ptr = NULL; if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) goto fallback_glamor; } return pixmap; fallback_glamor: if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) { /* XXX need further work to handle the DRI2 failure case. * Glamor don't know how to handle a BO only pixmap. Put * a warning indicator here. */ xf86DrvMsg(scrn->scrnIndex, X_WARNING, "Failed to create textured DRI2/PRIME pixmap."); amdgpu_glamor_destroy_pixmap(pixmap); return NullPixmap; } /* Create textured pixmap failed means glamor failed to * create a texture from current BO for some reasons. We turn * to create a new glamor pixmap and clean up current one. * One thing need to be noted, this new pixmap doesn't * has a priv and bo attached to it. It's glamor's responsbility * to take care of it. Glamor will mark this new pixmap as a * texture only pixmap and will never fallback to DDX layer * afterwards. */ new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage); amdgpu_bo_unref(&priv->bo); fallback_priv: free(priv); fallback_pixmap: fbDestroyPixmap(pixmap); if (new_pixmap) return new_pixmap; else return fbCreatePixmap(screen, w, h, depth, usage); } PixmapPtr amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap) { PixmapPtr old = get_drawable_pixmap(drawable); ScreenPtr screen = drawable->pScreen; struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap); GCPtr gc; /* With a glamor pixmap, 2D pixmaps are created in texture * and without a static BO attached to it. To support DRI, * we need to create a new textured-drm pixmap and * need to copy the original content to this new textured-drm * pixmap, and then convert the old pixmap to a coherent * textured-drm pixmap which has a valid BO attached to it * and also has a valid texture, thus both glamor and DRI2 * can access it. * */ /* Copy the current contents of the pixmap to the bo. */ gc = GetScratchGC(drawable->depth, screen); if (gc) { ValidateGC(&pixmap->drawable, gc); gc->ops->CopyArea(&old->drawable, &pixmap->drawable, gc, 0, 0, old->drawable.width, old->drawable.height, 0, 0); FreeScratchGC(gc); } /* And redirect the pixmap to the new bo (for 3D). */ glamor_egl_exchange_buffers(old, pixmap); amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old)); amdgpu_set_pixmap_private(old, priv); screen->ModifyPixmapHeader(old, old->drawable.width, old->drawable.height, 0, 0, pixmap->devKind, NULL); old->devPrivate.ptr = NULL; screen->DestroyPixmap(pixmap); return old; } static Bool amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr slave, void **handle_p) { ScreenPtr screen = pixmap->drawable.pScreen; uint64_t tiling_info; CARD16 stride; CARD32 size; int fd; tiling_info = amdgpu_pixmap_get_tiling_info(pixmap); if (AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) != 0) { PixmapPtr linear; /* We don't want to re-allocate the screen pixmap as * linear, to avoid trouble with page flipping */ if (screen->GetScreenPixmap(screen) == pixmap) return FALSE; linear = screen->CreatePixmap(screen, pixmap->drawable.width, pixmap->drawable.height, pixmap->drawable.depth, CREATE_PIXMAP_USAGE_SHARED); if (!linear) return FALSE; amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear); } fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size); if (fd < 0) return FALSE; *handle_p = (void *)(long)fd; return TRUE; } static Bool amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle) { ScreenPtr screen = pixmap->drawable.pScreen; ScrnInfoPtr scrn = xf86ScreenToScrn(screen); struct amdgpu_pixmap *priv; if (!amdgpu_set_shared_pixmap_backing(pixmap, handle)) return FALSE; priv = amdgpu_get_pixmap_private(pixmap); if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to get PRIME drawable for glamor pixmap.\n"); return FALSE; } screen->ModifyPixmapHeader(pixmap, pixmap->drawable.width, pixmap->drawable.height, 0, 0, 0, NULL); return TRUE; } Bool amdgpu_glamor_init(ScreenPtr screen) { ScrnInfoPtr scrn = xf86ScreenToScrn(screen); AMDGPUInfoPtr info = AMDGPUPTR(scrn); #ifdef RENDER #ifdef HAVE_FBGLYPHS UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL; #endif PictureScreenPtr ps = NULL; if (info->shadow_primary) { ps = GetPictureScreenIfSet(screen); if (ps) { #ifdef HAVE_FBGLYPHS SavedUnrealizeGlyph = ps->UnrealizeGlyph; #endif info->glamor.SavedGlyphs = ps->Glyphs; info->glamor.SavedTriangles = ps->Triangles; info->glamor.SavedTrapezoids = ps->Trapezoids; } } #endif /* RENDER */ if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN | GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS | GLAMOR_NO_DRI3)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize glamor.\n"); return FALSE; } if (!glamor_egl_init_textured_pixmap(screen)) { xf86DrvMsg(scrn->scrnIndex, X_ERROR, "Failed to initialize textured pixmap of screen for glamor.\n"); return FALSE; } if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0)) return FALSE; if (info->shadow_primary) amdgpu_glamor_screen_init(screen); #if defined(RENDER) && defined(HAVE_FBGLYPHS) /* For ShadowPrimary, we need fbUnrealizeGlyph instead of * glamor_unrealize_glyph */ if (ps) ps->UnrealizeGlyph = SavedUnrealizeGlyph; #endif info->glamor.SavedCreatePixmap = screen->CreatePixmap; screen->CreatePixmap = amdgpu_glamor_create_pixmap; info->glamor.SavedDestroyPixmap = screen->DestroyPixmap; screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap; info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking; screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing; info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking; screen->SetSharedPixmapBacking = amdgpu_glamor_set_shared_pixmap_backing; xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n"); return TRUE; } void amdgpu_glamor_flush(ScrnInfoPtr pScrn) { AMDGPUInfoPtr info = AMDGPUPTR(pScrn); if (info->use_glamor) { glamor_block_handler(pScrn->pScreen); } info->gpu_flushed++; } void amdgpu_glamor_finish(ScrnInfoPtr pScrn) { AMDGPUInfoPtr info = AMDGPUPTR(pScrn); if (info->use_glamor) { #if HAVE_GLAMOR_FINISH glamor_finish(pScrn->pScreen); info->gpu_flushed++; #else amdgpu_glamor_flush(pScrn); glFinish(); #endif } } void amdgpu_glamor_fini(ScreenPtr screen) { AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen)); if (!info->use_glamor) return; screen->CreatePixmap = info->glamor.SavedCreatePixmap; screen->DestroyPixmap = info->glamor.SavedDestroyPixmap; screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking; screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking; } XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt) { return glamor_xv_init(pScreen, num_adapt); }