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|
/*
* Copyright © 2011 Intel Corporation.
* 2012 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person
* obtaining a copy of this software and associated documentation
* files (the "Software"), to deal in the Software without
* restriction, including without limitation the rights to use, copy,
* modify, merge, publish, distribute, sublicense, and/or sell copies
* of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including
* the next paragraph) shall be included in all copies or substantial
* portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
* DEALINGS IN THE SOFTWARE.
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include <xf86.h>
#include "amdgpu_bo_helper.h"
#include "amdgpu_pixmap.h"
#include "amdgpu_glamor.h"
#include <gbm.h>
#ifndef HAVE_GLAMOR_FINISH
#include <GL/gl.h>
#endif
DevPrivateKeyRec amdgpu_pixmap_index;
void amdgpu_glamor_exchange_buffers(PixmapPtr src, PixmapPtr dst)
{
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(dst->drawable.pScreen));
if (!info->use_glamor)
return;
glamor_egl_exchange_buffers(src, dst);
}
Bool amdgpu_glamor_create_screen_resources(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
uint32_t bo_handle;
if (!info->use_glamor)
return TRUE;
#ifdef HAVE_GLAMOR_GLYPHS_INIT
if (!glamor_glyphs_init(screen))
return FALSE;
#endif
if (!amdgpu_bo_get_handle(info->front_buffer, &bo_handle) ||
!glamor_egl_create_textured_screen(screen, bo_handle,
scrn->displayWidth *
info->pixel_bytes)) {
return FALSE;
}
return TRUE;
}
Bool amdgpu_glamor_pre_init(ScrnInfoPtr scrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
pointer glamor_module;
CARD32 version;
if (scrn->depth < 24) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor requires depth >= 24, disabling.\n");
return FALSE;
}
#if XORG_VERSION_CURRENT < XORG_VERSION_NUMERIC(1,15,0,0,0)
if (!xf86LoaderCheckSymbol("glamor_egl_init")) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor requires Load \"glamoregl\" in "
"Section \"Module\", disabling.\n");
return FALSE;
}
#endif
/* Load glamor module */
if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
version = xf86GetModuleVersion(glamor_module);
if (version < MODULE_VERSION_NUMERIC(0, 3, 1)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Incompatible glamor version, required >= 0.3.0.\n");
return FALSE;
} else {
AMDGPUEntPtr pAMDGPUEnt = AMDGPUEntPriv(scrn);
if (glamor_egl_init(scrn, pAMDGPUEnt->fd)) {
xf86DrvMsg(scrn->scrnIndex, X_INFO,
"glamor detected, initialising EGL layer.\n");
} else {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"glamor detected, failed to initialize EGL.\n");
return FALSE;
}
}
} else {
xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
return FALSE;
}
info->use_glamor = TRUE;
return TRUE;
}
Bool
amdgpu_glamor_create_textured_pixmap(PixmapPtr pixmap, struct amdgpu_buffer *bo)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
uint32_t bo_handle;
if ((info->use_glamor) == 0)
return TRUE;
if (!amdgpu_bo_get_handle(bo, &bo_handle))
return FALSE;
return glamor_egl_create_textured_pixmap(pixmap, bo_handle,
pixmap->devKind);
}
static Bool amdgpu_glamor_destroy_pixmap(PixmapPtr pixmap)
{
#ifndef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
ScreenPtr screen = pixmap->drawable.pScreen;
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
Bool ret;
#endif
if (pixmap->refcnt == 1) {
if (pixmap->devPrivate.ptr) {
struct amdgpu_buffer *bo = amdgpu_get_pixmap_bo(pixmap);
if (bo)
amdgpu_bo_unmap(bo);
}
#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
glamor_egl_destroy_textured_pixmap(pixmap);
#endif
amdgpu_set_pixmap_bo(pixmap, NULL);
}
#ifdef HAVE_GLAMOR_EGL_DESTROY_TEXTURED_PIXMAP
fbDestroyPixmap(pixmap);
return TRUE;
#else
screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
ret = screen->DestroyPixmap(pixmap);
info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
return ret;
#endif
}
static PixmapPtr
amdgpu_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
unsigned usage)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
struct amdgpu_pixmap *priv;
PixmapPtr pixmap, new_pixmap = NULL;
if (!AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
if (info->shadow_primary) {
if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
return fbCreatePixmap(screen, w, h, depth, usage);
usage |= AMDGPU_CREATE_PIXMAP_LINEAR |
AMDGPU_CREATE_PIXMAP_GTT;
} else {
pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
if (pixmap)
return pixmap;
}
}
if (w > 32767 || h > 32767)
return NullPixmap;
if (depth == 1)
return fbCreatePixmap(screen, w, h, depth, usage);
if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
return fbCreatePixmap(screen, w, h, depth, usage);
pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
if (pixmap == NullPixmap)
return pixmap;
if (w && h) {
int stride;
priv = calloc(1, sizeof(struct amdgpu_pixmap));
if (priv == NULL)
goto fallback_pixmap;
priv->bo = amdgpu_alloc_pixmap_bo(scrn, w, h, depth, usage,
pixmap->drawable.bitsPerPixel,
&stride);
if (!priv->bo)
goto fallback_priv;
amdgpu_set_pixmap_private(pixmap, priv);
screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, stride, NULL);
pixmap->devPrivate.ptr = NULL;
if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo))
goto fallback_glamor;
}
return pixmap;
fallback_glamor:
if (AMDGPU_CREATE_PIXMAP_SHARED(usage)) {
/* XXX need further work to handle the DRI2 failure case.
* Glamor don't know how to handle a BO only pixmap. Put
* a warning indicator here.
*/
xf86DrvMsg(scrn->scrnIndex, X_WARNING,
"Failed to create textured DRI2/PRIME pixmap.");
amdgpu_glamor_destroy_pixmap(pixmap);
return NullPixmap;
}
/* Create textured pixmap failed means glamor failed to
* create a texture from current BO for some reasons. We turn
* to create a new glamor pixmap and clean up current one.
* One thing need to be noted, this new pixmap doesn't
* has a priv and bo attached to it. It's glamor's responsbility
* to take care of it. Glamor will mark this new pixmap as a
* texture only pixmap and will never fallback to DDX layer
* afterwards.
*/
new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
amdgpu_bo_unref(&priv->bo);
fallback_priv:
free(priv);
fallback_pixmap:
fbDestroyPixmap(pixmap);
if (new_pixmap)
return new_pixmap;
else
return fbCreatePixmap(screen, w, h, depth, usage);
}
PixmapPtr
amdgpu_glamor_set_pixmap_bo(DrawablePtr drawable, PixmapPtr pixmap)
{
PixmapPtr old = get_drawable_pixmap(drawable);
ScreenPtr screen = drawable->pScreen;
struct amdgpu_pixmap *priv = amdgpu_get_pixmap_private(pixmap);
GCPtr gc;
/* With a glamor pixmap, 2D pixmaps are created in texture
* and without a static BO attached to it. To support DRI,
* we need to create a new textured-drm pixmap and
* need to copy the original content to this new textured-drm
* pixmap, and then convert the old pixmap to a coherent
* textured-drm pixmap which has a valid BO attached to it
* and also has a valid texture, thus both glamor and DRI2
* can access it.
*
*/
/* Copy the current contents of the pixmap to the bo. */
gc = GetScratchGC(drawable->depth, screen);
if (gc) {
ValidateGC(&pixmap->drawable, gc);
gc->ops->CopyArea(&old->drawable, &pixmap->drawable,
gc,
0, 0,
old->drawable.width,
old->drawable.height, 0, 0);
FreeScratchGC(gc);
}
/* And redirect the pixmap to the new bo (for 3D). */
glamor_egl_exchange_buffers(old, pixmap);
amdgpu_set_pixmap_private(pixmap, amdgpu_get_pixmap_private(old));
amdgpu_set_pixmap_private(old, priv);
screen->ModifyPixmapHeader(old,
old->drawable.width,
old->drawable.height,
0, 0, pixmap->devKind, NULL);
old->devPrivate.ptr = NULL;
screen->DestroyPixmap(pixmap);
return old;
}
static Bool
amdgpu_glamor_share_pixmap_backing(PixmapPtr pixmap, ScreenPtr slave,
void **handle_p)
{
ScreenPtr screen = pixmap->drawable.pScreen;
uint64_t tiling_info;
CARD16 stride;
CARD32 size;
int fd;
tiling_info = amdgpu_pixmap_get_tiling_info(pixmap);
if (AMDGPU_TILING_GET(tiling_info, ARRAY_MODE) != 0) {
PixmapPtr linear;
/* We don't want to re-allocate the screen pixmap as
* linear, to avoid trouble with page flipping
*/
if (screen->GetScreenPixmap(screen) == pixmap)
return FALSE;
linear = screen->CreatePixmap(screen, pixmap->drawable.width,
pixmap->drawable.height,
pixmap->drawable.depth,
CREATE_PIXMAP_USAGE_SHARED);
if (!linear)
return FALSE;
amdgpu_glamor_set_pixmap_bo(&pixmap->drawable, linear);
}
fd = glamor_fd_from_pixmap(screen, pixmap, &stride, &size);
if (fd < 0)
return FALSE;
*handle_p = (void *)(long)fd;
return TRUE;
}
static Bool
amdgpu_glamor_set_shared_pixmap_backing(PixmapPtr pixmap, void *handle)
{
ScreenPtr screen = pixmap->drawable.pScreen;
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
struct amdgpu_pixmap *priv;
if (!amdgpu_set_shared_pixmap_backing(pixmap, handle))
return FALSE;
priv = amdgpu_get_pixmap_private(pixmap);
if (!amdgpu_glamor_create_textured_pixmap(pixmap, priv->bo)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to get PRIME drawable for glamor pixmap.\n");
return FALSE;
}
screen->ModifyPixmapHeader(pixmap,
pixmap->drawable.width,
pixmap->drawable.height,
0, 0, 0, NULL);
return TRUE;
}
Bool amdgpu_glamor_init(ScreenPtr screen)
{
ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
AMDGPUInfoPtr info = AMDGPUPTR(scrn);
#ifdef RENDER
#ifdef HAVE_FBGLYPHS
UnrealizeGlyphProcPtr SavedUnrealizeGlyph = NULL;
#endif
PictureScreenPtr ps = NULL;
if (info->shadow_primary) {
ps = GetPictureScreenIfSet(screen);
if (ps) {
#ifdef HAVE_FBGLYPHS
SavedUnrealizeGlyph = ps->UnrealizeGlyph;
#endif
info->glamor.SavedGlyphs = ps->Glyphs;
info->glamor.SavedTriangles = ps->Triangles;
info->glamor.SavedTrapezoids = ps->Trapezoids;
}
}
#endif /* RENDER */
if (!glamor_init(screen, GLAMOR_USE_EGL_SCREEN | GLAMOR_USE_SCREEN |
GLAMOR_USE_PICTURE_SCREEN | GLAMOR_INVERTED_Y_AXIS |
GLAMOR_NO_DRI3)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize glamor.\n");
return FALSE;
}
if (!glamor_egl_init_textured_pixmap(screen)) {
xf86DrvMsg(scrn->scrnIndex, X_ERROR,
"Failed to initialize textured pixmap of screen for glamor.\n");
return FALSE;
}
if (!dixRegisterPrivateKey(&amdgpu_pixmap_index, PRIVATE_PIXMAP, 0))
return FALSE;
if (info->shadow_primary)
amdgpu_glamor_screen_init(screen);
#if defined(RENDER) && defined(HAVE_FBGLYPHS)
/* For ShadowPrimary, we need fbUnrealizeGlyph instead of
* glamor_unrealize_glyph
*/
if (ps)
ps->UnrealizeGlyph = SavedUnrealizeGlyph;
#endif
info->glamor.SavedCreatePixmap = screen->CreatePixmap;
screen->CreatePixmap = amdgpu_glamor_create_pixmap;
info->glamor.SavedDestroyPixmap = screen->DestroyPixmap;
screen->DestroyPixmap = amdgpu_glamor_destroy_pixmap;
info->glamor.SavedSharePixmapBacking = screen->SharePixmapBacking;
screen->SharePixmapBacking = amdgpu_glamor_share_pixmap_backing;
info->glamor.SavedSetSharedPixmapBacking = screen->SetSharedPixmapBacking;
screen->SetSharedPixmapBacking =
amdgpu_glamor_set_shared_pixmap_backing;
xf86DrvMsg(scrn->scrnIndex, X_INFO, "Use GLAMOR acceleration.\n");
return TRUE;
}
void amdgpu_glamor_flush(ScrnInfoPtr pScrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
if (info->use_glamor) {
glamor_block_handler(pScrn->pScreen);
}
info->gpu_flushed++;
}
void amdgpu_glamor_finish(ScrnInfoPtr pScrn)
{
AMDGPUInfoPtr info = AMDGPUPTR(pScrn);
if (info->use_glamor) {
#if HAVE_GLAMOR_FINISH
glamor_finish(pScrn->pScreen);
info->gpu_flushed++;
#else
amdgpu_glamor_flush(pScrn);
glFinish();
#endif
}
}
void
amdgpu_glamor_fini(ScreenPtr screen)
{
AMDGPUInfoPtr info = AMDGPUPTR(xf86ScreenToScrn(screen));
if (!info->use_glamor)
return;
screen->CreatePixmap = info->glamor.SavedCreatePixmap;
screen->DestroyPixmap = info->glamor.SavedDestroyPixmap;
screen->SharePixmapBacking = info->glamor.SavedSharePixmapBacking;
screen->SetSharedPixmapBacking = info->glamor.SavedSetSharedPixmapBacking;
}
XF86VideoAdaptorPtr amdgpu_glamor_xv_init(ScreenPtr pScreen, int num_adapt)
{
return glamor_xv_init(pScreen, num_adapt);
}
|