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authorRoland Scheidegger <rscheidegger_lists@hispeed.ch>2006-03-10 13:00:49 +0000
committerRoland Scheidegger <rscheidegger_lists@hispeed.ch>2006-03-10 13:00:49 +0000
commit69fe90bc501df9bd9e74b894bfca79a4025725bd (patch)
treebe580fc972b8e1054967ce584d6e3d4bfc4258cf
parent8033d7423267fc1b3725df6a077dd910b586daaf (diff)
Use "FBTexPercent" option for XAA too (only for increasing memory reserved
for textures).
-rw-r--r--ChangeLog6
-rw-r--r--man/radeon.man14
-rw-r--r--src/radeon_driver.c44
3 files changed, 47 insertions, 17 deletions
diff --git a/ChangeLog b/ChangeLog
index ef66e598..cf5dcc32 100644
--- a/ChangeLog
+++ b/ChangeLog
@@ -1,3 +1,9 @@
+2006-03-10 Roland Scheidegger <rscheidegger_lists@hispeed.ch>
+ * man/radeon.man:
+ * src/radeon_driver.c: (RADEONSetupMemXAA_DRI), (RADEONScreenInit):
+ Use "FBTexPercent" option for XAA too (only for increasing
+ memory reserved for textures).
+
2006-03-10 Benjamin Herrenschmidt <benh@kernel.crashing.org>
* src/radeon.h:
diff --git a/man/radeon.man b/man/radeon.man
index 582cf9e8..27908e91 100644
--- a/man/radeon.man
+++ b/man/radeon.man
@@ -513,12 +513,14 @@ possibly unstable. The default is
.B XAA.
.TP
.BI "Option \*qFBTexPercent\*q \*q" integer \*q
-Amount of video RAM to reserve for OpenGL textures, in percent. This option only
-has an effect with EXA. The remainder of video RAM is reserved for EXA offscrren
-management. Specifying 0 results in all offscreen video RAM being reserved for
-EXA and only GART memory being available for OpenGL textures. This may improve
-EXA performance, but beware that it may cause problems with OpenGL drivers from
-Mesa versions older than 6.4.
+Amount of video RAM to reserve for OpenGL textures, in percent. With EXA, the
+remainder of video RAM is reserved for EXA offscreen management. Specifying 0
+results in all offscreen video RAM being reserved for EXA and only GART memory
+being available for OpenGL textures. This may improve EXA performance, but
+beware that it may cause problems with OpenGL drivers from Mesa versions older
+than 6.4. With XAA, specifiying lower percentage than what gets reserved without
+this option has no effect, but the driver tries to increase the video RAM
+reserved for textures to the amount specified roughly.
Default:
.B 50.
.TP
diff --git a/src/radeon_driver.c b/src/radeon_driver.c
index deb00b73..fd281558 100644
--- a/src/radeon_driver.c
+++ b/src/radeon_driver.c
@@ -1,5 +1,5 @@
/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/radeon_driver.c,v 1.117 2004/02/19 22:38:12 tsi Exp $ */
-/* $XdotOrg: driver/xf86-video-ati/src/radeon_driver.c,v 1.94 2006/03/09 15:41:16 daenzer Exp $ */
+/* $XdotOrg: driver/xf86-video-ati/src/radeon_driver.c,v 1.95 2006/03/09 23:26:27 benh Exp $ */
/*
* Copyright 2000 ATI Technologies Inc., Markham, Ontario, and
* VA Linux Systems Inc., Fremont, California.
@@ -156,10 +156,8 @@ typedef enum {
OPTION_PAGE_FLIP,
OPTION_NO_BACKBUFFER,
OPTION_XV_DMA,
-#ifdef USE_EXA
OPTION_FBTEX_PERCENT,
#endif
-#endif
OPTION_PANEL_OFF,
OPTION_DDC_MODE,
OPTION_MONITOR_LAYOUT,
@@ -221,10 +219,8 @@ static const OptionInfoRec RADEONOptions[] = {
{ OPTION_PAGE_FLIP, "EnablePageFlip", OPTV_BOOLEAN, {0}, FALSE },
{ OPTION_NO_BACKBUFFER, "NoBackBuffer", OPTV_BOOLEAN, {0}, FALSE },
{ OPTION_XV_DMA, "DMAForXv", OPTV_BOOLEAN, {0}, FALSE },
-#ifdef USE_EXA
{ OPTION_FBTEX_PERCENT, "FBTexPercent", OPTV_INTEGER, {0}, FALSE },
#endif
-#endif
{ OPTION_PANEL_OFF, "PanelOff", OPTV_BOOLEAN, {0}, FALSE },
{ OPTION_DDC_MODE, "DDCMode", OPTV_BOOLEAN, {0}, FALSE },
{ OPTION_MONITOR_LAYOUT, "MonitorLayout", OPTV_ANYSTR, {0}, FALSE },
@@ -5322,6 +5318,7 @@ Bool RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen)
int depthSize;
int l;
int scanlines;
+ int texsizerequest;
BoxRec MemBox;
FBAreaPtr fbarea;
@@ -5372,18 +5369,31 @@ Bool RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen)
/* Try for front, back, depth, and three framebuffers worth of
* pixmap cache. Should be enough for a fullscreen background
* image plus some leftovers.
+ * If the FBTexPercent option was used, try to achieve that percentage instead,
+ * but still have at least one pixmap buffer (get problems with xvideo/render
+ * otherwise probably), and never reserve more than 3 offscreen buffers as it's
+ * probably useless for XAA.
*/
+ if (info->textureSize >= 0) {
+ texsizerequest = ((int)info->FbMapSize - 2 * bufferSize - depthSize
+ - 2 * width_bytes - 16384 - info->FbSecureSize)
+ /* first divide, then multiply or we'll get an overflow (been there...) */
+ / 100 * info->textureSize;
+ }
+ else {
+ texsizerequest = (int)info->FbMapSize / 2;
+ }
info->textureSize = info->FbMapSize - info->FbSecureSize - 5 * bufferSize - depthSize;
- /* If that gives us less than half the available memory, let's
+ /* If that gives us less than the requested memory, let's
* be greedy and grab some more. Sorry, I care more about 3D
* performance than playing nicely, and you'll get around a full
* framebuffer's worth of pixmap cache anyway.
*/
- if (info->textureSize < (int)info->FbMapSize / 2) {
+ if (info->textureSize < texsizerequest) {
info->textureSize = info->FbMapSize - 4 * bufferSize - depthSize;
}
- if (info->textureSize < (int)info->FbMapSize / 2) {
+ if (info->textureSize < texsizerequest) {
info->textureSize = info->FbMapSize - 3 * bufferSize - depthSize;
}
@@ -5393,7 +5403,7 @@ Bool RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen)
*/
if (info->textureSize < 0) {
info->textureSize = info->FbMapSize - 2 * bufferSize - depthSize
- - 2 * width_bytes - 16384 - info->FbSecureSize;
+ - 2 * width_bytes - 16384 - info->FbSecureSize;
}
/* Check to see if there is more room available after the 8192nd
@@ -5878,8 +5888,20 @@ _X_EXPORT Bool RADEONScreenInit(int scrnIndex, ScreenPtr pScreen,
#endif
#if defined(XF86DRI) && defined(USE_XAA)
- if (!info->useEXA && hasDRI && !RADEONSetupMemXAA_DRI(scrnIndex, pScreen))
- return FALSE;
+ if (!info->useEXA && hasDRI) {
+ info->textureSize = -1;
+ if (xf86GetOptValInteger(info->Options, OPTION_FBTEX_PERCENT,
+ &(info->textureSize))) {
+ if (info->textureSize < 0 || info->textureSize > 100) {
+ xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
+ "Illegal texture memory percentage: %dx, using default behaviour\n",
+ info->textureSize);
+ info->textureSize = -1;
+ }
+ }
+ if (!RADEONSetupMemXAA_DRI(scrnIndex, pScreen))
+ return FALSE;
+ }
#endif
#ifdef USE_XAA