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authorMichel Dänzer <michel.daenzer@amd.com>2019-01-28 18:06:50 +0100
committerMichel Dänzer <michel.daenzer@amd.com>2019-01-28 18:06:50 +0100
commit274703087f80342f51fa69c935bb9a1cb0c4ae47 (patch)
tree67b406eb0f74e53b6f601c2f487cca38624eb330
parent6d1dfe2523e900517bd1e8743c87d6990a82c800 (diff)
glamor: Avoid glamor_create_pixmap for pixmaps backing windows
If the compositing manager uses direct rendering (as is usually the case these days), the storage of a pixmap allocated by glamor_create_pixmap needs to be reallocated for sharing it with the compositing manager. Instead, allocate pixmap storage which can be shared directly. (Ported from amdgpu commit bf326f2ea19daa6c8da23d6788ff301ae70b8e69)
-rw-r--r--src/radeon_glamor.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/radeon_glamor.c b/src/radeon_glamor.c
index f1098381..3e676f2d 100644
--- a/src/radeon_glamor.c
+++ b/src/radeon_glamor.c
@@ -238,7 +238,7 @@ radeon_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
if (info->shadow_primary) {
if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP)
return fbCreatePixmap(screen, w, h, depth, usage);
- } else {
+ } else if (usage != CREATE_PIXMAP_USAGE_BACKING_PIXMAP) {
pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
if (pixmap)
return pixmap;