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authorAlex Deucher <alexdeucher@gmail.com>2009-02-18 20:01:57 -0500
committerAlex Deucher <alexdeucher@gmail.com>2009-02-18 20:01:57 -0500
commitadff8906c9899dde7711382577a63f4a726437ca (patch)
treea18fe94f53b979cc4db5ec9e5f57578c92bef669 /README
parentcf85d4a1d43a3209c7ca9307aede2c2c243f7130 (diff)
R6xx/R7xx EXA/Xv: properly deal with running out of vertex buffer space
As noted by mhopf, if VGT_MAX/MIN_INDX, etc. regs change, you need to re-emit CB blocks to avoid a hang. So, just set the VGT_MAX_INDX to a reasonably large value in the default state and don't touch them when drawing. When we run out of VB space, just draw the current buffer, grab a new one, and continue.
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