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authorAlex Deucher <alexdeucher@gmail.com>2011-02-10 14:24:50 -0500
committerAlex Deucher <alexdeucher@gmail.com>2011-02-10 14:24:50 -0500
commit7ac3a2e0bcdadff7c7172a9f833f526b526da16b (patch)
treecf91812abbb5ae2fa0cea9a4c9fbc9130e14e1f2 /src/drmmode_display.c
parente3145801b80fd4be4cf770128876e86e89bda66f (diff)
6xx+: switch to linear aligned rather than linear general
linear aligned is supposedly more performant, but more importantly, linear general only works on the CB without slices. The texture blocks technically don't support linear general although, I think linear general gets upgraded to linear aligned in the hw which is why it currently works. Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
Diffstat (limited to 'src/drmmode_display.c')
-rw-r--r--src/drmmode_display.c6
1 files changed, 2 insertions, 4 deletions
diff --git a/src/drmmode_display.c b/src/drmmode_display.c
index d5ad211a..06cfd953 100644
--- a/src/drmmode_display.c
+++ b/src/drmmode_display.c
@@ -1130,10 +1130,8 @@ int drmmode_get_pitch_align(ScrnInfoPtr scrn, int bpe, uint32_t tiling)
/* further restrictions for scanout */
pitch_align = MAX(info->group_bytes / bpe, pitch_align);
} else {
- /* general surface requirements */
- pitch_align = info->group_bytes / bpe;
- /* further restrictions for scanout */
- pitch_align = MAX(32, pitch_align);
+ /* linear aligned requirements */
+ pitch_align = MAX(64, info->group_bytes / bpe);
}
} else {
/* general surface requirements */