summaryrefslogtreecommitdiff
path: root/src/r600_shader.c
diff options
context:
space:
mode:
authorAlex Deucher <alexdeucher@gmail.com>2010-07-30 17:15:05 -0400
committerAlex Deucher <alexdeucher@gmail.com>2010-07-30 17:22:31 -0400
commit82254b59268140c4102ae3cd713743ae2be15c00 (patch)
tree73a2b938e7519c6e35173f67267256d0460c9171 /src/r600_shader.c
parent1c17f3a192f644e8e38b5cfb1470f49434bfba27 (diff)
r6xx/r7xx: unify composite mask and non-mask pixel shader
Diffstat (limited to 'src/r600_shader.c')
-rw-r--r--src/r600_shader.c505
1 files changed, 276 insertions, 229 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c
index 47bc007c..e2a41637 100644
--- a/src/r600_shader.c
+++ b/src/r600_shader.c
@@ -1149,230 +1149,6 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
return i;
}
-/* comp mask ps --------------------------------------- */
-int R600_comp_mask_ps(RADEONChipFamily ChipSet, uint32_t* shader)
-{
- int i = 0;
-
- /* 0 */
- shader[i++] = CF_DWORD0(ADDR(8));
- shader[i++] = CF_DWORD1(POP_COUNT(0),
- CF_CONST(0),
- COND(SQ_CF_COND_ACTIVE),
- I_COUNT(2),
- CALL_COUNT(0),
- END_OF_PROGRAM(0),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_TEX),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
-
- /* 1 */
- shader[i++] = CF_ALU_DWORD0(ADDR(3),
- KCACHE_BANK0(0),
- KCACHE_BANK1(0),
- KCACHE_MODE0(SQ_CF_KCACHE_NOP));
- shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP),
- KCACHE_ADDR0(0),
- KCACHE_ADDR1(0),
- I_COUNT(4),
- USES_WATERFALL(0),
- CF_INST(SQ_CF_INST_ALU),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
-
- /* 2 */
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
- TYPE(SQ_EXPORT_PIXEL),
- RW_GPR(2),
- RW_REL(ABSOLUTE),
- INDEX_GPR(0),
- ELEM_SIZE(1));
-
- shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_Z),
- SRC_SEL_W(SQ_SEL_W),
- R6xx_ELEM_LOOP(0),
- BURST_COUNT(1),
- END_OF_PROGRAM(1),
- VALID_PIXEL_MODE(0),
- CF_INST(SQ_CF_INST_EXPORT_DONE),
- WHOLE_QUAD_MODE(0),
- BARRIER(1));
-
- /* 3 - alu 0 */
- /* MUL gpr[2].x gpr[1].x gpr[0].x */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_X),
- SRC0_NEG(0),
- SRC1_SEL(0),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_X),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
- shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_MUL),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_X),
- CLAMP(1));
- /* 4 - alu 1 */
- /* MUL gpr[2].y gpr[1].y gpr[0].y */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Y),
- SRC0_NEG(0),
- SRC1_SEL(0),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Y),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
- shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_MUL),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Y),
- CLAMP(1));
- /* 5 - alu 2 */
- /* MUL gpr[2].z gpr[1].z gpr[0].z */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_Z),
- SRC0_NEG(0),
- SRC1_SEL(0),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_Z),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(0));
- shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_MUL),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_Z),
- CLAMP(1));
- /* 6 - alu 3 */
- /* MUL gpr[2].w gpr[1].w gpr[0].w */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
- SRC0_REL(ABSOLUTE),
- SRC0_ELEM(ELEM_W),
- SRC0_NEG(0),
- SRC1_SEL(0),
- SRC1_REL(ABSOLUTE),
- SRC1_ELEM(ELEM_W),
- SRC1_NEG(0),
- INDEX_MODE(SQ_INDEX_LOOP),
- PRED_SEL(SQ_PRED_SEL_OFF),
- LAST(1));
- shader[i++] = ALU_DWORD1_OP2(ChipSet,
- SRC0_ABS(0),
- SRC1_ABS(0),
- UPDATE_EXECUTE_MASK(0),
- UPDATE_PRED(0),
- WRITE_MASK(1),
- FOG_MERGE(0),
- OMOD(SQ_ALU_OMOD_OFF),
- ALU_INST(SQ_OP2_INST_MUL),
- BANK_SWIZZLE(SQ_ALU_VEC_012),
- DST_GPR(2),
- DST_REL(ABSOLUTE),
- DST_ELEM(ELEM_W),
- CLAMP(1));
- /* 7 */
- shader[i++] = 0x00000000;
- shader[i++] = 0x00000000;
-
- /* 8/9 - src */
- shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(0),
- SRC_GPR(0),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
- shader[i++] = TEX_DWORD1(DST_GPR(0),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_Z),
- DST_SEL_W(SQ_SEL_W),
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
- shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(0),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
- shader[i++] = TEX_DWORD_PAD;
- /* 10/11 - mask */
- shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
- BC_FRAC_MODE(0),
- FETCH_WHOLE_QUAD(0),
- RESOURCE_ID(1),
- SRC_GPR(1),
- SRC_REL(ABSOLUTE),
- R7xx_ALT_CONST(0));
- shader[i++] = TEX_DWORD1(DST_GPR(1),
- DST_REL(ABSOLUTE),
- DST_SEL_X(SQ_SEL_X),
- DST_SEL_Y(SQ_SEL_Y),
- DST_SEL_Z(SQ_SEL_Z),
- DST_SEL_W(SQ_SEL_W),
- LOD_BIAS(0),
- COORD_TYPE_X(TEX_NORMALIZED),
- COORD_TYPE_Y(TEX_NORMALIZED),
- COORD_TYPE_Z(TEX_NORMALIZED),
- COORD_TYPE_W(TEX_NORMALIZED));
- shader[i++] = TEX_DWORD2(OFFSET_X(0),
- OFFSET_Y(0),
- OFFSET_Z(0),
- SAMPLER_ID(1),
- SRC_SEL_X(SQ_SEL_X),
- SRC_SEL_Y(SQ_SEL_Y),
- SRC_SEL_Z(SQ_SEL_0),
- SRC_SEL_W(SQ_SEL_1));
- shader[i++] = TEX_DWORD_PAD;
-
- return i;
-}
-
/* comp vs --------------------------------------- */
int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
{
@@ -2152,7 +1928,102 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader)
int i = 0;
/* 0 */
- shader[i++] = CF_DWORD0(ADDR(2));
+ shader[i++] = CF_DWORD0(ADDR(3));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_BOOL),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_CALL),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
+ /* 1 */
+ shader[i++] = CF_DWORD0(ADDR(7));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_NOT_BOOL),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_CALL),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(0));
+ /* 2 */
+ shader[i++] = CF_DWORD0(ADDR(0));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(1),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_NOP),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+
+ /* 3 - mask sub */
+ shader[i++] = CF_DWORD0(ADDR(14));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(2),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_TEX),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+
+ /* 4 */
+ shader[i++] = CF_ALU_DWORD0(ADDR(10),
+ KCACHE_BANK0(0),
+ KCACHE_BANK1(0),
+ KCACHE_MODE0(SQ_CF_KCACHE_NOP));
+ shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP),
+ KCACHE_ADDR0(0),
+ KCACHE_ADDR1(0),
+ I_COUNT(4),
+ USES_WATERFALL(0),
+ CF_INST(SQ_CF_INST_ALU),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+
+ /* 5 */
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
+ TYPE(SQ_EXPORT_PIXEL),
+ RW_GPR(2),
+ RW_REL(ABSOLUTE),
+ INDEX_GPR(0),
+ ELEM_SIZE(1));
+ shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_Z),
+ SRC_SEL_W(SQ_SEL_W),
+ R6xx_ELEM_LOOP(0),
+ BURST_COUNT(1),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_EXPORT_DONE),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+ /* 6 */
+ shader[i++] = CF_DWORD0(ADDR(0));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_RETURN),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+
+ /* 7 non-mask sub */
+ shader[i++] = CF_DWORD0(ADDR(18));
shader[i++] = CF_DWORD1(POP_COUNT(0),
CF_CONST(0),
COND(SQ_CF_COND_ACTIVE),
@@ -2163,28 +2034,204 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader)
CF_INST(SQ_CF_INST_TEX),
WHOLE_QUAD_MODE(0),
BARRIER(1));
- /* 1 */
+ /* 8 */
shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0),
TYPE(SQ_EXPORT_PIXEL),
RW_GPR(0),
RW_REL(ABSOLUTE),
INDEX_GPR(0),
ELEM_SIZE(1));
-
shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X),
SRC_SEL_Y(SQ_SEL_Y),
SRC_SEL_Z(SQ_SEL_Z),
SRC_SEL_W(SQ_SEL_W),
R6xx_ELEM_LOOP(0),
BURST_COUNT(1),
- END_OF_PROGRAM(1),
+ END_OF_PROGRAM(0),
VALID_PIXEL_MODE(0),
CF_INST(SQ_CF_INST_EXPORT_DONE),
WHOLE_QUAD_MODE(0),
BARRIER(1));
+ /* 9 */
+ shader[i++] = CF_DWORD0(ADDR(0));
+ shader[i++] = CF_DWORD1(POP_COUNT(0),
+ CF_CONST(0),
+ COND(SQ_CF_COND_ACTIVE),
+ I_COUNT(0),
+ CALL_COUNT(0),
+ END_OF_PROGRAM(0),
+ VALID_PIXEL_MODE(0),
+ CF_INST(SQ_CF_INST_RETURN),
+ WHOLE_QUAD_MODE(0),
+ BARRIER(1));
+
+ /* 10 - alu 0 */
+ /* MUL gpr[2].x gpr[1].x gpr[0].x */
+ shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_X),
+ SRC0_NEG(0),
+ SRC1_SEL(0),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_X),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
+ shader[i++] = ALU_DWORD1_OP2(ChipSet,
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_MUL),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_X),
+ CLAMP(1));
+ /* 11 - alu 1 */
+ /* MUL gpr[2].y gpr[1].y gpr[0].y */
+ shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Y),
+ SRC0_NEG(0),
+ SRC1_SEL(0),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Y),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
+ shader[i++] = ALU_DWORD1_OP2(ChipSet,
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_MUL),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Y),
+ CLAMP(1));
+ /* 12 - alu 2 */
+ /* MUL gpr[2].z gpr[1].z gpr[0].z */
+ shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_Z),
+ SRC0_NEG(0),
+ SRC1_SEL(0),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_Z),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(0));
+ shader[i++] = ALU_DWORD1_OP2(ChipSet,
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_MUL),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_Z),
+ CLAMP(1));
+ /* 13 - alu 3 */
+ /* MUL gpr[2].w gpr[1].w gpr[0].w */
+ shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ SRC0_REL(ABSOLUTE),
+ SRC0_ELEM(ELEM_W),
+ SRC0_NEG(0),
+ SRC1_SEL(0),
+ SRC1_REL(ABSOLUTE),
+ SRC1_ELEM(ELEM_W),
+ SRC1_NEG(0),
+ INDEX_MODE(SQ_INDEX_LOOP),
+ PRED_SEL(SQ_PRED_SEL_OFF),
+ LAST(1));
+ shader[i++] = ALU_DWORD1_OP2(ChipSet,
+ SRC0_ABS(0),
+ SRC1_ABS(0),
+ UPDATE_EXECUTE_MASK(0),
+ UPDATE_PRED(0),
+ WRITE_MASK(1),
+ FOG_MERGE(0),
+ OMOD(SQ_ALU_OMOD_OFF),
+ ALU_INST(SQ_OP2_INST_MUL),
+ BANK_SWIZZLE(SQ_ALU_VEC_012),
+ DST_GPR(2),
+ DST_REL(ABSOLUTE),
+ DST_ELEM(ELEM_W),
+ CLAMP(1));
+ /* 14/15 - src - mask */
+ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(0),
+ SRC_GPR(0),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
+ shader[i++] = TEX_DWORD1(DST_GPR(0),
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_Z),
+ DST_SEL_W(SQ_SEL_W),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
+ shader[i++] = TEX_DWORD2(OFFSET_X(0),
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(0),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
+ shader[i++] = TEX_DWORD_PAD;
+ /* 16/17 - mask */
+ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
+ BC_FRAC_MODE(0),
+ FETCH_WHOLE_QUAD(0),
+ RESOURCE_ID(1),
+ SRC_GPR(1),
+ SRC_REL(ABSOLUTE),
+ R7xx_ALT_CONST(0));
+ shader[i++] = TEX_DWORD1(DST_GPR(1),
+ DST_REL(ABSOLUTE),
+ DST_SEL_X(SQ_SEL_X),
+ DST_SEL_Y(SQ_SEL_Y),
+ DST_SEL_Z(SQ_SEL_Z),
+ DST_SEL_W(SQ_SEL_W),
+ LOD_BIAS(0),
+ COORD_TYPE_X(TEX_NORMALIZED),
+ COORD_TYPE_Y(TEX_NORMALIZED),
+ COORD_TYPE_Z(TEX_NORMALIZED),
+ COORD_TYPE_W(TEX_NORMALIZED));
+ shader[i++] = TEX_DWORD2(OFFSET_X(0),
+ OFFSET_Y(0),
+ OFFSET_Z(0),
+ SAMPLER_ID(1),
+ SRC_SEL_X(SQ_SEL_X),
+ SRC_SEL_Y(SQ_SEL_Y),
+ SRC_SEL_Z(SQ_SEL_0),
+ SRC_SEL_W(SQ_SEL_1));
+ shader[i++] = TEX_DWORD_PAD;
- /* 2/3 - src */
+ /* 18/19 - src - non-mask */
shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE),
BC_FRAC_MODE(0),
FETCH_WHOLE_QUAD(0),