diff options
author | Alex Deucher <alexdeucher@gmail.com> | 2010-07-30 16:34:54 -0400 |
---|---|---|
committer | Alex Deucher <alexdeucher@gmail.com> | 2010-07-30 17:22:23 -0400 |
commit | 1c17f3a192f644e8e38b5cfb1470f49434bfba27 (patch) | |
tree | 0f942df2392a18410156addb18cb96a1fe177f70 /src/r600_shader.c | |
parent | f9d6c0de231357f96e2e0de71e6c9221bcb36bd4 (diff) |
r6xx/r7xx: clean up composite vertex shader
keep CF, ALU, Fetch instructions in separate groups
Diffstat (limited to 'src/r600_shader.c')
-rw-r--r-- | src/r600_shader.c | 355 |
1 files changed, 173 insertions, 182 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c index 7e25f6dc..47bc007c 100644 --- a/src/r600_shader.c +++ b/src/r600_shader.c @@ -1391,7 +1391,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) WHOLE_QUAD_MODE(0), BARRIER(0)); /* 1 */ - shader[i++] = CF_DWORD0(ADDR(28)); + shader[i++] = CF_DWORD0(ADDR(9)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), COND(SQ_CF_COND_NOT_BOOL), @@ -1415,7 +1415,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) WHOLE_QUAD_MODE(0), BARRIER(1)); /* 3 - mask sub */ - shader[i++] = CF_DWORD0(ADDR(22)); + shader[i++] = CF_DWORD0(ADDR(32)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), COND(SQ_CF_COND_ACTIVE), @@ -1428,7 +1428,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) BARRIER(1)); /* 4 - ALU */ - shader[i++] = CF_ALU_DWORD0(ADDR(9), + shader[i++] = CF_ALU_DWORD0(ADDR(14), KCACHE_BANK0(0), KCACHE_BANK1(0), KCACHE_MODE0(SQ_CF_KCACHE_NOP)); @@ -1507,9 +1507,84 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_RETURN), WHOLE_QUAD_MODE(0), BARRIER(1)); + /* 9 - non-mask sub */ + shader[i++] = CF_DWORD0(ADDR(38)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(2), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_VTX), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + + /* 10 - ALU */ + shader[i++] = CF_ALU_DWORD0(ADDR(26), + KCACHE_BANK0(0), + KCACHE_BANK1(0), + KCACHE_MODE0(SQ_CF_KCACHE_NOP)); + shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), + KCACHE_ADDR0(0), + KCACHE_ADDR1(0), + I_COUNT(6), + USES_WATERFALL(0), + CF_INST(SQ_CF_INST_ALU), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + + /* 11 - dst */ + shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), + TYPE(SQ_EXPORT_POS), + RW_GPR(1), + RW_REL(ABSOLUTE), + INDEX_GPR(0), + ELEM_SIZE(0)); + shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), + SRC_SEL_Y(SQ_SEL_Y), + SRC_SEL_Z(SQ_SEL_0), + SRC_SEL_W(SQ_SEL_1), + R6xx_ELEM_LOOP(0), + BURST_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_EXPORT_DONE), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 12 - src */ + shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), + TYPE(SQ_EXPORT_PARAM), + RW_GPR(0), + RW_REL(ABSOLUTE), + INDEX_GPR(0), + ELEM_SIZE(0)); + shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), + SRC_SEL_Y(SQ_SEL_Y), + SRC_SEL_Z(SQ_SEL_0), + SRC_SEL_W(SQ_SEL_1), + R6xx_ELEM_LOOP(0), + BURST_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_EXPORT_DONE), + WHOLE_QUAD_MODE(0), + BARRIER(0)); + /* 13 */ + shader[i++] = CF_DWORD0(ADDR(0)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(1)); - /* 9 srcX MAD */ + /* 14 srcX MAD - mask */ shader[i++] = ALU_DWORD0(SRC0_SEL(256), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1531,7 +1606,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(0)); - /* 10 srcY MAD */ + /* 15 srcY MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(257), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1554,7 +1629,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_W), CLAMP(0)); - /* 11 srcX MAD */ + /* 16 srcX MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(256), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -1576,7 +1651,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(0)); - /* 12 srcY MAD */ + /* 17 srcY MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(257), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -1599,7 +1674,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(0)); - /* 13 maskX MAD */ + /* 18 maskX MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(258), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1622,7 +1697,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Z), CLAMP(0)); - /* 14 maskY MAD */ + /* 19 maskY MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(259), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1645,7 +1720,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_W), CLAMP(0)); - /* 15 srcX MAD */ + /* 20 srcX MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(258), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -1667,7 +1742,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(0)); - /* 16 srcY MAD */ + /* 21 srcY MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(259), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -1690,7 +1765,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(0)); - /* 17 srcX / w */ + /* 22 srcX / w */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -1717,7 +1792,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(0)); - /* 18 srcY / h */ + /* 23 srcY / h */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1744,7 +1819,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(0)); - /* 19 maskX / w */ + /* 24 maskX / w */ shader[i++] = ALU_DWORD0(SRC0_SEL(0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -1771,7 +1846,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(0)); - /* 20 maskY / h */ + /* 25 maskY / h */ shader[i++] = ALU_DWORD0(SRC0_SEL(0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1797,164 +1872,8 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(0)); - /* 21 */ - shader[i++] = 0x00000000; - shader[i++] = 0x00000000; - - /* 22/23 - dst */ - shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), - FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), - FETCH_WHOLE_QUAD(0), - BUFFER_ID(0), - SRC_GPR(0), - SRC_REL(ABSOLUTE), - SRC_SEL_X(SQ_SEL_X), - MEGA_FETCH_COUNT(24)); - shader[i++] = VTX_DWORD1_GPR(DST_GPR(2), - DST_REL(0), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_Y), - DST_SEL_Z(SQ_SEL_0), - DST_SEL_W(SQ_SEL_1), - USE_CONST_FIELDS(0), - DATA_FORMAT(FMT_32_32_FLOAT), - NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), - FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), - SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); - shader[i++] = VTX_DWORD2(OFFSET(0), - ENDIAN_SWAP(ENDIAN_NONE), - CONST_BUF_NO_STRIDE(0), - MEGA_FETCH(1)); - shader[i++] = VTX_DWORD_PAD; - /* 24/25 - src */ - shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), - FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), - FETCH_WHOLE_QUAD(0), - BUFFER_ID(0), - SRC_GPR(0), - SRC_REL(ABSOLUTE), - SRC_SEL_X(SQ_SEL_X), - MEGA_FETCH_COUNT(8)); - shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), - DST_REL(0), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_Y), - DST_SEL_Z(SQ_SEL_1), - DST_SEL_W(SQ_SEL_0), - USE_CONST_FIELDS(0), - DATA_FORMAT(FMT_32_32_FLOAT), - NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), - FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), - SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); - shader[i++] = VTX_DWORD2(OFFSET(8), - ENDIAN_SWAP(ENDIAN_NONE), - CONST_BUF_NO_STRIDE(0), - MEGA_FETCH(0)); - shader[i++] = VTX_DWORD_PAD; - /* 26/27 - mask */ - shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), - FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), - FETCH_WHOLE_QUAD(0), - BUFFER_ID(0), - SRC_GPR(0), - SRC_REL(ABSOLUTE), - SRC_SEL_X(SQ_SEL_X), - MEGA_FETCH_COUNT(8)); - shader[i++] = VTX_DWORD1_GPR(DST_GPR(0), - DST_REL(0), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_Y), - DST_SEL_Z(SQ_SEL_1), - DST_SEL_W(SQ_SEL_0), - USE_CONST_FIELDS(0), - DATA_FORMAT(FMT_32_32_FLOAT), - NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), - FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), - SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); - shader[i++] = VTX_DWORD2(OFFSET(16), - ENDIAN_SWAP(ENDIAN_NONE), - CONST_BUF_NO_STRIDE(0), - MEGA_FETCH(0)); - shader[i++] = VTX_DWORD_PAD; - /* 28 - non-mask sub */ - shader[i++] = CF_DWORD0(ADDR(40)); - shader[i++] = CF_DWORD1(POP_COUNT(0), - CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), - I_COUNT(2), - CALL_COUNT(0), - END_OF_PROGRAM(0), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_VTX), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - - /* 29 - ALU */ - shader[i++] = CF_ALU_DWORD0(ADDR(33), - KCACHE_BANK0(0), - KCACHE_BANK1(0), - KCACHE_MODE0(SQ_CF_KCACHE_NOP)); - shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), - KCACHE_ADDR0(0), - KCACHE_ADDR1(0), - I_COUNT(6), - USES_WATERFALL(0), - CF_INST(SQ_CF_INST_ALU), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - - /* 30 - dst */ - shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_POS0), - TYPE(SQ_EXPORT_POS), - RW_GPR(1), - RW_REL(ABSOLUTE), - INDEX_GPR(0), - ELEM_SIZE(0)); - shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_0), - SRC_SEL_W(SQ_SEL_1), - R6xx_ELEM_LOOP(0), - BURST_COUNT(0), - END_OF_PROGRAM(0), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_EXPORT_DONE), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - /* 31 - src */ - shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(0), - TYPE(SQ_EXPORT_PARAM), - RW_GPR(0), - RW_REL(ABSOLUTE), - INDEX_GPR(0), - ELEM_SIZE(0)); - shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_0), - SRC_SEL_W(SQ_SEL_1), - R6xx_ELEM_LOOP(0), - BURST_COUNT(0), - END_OF_PROGRAM(0), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_EXPORT_DONE), - WHOLE_QUAD_MODE(0), - BARRIER(0)); - /* 32 */ - shader[i++] = CF_DWORD0(ADDR(0)); - shader[i++] = CF_DWORD1(POP_COUNT(0), - CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), - I_COUNT(0), - CALL_COUNT(0), - END_OF_PROGRAM(0), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_RETURN), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - - - /* 33 srcX MAD */ + /* 26 srcX MAD - non-mask */ shader[i++] = ALU_DWORD0(SRC0_SEL(256), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1976,7 +1895,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(0)); - /* 34 srcY MAD */ + /* 27 srcY MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(257), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -1999,7 +1918,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_W), CLAMP(0)); - /* 35 srcX MAD */ + /* 28 srcX MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(256), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -2021,7 +1940,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(0)); - /* 36 srcY MAD */ + /* 29 srcY MAD */ shader[i++] = ALU_DWORD0(SRC0_SEL(257), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -2043,7 +1962,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(0)); - /* 37 srcX / w */ + /* 30 srcX / w */ shader[i++] = ALU_DWORD0(SRC0_SEL(0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -2070,7 +1989,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(0)); - /* 38 srcY / h */ + /* 31 srcY / h */ shader[i++] = ALU_DWORD0(SRC0_SEL(0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -2097,11 +2016,83 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(0)); - /* 39 */ - shader[i++] = 0x00000000; - shader[i++] = 0x00000000; + /* 32/33 - dst - mask */ + shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), + FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), + FETCH_WHOLE_QUAD(0), + BUFFER_ID(0), + SRC_GPR(0), + SRC_REL(ABSOLUTE), + SRC_SEL_X(SQ_SEL_X), + MEGA_FETCH_COUNT(24)); + shader[i++] = VTX_DWORD1_GPR(DST_GPR(2), + DST_REL(0), + DST_SEL_X(SQ_SEL_X), + DST_SEL_Y(SQ_SEL_Y), + DST_SEL_Z(SQ_SEL_0), + DST_SEL_W(SQ_SEL_1), + USE_CONST_FIELDS(0), + DATA_FORMAT(FMT_32_32_FLOAT), + NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), + FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), + SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); + shader[i++] = VTX_DWORD2(OFFSET(0), + ENDIAN_SWAP(ENDIAN_NONE), + CONST_BUF_NO_STRIDE(0), + MEGA_FETCH(1)); + shader[i++] = VTX_DWORD_PAD; + /* 34/35 - src */ + shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), + FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), + FETCH_WHOLE_QUAD(0), + BUFFER_ID(0), + SRC_GPR(0), + SRC_REL(ABSOLUTE), + SRC_SEL_X(SQ_SEL_X), + MEGA_FETCH_COUNT(8)); + shader[i++] = VTX_DWORD1_GPR(DST_GPR(1), + DST_REL(0), + DST_SEL_X(SQ_SEL_X), + DST_SEL_Y(SQ_SEL_Y), + DST_SEL_Z(SQ_SEL_1), + DST_SEL_W(SQ_SEL_0), + USE_CONST_FIELDS(0), + DATA_FORMAT(FMT_32_32_FLOAT), + NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), + FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), + SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); + shader[i++] = VTX_DWORD2(OFFSET(8), + ENDIAN_SWAP(ENDIAN_NONE), + CONST_BUF_NO_STRIDE(0), + MEGA_FETCH(0)); + shader[i++] = VTX_DWORD_PAD; + /* 36/37 - mask */ + shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), + FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), + FETCH_WHOLE_QUAD(0), + BUFFER_ID(0), + SRC_GPR(0), + SRC_REL(ABSOLUTE), + SRC_SEL_X(SQ_SEL_X), + MEGA_FETCH_COUNT(8)); + shader[i++] = VTX_DWORD1_GPR(DST_GPR(0), + DST_REL(0), + DST_SEL_X(SQ_SEL_X), + DST_SEL_Y(SQ_SEL_Y), + DST_SEL_Z(SQ_SEL_1), + DST_SEL_W(SQ_SEL_0), + USE_CONST_FIELDS(0), + DATA_FORMAT(FMT_32_32_FLOAT), + NUM_FORMAT_ALL(SQ_NUM_FORMAT_SCALED), + FORMAT_COMP_ALL(SQ_FORMAT_COMP_SIGNED), + SRF_MODE_ALL(SRF_MODE_ZERO_CLAMP_MINUS_ONE)); + shader[i++] = VTX_DWORD2(OFFSET(16), + ENDIAN_SWAP(ENDIAN_NONE), + CONST_BUF_NO_STRIDE(0), + MEGA_FETCH(0)); + shader[i++] = VTX_DWORD_PAD; - /* 40/41 - dst */ + /* 38/39 - dst - non-mask */ shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), FETCH_WHOLE_QUAD(0), @@ -2126,7 +2117,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CONST_BUF_NO_STRIDE(0), MEGA_FETCH(1)); shader[i++] = VTX_DWORD_PAD; - /* 42/43 - src */ + /* 40/41 - src */ shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH), FETCH_TYPE(SQ_VTX_FETCH_VERTEX_DATA), FETCH_WHOLE_QUAD(0), |