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authorDave Airlie <airlied@redhat.com>2011-12-05 18:44:28 +0000
committerDave Airlie <airlied@redhat.com>2011-12-05 18:44:28 +0000
commit98b2d5fe1722a43c4bbe7711ed7180a3fb65305f (patch)
treea2b1fb23519cfdd7d6555225c3142e273806fcf4 /src/radeon.h
parent7dcefc69d9fbceae27cd03083c815e01a19b527e (diff)
radeon: r200 depth buffers are always tiled
When we do the allocations we need to make sure the always tiled nature is taken into account. Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/radeon.h')
-rw-r--r--src/radeon.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/src/radeon.h b/src/radeon.h
index 34f6f53e..91c7b624 100644
--- a/src/radeon.h
+++ b/src/radeon.h
@@ -1667,6 +1667,7 @@ static __inline__ int radeon_timedout(const struct timeval *endtime)
enum {
RADEON_CREATE_PIXMAP_TILING_MACRO = 0x10000000,
RADEON_CREATE_PIXMAP_TILING_MICRO = 0x20000000,
+ RADEON_CREATE_PIXMAP_DEPTH = 0x40000000, /* for r200 */
};
#endif /* _RADEON_H_ */