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authorEric Anholt <anholt@freebsd.org>2005-09-11 20:58:53 +0000
committerEric Anholt <anholt@freebsd.org>2005-09-11 20:58:53 +0000
commit3e0d9c945a6a71cc476d27341ef18618529a91a8 (patch)
treef315d17399d83e82255e06fe017b93163b838f01 /src/radeon_exa.c
parentfd62082b68ac3aadd8ffc441352d75d88334904e (diff)
Add support for EXA to the radeon driver. Building EXA and XAA support is
controlled at compile time, plus the runtime option of Option "AccelMethod" "EXA" or "XAA". The XAA support appears to remain as before, while the EXA pieces need just a little more polishing. Notable features: - Render acceleration working on Radeon 100 and 200-series with DRI on. - DRI works with EXA Notable issues: - DGA disabled in the EXA case. - Backbuffer moves disabled in the EXA case. - No textured XVideo. - MMIO render acceleration is close but still has some issues. - Memory pressure while using Composite is really troublesome with DRI on. This patch is based on an initial patch by Zack Rusin, with significant work by Benjamin Herrenschmidt and myself.
Diffstat (limited to 'src/radeon_exa.c')
-rw-r--r--src/radeon_exa.c463
1 files changed, 463 insertions, 0 deletions
diff --git a/src/radeon_exa.c b/src/radeon_exa.c
new file mode 100644
index 00000000..632faaf0
--- /dev/null
+++ b/src/radeon_exa.c
@@ -0,0 +1,463 @@
+/*
+ * Copyright 2005 Eric Anholt
+ * Copyright 2005 Benjamin Herrenschmidt
+ * All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * Eric Anholt <anholt@FreeBSD.org>
+ * Zack Rusin <zrusin@trolltech.com>
+ * Benjamin Herrenschmidt <benh@kernel.crashing.org>
+ *
+ */
+
+#include "radeon.h"
+#include "radeon_reg.h"
+#include "radeon_dri.h"
+#include "radeon_macros.h"
+#include "radeon_probe.h"
+#include "radeon_version.h"
+#include "radeon_sarea.h"
+
+#include "xf86.h"
+
+
+/***********************************************************************/
+#define RINFO_FROM_SCREEN(pScr) ScrnInfoPtr pScrn = xf86Screens[pScr->myNum]; \
+ RADEONInfoPtr info = RADEONPTR(pScrn)
+
+#define RADEON_TRACE_FALL 0
+#define RADEON_TRACE_DRAW 0
+
+#if RADEON_TRACE_FALL
+#define RADEON_FALLBACK(x) \
+do { \
+ ErrorF("%s: ", __FUNCTION__); \
+ ErrorF x; \
+ return FALSE; \
+} while (0)
+#else
+#define RADEON_FALLBACK(x) return FALSE
+#endif
+
+#if RADEON_TRACE_DRAW
+#define TRACE do { ErrorF("TRACE: %s\n", __FUNCTION__); } while(0)
+#else
+#define TRACE
+#endif
+
+static struct {
+ int rop;
+ int pattern;
+} RADEON_ROP[] = {
+ { RADEON_ROP3_ZERO, RADEON_ROP3_ZERO }, /* GXclear */
+ { RADEON_ROP3_DSa, RADEON_ROP3_DPa }, /* Gxand */
+ { RADEON_ROP3_SDna, RADEON_ROP3_PDna }, /* GXandReverse */
+ { RADEON_ROP3_S, RADEON_ROP3_P }, /* GXcopy */
+ { RADEON_ROP3_DSna, RADEON_ROP3_DPna }, /* GXandInverted */
+ { RADEON_ROP3_D, RADEON_ROP3_D }, /* GXnoop */
+ { RADEON_ROP3_DSx, RADEON_ROP3_DPx }, /* GXxor */
+ { RADEON_ROP3_DSo, RADEON_ROP3_DPo }, /* GXor */
+ { RADEON_ROP3_DSon, RADEON_ROP3_DPon }, /* GXnor */
+ { RADEON_ROP3_DSxn, RADEON_ROP3_PDxn }, /* GXequiv */
+ { RADEON_ROP3_Dn, RADEON_ROP3_Dn }, /* GXinvert */
+ { RADEON_ROP3_SDno, RADEON_ROP3_PDno }, /* GXorReverse */
+ { RADEON_ROP3_Sn, RADEON_ROP3_Pn }, /* GXcopyInverted */
+ { RADEON_ROP3_DSno, RADEON_ROP3_DPno }, /* GXorInverted */
+ { RADEON_ROP3_DSan, RADEON_ROP3_DPan }, /* GXnand */
+ { RADEON_ROP3_ONE, RADEON_ROP3_ONE } /* GXset */
+};
+
+/* Compute log base 2 of val. */
+static __inline__ int
+RADEONLog2(int val)
+{
+ int bits;
+
+ for (bits = 0; val != 0; val >>= 1, ++bits)
+ ;
+ return bits - 1;
+}
+
+static __inline__ CARD32 F_TO_DW(float val)
+{
+ union {
+ float f;
+ CARD32 l;
+ } tmp;
+ tmp.f = val;
+ return tmp.l;
+}
+
+/* Assumes that depth 15 and 16 can be used as depth 16, which is okay since we
+ * require src and dest datatypes to be equal.
+ */
+static Bool RADEONGetDatatypeBpp(int bpp, CARD32 *type)
+{
+ switch (bpp) {
+ case 8:
+ *type = ATI_DATATYPE_CI8;
+ return TRUE;
+ case 16:
+ *type = ATI_DATATYPE_RGB565;
+ return TRUE;
+ case 24:
+ *type = ATI_DATATYPE_CI8;
+ return TRUE;
+ case 32:
+ *type = ATI_DATATYPE_ARGB8888;
+ return TRUE;
+ default:
+ RADEON_FALLBACK(("Unsupported bpp: %d\n", bpp));
+ return FALSE;
+ }
+}
+
+static Bool RADEONPixmapIsColortiled(PixmapPtr pPix)
+{
+ RINFO_FROM_SCREEN(pPix->drawable.pScreen);
+
+ /* This doesn't account for the back buffer, which we may want to wrap in
+ * a pixmap at some point for the purposes of DRI buffer moves.
+ */
+ if (info->tilingEnabled && exaGetPixmapOffset(pPix) == 0)
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static Bool RADEONGetOffsetPitch(PixmapPtr pPix, int bpp, CARD32 *pitch_offset,
+ unsigned int offset, unsigned int pitch)
+{
+ RINFO_FROM_SCREEN(pPix->drawable.pScreen);
+
+ if (pitch % info->exa.card.pixmapPitchAlign != 0)
+ RADEON_FALLBACK(("Bad pitch 0x%08x\n", pitch));
+
+ if (offset % info->exa.card.pixmapOffsetAlign != 0)
+ RADEON_FALLBACK(("Bad offset 0x%08x\n", offset));
+
+ pitch = pitch >> 6;
+ *pitch_offset = (pitch << 22) | (offset >> 10);
+
+ /* If it's the front buffer, we've got to note that it's tiled? */
+ if (RADEONPixmapIsColortiled(pPix))
+ *pitch_offset |= RADEON_DST_TILE_MACRO;
+ return TRUE;
+}
+
+static Bool RADEONGetPixmapOffsetPitch(PixmapPtr pPix, CARD32 *pitch_offset)
+{
+ RINFO_FROM_SCREEN(pPix->drawable.pScreen);
+ CARD32 pitch, offset;
+ int bpp;
+
+ bpp = pPix->drawable.bitsPerPixel;
+ if (bpp == 24)
+ bpp = 8;
+
+ offset = exaGetPixmapOffset(pPix) + info->fbLocation;
+ pitch = exaGetPixmapPitch(pPix);
+
+ return RADEONGetOffsetPitch(pPix, bpp, pitch_offset, offset, pitch);
+}
+
+#if X_BYTE_ORDER == X_BIG_ENDIAN
+
+static unsigned long swapper_surfaces[3];
+
+static Bool RADEONPrepareAccess(PixmapPtr pPix, int index)
+{
+ RINFO_FROM_SCREEN(pPix->drawable.pScreen);
+ unsigned char *RADEONMMIO = info->MMIO;
+ CARD32 offset = exaGetPixmapOffset(pPix);
+ int bpp, rc, soff;
+ CARD32 size, flags;
+
+ /* Front buffer is always set with proper swappers */
+ if (offset == 0)
+ return TRUE;
+
+ /* If same bpp as front buffer, just do nothing as the main
+ * swappers will apply
+ */
+ bpp = pPix->drawable.bitsPerPixel;
+ if (bpp == pScrn->bitsPerPixel)
+ return TRUE;
+
+ /* We need to setup a separate swapper, let's request a
+ * surface. We need to align the size first
+ */
+ size = exaGetPixmapSize(pPix);
+ size = (size + RADEON_BUFFER_ALIGN) & ~(RADEON_BUFFER_ALIGN);
+
+ /* Set surface to tiling disabled with appropriate swapper */
+ switch (bpp) {
+ case 16:
+ flags = RADEON_SURF_AP0_SWP_16BPP | RADEON_SURF_AP1_SWP_16BPP;
+ break;
+ case 32:
+ flags = RADEON_SURF_AP0_SWP_32BPP | RADEON_SURF_AP1_SWP_32BPP;
+ break;
+ default:
+ flags = 0;
+ }
+#if defined(XF86DRI)
+ if (info->directRenderingEnabled && info->allowColorTiling) {
+ drmRadeonSurfaceAlloc drmsurfalloc;
+
+ drmsurfalloc.address = offset;
+ drmsurfalloc.size = size;
+ drmsurfalloc.flags = flags | 1; /* bogus pitch to please DRM */
+
+ rc = drmCommandWrite(info->drmFD, DRM_RADEON_SURF_ALLOC,
+ &drmsurfalloc, sizeof(drmsurfalloc));
+ if (rc < 0) {
+ xf86DrvMsg(pScrn->scrnIndex, X_ERROR,
+ "drm: could not allocate surface for access"
+ " swapper, err: %d!\n", rc);
+ return FALSE;
+ }
+ swapper_surfaces[index] = offset;
+
+ return TRUE;
+ }
+#endif
+ soff = (index + 1) * 0x10;
+ OUTREG(RADEON_SURFACE0_INFO + soff, flags);
+ OUTREG(RADEON_SURFACE0_LOWER_BOUND + soff, offset);
+ OUTREG(RADEON_SURFACE0_UPPER_BOUND + soff, offset + size - 1);
+ swapper_surfaces[index] = offset;
+ return TRUE;
+}
+
+static void RADEONFinishAccess(PixmapPtr pPix, int index)
+{
+ RINFO_FROM_SCREEN(pPix->drawable.pScreen);
+ unsigned char *RADEONMMIO = info->MMIO;
+ CARD32 offset = exaGetPixmapOffset(pPix);
+ int bpp, soff;
+
+ /* Front buffer is always set with proper swappers */
+ if (offset == 0)
+ return;
+
+ if (swapper_surfaces[index] == 0)
+ return;
+#if defined(XF86DRI)
+ if (info->directRenderingEnabled && info->allowColorTiling) {
+ drmRadeonSurfaceFree drmsurffree;
+
+ drmsurffree.address = offset;
+ drmCommandWrite(info->drmFD, DRM_RADEON_SURF_FREE,
+ &drmsurffree, sizeof(drmsurffree));
+ swapper_surfaces[index] = 0;
+ return;
+ }
+#endif
+ soff = (index + 1) * 0x10;
+ OUTREG(RADEON_SURFACE0_INFO + soff, 0);
+ OUTREG(RADEON_SURFACE0_LOWER_BOUND + soff, 0);
+ OUTREG(RADEON_SURFACE0_UPPER_BOUND + soff, 0);
+ swapper_surfaces[index] = 0;
+}
+
+#endif /* X_BYTE_ORDER == X_BIG_ENDIAN */
+
+#define RADEON_SWITCH_TO_2D() \
+do { \
+ if (info->engineMode == EXA_ENGINEMODE_2D) \
+ break; \
+ BEGIN_ACCEL(2); \
+ OUT_ACCEL_REG(RADEON_RB2D_DSTCACHE_CTLSTAT, RADEON_RB2D_DC_FLUSH); \
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, \
+ RADEON_WAIT_HOST_IDLECLEAN | \
+ RADEON_WAIT_3D_IDLECLEAN); \
+ FINISH_ACCEL(); \
+ info->engineMode = EXA_ENGINEMODE_2D; \
+} while (0);
+
+#define RADEON_SWITCH_TO_3D() \
+do { \
+ if (info->engineMode == EXA_ENGINEMODE_3D) \
+ break; \
+ BEGIN_ACCEL(2); \
+ OUT_ACCEL_REG(RADEON_RB2D_DSTCACHE_CTLSTAT, RADEON_RB2D_DC_FLUSH); \
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, \
+ RADEON_WAIT_HOST_IDLECLEAN | \
+ RADEON_WAIT_2D_IDLECLEAN | \
+ RADEON_WAIT_3D_IDLECLEAN); \
+ FINISH_ACCEL(); \
+ info->engineMode = EXA_ENGINEMODE_3D; \
+} while (0);
+
+#define ENTER_DRAW(x) TRACE
+#define LEAVE_DRAW(x) TRACE
+/***********************************************************************/
+
+#define ACCEL_MMIO
+#define ACCEL_PREAMBLE() unsigned char *RADEONMMIO = info->MMIO
+#define BEGIN_ACCEL(n) RADEONWaitForFifo(pScrn, (n))
+#define OUT_ACCEL_REG(reg, val) OUTREG(reg, val)
+#define FINISH_ACCEL()
+
+#ifdef RENDER
+#include "radeon_exa_render.c"
+#endif
+#include "radeon_exa_funcs.c"
+
+#undef ACCEL_MMIO
+#undef ACCEL_PREAMBLE
+#undef BEGIN_ACCEL
+#undef OUT_ACCEL_REG
+#undef FINISH_ACCEL
+
+#ifdef XF86DRI
+
+#define ACCEL_CP
+#define ACCEL_PREAMBLE() \
+ RING_LOCALS; \
+ RADEONCP_REFRESH(pScrn, info)
+#define BEGIN_ACCEL(n) BEGIN_RING(2*(n))
+#define OUT_ACCEL_REG(reg, val) OUT_RING_REG(reg, val)
+#define FINISH_ACCEL() ADVANCE_RING()
+
+#define OUT_RING_F(x) OUT_RING(F_TO_DW(x))
+
+#ifdef RENDER
+#include "radeon_exa_render.c"
+#endif
+#include "radeon_exa_funcs.c"
+
+#endif /* XF86DRI */
+
+/*
+ * Once screen->off_screen_base is set, this function
+ * allocates the remaining memory appropriately
+ */
+Bool RADEONSetupMemEXA (ScreenPtr pScreen)
+{
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ int cpp = info->CurrentLayout.pixel_bytes;
+ int l;
+ int next, screen_size;
+ int byteStride = pScrn->displayWidth * cpp;
+
+ /* Need to adjust screen size for 16 line tiles, and then make it align to.
+ * the buffer alignment requirement.
+ */
+ if (info->allowColorTiling)
+ screen_size = RADEON_ALIGN(pScrn->virtualY, 16) * byteStride;
+ else
+ screen_size = pScrn->virtualY * byteStride;
+
+ info->exa.card.memoryBase = info->FB + pScrn->fbOffset;
+ info->exa.card.memorySize = info->FbMapSize;
+ info->exa.card.offScreenBase = screen_size;
+
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO, "Allocating from a screen of %ld kb\n",
+ info->exa.card.memorySize / 1024);
+
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Will use %d kb for front buffer at offset 0x%08x\n",
+ screen_size / 1024, 0);
+
+#if defined(XF86DRI)
+ if (info->directRenderingEnabled) {
+ int depth_size;
+
+ info->frontOffset = 0;
+ info->frontPitch = pScrn->displayWidth;
+
+ if (info->IsPCI && info->drmMinor >= 19) {
+ info->pciGartSize = RADEON_PCIGART_TABLE_SIZE;
+ info->pciGartOffset = RADEON_ALIGN(info->exa.card.offScreenBase,
+ 256);
+ info->exa.card.offScreenBase = info->pciGartOffset +
+ info->pciGartSize;
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Will use %d kb for PCI GART at offset 0x%08x\n",
+ RADEON_PCIGART_TABLE_SIZE / 1024,
+ (int)info->pciGartOffset);
+ }
+ /* Reserve a static area for the back buffer the same size as the
+ * visible screen. XXX: This would be better initialized in ati_dri.c
+ * when GLX is set up, but the offscreen memory manager's allocations
+ * don't last through VT switches, while the kernel's understanding of
+ * offscreen locations does.
+ */
+ info->backPitch = pScrn->displayWidth;
+ next = RADEON_ALIGN(info->exa.card.offScreenBase, RADEON_BUFFER_ALIGN);
+ if (!info->noBackBuffer &&
+ next + screen_size <= info->exa.card.memorySize)
+ {
+ info->backOffset = next;
+ info->exa.card.offScreenBase = next + screen_size;
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Will use %d kb for back buffer at offset 0x%08x\n",
+ screen_size / 1024, info->backOffset);
+ }
+
+ /* Reserve the static depth buffer, and adjust pitch and height to
+ * handle tiling.
+ */
+ info->depthPitch = RADEON_ALIGN(pScrn->displayWidth, 32);
+ depth_size = RADEON_ALIGN(pScrn->virtualY, 16) * info->depthPitch * cpp;
+ next = RADEON_ALIGN(info->exa.card.offScreenBase, RADEON_BUFFER_ALIGN);
+ if (next + depth_size <= info->exa.card.memorySize)
+ {
+ info->depthOffset = next;
+ info->exa.card.offScreenBase = next + depth_size;
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Will use %d kb for depth buffer at offset 0x%08x\n",
+ depth_size / 1024, info->depthOffset);
+ }
+
+ /* Reserve approx. half of remaining offscreen memory for local
+ * textures. Round down to a whole number of texture regions.
+ */
+ info->textureSize = (info->exa.card.memorySize -
+ info->exa.card.offScreenBase) / 2;
+ l = RADEONLog2(info->textureSize / RADEON_NR_TEX_REGIONS);
+ if (l < RADEON_LOG_TEX_GRANULARITY)
+ l = RADEON_LOG_TEX_GRANULARITY;
+ info->textureSize = (info->textureSize >> l) << l;
+ if (info->textureSize >= 512 * 1024) {
+ info->textureOffset = info->exa.card.offScreenBase;
+ info->exa.card.offScreenBase += info->textureSize;
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Will use %d kb for textures at offset 0x%08x\n",
+ info->textureSize / 1024, info->textureOffset);
+ } else {
+ /* Minimum texture size is for 2 256x256x32bpp textures */
+ info->textureSize = 0;
+ }
+ }
+#endif /* XF86DRI */
+
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Will use %ld kb for X Server offscreen at offset 0x%08lx\n",
+ (info->exa.card.memorySize - info->exa.card.offScreenBase) /
+ 1024, info->exa.card.offScreenBase);
+
+ return TRUE;
+}