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authorDave Airlie <airlied@redhat.com>2011-12-05 18:44:28 +0000
committerDave Airlie <airlied@redhat.com>2011-12-05 18:44:28 +0000
commit98b2d5fe1722a43c4bbe7711ed7180a3fb65305f (patch)
treea2b1fb23519cfdd7d6555225c3142e273806fcf4 /src/radeon_exa.c
parent7dcefc69d9fbceae27cd03083c815e01a19b527e (diff)
radeon: r200 depth buffers are always tiled
When we do the allocations we need to make sure the always tiled nature is taken into account. Signed-off-by: Dave Airlie <airlied@redhat.com>
Diffstat (limited to 'src/radeon_exa.c')
-rw-r--r--src/radeon_exa.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/radeon_exa.c b/src/radeon_exa.c
index f3daec04..95646ab1 100644
--- a/src/radeon_exa.c
+++ b/src/radeon_exa.c
@@ -473,6 +473,9 @@ void *RADEONEXACreatePixmap2(ScreenPtr pScreen, int width, int height,
if (usage_hint & RADEON_CREATE_PIXMAP_TILING_MICRO)
tiling |= RADEON_TILING_MICRO;
}
+ if ((usage_hint & RADEON_CREATE_PIXMAP_DEPTH) && IS_R200_3D)
+ tiling |= RADEON_TILING_MACRO | RADEON_TILING_MICRO;
+
}
/* Small pixmaps must not be macrotiled on R300, hw cannot sample them