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authorMichel Dänzer <michel.daenzer@amd.com>2012-06-20 08:40:07 +0200
committerMichel Dänzer <michel@daenzer.net>2012-07-10 17:14:20 +0200
commite9edd2f5002c642b59f028b3ec076d604ae8ce9d (patch)
tree93c7536fb7292c7d042b6571c548f89e3d4945a3 /src/radeon_glamor.c
parent9eac8021f3d33a63156f9f5d43a220e88bb3f8db (diff)
Initial glamor support.
Enable at build time with --enable-glamor and runtime with Option "AccelMethod" "glamor" The most notable lack of functionality is XVideo. Use something like VDPAU for now. Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Diffstat (limited to 'src/radeon_glamor.c')
-rw-r--r--src/radeon_glamor.c269
1 files changed, 269 insertions, 0 deletions
diff --git a/src/radeon_glamor.c b/src/radeon_glamor.c
new file mode 100644
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--- /dev/null
+++ b/src/radeon_glamor.c
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+/*
+ * Copyright © 2011 Intel Corporation.
+ * 2012 Advanced Micro Devices, Inc.
+ *
+ * Permission is hereby granted, free of charge, to any person
+ * obtaining a copy of this software and associated documentation
+ * files (the "Software"), to deal in the Software without
+ * restriction, including without limitation the rights to use, copy,
+ * modify, merge, publish, distribute, sublicense, and/or sell copies
+ * of the Software, and to permit persons to whom the Software is
+ * furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including
+ * the next paragraph) shall be included in all copies or substantial
+ * portions of the Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
+ * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
+ * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
+ * NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
+ * HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
+ * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
+ * DEALINGS IN THE SOFTWARE.
+ */
+
+#ifdef HAVE_CONFIG_H
+#include "config.h"
+#endif
+
+#include <xf86.h>
+#define GLAMOR_FOR_XORG 1
+#include <glamor.h>
+
+#include "radeon.h"
+#include "radeon_bo_helper.h"
+
+#if HAS_DEVPRIVATEKEYREC
+DevPrivateKeyRec glamor_pixmap_index;
+#else
+int glamor_pixmap_index;
+#endif
+
+void
+radeon_glamor_exchange_buffers(PixmapPtr src,
+ PixmapPtr dst)
+{
+ RADEONInfoPtr info = RADEONPTR(xf86ScreenToScrn(dst->drawable.pScreen));
+
+ if (!info->use_glamor)
+ return;
+ glamor_egl_exchange_buffers(src, dst);
+}
+
+Bool
+radeon_glamor_create_screen_resources(ScreenPtr screen)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ RADEONInfoPtr info = RADEONPTR(scrn);
+
+ if (!info->use_glamor)
+ return TRUE;
+
+ if (!glamor_glyphs_init(screen))
+ return FALSE;
+
+ if (!glamor_egl_create_textured_screen_ext(screen,
+ info->front_bo->handle,
+ scrn->displayWidth *
+ info->pixel_bytes,
+ NULL))
+ return FALSE;
+
+ return TRUE;
+}
+
+
+Bool
+radeon_glamor_pre_init(ScrnInfoPtr scrn)
+{
+ RADEONInfoPtr info = RADEONPTR(scrn);
+ pointer glamor_module;
+ CARD32 version;
+ const char *s;
+
+ s = xf86GetOptValString(info->Options, OPTION_ACCELMETHOD);
+ if (s == NULL)
+ return FALSE;
+
+ if (strcasecmp(s, "glamor") != 0)
+ return FALSE;
+
+ /* Load glamor module */
+ if ((glamor_module = xf86LoadSubModule(scrn, GLAMOR_EGL_MODULE_NAME))) {
+ version = xf86GetModuleVersion(glamor_module);
+ if (version < MODULE_VERSION_NUMERIC(0,3,1)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Incompatible glamor version, required >= 0.3.0.\n");
+ return FALSE;
+ } else {
+ if (glamor_egl_init(scrn, info->dri2.drm_fd)) {
+ xf86DrvMsg(scrn->scrnIndex, X_INFO,
+ "glamor detected, initialising EGL layer.\n");
+ } else {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "glamor detected, failed to initialize EGL.\n");
+ return FALSE;
+ }
+ }
+ } else {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR, "glamor not available\n");
+ return FALSE;
+ }
+
+ info->use_glamor = TRUE;
+
+ return TRUE;
+}
+
+Bool
+radeon_glamor_create_textured_pixmap(PixmapPtr pixmap)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(pixmap->drawable.pScreen);
+ RADEONInfoPtr info = RADEONPTR(scrn);
+ struct radeon_pixmap *priv;
+
+ if ((info->use_glamor) == 0)
+ return TRUE;
+
+ priv = radeon_get_pixmap_private(pixmap);
+ if (glamor_egl_create_textured_pixmap(pixmap, priv->bo->handle,
+ priv->stride))
+ return TRUE;
+ else
+ return FALSE;
+}
+
+static PixmapPtr
+radeon_glamor_create_pixmap(ScreenPtr screen, int w, int h, int depth,
+ unsigned usage)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+ struct radeon_pixmap *priv;
+ PixmapPtr pixmap, new_pixmap = NULL;
+
+ if (!(usage & RADEON_CREATE_PIXMAP_DRI2)) {
+ pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
+ if (pixmap)
+ return pixmap;
+ }
+
+ if (w > 32767 || h > 32767)
+ return NullPixmap;
+
+ if (depth == 1)
+ return fbCreatePixmap(screen, w, h, depth, usage);
+
+ if (usage == CREATE_PIXMAP_USAGE_GLYPH_PICTURE && w <= 32 && h <= 32)
+ return fbCreatePixmap(screen, w, h, depth, usage);
+
+ pixmap = fbCreatePixmap(screen, 0, 0, depth, usage);
+ if (pixmap == NullPixmap)
+ return pixmap;
+
+ if (w && h) {
+ priv = calloc(1, sizeof (struct radeon_pixmap));
+ if (priv == NULL)
+ goto fallback_pixmap;
+
+ priv->bo = radeon_alloc_pixmap_bo(scrn, w, h, depth, usage,
+ pixmap->drawable.bitsPerPixel,
+ &priv->stride,
+ &priv->surface,
+ &priv->tiling_flags);
+ if (!priv->bo)
+ goto fallback_priv;
+
+ radeon_set_pixmap_private(pixmap, priv);
+
+ screen->ModifyPixmapHeader(pixmap, w, h, 0, 0, priv->stride, NULL);
+
+ if (!radeon_glamor_create_textured_pixmap(pixmap))
+ goto fallback_glamor;
+ }
+
+ return pixmap;
+
+fallback_glamor:
+ if (usage & RADEON_CREATE_PIXMAP_DRI2) {
+ /* XXX need further work to handle the DRI2 failure case.
+ * Glamor don't know how to handle a BO only pixmap. Put
+ * a warning indicator here.
+ */
+ xf86DrvMsg(scrn->scrnIndex, X_WARNING,
+ "Failed to create textured DRI2 pixmap.");
+ return pixmap;
+ }
+ /* Create textured pixmap failed means glamor failed to
+ * create a texture from current BO for some reasons. We turn
+ * to create a new glamor pixmap and clean up current one.
+ * One thing need to be noted, this new pixmap doesn't
+ * has a priv and bo attached to it. It's glamor's responsbility
+ * to take care of it. Glamor will mark this new pixmap as a
+ * texture only pixmap and will never fallback to DDX layer
+ * afterwards.
+ */
+ new_pixmap = glamor_create_pixmap(screen, w, h, depth, usage);
+ radeon_bo_unref(priv->bo);
+fallback_priv:
+ free(priv);
+fallback_pixmap:
+ fbDestroyPixmap(pixmap);
+ if (new_pixmap)
+ return new_pixmap;
+ else
+ return fbCreatePixmap(screen, w, h, depth, usage);
+}
+
+static Bool radeon_glamor_destroy_pixmap(PixmapPtr pixmap)
+{
+ if (pixmap->refcnt == 1) {
+ glamor_egl_destroy_textured_pixmap(pixmap);
+ radeon_set_pixmap_bo(pixmap, NULL);
+ }
+ fbDestroyPixmap(pixmap);
+ return TRUE;
+}
+
+Bool
+radeon_glamor_init(ScreenPtr screen)
+{
+ ScrnInfoPtr scrn = xf86ScreenToScrn(screen);
+
+ if (!glamor_init(screen, GLAMOR_INVERTED_Y_AXIS | GLAMOR_USE_EGL_SCREEN |
+ GLAMOR_USE_SCREEN | GLAMOR_USE_PICTURE_SCREEN)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Failed to initialize glamor.\n");
+ return FALSE;
+ }
+
+ if (!glamor_egl_init_textured_pixmap(screen)) {
+ xf86DrvMsg(scrn->scrnIndex, X_ERROR,
+ "Failed to initialize textured pixmap of screen for glamor.\n");
+ return FALSE;
+ }
+
+#if HAS_DIXREGISTERPRIVATEKEY
+ if (!dixRegisterPrivateKey(&glamor_pixmap_index, PRIVATE_PIXMAP, 0))
+#else
+ if (!dixRequestPrivate(&glamor_pixmap_index, 0))
+#endif
+ return FALSE;
+
+ screen->CreatePixmap = radeon_glamor_create_pixmap;
+ screen->DestroyPixmap = radeon_glamor_destroy_pixmap;
+
+ xf86DrvMsg(scrn->scrnIndex, X_INFO,
+ "Use GLAMOR acceleration.\n");
+ return TRUE;
+}
+
+void
+radeon_glamor_flush(ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+
+ if (info->use_glamor)
+ glamor_block_handler(pScrn->pScreen);
+}