diff options
author | Roland Scheidegger <rscheidegger_lists@hispeed.ch> | 2005-01-26 18:23:41 +0000 |
---|---|---|
committer | Roland Scheidegger <rscheidegger_lists@hispeed.ch> | 2005-01-26 18:23:41 +0000 |
commit | a2b123f7672ea678290798786ecb408a86d8c683 (patch) | |
tree | b3ee76a2664b7156875b5abb4891d0499e56994a /src/radeon_render.c | |
parent | e0df1e41724cd009fe7c833d2f9555f5d87e3202 (diff) |
(Stephane Marchesin, me) Add support for color (framebuffer) tiling.
Convert all XAA accel code to use explicit dst and src offset pitch
control to make it work. Use the new drm surface ioctls to set up the
tiled surfaces (if dri is enabled).
Diffstat (limited to 'src/radeon_render.c')
-rw-r--r-- | src/radeon_render.c | 73 |
1 files changed, 49 insertions, 24 deletions
diff --git a/src/radeon_render.c b/src/radeon_render.c index 4521c0e0..f4cad674 100644 --- a/src/radeon_render.c +++ b/src/radeon_render.c @@ -551,9 +551,8 @@ FUNC_NAME(R100SetupForCPUToScreenAlphaTexture) ( srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) | (green & 0xff00); - BEGIN_ACCEL(8); + BEGIN_ACCEL(7); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); - OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); OUT_ACCEL_REG(RADEON_PP_TFACTOR_0, srccolor); @@ -600,9 +599,8 @@ FUNC_NAME(R100SetupForCPUToScreenTexture) ( colorformat = RadeonGetColorFormat(dstFormat); - BEGIN_ACCEL(7); + BEGIN_ACCEL(6); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); - OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); if (srcFormat != PICT_a8) @@ -640,24 +638,36 @@ FUNC_NAME(R100SubsequentCPUToScreenTexture) ( /* Note: we can't simply set up the 3D surface at the same location as the * front buffer, because the 2048x2048 limit on coordinates may be smaller * than the (MergedFB) screen. + * Can't use arbitrary offsets for color tiling */ - byteshift = (pScrn->bitsPerPixel >> 4); - fboffset = (info->fbLocation + pScrn->fbOffset + + if (info->tilingEnabled) { + /* can't play tricks with x coordinate, or could we - tiling is disabled anyway in that case */ + fboffset = info->fbLocation + pScrn->fbOffset + + (pScrn->displayWidth * (dsty & ~15) * (pScrn->bitsPerPixel >> 3)); + l = dstx; + t = (dsty % 16); + } + else { + byteshift = (pScrn->bitsPerPixel >> 4); + fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15; - l = ((dstx << byteshift) % 16) >> byteshift; - t = 0.0; + l = ((dstx << byteshift) % 16) >> byteshift; + t = 0.0; + } + r = width + l; - b = height; + b = height + t; fl = srcx; fr = srcx + width; ft = srcy; fb = srcy + height; #ifdef ACCEL_CP - BEGIN_RING(23); + BEGIN_RING(25); + OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | + ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); - OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD, 17)); /* RADEON_SE_VTX_FMT */ OUT_RING(RADEON_CP_VC_FRMT_XY | @@ -693,8 +703,10 @@ FUNC_NAME(R100SubsequentCPUToScreenTexture) ( ADVANCE_RING(); #else - BEGIN_ACCEL(19); + BEGIN_ACCEL(20); + OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | + ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_ACCEL_REG(RADEON_SE_VF_CNTL, RADEON_VF_PRIM_TYPE_TRIANGLE_FAN | @@ -870,9 +882,8 @@ FUNC_NAME(R200SetupForCPUToScreenAlphaTexture) ( srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) | (green & 0xff00); - BEGIN_ACCEL(11); + BEGIN_ACCEL(10); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); - OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); OUT_ACCEL_REG(R200_PP_TFACTOR_0, srccolor); @@ -920,9 +931,8 @@ FUNC_NAME(R200SetupForCPUToScreenTexture) ( colorformat = RadeonGetColorFormat(dstFormat); - BEGIN_ACCEL(10); + BEGIN_ACCEL(9); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); - OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); if (srcFormat != PICT_a8) @@ -960,22 +970,35 @@ FUNC_NAME(R200SubsequentCPUToScreenTexture) ( /* Note: we can't simply set up the 3D surface at the same location as the * front buffer, because the 2048x2048 limit on coordinates may be smaller * than the (MergedFB) screen. + * Can't use arbitrary offsets for color tiling */ - byteshift = (pScrn->bitsPerPixel >> 4); - fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth * - dsty + dstx) << byteshift)) & ~15; - l = ((dstx << byteshift) % 16) >> byteshift; - t = 0.0; + if (info->tilingEnabled) { + /* can't play tricks with x coordinate, or could we - tiling is disabled anyway in that case */ + fboffset = info->fbLocation + pScrn->fbOffset + + (pScrn->displayWidth * (dsty & ~15) * (pScrn->bitsPerPixel >> 3)); + l = dstx; + t = (dsty % 16); + } + else { + byteshift = (pScrn->bitsPerPixel >> 4); + fboffset = (info->fbLocation + pScrn->fbOffset + + ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15; + l = ((dstx << byteshift) % 16) >> byteshift; + t = 0.0; + } + r = width + l; - b = height; + b = height + t; fl = srcx; fr = srcx + width; ft = srcy; fb = srcy + height; #ifdef ACCEL_CP - BEGIN_RING(22); + BEGIN_RING(24); + OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | + ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2, 16)); @@ -1008,11 +1031,13 @@ FUNC_NAME(R200SubsequentCPUToScreenTexture) ( ADVANCE_RING(); #else - BEGIN_ACCEL(19); + BEGIN_ACCEL(20); /* Note: we can't simply setup 3D surface at the same location as the front buffer, some apps may draw offscreen pictures out of the limitation of radeon 3D surface. */ + OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | + ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_QUAD_LIST | |