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authorOwen Taylor <otaylor@redhat.com>2008-04-17 02:46:11 -0400
committerAlex Deucher <alex@t41p.hsd1.va.comcast.net>2008-04-17 02:46:11 -0400
commit99435b7c18d931ea620044d0fdb4cc93dfcc6331 (patch)
treef3eb636819db8778f960813362deed9d7ea800a5 /src
parent37614e1db9a595fbe8a21d7a045895e11d272db9 (diff)
Radeon: Omit mask coordinates
Adapted from Owen's patch on bug 15546 This fixes the slowness with aatext on r300 and may speed up other chips marginally.
Diffstat (limited to 'src')
-rw-r--r--src/radeon_exa_render.c181
1 files changed, 132 insertions, 49 deletions
diff --git a/src/radeon_exa_render.c b/src/radeon_exa_render.c
index 83366e88..f68f34b8 100644
--- a/src/radeon_exa_render.c
+++ b/src/radeon_exa_render.c
@@ -58,6 +58,7 @@
#ifdef ONLY_ONCE
static Bool is_transform[2];
static PictTransform *transform[2];
+static Bool has_mask;
struct blendinfo {
Bool dst_alpha;
@@ -438,6 +439,11 @@ static Bool FUNC_NAME(R100PrepareComposite)(int op,
if (!RADEONGetDestFormat(pDstPicture, &dst_format))
return FALSE;
+ if (pMask)
+ has_mask = TRUE;
+ else
+ has_mask = FALSE;
+
pixel_shift = pDst->drawable.bitsPerPixel >> 4;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation;
@@ -508,9 +514,13 @@ static Bool FUNC_NAME(R100PrepareComposite)(int op,
OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, cblend);
OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, ablend);
- OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY |
- RADEON_SE_VTX_FMT_ST0 |
- RADEON_SE_VTX_FMT_ST1);
+ if (pMask)
+ OUT_ACCEL_REG(RADEON_SE_VTX_FMT, (RADEON_SE_VTX_FMT_XY |
+ RADEON_SE_VTX_FMT_ST0 |
+ RADEON_SE_VTX_FMT_ST1));
+ else
+ OUT_ACCEL_REG(RADEON_SE_VTX_FMT, (RADEON_SE_VTX_FMT_XY |
+ RADEON_SE_VTX_FMT_ST0));
/* Op operator. */
blendcntl = RADEONGetBlendCntl(op, pMaskPicture, pDstPicture->format);
@@ -722,6 +732,11 @@ static Bool FUNC_NAME(R200PrepareComposite)(int op, PicturePtr pSrcPicture,
if (!RADEONGetDestFormat(pDstPicture, &dst_format))
return FALSE;
+ if (pMask)
+ has_mask = TRUE;
+ else
+ has_mask = FALSE;
+
pixel_shift = pDst->drawable.bitsPerPixel >> 4;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation;
@@ -756,9 +771,13 @@ static Bool FUNC_NAME(R200PrepareComposite)(int op, PicturePtr pSrcPicture,
OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, dst_offset);
OUT_ACCEL_REG(R200_SE_VTX_FMT_0, R200_VTX_XY);
- OUT_ACCEL_REG(R200_SE_VTX_FMT_1,
- (2 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
- (2 << R200_VTX_TEX1_COMP_CNT_SHIFT));
+ if (pMask)
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_1,
+ (2 << R200_VTX_TEX0_COMP_CNT_SHIFT) |
+ (2 << R200_VTX_TEX1_COMP_CNT_SHIFT));
+ else
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_1,
+ (2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, colorpitch);
@@ -1062,6 +1081,11 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture,
if (!R300GetDestFormat(pDstPicture, &dst_format))
return FALSE;
+ if (pMask)
+ has_mask = TRUE;
+ else
+ has_mask = FALSE;
+
pixel_shift = pDst->drawable.bitsPerPixel >> 4;
dst_offset = exaGetPixmapOffset(pDst) + info->fbLocation;
@@ -1093,10 +1117,17 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture,
RADEON_SWITCH_TO_3D();
/* setup the VAP */
- if (info->has_tcl)
- BEGIN_ACCEL(8);
- else
- BEGIN_ACCEL(6);
+ if (info->has_tcl) {
+ if (pMask)
+ BEGIN_ACCEL(8);
+ else
+ BEGIN_ACCEL(7);
+ } else {
+ if (pMask)
+ BEGIN_ACCEL(6);
+ else
+ BEGIN_ACCEL(5);
+ }
/* These registers define the number, type, and location of data submitted
* to the PVS unit of GA input (when PVS is disabled)
@@ -1111,23 +1142,35 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture,
* Textures 0-7
* Fog
*/
- OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
- ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
- (0 << R300_SKIP_DWORDS_0_SHIFT) |
- (0 << R300_DST_VEC_LOC_0_SHIFT) |
- R300_SIGNED_0 |
- (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
- (0 << R300_SKIP_DWORDS_1_SHIFT) |
- (6 << R300_DST_VEC_LOC_1_SHIFT) |
- R300_SIGNED_1));
- OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_1,
- ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_2_SHIFT) |
- (0 << R300_SKIP_DWORDS_2_SHIFT) |
- (7 << R300_DST_VEC_LOC_2_SHIFT) |
- R300_LAST_VEC_2 |
- R300_SIGNED_2));
-
- /* load the vertex shader
+ if (pMask) {
+ OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
+ ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
+ (0 << R300_SKIP_DWORDS_0_SHIFT) |
+ (0 << R300_DST_VEC_LOC_0_SHIFT) |
+ R300_SIGNED_0 |
+ (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
+ (0 << R300_SKIP_DWORDS_1_SHIFT) |
+ (6 << R300_DST_VEC_LOC_1_SHIFT) |
+ R300_SIGNED_1));
+ OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_1,
+ ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_2_SHIFT) |
+ (0 << R300_SKIP_DWORDS_2_SHIFT) |
+ (7 << R300_DST_VEC_LOC_2_SHIFT) |
+ R300_LAST_VEC_2 |
+ R300_SIGNED_2));
+ } else
+ OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0,
+ ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) |
+ (0 << R300_SKIP_DWORDS_0_SHIFT) |
+ (0 << R300_DST_VEC_LOC_0_SHIFT) |
+ R300_SIGNED_0 |
+ (R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_1_SHIFT) |
+ (0 << R300_SKIP_DWORDS_1_SHIFT) |
+ (6 << R300_DST_VEC_LOC_1_SHIFT) |
+ R300_LAST_VEC_1 |
+ R300_SIGNED_1));
+
+ /* load the vertex shader
* We pre-load vertex programs in RADEONInit3DEngine():
* - exa no mask
* - exa mask
@@ -1154,9 +1197,13 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture,
/* Position and two sets of 2 texture coordinates */
OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT);
- OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1,
- ((2 << R300_TEX_0_COMP_CNT_SHIFT) |
- (2 << R300_TEX_1_COMP_CNT_SHIFT)));
+ if (pMask)
+ OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1,
+ ((2 << R300_TEX_0_COMP_CNT_SHIFT) |
+ (2 << R300_TEX_1_COMP_CNT_SHIFT)));
+ else
+ OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1,
+ (2 << R300_TEX_0_COMP_CNT_SHIFT));
OUT_ACCEL_REG(R300_TX_INVALTAGS, 0x0);
OUT_ACCEL_REG(R300_TX_ENABLE, txenable);
@@ -1778,11 +1825,12 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture,
return TRUE;
}
-#define VTX_COUNT 6
+#define VTX_COUNT_MASK 6
+#define VTX_COUNT 4
#ifdef ACCEL_CP
-#define VTX_OUT(_dstX, _dstY, _srcX, _srcY, _maskX, _maskY) \
+#define VTX_OUT_MASK(_dstX, _dstY, _srcX, _srcY, _maskX, _maskY) \
do { \
OUT_RING_F(_dstX); \
OUT_RING_F(_dstY); \
@@ -1792,9 +1840,17 @@ do { \
OUT_RING_F(_maskY); \
} while (0)
+#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
+do { \
+ OUT_RING_F(_dstX); \
+ OUT_RING_F(_dstY); \
+ OUT_RING_F(_srcX); \
+ OUT_RING_F(_srcY); \
+} while (0)
+
#else /* ACCEL_CP */
-#define VTX_OUT(_dstX, _dstY, _srcX, _srcY, _maskX, _maskY) \
+#define VTX_OUT_MASK(_dstX, _dstY, _srcX, _srcY, _maskX, _maskY) \
do { \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstX); \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstY); \
@@ -1804,6 +1860,14 @@ do { \
OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _maskY); \
} while (0)
+#define VTX_OUT(_dstX, _dstY, _srcX, _srcY) \
+do { \
+ OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstX); \
+ OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _dstY); \
+ OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcX); \
+ OUT_ACCEL_REG_F(RADEON_SE_PORT_DATA0, _srcY); \
+} while (0)
+
#endif /* !ACCEL_CP */
#ifdef ONLY_ONCE
@@ -1867,7 +1931,10 @@ static void FUNC_NAME(RadeonComposite)(PixmapPtr pDst,
transformPoint(transform[1], &maskBottomRight);
}
- vtx_count = VTX_COUNT;
+ if (has_mask)
+ vtx_count = VTX_COUNT_MASK;
+ else
+ vtx_count = VTX_COUNT;
if (IS_R300_3D || IS_R500_3D) {
BEGIN_ACCEL(1);
@@ -1880,9 +1947,13 @@ static void FUNC_NAME(RadeonComposite)(PixmapPtr pDst,
BEGIN_RING(4 * vtx_count + 3);
OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD,
4 * vtx_count + 1));
- OUT_RING(RADEON_CP_VC_FRMT_XY |
- RADEON_CP_VC_FRMT_ST0 |
- RADEON_CP_VC_FRMT_ST1);
+ if (has_mask)
+ OUT_RING(RADEON_CP_VC_FRMT_XY |
+ RADEON_CP_VC_FRMT_ST0 |
+ RADEON_CP_VC_FRMT_ST1);
+ else
+ OUT_RING(RADEON_CP_VC_FRMT_XY |
+ RADEON_CP_VC_FRMT_ST0);
OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
RADEON_CP_VC_CNTL_PRIM_WALK_RING |
RADEON_CP_VC_CNTL_MAOS_ENABLE |
@@ -1919,18 +1990,29 @@ static void FUNC_NAME(RadeonComposite)(PixmapPtr pDst,
}
#endif
- VTX_OUT((float)dstX, (float)dstY,
- xFixedToFloat(srcTopLeft.x) / info->texW[0], xFixedToFloat(srcTopLeft.y) / info->texH[0],
- xFixedToFloat(maskTopLeft.x) / info->texW[1], xFixedToFloat(maskTopLeft.y) / info->texH[1]);
- VTX_OUT((float)dstX, (float)(dstY + h),
- xFixedToFloat(srcBottomLeft.x) / info->texW[0], xFixedToFloat(srcBottomLeft.y) / info->texH[0],
- xFixedToFloat(maskBottomLeft.x) / info->texW[1], xFixedToFloat(maskBottomLeft.y) / info->texH[1]);
- VTX_OUT((float)(dstX + w), (float)(dstY + h),
- xFixedToFloat(srcBottomRight.x) / info->texW[0], xFixedToFloat(srcBottomRight.y) / info->texH[0],
- xFixedToFloat(maskBottomRight.x) / info->texW[1], xFixedToFloat(maskBottomRight.y) / info->texH[1]);
- VTX_OUT((float)(dstX + w), (float)dstY,
- xFixedToFloat(srcTopRight.x) / info->texW[0], xFixedToFloat(srcTopRight.y) / info->texH[0],
- xFixedToFloat(maskTopRight.x) / info->texW[1], xFixedToFloat(maskTopRight.y) / info->texH[1]);
+ if (has_mask) {
+ VTX_OUT_MASK((float)dstX, (float)dstY,
+ xFixedToFloat(srcTopLeft.x) / info->texW[0], xFixedToFloat(srcTopLeft.y) / info->texH[0],
+ xFixedToFloat(maskTopLeft.x) / info->texW[1], xFixedToFloat(maskTopLeft.y) / info->texH[1]);
+ VTX_OUT_MASK((float)dstX, (float)(dstY + h),
+ xFixedToFloat(srcBottomLeft.x) / info->texW[0], xFixedToFloat(srcBottomLeft.y) / info->texH[0],
+ xFixedToFloat(maskBottomLeft.x) / info->texW[1], xFixedToFloat(maskBottomLeft.y) / info->texH[1]);
+ VTX_OUT_MASK((float)(dstX + w), (float)(dstY + h),
+ xFixedToFloat(srcBottomRight.x) / info->texW[0], xFixedToFloat(srcBottomRight.y) / info->texH[0],
+ xFixedToFloat(maskBottomRight.x) / info->texW[1], xFixedToFloat(maskBottomRight.y) / info->texH[1]);
+ VTX_OUT_MASK((float)(dstX + w), (float)dstY,
+ xFixedToFloat(srcTopRight.x) / info->texW[0], xFixedToFloat(srcTopRight.y) / info->texH[0],
+ xFixedToFloat(maskTopRight.x) / info->texW[1], xFixedToFloat(maskTopRight.y) / info->texH[1]);
+ } else {
+ VTX_OUT((float)dstX, (float)dstY,
+ xFixedToFloat(srcTopLeft.x) / info->texW[0], xFixedToFloat(srcTopLeft.y) / info->texH[0]);
+ VTX_OUT((float)dstX, (float)(dstY + h),
+ xFixedToFloat(srcBottomLeft.x) / info->texW[0], xFixedToFloat(srcBottomLeft.y) / info->texH[0]);
+ VTX_OUT((float)(dstX + w), (float)(dstY + h),
+ xFixedToFloat(srcBottomRight.x) / info->texW[0], xFixedToFloat(srcBottomRight.y) / info->texH[0]);
+ VTX_OUT((float)(dstX + w), (float)dstY,
+ xFixedToFloat(srcTopRight.x) / info->texW[0], xFixedToFloat(srcTopRight.y) / info->texH[0]);
+ }
if (IS_R300_3D | IS_R500_3D)
/* flushing is pipelined, free/finish is not */
@@ -1945,6 +2027,7 @@ static void FUNC_NAME(RadeonComposite)(PixmapPtr pDst,
LEAVE_DRAW(0);
}
#undef VTX_OUT
+#undef VTX_OUT_MASK
static void FUNC_NAME(RadeonDoneComposite)(PixmapPtr pDst)
{