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authorAlex Deucher <alexdeucher@gmail.com>2009-06-08 15:31:57 -0400
committerAlex Deucher <alexdeucher@gmail.com>2009-06-08 15:31:57 -0400
commitec1a3ccdf61c2226617b571cc4a209a542e9d7e3 (patch)
tree953bb48d5d2101f83d29d059ebd8e19d05da970c /src
parent32c218c5633fb7ffeb19e717bf645c1b25dd4ef5 (diff)
R6xx/r7xx: don't clamp tex coords in composite VS
Fixes broken repeat modes. see fdo bugs 21818, 22139
Diffstat (limited to 'src')
-rw-r--r--src/r600_shader.c16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c
index ceabad8a..584deb43 100644
--- a/src/r600_shader.c
+++ b/src/r600_shader.c
@@ -546,7 +546,7 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(0),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_X),
- CLAMP(1));
+ CLAMP(0));
/* 5 texY / h */
shader[i++] = ALU_DWORD0(SRC0_SEL(0),
@@ -573,7 +573,7 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(0),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_Y),
- CLAMP(1));
+ CLAMP(0));
/* 6/7 */
shader[i++] = VTX_DWORD0(VTX_INST(SQ_VTX_INST_FETCH),
@@ -1715,7 +1715,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(1),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_X),
- CLAMP(1));
+ CLAMP(0));
/* 18 srcY / h */
shader[i++] = ALU_DWORD0(SRC0_SEL(1),
@@ -1742,7 +1742,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(1),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_Y),
- CLAMP(1));
+ CLAMP(0));
/* 19 maskX / w */
shader[i++] = ALU_DWORD0(SRC0_SEL(0),
@@ -1769,7 +1769,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(0),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_X),
- CLAMP(1));
+ CLAMP(0));
/* 20 maskY / h */
shader[i++] = ALU_DWORD0(SRC0_SEL(0),
@@ -1796,7 +1796,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(0),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_Y),
- CLAMP(1));
+ CLAMP(0));
/* 21 */
shader[i++] = 0x00000000;
shader[i++] = 0x00000000;
@@ -2068,7 +2068,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(0),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_X),
- CLAMP(1));
+ CLAMP(0));
/* 38 srcY / h */
shader[i++] = ALU_DWORD0(SRC0_SEL(0),
@@ -2095,7 +2095,7 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
DST_GPR(0),
DST_REL(ABSOLUTE),
DST_ELEM(ELEM_Y),
- CLAMP(1));
+ CLAMP(0));
/* 39 */
shader[i++] = 0x00000000;