diff options
author | Alex Deucher <alex@botch2.com> | 2008-04-14 11:21:42 -0400 |
---|---|---|
committer | Alex Deucher <alex@botch2.com> | 2008-04-14 11:21:42 -0400 |
commit | 3c523c9a07402e17dff588fad842224c57e98223 (patch) | |
tree | 2664a632528d850eb9bd4e9c9965066d663fd63d /src | |
parent | ce025bbb2496d4de94b8d4ac450c64441b64ee04 (diff) |
R3xx+: 3D engine documentation and minor cleanups
- document the R300 exa/textured video code
- minor cleanups of textured video code to clarify meaning
Diffstat (limited to 'src')
-rw-r--r-- | src/radeon_exa_render.c | 95 | ||||
-rw-r--r-- | src/radeon_textured_videofuncs.c | 72 |
2 files changed, 142 insertions, 25 deletions
diff --git a/src/radeon_exa_render.c b/src/radeon_exa_render.c index 8505d871..8c27ce28 100644 --- a/src/radeon_exa_render.c +++ b/src/radeon_exa_render.c @@ -1098,6 +1098,19 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, else BEGIN_ACCEL(6); + /* These registers define the number, type, and location of data submitted + * to the PVS unit of GA input (when PVS is disabled) + * DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is + * enabled. This memory provides the imputs to the vertex shader program + * and ordering is not important. When PVS/TCL is disabled, this field maps + * directly to the GA input memory and the order is signifigant. In + * PVS_BYPASS mode the order is as follows: + * Position + * Point Size + * Color 0-3 + * Textures 0-7 + * Fog + */ OUT_ACCEL_REG(R300_VAP_PROG_STREAM_CNTL_0, ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) | (0 << R300_SKIP_DWORDS_0_SHIFT) | @@ -1114,7 +1127,13 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_LAST_VEC_2 | R300_SIGNED_2)); - /* load the vertex shader */ + /* load the vertex shader + * We pre-load vertex programs in RADEONInit3DEngine(): + * - exa no mask + * - exa mask + * - Xv + * Here we select the offset of the vertex program we want to use + */ if (info->has_tcl) { if (pMask) { OUT_ACCEL_REG(R300_VAP_PVS_CODE_CNTL_0, @@ -1133,6 +1152,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, } } + /* Position and two sets of 2 texture coordinates */ OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT); OUT_ACCEL_REG(R300_VAP_OUT_VTX_FMT_1, ((2 << R300_TEX_0_COMP_CNT_SHIFT) | @@ -1239,7 +1259,11 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, OUT_ACCEL_REG(R300_RS_COUNT, ((4 << R300_RS_COUNT_IT_COUNT_SHIFT) | R300_RS_COUNT_HIRES_EN)); - /* rasterizer source table */ + /* rasterizer source table + * R300_RS_TEX_PTR is the offset into the input RS stream + * 0,1 are tex0 + * 2,3 are tex1 + */ OUT_ACCEL_REG(R300_RS_IP_0, (R300_RS_TEX_PTR(0) | R300_RS_SEL_S(R300_RS_SEL_C0) | @@ -1253,8 +1277,12 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1))); + /* R300_INST_COUNT_RS - highest RS instruction used */ OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(1) | R300_TX_OFFSET_RS(6)); /* src tex */ + /* R300_INST_TEX_ID - select the RS source table entry + * R300_INST_TEX_ADDR - the FS temp register for the texture data + */ OUT_ACCEL_REG(R300_RS_INST_0, (R300_INST_TEX_ID(0) | R300_RS_INST_TEX_CN_WRITE | R300_INST_TEX_ADDR(0))); @@ -1264,7 +1292,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_INST_TEX_ADDR(1))); OUT_ACCEL_REG(R300_US_CONFIG, (0 << R300_NLEVEL_SHIFT) | R300_FIRST_TEX); - OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* max num of temps used */ + OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */ OUT_ACCEL_REG(R300_US_CODE_OFFSET, (R300_ALU_CODE_OFFSET(0) | R300_ALU_CODE_SIZE(0) | R300_TEX_CODE_OFFSET(0) | @@ -1289,7 +1317,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_INST_TEX_ADDR(0))); OUT_ACCEL_REG(R300_US_CONFIG, (0 << R300_NLEVEL_SHIFT) | R300_FIRST_TEX); - OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* max num of temps used */ + OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */ OUT_ACCEL_REG(R300_US_CODE_OFFSET, (R300_ALU_CODE_OFFSET(0) | R300_ALU_CODE_SIZE(0) | R300_TEX_CODE_OFFSET(0) | @@ -1329,8 +1357,10 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_RGBA_OUT)); } + /* shader output swizzling */ OUT_ACCEL_REG(R300_US_OUT_FMT_0, output_fmt); + /* tex inst for src texture */ OUT_ACCEL_REG(R300_US_TEX_INST_0, (R300_TEX_SRC_ADDR(0) | R300_TEX_DST_ADDR(0) | @@ -1338,6 +1368,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_TEX_INST(R300_TEX_INST_LD))); if (pMask) { + /* tex inst for mask texture */ OUT_ACCEL_REG(R300_US_TEX_INST_1, (R300_TEX_SRC_ADDR(1) | R300_TEX_DST_ADDR(1) | @@ -1345,6 +1376,13 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_TEX_INST(R300_TEX_INST_LD))); } + /* RGB inst + * temp addresses for texture inputs + * ALU_RGB_ADDR0 is src tex (temp 0) + * ALU_RGB_ADDR1 is mask tex (temp 1) + * R300_ALU_RGB_OMASK - output components to write + * R300_ALU_RGB_TARGET_A - render target + */ OUT_ACCEL_REG(R300_US_ALU_RGB_ADDR_0, (R300_ALU_RGB_ADDR0(0) | R300_ALU_RGB_ADDR1(1) | @@ -1354,6 +1392,9 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_ALU_RGB_MASK_G | R300_ALU_RGB_MASK_B)) | R300_ALU_RGB_TARGET_A)); + /* RGB inst + * ALU operation + */ OUT_ACCEL_REG(R300_US_ALU_RGB_INST_0, (R300_ALU_RGB_SEL_A(src_color) | R300_ALU_RGB_MOD_A(R300_ALU_RGB_MOD_NOP) | @@ -1364,6 +1405,13 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_ALU_RGB_OP(R300_ALU_RGB_OP_MAD) | R300_ALU_RGB_OMOD(R300_ALU_RGB_OMOD_NONE) | R300_ALU_RGB_CLAMP)); + /* Alpha inst + * temp addresses for texture inputs + * ALU_ALPHA_ADDR0 is src tex (0) + * ALU_ALPHA_ADDR1 is mask tex (1) + * R300_ALU_ALPHA_OMASK - output components to write + * R300_ALU_ALPHA_TARGET_A - render target + */ OUT_ACCEL_REG(R300_US_ALU_ALPHA_ADDR_0, (R300_ALU_ALPHA_ADDR0(0) | R300_ALU_ALPHA_ADDR1(1) | @@ -1372,6 +1420,9 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R300_ALU_ALPHA_OMASK(R300_ALU_ALPHA_MASK_A) | R300_ALU_ALPHA_TARGET_A | R300_ALU_ALPHA_OMASK_W(R300_ALU_ALPHA_MASK_NONE))); + /* Alpha inst + * ALU operation + */ OUT_ACCEL_REG(R300_US_ALU_ALPHA_INST_0, (R300_ALU_ALPHA_SEL_A(src_alpha) | R300_ALU_ALPHA_MOD_A(R300_ALU_ALPHA_MOD_NOP) | @@ -1493,9 +1544,15 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, if (pMask) { BEGIN_ACCEL(13); + /* 4 components: 2 for tex0, 2 for tex1 */ OUT_ACCEL_REG(R300_RS_COUNT, ((4 << R300_RS_COUNT_IT_COUNT_SHIFT) | R300_RS_COUNT_HIRES_EN)); + /* rasterizer source table + * R300_RS_TEX_PTR is the offset into the input RS stream + * 0,1 are tex0 + * 2,3 are tex1 + */ OUT_ACCEL_REG(R500_RS_IP_0, ((0 << R500_RS_IP_TEX_PTR_S_SHIFT) | (1 << R500_RS_IP_TEX_PTR_T_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | @@ -1505,10 +1562,13 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, (3 << R500_RS_IP_TEX_PTR_T_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT))); - + /* 2 RS instructions: 1 for tex0 (src), 1 for tex1 (mask) */ OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(1) | R300_TX_OFFSET_RS(6)); /* src tex */ + /* R500_RS_INST_TEX_ID_SHIFT - select the RS source table entry + * R500_RS_INST_TEX_ADDR_SHIFT - the FS temp register for the texture data + */ OUT_ACCEL_REG(R500_RS_INST_0, ((0 << R500_RS_INST_TEX_ID_SHIFT) | R500_RS_INST_TEX_CN_WRITE | (0 << R500_RS_INST_TEX_ADDR_SHIFT))); @@ -1518,7 +1578,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, (1 << R500_RS_INST_TEX_ADDR_SHIFT))); OUT_ACCEL_REG(R300_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); - OUT_ACCEL_REG(R300_US_PIXSIZE, 1); + OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */ OUT_ACCEL_REG(R500_US_FC_CTRL, 0); OUT_ACCEL_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(2))); @@ -1536,7 +1596,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT))); - OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(1) | R300_TX_OFFSET_RS(6)); + OUT_ACCEL_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6)); /* src tex */ OUT_ACCEL_REG(R500_RS_INST_0, ((0 << R500_RS_INST_TEX_ID_SHIFT) | @@ -1544,7 +1604,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, (0 << R500_RS_INST_TEX_ADDR_SHIFT))); OUT_ACCEL_REG(R300_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); - OUT_ACCEL_REG(R300_US_PIXSIZE, 1); + OUT_ACCEL_REG(R300_US_PIXSIZE, 1); /* highest temp used */ OUT_ACCEL_REG(R500_US_FC_CTRL, 0); OUT_ACCEL_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(1))); @@ -1559,6 +1619,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, if (pMask) { BEGIN_ACCEL(19); OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, 0); + /* tex inst for src texture */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX | R500_INST_RGB_WMASK_R | R500_INST_RGB_WMASK_G | @@ -1592,6 +1653,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000); OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000); + /* tex inst for mask texture */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX | R500_INST_TEX_SEM_WAIT | R500_INST_RGB_WMASK_R | @@ -1629,6 +1691,7 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, } else { BEGIN_ACCEL(13); OUT_ACCEL_REG(R500_GA_US_VECTOR_INDEX, 0); + /* tex inst for src texture */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX | R500_INST_TEX_SEM_WAIT | R500_INST_RGB_WMASK_R | @@ -1665,6 +1728,8 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, 0x00000000); } + /* ALU inst */ + /* *_OMASK* - output component write mask */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT | R500_INST_LAST | @@ -1674,21 +1739,31 @@ static Bool FUNC_NAME(R300PrepareComposite)(int op, PicturePtr pSrcPicture, R500_INST_ALPHA_OMASK | R500_INST_RGB_CLAMP | R500_INST_ALPHA_CLAMP)); - + /* ALU inst + * temp addresses for texture inputs + * RGB_ADDR0 is src tex (temp 0) + * RGB_ADDR1 is mask tex (temp 1) + */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_RGB_ADDR0(0) | R500_RGB_ADDR1(1) | R500_RGB_ADDR2(0))); - + /* ALU inst + * temp addresses for texture inputs + * ALPHA_ADDR0 is src tex (temp 0) + * ALPHA_ADDR1 is mask tex (temp 1) + */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(1) | R500_ALPHA_ADDR2(0))); + /* R500_ALU_RGB_TARGET - RGB render target */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 | src_color | R500_ALU_RGB_SEL_B_SRC1 | mask_color | R500_ALU_RGB_TARGET(0))); + /* R500_ALPHA_RGB_TARGET - alpha render target */ OUT_ACCEL_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_OP_MAD | R500_ALPHA_ADDRD(0) | R500_ALPHA_SEL_A_SRC0 | diff --git a/src/radeon_textured_videofuncs.c b/src/radeon_textured_videofuncs.c index 828ec225..c60eedc6 100644 --- a/src/radeon_textured_videofuncs.c +++ b/src/radeon_textured_videofuncs.c @@ -197,6 +197,19 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv else BEGIN_VIDEO(3); + /* These registers define the number, type, and location of data submitted + * to the PVS unit of GA input (when PVS is disabled) + * DST_VEC_LOC is the slot in the PVS input vector memory when PVS/TCL is + * enabled. This memory provides the imputs to the vertex shader program + * and ordering is not important. When PVS/TCL is disabled, this field maps + * directly to the GA input memory and the order is signifigant. In + * PVS_BYPASS mode the order is as follows: + * Position + * Point Size + * Color 0-3 + * Textures 0-7 + * Fog + */ OUT_VIDEO_REG(R300_VAP_PROG_STREAM_CNTL_0, ((R300_DATA_TYPE_FLOAT_2 << R300_DATA_TYPE_0_SHIFT) | (0 << R300_SKIP_DWORDS_0_SHIFT) | @@ -208,7 +221,13 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv R300_LAST_VEC_1 | R300_SIGNED_1)); - /* load the vertex shader */ + /* load the vertex shader + * We pre-load vertex programs in RADEONInit3DEngine(): + * - exa no mask + * - exa mask + * - Xv + * Here we select the offset of the vertex program we want to use + */ if (info->has_tcl) { OUT_VIDEO_REG(R300_VAP_PVS_CODE_CNTL_0, ((5 << R300_PVS_FIRST_INST_SHIFT) | @@ -218,6 +237,7 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv (6 << R300_PVS_LAST_VTX_SRC_INST_SHIFT)); } + /* Position and one set of 2 texture coordinates */ OUT_VIDEO_REG(R300_VAP_OUT_VTX_FMT_0, R300_VTX_POS_PRESENT); OUT_VIDEO_REG(R300_VAP_OUT_VTX_FMT_1, (2 << R300_TEX_0_COMP_CNT_SHIFT)); OUT_VIDEO_REG(R300_US_OUT_FMT_0, output_fmt); @@ -226,9 +246,14 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv /* setup pixel shader */ if (IS_R300_3D) { BEGIN_VIDEO(16); + /* 2 components: 2 for tex0 */ OUT_VIDEO_REG(R300_RS_COUNT, ((2 << R300_RS_COUNT_IT_COUNT_SHIFT) | R300_RS_COUNT_HIRES_EN)); + /* rasterizer source table + * R300_RS_TEX_PTR is the offset into the input RS stream + * 0,1 are tex0 + */ OUT_VIDEO_REG(R300_RS_IP_0, (R300_RS_TEX_PTR(0) | R300_RS_COL_PTR(0) | @@ -237,10 +262,16 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv R300_RS_SEL_T(R300_RS_SEL_C1) | R300_RS_SEL_R(R300_RS_SEL_K0) | R300_RS_SEL_Q(R300_RS_SEL_K1))); - OUT_VIDEO_REG(R300_RS_INST_COUNT, R300_TX_OFFSET_RS(6)); - OUT_VIDEO_REG(R300_RS_INST_0, R300_RS_INST_TEX_CN_WRITE); + /* R300_INST_COUNT_RS - highest RS instruction used */ + OUT_VIDEO_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6)); + /* R300_INST_TEX_ID - select the RS source table entry + * R300_INST_TEX_ADDR - the FS temp register for the texture data + */ + OUT_VIDEO_REG(R300_RS_INST_0, (R300_INST_TEX_ID(0) | + R300_RS_INST_TEX_CN_WRITE | + R300_INST_TEX_ADDR(0))); OUT_VIDEO_REG(R300_US_CONFIG, (0 << R300_NLEVEL_SHIFT) | R300_FIRST_TEX); - OUT_VIDEO_REG(R300_US_PIXSIZE, 0); + OUT_VIDEO_REG(R300_US_PIXSIZE, 0); /* we only use temp 0 in this program */ OUT_VIDEO_REG(R300_US_CODE_OFFSET, (R300_ALU_CODE_OFFSET(0) | R300_ALU_CODE_SIZE(1) | @@ -267,19 +298,19 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv R300_TEX_START(0) | R300_TEX_SIZE(0) | R300_RGBA_OUT)); + /* tex inst */ OUT_VIDEO_REG(R300_US_TEX_INST_0, (R300_TEX_SRC_ADDR(0) | R300_TEX_DST_ADDR(0) | R300_TEX_ID(0) | R300_TEX_INST(R300_TEX_INST_LD))); + /* ALU inst */ + /* RGB */ OUT_VIDEO_REG(R300_US_ALU_RGB_ADDR_0, (R300_ALU_RGB_ADDR0(0) | R300_ALU_RGB_ADDR1(0) | R300_ALU_RGB_ADDR2(0) | R300_ALU_RGB_ADDRD(0) | - R300_ALU_RGB_WMASK((R300_ALU_RGB_MASK_R | - R300_ALU_RGB_MASK_G | - R300_ALU_RGB_MASK_B)) | R300_ALU_RGB_OMASK((R300_ALU_RGB_MASK_R | R300_ALU_RGB_MASK_G | R300_ALU_RGB_MASK_B)) | @@ -294,12 +325,12 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv R300_ALU_RGB_OP(R300_ALU_RGB_OP_MAD) | R300_ALU_RGB_OMOD(R300_ALU_RGB_OMOD_NONE) | R300_ALU_RGB_CLAMP)); + /* Alpha */ OUT_VIDEO_REG(R300_US_ALU_ALPHA_ADDR_0, (R300_ALU_ALPHA_ADDR0(0) | R300_ALU_ALPHA_ADDR1(0) | R300_ALU_ALPHA_ADDR2(0) | R300_ALU_ALPHA_ADDRD(0) | - R300_ALU_ALPHA_WMASK(R300_ALU_ALPHA_MASK_A) | R300_ALU_ALPHA_OMASK(R300_ALU_ALPHA_MASK_A) | R300_ALU_ALPHA_TARGET_A | R300_ALU_ALPHA_OMASK_W(R300_ALU_ALPHA_MASK_NONE))); @@ -316,18 +347,29 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv FINISH_VIDEO(); } else { BEGIN_VIDEO(23); + /* 2 components: 2 for tex0 */ OUT_VIDEO_REG(R300_RS_COUNT, ((2 << R300_RS_COUNT_IT_COUNT_SHIFT) | R300_RS_COUNT_HIRES_EN)); + /* rasterizer source table + * R300_RS_TEX_PTR is the offset into the input RS stream + * 0,1 are tex0 + */ OUT_VIDEO_REG(R500_RS_IP_0, ((0 << R500_RS_IP_TEX_PTR_S_SHIFT) | (1 << R500_RS_IP_TEX_PTR_T_SHIFT) | (R500_RS_IP_PTR_K0 << R500_RS_IP_TEX_PTR_R_SHIFT) | (R500_RS_IP_PTR_K1 << R500_RS_IP_TEX_PTR_Q_SHIFT))); - OUT_VIDEO_REG(R300_RS_INST_COUNT, 0); - OUT_VIDEO_REG(R500_RS_INST_0, R500_RS_INST_TEX_CN_WRITE); + /* R300_INST_COUNT_RS - highest RS instruction used */ + OUT_VIDEO_REG(R300_RS_INST_COUNT, R300_INST_COUNT_RS(0) | R300_TX_OFFSET_RS(6)); + /* R500_RS_INST_TEX_ID - select the RS source table entry + * R500_RS_INST_TEX_ADDR - the FS temp register for the texture data + */ + OUT_VIDEO_REG(R500_RS_INST_0, ((0 << R500_RS_INST_TEX_ID_SHIFT) | + R500_RS_INST_TEX_CN_WRITE | + (0 << R500_RS_INST_TEX_ADDR_SHIFT))); OUT_VIDEO_REG(R300_US_CONFIG, R500_ZERO_TIMES_ANYTHING_EQUALS_ZERO); - OUT_VIDEO_REG(R300_US_PIXSIZE, 0); + OUT_VIDEO_REG(R300_US_PIXSIZE, 0); /* highest temp used */ OUT_VIDEO_REG(R500_US_FC_CTRL, 0); OUT_VIDEO_REG(R500_US_CODE_ADDR, (R500_US_CODE_START_ADDR(0) | R500_US_CODE_END_ADDR(1))); @@ -336,6 +378,7 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv OUT_VIDEO_REG(R500_US_CODE_OFFSET, 0); OUT_VIDEO_REG(R500_GA_US_VECTOR_INDEX, 0); + /* tex inst */ OUT_VIDEO_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_TEX | R500_INST_TEX_SEM_WAIT | R500_INST_RGB_WMASK_R | @@ -371,6 +414,7 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv OUT_VIDEO_REG(R500_GA_US_VECTOR_DATA, 0x00000000); OUT_VIDEO_REG(R500_GA_US_VECTOR_DATA, 0x00000000); + /* ALU inst */ OUT_VIDEO_REG(R500_GA_US_VECTOR_DATA, (R500_INST_TYPE_OUT | R500_INST_TEX_SEM_WAIT | R500_INST_LAST | @@ -385,14 +429,12 @@ FUNC_NAME(RADEONDisplayTexturedVideo)(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv R500_RGB_ADDR1(0) | R500_RGB_ADDR1_CONST | R500_RGB_ADDR2(0) | - R500_RGB_ADDR2_CONST | - R500_RGB_SRCP_OP_1_MINUS_2RGB0)); + R500_RGB_ADDR2_CONST)); OUT_VIDEO_REG(R500_GA_US_VECTOR_DATA, (R500_ALPHA_ADDR0(0) | R500_ALPHA_ADDR1(0) | R500_ALPHA_ADDR1_CONST | R500_ALPHA_ADDR2(0) | - R500_ALPHA_ADDR2_CONST | - R500_ALPHA_SRCP_OP_1_MINUS_2A0)); + R500_ALPHA_ADDR2_CONST)); OUT_VIDEO_REG(R500_GA_US_VECTOR_DATA, (R500_ALU_RGB_SEL_A_SRC0 | R500_ALU_RGB_R_SWIZ_A_R | |