diff options
-rw-r--r-- | src/r600_exa.c | 13 | ||||
-rw-r--r-- | src/r600_reg_r6xx.h | 9 | ||||
-rw-r--r-- | src/r600_shader.c | 651 | ||||
-rw-r--r-- | src/r600_shader.h | 3 | ||||
-rw-r--r-- | src/r600_state.h | 4 | ||||
-rw-r--r-- | src/r600_textured_videofuncs.c | 20 | ||||
-rw-r--r-- | src/r6xx_accel.c | 23 | ||||
-rw-r--r-- | src/radeon.h | 3 |
8 files changed, 171 insertions, 555 deletions
diff --git a/src/r600_exa.c b/src/r600_exa.c index a44b6118..70c59b22 100644 --- a/src/r600_exa.c +++ b/src/r600_exa.c @@ -246,7 +246,8 @@ R600PrepareSolid(PixmapPtr pPix, int alu, Pixel pm, Pixel fg) ps_alu_consts[2] = (float)b / 255; /* B */ ps_alu_consts[3] = (float)a / 255; /* A */ } - set_alu_consts(pScrn, accel_state->ib, 0, sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts); + set_alu_consts(pScrn, accel_state->ib, SQ_ALU_CONSTANT_ps, + sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts); accel_state->vb_index = 0; @@ -2027,13 +2028,9 @@ R600LoadShaders(ScrnInfoPtr pScrn, ScreenPtr pScreen) accel_state->xv_vs_offset = 4096; R600_xv_vs(ChipSet, shader + accel_state->xv_vs_offset / 4); - /* xv ps packed --------------------------------------- */ - accel_state->xv_ps_offset_packed = 4608; - R600_xv_ps_packet(ChipSet, shader + accel_state->xv_ps_offset_packed / 4); - - /* xv ps planar ---------------------------------- */ - accel_state->xv_ps_offset_planar = 5120; - R600_xv_ps_planar(ChipSet, shader + accel_state->xv_ps_offset_planar / 4); + /* xv ps --------------------------------------- */ + accel_state->xv_ps_offset = 4608; + R600_xv_ps(ChipSet, shader + accel_state->xv_ps_offset / 4); return TRUE; } diff --git a/src/r600_reg_r6xx.h b/src/r600_reg_r6xx.h index 2e7dfa94..2c9113ea 100644 --- a/src/r600_reg_r6xx.h +++ b/src/r600_reg_r6xx.h @@ -488,6 +488,15 @@ enum { SQ_LOOP_CONST_ps = 0, SQ_LOOP_CONST_vs = SQ_LOOP_CONST_ps + SQ_LOOP_CONST_ps_num, SQ_LOOP_CONST_gs = SQ_LOOP_CONST_vs + SQ_LOOP_CONST_vs_num, + SQ_BOOL_CONST = SQ_BOOL_CONST_0, /* 32 per PS, VS, GS */ + SQ_BOOL_CONST_ps_num = 32, + SQ_BOOL_CONST_vs_num = 32, + SQ_BOOL_CONST_gs_num = 32, + SQ_BOOL_CONST_all_num = 96, + SQ_BOOL_CONST_offset = 4, + SQ_BOOL_CONST_ps = 0, + SQ_BOOL_CONST_vs = SQ_BOOL_CONST_ps + SQ_BOOL_CONST_ps_num, + SQ_BOOL_CONST_gs = SQ_BOOL_CONST_vs + SQ_BOOL_CONST_vs_num, } ; diff --git a/src/r600_shader.c b/src/r600_shader.c index ba716da3..c5522f95 100644 --- a/src/r600_shader.c +++ b/src/r600_shader.c @@ -561,31 +561,35 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader) } /* - * ; xv ps packed - * 00 TEX: ADDR(20) CNT(2) NO_BARRIER + * ; xv ps planar + * 00 TEX: ADDR(20) CNT(3) NO_BARRIER + * 0 SAMPLE R1.x__1, R0.xy01, t0, s0 + * 1 SAMPLE R1.__x_, R0.xy01, t1, s1 + * 2 SAMPLE R1._x__, R0.xy01, t2, s2 + * 01 TEX: ADDR(28) CNT(2) NO_BARRIER * 0 SAMPLE R1.x__1, R0.xy01, t0, s0 * 1 SAMPLE R1._xy_, R0.xy01, t1, s1 - * 01 ALU: ADDR(3) CNT(16) - * 2 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP + * 02 ALU: ADDR(4) CNT(16) + * 3 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP * y: MULADD R1.y, R1.y, C3.z, C3.w * z: MULADD R1.z, R1.z, C3.z, C3.w - * w: MOV R1.w, 0.0f - * 3 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102 + * w: MOV R1.w, 0.0f + * 4 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102 * y: DOT4 ____, R1.y, C0.y CLAMP VEC_102 * z: DOT4 ____, R1.z, C0.z CLAMP VEC_102 * w: DOT4 ____, R1.w, C0.w CLAMP VEC_021 - * 4 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102 + * 5 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102 * y: DOT4 R2.y, R1.y, C1.y CLAMP VEC_102 * z: DOT4 ____, R1.z, C1.z CLAMP VEC_102 * w: DOT4 ____, R1.w, C1.w CLAMP VEC_021 - * 5 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102 + * 6 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102 * y: DOT4 ____, R1.y, C2.y CLAMP VEC_102 * z: DOT4 R2.z, R1.z, C2.z CLAMP VEC_102 * w: DOT4 ____, R1.w, C2.w CLAMP VEC_021 - * 02 EXP_DONE: PIX0, R2 + * 03 EXP_DONE: PIX0, R2 * END_OF_PROGRAM */ -int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) +int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) { int i = 0; @@ -593,16 +597,28 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = CF_DWORD0(ADDR(20)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), - I_COUNT(2), + COND(SQ_CF_COND_BOOL), + I_COUNT(0), CALL_COUNT(0), END_OF_PROGRAM(0), VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_TEX), + CF_INST(SQ_CF_INST_CALL), WHOLE_QUAD_MODE(0), BARRIER(0)); /* 1 */ - shader[i++] = CF_ALU_DWORD0(ADDR(3), + shader[i++] = CF_DWORD0(ADDR(28)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_NOT_BOOL), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_CALL), + WHOLE_QUAD_MODE(0), + BARRIER(0)); + /* 2 */ + shader[i++] = CF_ALU_DWORD0(ADDR(4), KCACHE_BANK0(0), KCACHE_BANK1(0), KCACHE_MODE0(SQ_CF_KCACHE_NOP)); @@ -614,7 +630,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_ALU), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 2 */ + /* 3 */ shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), TYPE(SQ_EXPORT_PIXEL), RW_GPR(2), @@ -632,7 +648,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_EXPORT_DONE), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 3 */ + /* 4 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -654,7 +670,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 4 */ + /* 5 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -676,7 +692,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(0)); - /* 5 */ + /* 6 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -698,7 +714,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(0)); - /* 6 */ + /* 7 */ shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -724,7 +740,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(0)); - /* 7 */ + /* 8 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -750,7 +766,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 8 */ + /* 9 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -776,7 +792,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 9 */ + /* 10 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -802,7 +818,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 10 */ + /* 11 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), @@ -828,7 +844,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - /* 11 */ + /* 12 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -854,7 +870,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 12 */ + /* 13 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -880,7 +896,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 13 */ + /* 14 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -906,7 +922,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 14 */ + /* 15 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), @@ -932,7 +948,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - /* 15 */ + /* 16 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -958,7 +974,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 16 */ + /* 17 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -984,7 +1000,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 17 */ + /* 18 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -1010,7 +1026,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 18 */ + /* 19 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), @@ -1036,9 +1052,31 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - shader[i++] = 0x00000000; - shader[i++] = 0x00000000; - /* 20/21 */ + /* 20 */ + shader[i++] = CF_DWORD0(ADDR(22)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(3), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_TEX), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 21 */ + shader[i++] = CF_DWORD0(ADDR(0)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 22/23 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), @@ -1066,7 +1104,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 22/23 */ + /* 24/25 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), @@ -1077,8 +1115,8 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD1(DST_GPR(1), DST_REL(ABSOLUTE), DST_SEL_X(SQ_SEL_MASK), - DST_SEL_Y(SQ_SEL_X), - DST_SEL_Z(SQ_SEL_Y), + DST_SEL_Y(SQ_SEL_MASK), + DST_SEL_Z(SQ_SEL_X), DST_SEL_W(SQ_SEL_MASK), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), @@ -1094,503 +1132,20 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - - return i; -} - -/* - * ; xv ps planar - * 00 TEX: ADDR(20) CNT(3) NO_BARRIER - * 0 SAMPLE R1.x__1, R0.xy01, t0, s0 - * 1 SAMPLE R1.__x_, R0.xy01, t1, s1 - * 2 SAMPLE R1._x__, R0.xy01, t2, s2 - * 01 ALU: ADDR(3) CNT(16) - * 3 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP - * y: MULADD R1.y, R1.y, C3.z, C3.w - * z: MULADD R1.z, R1.z, C3.z, C3.w - * w: MOV R1.w, 0.0f - * 4 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102 - * y: DOT4 ____, R1.y, C0.y CLAMP VEC_102 - * z: DOT4 ____, R1.z, C0.z CLAMP VEC_102 - * w: DOT4 ____, R1.w, C0.w CLAMP VEC_021 - * 5 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102 - * y: DOT4 R2.y, R1.y, C1.y CLAMP VEC_102 - * z: DOT4 ____, R1.z, C1.z CLAMP VEC_102 - * w: DOT4 ____, R1.w, C1.w CLAMP VEC_021 - * 6 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102 - * y: DOT4 ____, R1.y, C2.y CLAMP VEC_102 - * z: DOT4 R2.z, R1.z, C2.z CLAMP VEC_102 - * w: DOT4 ____, R1.w, C2.w CLAMP VEC_021 - * 02 EXP_DONE: PIX0, R2 - * END_OF_PROGRAM - */ -int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) -{ - int i=0; - - /* 0 */ - shader[i++] = CF_DWORD0(ADDR(20)); - shader[i++] = CF_DWORD1(POP_COUNT(0), - CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), - I_COUNT(3), - CALL_COUNT(0), - END_OF_PROGRAM(0), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_TEX), - WHOLE_QUAD_MODE(0), - BARRIER(0)); - /* 1 */ - shader[i++] = CF_ALU_DWORD0(ADDR(3), - KCACHE_BANK0(0), - KCACHE_BANK1(0), - KCACHE_MODE0(SQ_CF_KCACHE_NOP)); - shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), - KCACHE_ADDR0(0), - KCACHE_ADDR1(0), - I_COUNT(16), - USES_WATERFALL(0), - CF_INST(SQ_CF_INST_ALU), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - /* 2 */ - shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), - TYPE(SQ_EXPORT_PIXEL), - RW_GPR(2), - RW_REL(ABSOLUTE), - INDEX_GPR(0), - ELEM_SIZE(3)); - shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_Z), - SRC_SEL_W(SQ_SEL_W), - R6xx_ELEM_LOOP(0), - BURST_COUNT(1), - END_OF_PROGRAM(1), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_EXPORT_DONE), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - /* 3 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(259), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), - SRC2_REL(ABSOLUTE), - SRC2_ELEM(ELEM_Y), - SRC2_NEG(0), - ALU_INST(SQ_OP3_INST_MULADD), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 4 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(259), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), - SRC2_REL(ABSOLUTE), - SRC2_ELEM(ELEM_W), - SRC2_NEG(0), - ALU_INST(SQ_OP3_INST_MULADD), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(0)); - /* 5 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(259), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), - SRC2_REL(ABSOLUTE), - SRC2_ELEM(ELEM_W), - SRC2_NEG(0), - ALU_INST(SQ_OP3_INST_MULADD), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(0)); - /* 6 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(SQ_ALU_SRC_0), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_MOV), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(0)); - /* 7 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(2), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 8 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(1)); - /* 9 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(1)); - /* 10 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_W), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_021), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(1)); - /* 11 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 12 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(2), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(1)); - /* 13 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(1)); - /* 14 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_W), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_021), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(1)); - /* 15 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 16 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(1)); - /* 17 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(2), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(1)); - /* 18 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_W), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_021), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(1)); - shader[i++] = 0x00000000; - shader[i++] = 0x00000000; - /* 20/21 */ + /* 26/27 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(0), + RESOURCE_ID(2), SRC_GPR(0), SRC_REL(ABSOLUTE), R7xx_ALT_CONST(0)); shader[i++] = TEX_DWORD1(DST_GPR(1), DST_REL(ABSOLUTE), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_MASK), + DST_SEL_X(SQ_SEL_MASK), + DST_SEL_Y(SQ_SEL_X), DST_SEL_Z(SQ_SEL_MASK), - DST_SEL_W(SQ_SEL_1), + DST_SEL_W(SQ_SEL_MASK), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), COORD_TYPE_Y(TEX_NORMALIZED), @@ -1599,26 +1154,50 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(0), + SAMPLER_ID(2), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 22/23 */ + /* 28 */ + shader[i++] = CF_DWORD0(ADDR(30)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(2), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_TEX), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 29 */ + shader[i++] = CF_DWORD0(ADDR(0)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 30/31 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(1), + RESOURCE_ID(0), SRC_GPR(0), SRC_REL(ABSOLUTE), R7xx_ALT_CONST(0)); shader[i++] = TEX_DWORD1(DST_GPR(1), DST_REL(ABSOLUTE), - DST_SEL_X(SQ_SEL_MASK), + DST_SEL_X(SQ_SEL_X), DST_SEL_Y(SQ_SEL_MASK), - DST_SEL_Z(SQ_SEL_X), - DST_SEL_W(SQ_SEL_MASK), + DST_SEL_Z(SQ_SEL_MASK), + DST_SEL_W(SQ_SEL_1), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), COORD_TYPE_Y(TEX_NORMALIZED), @@ -1627,17 +1206,17 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(1), + SAMPLER_ID(0), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 24/25 */ + /* 32/33 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(2), + RESOURCE_ID(1), SRC_GPR(0), SRC_REL(ABSOLUTE), R7xx_ALT_CONST(0)); @@ -1645,7 +1224,7 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_SEL_X(SQ_SEL_MASK), DST_SEL_Y(SQ_SEL_X), - DST_SEL_Z(SQ_SEL_MASK), + DST_SEL_Z(SQ_SEL_Y), DST_SEL_W(SQ_SEL_MASK), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), @@ -1655,7 +1234,7 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(2), + SAMPLER_ID(1), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), SRC_SEL_Z(SQ_SEL_0), diff --git a/src/r600_shader.h b/src/r600_shader.h index 7333d0ba..ffb50c34 100644 --- a/src/r600_shader.h +++ b/src/r600_shader.h @@ -350,8 +350,7 @@ extern int R600_copy_vs(RADEONChipFamily ChipSet, uint32_t* vs); extern int R600_copy_ps(RADEONChipFamily ChipSet, uint32_t* ps); extern int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader); -extern int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader); -extern int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader); +extern int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader); extern int R600_comp_mask_vs(RADEONChipFamily ChipSet, uint32_t* vs); extern int R600_comp_mask_ps(RADEONChipFamily ChipSet, diff --git a/src/r600_state.h b/src/r600_state.h index e3f491bd..8e7334dc 100644 --- a/src/r600_state.h +++ b/src/r600_state.h @@ -255,6 +255,10 @@ ps_setup(ScrnInfoPtr pScrn, drmBufPtr ib, shader_config_t *ps_conf); void set_alu_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, float *const_buf); void +set_bool_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf); +void +set_loop_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf); +void set_vtx_resource(ScrnInfoPtr pScrn, drmBufPtr ib, vtx_resource_t *res); void set_tex_resource(ScrnInfoPtr pScrn, drmBufPtr ib, tex_resource_t *tex_res); diff --git a/src/r600_textured_videofuncs.c b/src/r600_textured_videofuncs.c index bf98ec78..d208b076 100644 --- a/src/r600_textured_videofuncs.c +++ b/src/r600_textured_videofuncs.c @@ -115,7 +115,7 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv) tex_sampler_t tex_samp; shader_config_t vs_conf, ps_conf; int uv_offset; - + uint32_t bool_consts[1] = { 0 }; static float ps_alu_consts[] = { 1.0, 0.0, 1.4020, 0, /* r - c[0] */ 1.0, -0.34414, -0.71414, 0, /* g - c[1] */ @@ -166,17 +166,18 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv) accel_state->vs_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset + accel_state->xv_vs_offset; + accel_state->ps_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset + + accel_state->xv_ps_offset; + switch(pPriv->id) { case FOURCC_YV12: case FOURCC_I420: - accel_state->ps_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset + - accel_state->xv_ps_offset_planar; + bool_consts[0] = 1; break; case FOURCC_UYVY: case FOURCC_YUY2: default: - accel_state->ps_mc_addr = info->fbLocation + pScrn->fbOffset + accel_state->shaders->offset + - accel_state->xv_ps_offset_packed; + bool_consts[0] = 0; break; } @@ -200,14 +201,19 @@ R600DisplayTexturedVideo(ScrnInfoPtr pScrn, RADEONPortPrivPtr pPriv) ps_conf.shader_addr = accel_state->ps_mc_addr; ps_conf.num_gprs = 3; - ps_conf.stack_size = 0; + ps_conf.stack_size = 1; ps_conf.uncached_first_inst = 1; ps_conf.clamp_consts = 0; ps_conf.export_mode = 2; ps_setup (pScrn, accel_state->ib, &ps_conf); /* PS alu constants */ - set_alu_consts(pScrn, accel_state->ib, 0, sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts); + set_alu_consts(pScrn, accel_state->ib, SQ_ALU_CONSTANT_ps, + sizeof(ps_alu_consts) / SQ_ALU_CONSTANT_offset, ps_alu_consts); + + /* CF bool constants */ + set_bool_consts(pScrn, accel_state->ib, SQ_BOOL_CONST_ps, + sizeof(bool_consts) / SQ_BOOL_CONST_offset, bool_consts); /* Texture */ switch(pPriv->id) { diff --git a/src/r6xx_accel.c b/src/r6xx_accel.c index 93c3ae37..aa2ab86b 100644 --- a/src/r6xx_accel.c +++ b/src/r6xx_accel.c @@ -433,6 +433,29 @@ set_alu_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, float *co } void +set_bool_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf) +{ + int i; + const int countreg = count * (SQ_BOOL_CONST_offset >> 2); + + PACK0(ib, SQ_BOOL_CONST + offset * SQ_BOOL_CONST_offset, countreg); + for (i = 0; i < countreg; i++) + E32(ib, const_buf[i]); + +} + +void +set_loop_consts(ScrnInfoPtr pScrn, drmBufPtr ib, int offset, int count, uint32_t *const_buf) +{ + int i; + const int countreg = count * (SQ_LOOP_CONST_offset >> 2); + + PACK0(ib, SQ_LOOP_CONST + offset * SQ_LOOP_CONST_offset, countreg); + for (i = 0; i < countreg; i++) + E32(ib, const_buf[i]); +} + +void set_vtx_resource(ScrnInfoPtr pScrn, drmBufPtr ib, vtx_resource_t *res) { uint32_t sq_vtx_constant_word2; diff --git a/src/radeon.h b/src/radeon.h index 0eea7c13..6fcc36ae 100644 --- a/src/radeon.h +++ b/src/radeon.h @@ -626,8 +626,7 @@ struct radeon_accel_state { uint32_t comp_mask_vs_offset; uint32_t comp_mask_ps_offset; uint32_t xv_vs_offset; - uint32_t xv_ps_offset_packed; - uint32_t xv_ps_offset_planar; + uint32_t xv_ps_offset; //size/addr stuff uint32_t src_size[2]; |