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+/*
+ * Copyright 2006 George Sapountzis
+ * All Rights Reserved.
+ *
+ * Based on the mach64 DRI and DRM drivers:
+ * Copyright 2000 Gareth Hughes
+ * Copyright 2002-2003 Leif Delgass
+ * All Rights Reserved.
+ *
+ * Based on the ati hw/kdrive driver:
+ * Copyright 2003 Eric Anholt, Anders Carlsson
+ *
+ * Based on the via hw/xfree86 driver:
+ * Copyright 2006 Thomas Hellstrom. All Rights Reserved.
+ *
+ * Permission is hereby granted, free of charge, to any person obtaining a
+ * copy of this software and associated documentation files (the "Software"),
+ * to deal in the Software without restriction, including without limitation
+ * the rights to use, copy, modify, merge, publish, distribute, sublicense,
+ * and/or sell copies of the Software, and to permit persons to whom the
+ * Software is furnished to do so, subject to the following conditions:
+ *
+ * The above copyright notice and this permission notice (including the next
+ * paragraph) shall be included in all copies or substantial portions of the
+ * Software.
+ *
+ * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
+ * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
+ * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
+ * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
+ * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
+ * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
+ * SOFTWARE.
+ *
+ * Authors:
+ * George Sapountzis <gsap7@yahoo.gr>
+ */
+
+/*
+ * Interesting cases for RENDER acceleration:
+ *
+ * cursor : ARGB8888 (24x24) Over
+ * RGB565
+ *
+ * glyph : A8 (9x10) Add
+ * A8 (420x13)
+ * glyph set : ARGB8888 (1x1 R) In
+ * A8 (420x13) Over
+ * RGB565
+ *
+ * shadow : ARGB8888 (1x1 R) In
+ * A8 (670x362) Over
+ * RGB565
+ * translucent : RGB565 (652x344) In
+ * A8 (1x1 R) Over
+ * RGB565
+ *
+ * In all interesting cases one of src/mask is "1x1 R".
+ */
+
+/*
+ * Assumptions and limitations of mach64 RENDER acceleration:
+ *
+ * RENDER acceleration is supported for GTPRO and later chips using the 3D
+ * triangle setup, i.e. the VERTEX_? registers (see the dri driver). According
+ * to atiregs.h, SCALE_3D_CNTL and TEX_?_OFF appear in GT, thus chips as old
+ * as GT should be capable of RENDER acceleration, using the S_?_INC, T_?_INC
+ * registers for texture mapping (see the directfb driver).
+ *
+ * GTPRO added a triangle setup engine and multitexturing. However, it seems
+ * that none of the 8bpp mach64 formats expands the 8bit value to the alpha
+ * channel in texture mapping, RGB8 appears to expand to (I,I,I,0). This makes
+ * GTPRO multitexturing unsuitable for emulating the IN operation. Moreover,
+ * it seems that GT/GTPRO has a muxltiplexer instead of a blender for computing
+ * the final alpha channel which forbids destinations with an alpha channel and
+ * generic two-pass compositing.
+ *
+ * A texture unit combines the fragment color (VERTEX_?_ARGB) coming in from
+ * triangle rasterization with the texel from the texture according to the
+ * texture environment (TEX_LIGHT_FCN_). "1x1 R" textures may come in as frag-
+ * ment colors, eliminating the need for multitexturing in all interesting
+ * cases (via also uses this optimization).
+ *
+ * Texture registers are saved/restored and cached (see atimach64.c). TEX_CNTL
+ * cannot be cached because it flushes the texture cache. TEX_?_OFF are also
+ * not cached because I am not sure whether writing at some offset register
+ * affects the value at another offset.
+ *
+ * Vertex registers are not saved/restored. This shouldn't be a problem though
+ * either for DRI or VT switch because vertex registers are set and used within
+ * a signle acceleration hook. Synchronization between the DDX and DRI is based
+ * on calling ATIDRISync() at the beginning of each DDX acceleration hook,
+ * which suggests the assumption that individual acceleration hooks are not
+ * interrupted.
+ */
+
+#include <string.h>
+#include <stdio.h>
+
+/*
+ * Helper functions copied from exa and via.
+ */
+
+#if 0
+static void
+Mach64ExaCompositePictDesc(PicturePtr pict, char *string, int n)
+{
+ char format[20];
+ char size[20];
+
+ if (!pict) {
+ snprintf(string, n, "None");
+ return;
+ }
+
+ switch (pict->format) {
+ case PICT_x8r8g8b8:
+ snprintf(format, 20, "RGB8888 ");
+ break;
+ case PICT_x8b8g8r8:
+ snprintf(format, 20, "BGR8888 ");
+ break;
+ case PICT_a8r8g8b8:
+ snprintf(format, 20, "ARGB8888");
+ break;
+ case PICT_a8b8g8r8:
+ snprintf(format, 20, "ABGR8888");
+ break;
+ case PICT_r5g6b5:
+ snprintf(format, 20, "RGB565 ");
+ break;
+ case PICT_x1r5g5b5:
+ snprintf(format, 20, "RGB555 ");
+ break;
+ case PICT_a8:
+ snprintf(format, 20, "A8 ");
+ break;
+ case PICT_a1:
+ snprintf(format, 20, "A1 ");
+ break;
+ default:
+ snprintf(format, 20, "0x%x", (int)pict->format);
+ break;
+ }
+
+ snprintf(size, 20, "%dx%d%s%s",
+ pict->pDrawable->width,
+ pict->pDrawable->height,
+ pict->repeat ? " R" : "",
+ pict->componentAlpha ? " C" : ""
+ );
+
+ snprintf(string, n, "%-10p: fmt %s (%s)", (void *)pict->pDrawable, format, size);
+}
+
+static void
+Mach64ExaPrintComposite(CARD8 op,
+ PicturePtr pSrc, PicturePtr pMask, PicturePtr pDst, char *string)
+{
+ char sop[20];
+ char srcdesc[40], maskdesc[40], dstdesc[40];
+
+ switch (op) {
+ case PictOpSrc:
+ sprintf(sop, "Src");
+ break;
+ case PictOpOver:
+ sprintf(sop, "Over");
+ break;
+ case PictOpInReverse:
+ sprintf(sop, "InR");
+ break;
+ case PictOpOutReverse:
+ sprintf(sop, "OutR");
+ break;
+ case PictOpAdd:
+ sprintf(sop, "Add");
+ break;
+ default:
+ sprintf(sop, "0x%x", (int)op);
+ break;
+ }
+
+ Mach64ExaCompositePictDesc(pSrc, srcdesc, 40);
+ Mach64ExaCompositePictDesc(pMask, maskdesc, 40);
+ Mach64ExaCompositePictDesc(pDst, dstdesc, 40);
+
+ sprintf(string, "op %s, \n"
+ " src %s\n"
+ " mask %s\n"
+ " dst %s\n", sop, srcdesc, maskdesc, dstdesc);
+}
+#endif
+
+static __inline__ CARD32
+viaBitExpandHelper(CARD32 component, CARD32 bits)
+{
+ CARD32 tmp, mask;
+
+ mask = (1 << (8 - bits)) - 1;
+ tmp = component << (8 - bits);
+ return ((component & 1) ? tmp | mask : tmp);
+}
+
+static __inline__ void
+Mach64PixelARGB(PixmapPtr pPixmap, CARD32 format, CARD32 *argb)
+{
+ CARD32 pixel;
+ CARD8 comp;
+ int bits, shift;
+
+ /* Ensure that texture drawing has completed. */
+ exaWaitSync(pPixmap->drawable.pScreen);
+
+ /* exaGetPixmapFirstPixel() */
+
+ switch (pPixmap->drawable.bitsPerPixel) {
+ case 32:
+ pixel = *(CARD32 *)(pPixmap->devPrivate.ptr);
+ break;
+ case 16:
+ pixel = *(CARD16 *)(pPixmap->devPrivate.ptr);
+ break;
+ default:
+ pixel = *(CARD8 *)(pPixmap->devPrivate.ptr);
+ break;
+ }
+
+ /* exaGetRGBAFromPixel()/viaPixelARGB8888() */
+
+ switch (PICT_FORMAT_TYPE(format)) {
+ case PICT_TYPE_A:
+ shift = 0;
+ bits = PICT_FORMAT_A(format);
+ comp = (pixel >> shift) & ((1 << bits) - 1);
+ comp = viaBitExpandHelper(comp, bits);
+ *argb = comp << 24;
+ break;
+ case PICT_TYPE_ARGB:
+ shift = 0;
+ bits = PICT_FORMAT_B(format);
+ comp = (pixel >> shift) & ((1 << bits) - 1);
+ comp = viaBitExpandHelper(comp, bits);
+ *argb = comp;
+
+ shift += bits;
+ bits = PICT_FORMAT_G(format);
+ comp = (pixel >> shift) & ((1 << bits) - 1);
+ comp = viaBitExpandHelper(comp, bits);
+ *argb |= comp << 8;
+
+ shift += bits;
+ bits = PICT_FORMAT_R(format);
+ comp = (pixel >> shift) & ((1 << bits) - 1);
+ comp = viaBitExpandHelper(comp, bits);
+ *argb |= comp << 16;
+
+ shift += bits;
+ bits = PICT_FORMAT_A(format);
+ if (bits) {
+ comp = (pixel >> shift) & ((1 << bits) - 1);
+ comp = viaBitExpandHelper(comp, bits);
+ } else {
+ comp = 0xff;
+ }
+ *argb |= comp << 24;
+ break;
+ case PICT_TYPE_ABGR:
+ break;
+ default:
+ break;
+ }
+}
+
+/*
+ * RENDER acceleration for mach64
+ */
+
+typedef struct {
+ Bool supported;
+ CARD32 scale_3d_cntl;
+} Mach64BlendOp;
+
+static Mach64BlendOp Mach64BlendOps[] = {
+ /* Clear */
+ {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_ZERO},
+ /* Src */
+ {1, MACH64_ALPHA_BLEND_SRC_ONE | MACH64_ALPHA_BLEND_DST_ZERO},
+ /* Dst */
+ {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_ONE},
+ /* Over */
+ {1, MACH64_ALPHA_BLEND_SRC_ONE | MACH64_ALPHA_BLEND_DST_INVSRCALPHA},
+ /* OverReverse */
+ {1, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_ONE},
+ /* In */
+ {1, MACH64_ALPHA_BLEND_SRC_DSTALPHA | MACH64_ALPHA_BLEND_DST_ZERO},
+ /* InReverse */
+ {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_SRCALPHA},
+ /* Out */
+ {1, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_ZERO},
+ /* OutReverse */
+ {1, MACH64_ALPHA_BLEND_SRC_ZERO | MACH64_ALPHA_BLEND_DST_INVSRCALPHA},
+ /* Atop */
+ {0, MACH64_ALPHA_BLEND_SRC_DSTALPHA | MACH64_ALPHA_BLEND_DST_INVSRCALPHA},
+ /* AtopReverse */
+ {0, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_SRCALPHA},
+ /* Xor */
+ {1, MACH64_ALPHA_BLEND_SRC_INVDSTALPHA | MACH64_ALPHA_BLEND_DST_INVSRCALPHA},
+ /* Add */
+ {1, MACH64_ALPHA_BLEND_SRC_ONE | MACH64_ALPHA_BLEND_DST_ONE}
+};
+
+#define MACH64_NR_BLEND_OPS \
+ (sizeof(Mach64BlendOps) / sizeof(Mach64BlendOps[0]))
+
+typedef struct {
+ CARD32 pictFormat;
+ CARD32 dstFormat;
+ CARD32 texFormat;
+} Mach64TexFormat;
+
+static Mach64TexFormat Mach64TexFormats[] = {
+ {PICT_a8r8g8b8, -1, MACH64_DATATYPE_ARGB8888},
+ {PICT_x8r8g8b8, MACH64_DATATYPE_ARGB8888, MACH64_DATATYPE_ARGB8888},
+ {PICT_a1r5g5b5, -1, MACH64_DATATYPE_ARGB1555},
+ {PICT_x1r5g5b5, MACH64_DATATYPE_ARGB1555, MACH64_DATATYPE_ARGB1555},
+ {PICT_r5g6b5, MACH64_DATATYPE_RGB565, MACH64_DATATYPE_RGB565 },
+ {PICT_a8, MACH64_DATATYPE_RGB8, MACH64_DATATYPE_RGB8 }
+};
+
+#define MACH64_NR_TEX_FORMATS \
+ (sizeof(Mach64TexFormats) / sizeof(Mach64TexFormats[0]))
+
+#define MACH64_PICT_IS_1x1R(_pPict) \
+ ((_pPict) && \
+ (_pPict)->pDrawable->width == 1 && \
+ (_pPict)->pDrawable->height == 1 && \
+ (_pPict)->repeat)
+
+/*
+ * CheckComposite hook helper functions.
+ */
+static __inline__ Bool
+Mach64GetOrder(int val, int *shift)
+{
+ *shift = 0;
+
+ while (val > (1 << *shift))
+ (*shift)++;
+
+ return (val == (1 << *shift));
+}
+
+static Bool
+Mach64CheckTexture(PicturePtr pPict)
+{
+ int w = pPict->pDrawable->width;
+ int h = pPict->pDrawable->height;
+ int l2w, l2h, level, i;
+
+ for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) {
+ if (Mach64TexFormats[i].pictFormat == pPict->format)
+ break;
+ }
+
+ if (i == MACH64_NR_TEX_FORMATS)
+ MACH64_FALLBACK(("Unsupported picture format 0x%x\n",
+ (int)pPict->format));
+
+ /* l2w equals l2p (pitch) for all interesting cases (w >= 64) */
+ Mach64GetOrder(w, &l2w);
+ Mach64GetOrder(h, &l2h);
+
+ level = (l2w > l2h) ? l2w : l2h;
+
+ if (level > 10)
+ MACH64_FALLBACK(("Picture w/h too large (%dx%d)\n", w, h));
+
+ return TRUE;
+}
+
+/*
+ * CheckComposite acceleration hook.
+ */
+Bool
+Mach64CheckComposite
+(
+ int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PicturePtr pDstPicture
+)
+{
+ Bool src_solid, mask_solid, mask_comp, op_comp;
+ int i;
+
+ if (op >= MACH64_NR_BLEND_OPS || !Mach64BlendOps[op].supported)
+ return FALSE;
+
+ if (!Mach64CheckTexture(pSrcPicture))
+ return FALSE;
+
+ if (pMaskPicture && !Mach64CheckTexture(pMaskPicture))
+ return FALSE;
+
+ /* Check destination format */
+
+ for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) {
+ if (Mach64TexFormats[i].pictFormat == pDstPicture->format)
+ break;
+ }
+
+ if (i == MACH64_NR_TEX_FORMATS || Mach64TexFormats[i].dstFormat == -1)
+ MACH64_FALLBACK(("Unsupported dst format 0x%x\n",
+ (int)pDstPicture->format));
+
+ /* Check that A8 src/dst appears only as "A8 ADD A8" */
+
+ if (pDstPicture->format == PICT_a8) {
+ if (pMaskPicture || pSrcPicture->format != PICT_a8 || op != PictOpAdd)
+ MACH64_FALLBACK(("A8 dst with mask or non-A8 src.\n"));
+ }
+
+ if (pDstPicture->format != PICT_a8) {
+ if (pSrcPicture->format == PICT_a8)
+ MACH64_FALLBACK(("A8 src with non-A8 dst.\n"));
+ }
+
+ /* Check that one of src/mask can come in as the fragment color. */
+
+ src_solid = MACH64_PICT_IS_1x1R(pSrcPicture);
+
+ mask_solid = MACH64_PICT_IS_1x1R(pMaskPicture);
+
+ mask_comp = pMaskPicture && pMaskPicture->componentAlpha;
+
+ op_comp = op == PictOpAdd ||
+ op == PictOpInReverse ||
+ op == PictOpOutReverse;
+
+ if (mask_solid && src_solid)
+ MACH64_FALLBACK(("Bad one-pixel IN composite operation.\n"));
+
+ if (pMaskPicture) {
+ if (!mask_solid && !src_solid)
+ MACH64_FALLBACK(("Multitexturing required.\n"));
+
+ if (!mask_solid && !op_comp)
+ MACH64_FALLBACK(("Non-solid mask.\n"));
+
+ if (mask_comp && !src_solid)
+ MACH64_FALLBACK(("Component-alpha mask.\n"));
+
+ if (!mask_comp && pMaskPicture->format != PICT_a8)
+ MACH64_FALLBACK(("Non-A8 mask.\n"));
+
+ if (mask_comp && pMaskPicture->format != PICT_a8r8g8b8)
+ MACH64_FALLBACK(("Non-ARGB mask.\n"));
+ }
+
+ return TRUE;
+}
+
+/*
+ * This function setups the fragment color from a solid pixmap in the presence
+ * of a mask.
+ */
+static __inline__ Bool
+Mach64PrepareMask
+(
+ Mach64ContextRegs3D *m3d,
+ int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PixmapPtr pSrc,
+ PixmapPtr pMask
+)
+{
+ Bool mask_solid, src_solid;
+ CARD32 argb = 0;
+
+ mask_solid = MACH64_PICT_IS_1x1R(pMaskPicture);
+
+ src_solid = MACH64_PICT_IS_1x1R(pSrcPicture);
+
+ if (mask_solid) {
+ Mach64PixelARGB(pMask, pMaskPicture->format, &argb);
+ argb >>= 24;
+ argb &= 0xff;
+
+ m3d->frag_mask = TRUE;
+ m3d->frag_color = (argb << 24) | (argb << 16) | (argb << 8) | argb;
+ return TRUE;
+ }
+
+ if (src_solid) {
+ /* We can only handle cases where either the src color (e.g. ADD) or
+ * the src alpha (e.g. IN_REV, OUT_REV) is used but not both.
+ *
+ * (ARGB8888 IN A8) OVER RGB565 is implemented as:
+ * (ARGB8888 IN A8) ADD ((ARGB8888 IN A8) OUT_REV RGB565).
+ */
+ if (op == PictOpInReverse || op == PictOpOutReverse) {
+ Mach64PixelARGB(pSrc, pSrcPicture->format, &argb);
+ argb >>= 24;
+ argb &= 0xff;
+
+ m3d->frag_src = TRUE;
+ m3d->frag_color = (argb << 24) | (argb << 16) | (argb << 8) | argb;
+ m3d->color_alpha = TRUE;
+ return TRUE;
+ }
+
+ if (op == PictOpAdd) {
+ Mach64PixelARGB(pSrc, pSrcPicture->format, &argb);
+
+ m3d->frag_src = TRUE;
+ m3d->frag_color = argb;
+ return TRUE;
+ }
+ }
+
+ return FALSE;
+}
+
+/*
+ * This function setups the texturing and blending environments. It also
+ * manipulates blend control for non-solid masks.
+ */
+static void __inline__
+Mach64BlendCntl(Mach64ContextRegs3D *m3d, int op)
+{
+ m3d->scale_3d_cntl |= MACH64_SCALE_PIX_EXPAND_DYNAMIC_RANGE |
+ MACH64_SCALE_DITHER_2D_TABLE |
+ MACH64_DITHER_INIT_RESET;
+
+ m3d->scale_3d_cntl |= Mach64BlendOps[op].scale_3d_cntl;
+
+ if (m3d->color_alpha) {
+ /* A8 uses RGB8 which expands to (I,I,I,0). Thus, we use the color
+ * channels instead of the alpha channel as the alpha factor. We also
+ * use the color channels for ARGB8888 masks with component-alpha.
+ */
+ CARD32 Ad = m3d->scale_3d_cntl & MACH64_ALPHA_BLEND_DST_MASK;
+
+ /* InReverse */
+ if (Ad == MACH64_ALPHA_BLEND_DST_SRCALPHA) {
+ m3d->scale_3d_cntl &= ~MACH64_ALPHA_BLEND_DST_MASK;
+ m3d->scale_3d_cntl |= MACH64_ALPHA_BLEND_DST_SRCCOLOR;
+ }
+
+ /* OutReverse */
+ if (Ad == MACH64_ALPHA_BLEND_DST_INVSRCALPHA) {
+ m3d->scale_3d_cntl &= ~MACH64_ALPHA_BLEND_DST_MASK;
+ m3d->scale_3d_cntl |= MACH64_ALPHA_BLEND_DST_INVSRCCOLOR;
+ }
+ }
+
+ /* Can't color mask and blend at the same time */
+ m3d->dp_write_mask = 0xffffffff;
+
+ /* Can't fog and blend at the same time */
+ m3d->scale_3d_cntl |= MACH64_ALPHA_FOG_EN_ALPHA;
+
+ /* Enable texture mapping mode */
+ m3d->scale_3d_cntl |= MACH64_SCALE_3D_FCN_TEXTURE;
+ m3d->scale_3d_cntl |= MACH64_MIP_MAP_DISABLE;
+
+ /* Setup the texture environment */
+ m3d->scale_3d_cntl |= MACH64_TEX_LIGHT_FCN_MODULATE;
+
+ /* Initialize texture unit */
+ m3d->tex_cntl |= MACH64_TEX_ST_DIRECT |
+ MACH64_TEX_SRC_LOCAL |
+ MACH64_TEX_UNCOMPRESSED |
+ MACH64_TEX_CACHE_FLUSH |
+ MACH64_TEX_CACHE_SIZE_4K;
+}
+
+/*
+ * This function setups the texture unit.
+ */
+static Bool
+Mach64PrepareTexture(PicturePtr pPict, PixmapPtr pPix)
+{
+ ScrnInfoPtr pScreenInfo = xf86Screens[pPix->drawable.pScreen->myNum];
+ ATIPtr pATI = ATIPTR(pScreenInfo);
+ Mach64ContextRegs3D *m3d = &pATI->m3d;
+
+ CARD32 texFormat;
+
+ int w = pPict->pDrawable->width;
+ int h = pPict->pDrawable->height;
+ int l2w, l2h, l2p, level, pitch, cpp, i;
+
+ /* Prepare picture format */
+ for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) {
+ if (Mach64TexFormats[i].pictFormat == pPict->format)
+ break;
+ }
+ texFormat = Mach64TexFormats[i].texFormat;
+
+ /* Prepare picture size */
+ cpp = PICT_FORMAT_BPP(pPict->format) / 8;
+ pitch = exaGetPixmapPitch(pPix) / cpp;
+
+ Mach64GetOrder(w, &l2w);
+ Mach64GetOrder(h, &l2h);
+ Mach64GetOrder(pitch, &l2p);
+
+ if (pPict->repeat && w == 1 && h == 1)
+ l2p = 0;
+ else if (pPict->repeat)
+ MACH64_FALLBACK(("Repeat not supported for w,h != 1,1\n"));
+
+ l2w = l2p;
+
+ level = (l2w > l2h) ? l2w : l2h;
+
+ m3d->tex_width = (1 << l2w);
+ m3d->tex_height = (1 << l2h);
+
+ /* Update hw state */
+ m3d->dp_pix_width |= SetBits(texFormat, DP_SCALE_PIX_WIDTH);
+
+ m3d->tex_size_pitch = (l2w << 0) |
+ (level << 4) |
+ (l2h << 8);
+
+ m3d->tex_offset = exaGetPixmapOffset(pPix);
+
+ if (PICT_FORMAT_A(pPict->format))
+ m3d->scale_3d_cntl |= MACH64_TEX_MAP_AEN;
+
+ switch (pPict->filter) {
+ case PictFilterNearest:
+ m3d->scale_3d_cntl |= MACH64_TEX_BLEND_FCN_NEAREST;
+ break;
+ case PictFilterBilinear:
+ /* FIXME */
+#if 0
+ m3d->scale_3d_cntl |= MACH64_TEX_BLEND_FCN_LINEAR;
+ m3d->scale_3d_cntl |= MACH64_BILINEAR_TEX_EN;
+#endif
+ MACH64_FALLBACK(("Bilinear filter 0x%x\n", pPict->filter));
+ break;
+ default:
+ MACH64_FALLBACK(("Bad filter 0x%x\n", pPict->filter));
+ }
+
+ m3d->transform = pPict->transform;
+
+ return TRUE;
+}
+
+/*
+ * PrepareComposite acceleration hook.
+ */
+Bool
+Mach64PrepareComposite
+(
+ int op,
+ PicturePtr pSrcPicture,
+ PicturePtr pMaskPicture,
+ PicturePtr pDstPicture,
+ PixmapPtr pSrc,
+ PixmapPtr pMask,
+ PixmapPtr pDst
+)
+{
+ ScrnInfoPtr pScreenInfo = xf86Screens[pDst->drawable.pScreen->myNum];
+ ATIPtr pATI = ATIPTR(pScreenInfo);
+ Mach64ContextRegs3D *m3d = &pATI->m3d;
+
+ CARD32 dstFormat;
+ int offset, i;
+
+ ATIDRISync(pScreenInfo);
+
+ /* Initialize state */
+ m3d->dp_mix = SetBits(MIX_SRC, DP_BKGD_MIX) |
+ SetBits(MIX_SRC, DP_FRGD_MIX);
+
+ m3d->dp_src = SetBits(SRC_SCALER_3D, DP_BKGD_SRC) |
+ SetBits(SRC_SCALER_3D, DP_FRGD_SRC) |
+ DP_MONO_SRC_ALLONES;
+
+ Mach64GetPixmapOffsetPitch(pDst, &m3d->dst_pitch_offset);
+
+ m3d->scale_3d_cntl = 0;
+ m3d->tex_cntl = 0;
+
+ m3d->frag_src = FALSE;
+ m3d->frag_mask = FALSE;
+ m3d->frag_color = 0xffffffff;
+
+ m3d->color_alpha = FALSE;
+
+ m3d->transform = NULL;
+
+ /* Compute state */
+ if (pMaskPicture && !Mach64PrepareMask(m3d, op, pSrcPicture, pMaskPicture,
+ pSrc, pMask))
+ return FALSE;
+
+ Mach64BlendCntl(m3d, op);
+
+ for (i = 0; i < MACH64_NR_TEX_FORMATS; i++) {
+ if (Mach64TexFormats[i].pictFormat == pDstPicture->format)
+ break;
+ }
+ dstFormat = Mach64TexFormats[i].dstFormat;
+
+ m3d->dp_pix_width = SetBits(dstFormat, DP_DST_PIX_WIDTH) |
+ SetBits(dstFormat, DP_SRC_PIX_WIDTH) |
+ SetBits(dstFormat, DP_HOST_PIX_WIDTH);
+
+ if (!m3d->frag_src) {
+ if (!Mach64PrepareTexture(pSrcPicture, pSrc))
+ return FALSE;
+ }
+
+ if (pMaskPicture && !m3d->frag_mask) {
+ if (!Mach64PrepareTexture(pMaskPicture, pMask))
+ return FALSE;
+ }
+
+ offset = TEX_LEVEL(m3d->tex_size_pitch);
+
+ /* Emit state */
+ ATIMach64WaitForFIFO(pATI, 12);
+ outf(DP_SRC, m3d->dp_src);
+ outf(DP_MIX, m3d->dp_mix);
+
+ outf(CLR_CMP_CNTL, CLR_CMP_FN_FALSE);
+ outf(DST_CNTL, DST_X_DIR | DST_Y_DIR);
+ outf(DST_OFF_PITCH, m3d->dst_pitch_offset);
+
+ outf(SCALE_3D_CNTL, m3d->scale_3d_cntl);
+ outf(DP_WRITE_MASK, m3d->dp_write_mask);
+ outf(DP_PIX_WIDTH, m3d->dp_pix_width);
+
+ outf(SETUP_CNTL, 0);
+
+ outf(TEX_SIZE_PITCH, m3d->tex_size_pitch);
+ outf(TEX_CNTL, m3d->tex_cntl);
+ outf(TEX_0_OFF + offset, m3d->tex_offset);
+
+ return TRUE;
+}
+
+/*
+ * Vertex format, setup and emission.
+ */
+typedef struct {
+ float s0; /* normalized texture coords */
+ float t0;
+ float x; /* quarter-pixels */
+ float y;
+ CARD32 argb; /* fragment color */
+} Mach64Vertex;
+
+#define VTX_SET(_v, _col, _dstX, _dstY, _srcX, _dx, _srcY, _dy) \
+do { \
+ _v.s0 = ((float)(_srcX) + _dx) / m3d->tex_width; \
+ _v.t0 = ((float)(_srcY) + _dy) / m3d->tex_height; \
+ _v.x = ((float)(_dstX) * 4.0); \
+ _v.y = ((float)(_dstY) * 4.0); \
+ _v.argb = _col; \
+} while (0)
+
+#define FVAL(_fval) (*(CARD32 *)&(_fval))
+
+#define VTX_OUT(_v, n) \
+do { \
+ float w = 1.0; \
+ CARD32 z = 0xffff << 15; \
+ CARD32 x_y = ((CARD16)_v.x << 16) | \
+ ((CARD16)_v.y & 0xffff); \
+ \
+ ATIMach64WaitForFIFO(pATI, 6); \
+ outf(VERTEX_##n##_S, FVAL(_v.s0)); \
+ outf(VERTEX_##n##_T, FVAL(_v.t0)); \
+ outf(VERTEX_##n##_W, FVAL(w)); \
+ \
+ outf(VERTEX_##n##_Z, z); \
+ outf(VERTEX_##n##_ARGB, _v.argb); \
+ outf(VERTEX_##n##_X_Y, x_y); \
+} while (0)
+
+/*
+ * Composite acceleration hook.
+ */
+void
+Mach64Composite
+(
+ PixmapPtr pDst,
+ int srcX,
+ int srcY,
+ int maskX,
+ int maskY,
+ int dstX,
+ int dstY,
+ int w,
+ int h
+)
+{
+ ScrnInfoPtr pScreenInfo = xf86Screens[pDst->drawable.pScreen->myNum];
+ ATIPtr pATI = ATIPTR(pScreenInfo);
+ Mach64ContextRegs3D *m3d = &pATI->m3d;
+
+ Mach64Vertex v0, v1, v2, v3;
+ float ooa;
+ CARD32 col;
+ PictVector v;
+ int srcXend, srcYend;
+ float dxy = 0.0, dwh = 0.0;
+
+ ATIDRISync(pScreenInfo);
+
+ /* Disable clipping if it gets in the way */
+ ATIMach64ValidateClip(pATI, dstX, dstX + w - 1, dstY, dstY + h - 1);
+
+ /* Handle solid textures which come in as fragment color */
+ col = m3d->frag_color;
+ if (m3d->frag_src) {
+ srcX = maskX;
+ srcY = maskY;
+ }
+
+ /* Handle transform */
+ srcXend = srcX + w;
+ srcYend = srcY + h;
+ if (m3d->transform) {
+ v.vector[0] = IntToxFixed(srcX);
+ v.vector[1] = IntToxFixed(srcY);
+ v.vector[2] = xFixed1;
+ PictureTransformPoint(m3d->transform, &v);
+ srcX = xFixedToInt(v.vector[0]);
+ srcY = xFixedToInt(v.vector[1]);
+
+ v.vector[0] = IntToxFixed(srcXend);
+ v.vector[1] = IntToxFixed(srcYend);
+ v.vector[2] = xFixed1;
+ PictureTransformPoint(m3d->transform, &v);
+ srcXend = xFixedToInt(v.vector[0]);
+ srcYend = xFixedToInt(v.vector[1]);
+
+#if 0
+ /* Bilinear needs manipulation of texture coordinates */
+ if (m3d->scale_3d_cntl & MACH64_BILINEAR_TEX_EN) {
+ dxy = 0.5;
+ dwh = -1.0;
+ }
+#endif
+ }
+
+ /* Create vertices in clock-wise order */
+ VTX_SET(v0, col, dstX, dstY, srcX, dxy, srcY, dxy);
+ VTX_SET(v1, col, dstX + w, dstY, srcXend, dwh, srcY, dxy);
+ VTX_SET(v2, col, dstX + w, dstY + h, srcXend, dwh, srcYend, dwh);
+ VTX_SET(v3, col, dstX, dstY + h, srcX, dxy, srcYend, dwh);
+
+ /* Setup upper triangle (v0, v1, v3) */
+ VTX_OUT(v0, 1);
+ VTX_OUT(v1, 2);
+ VTX_OUT(v3, 3);
+
+ ooa = 1.0 / (w * h);
+ outf(ONE_OVER_AREA, FVAL(ooa));
+
+ /* Setup lower triangle (v2, v1, v3) */
+ VTX_OUT(v2, 1);
+
+ ooa = -ooa;
+ outf(ONE_OVER_AREA, FVAL(ooa));
+}
+
+/*
+ * DoneComposite acceleration hook.
+ */
+void
+Mach64DoneComposite(PixmapPtr pDst)
+{
+ ScrnInfoPtr pScreenInfo = xf86Screens[pDst->drawable.pScreen->myNum];
+ ATIPtr pATI = ATIPTR(pScreenInfo);
+
+ ATIDRISync(pScreenInfo);
+
+ outf(SCALE_3D_CNTL, 0);
+}