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Diffstat (limited to 'src/r128_sarea.h')
-rw-r--r-- | src/r128_sarea.h | 201 |
1 files changed, 201 insertions, 0 deletions
diff --git a/src/r128_sarea.h b/src/r128_sarea.h new file mode 100644 index 00000000..2ac863fb --- /dev/null +++ b/src/r128_sarea.h @@ -0,0 +1,201 @@ +/* $XFree86: xc/programs/Xserver/hw/xfree86/drivers/ati/r128_sarea.h,v 1.7 2002/02/16 21:26:35 herrb Exp $ */ +/* + * Copyright 1999, 2000 ATI Technologies Inc., Markham, Ontario, + * Precision Insight, Inc., Cedar Park, Texas, and + * VA Linux Systems Inc., Fremont, California. + * + * All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining + * a copy of this software and associated documentation files (the + * "Software"), to deal in the Software without restriction, including + * without limitation on the rights to use, copy, modify, merge, + * publish, distribute, sublicense, and/or sell copies of the Software, + * and to permit persons to whom the Software is furnished to do so, + * subject to the following conditions: + * + * The above copyright notice and this permission notice (including the + * next paragraph) shall be included in all copies or substantial + * portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, + * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF + * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND + * NON-INFRINGEMENT. IN NO EVENT SHALL ATI, PRECISION INSIGHT, VA LINUX + * SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR + * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, + * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR + * OTHER DEALINGS IN THE SOFTWARE. + */ + +/* + * Authors: + * Kevin E. Martin <martin@valinux.com> + * Gareth Hughes <gareth@valinux.com> + * + */ + +#ifndef _R128_SAREA_H_ +#define _R128_SAREA_H_ + +#include "Xmd.h" + +/* WARNING: If you change any of these defines, make sure to change the + * defines in the kernel file (r128_drm.h) + */ +#ifndef __R128_SAREA_DEFINES__ +#define __R128_SAREA_DEFINES__ + +/* What needs to be changed for the current vertex buffer? + */ +#define R128_UPLOAD_CONTEXT 0x001 +#define R128_UPLOAD_SETUP 0x002 +#define R128_UPLOAD_TEX0 0x004 +#define R128_UPLOAD_TEX1 0x008 +#define R128_UPLOAD_TEX0IMAGES 0x010 +#define R128_UPLOAD_TEX1IMAGES 0x020 +#define R128_UPLOAD_CORE 0x040 +#define R128_UPLOAD_MASKS 0x080 +#define R128_UPLOAD_WINDOW 0x100 +#define R128_UPLOAD_CLIPRECTS 0x200 /* handled client-side */ +#define R128_REQUIRE_QUIESCENCE 0x400 +#define R128_UPLOAD_ALL 0x7ff + +#define R128_FRONT 0x1 +#define R128_BACK 0x2 +#define R128_DEPTH 0x4 + +/* Primitive types + */ +#define R128_POINTS 0x1 +#define R128_LINES 0x2 +#define R128_LINE_STRIP 0x3 +#define R128_TRIANGLES 0x4 +#define R128_TRIANGLE_FAN 0x5 +#define R128_TRIANGLE_STRIP 0x6 + +/* Vertex/indirect buffer size + */ +#define R128_BUFFER_SIZE 16384 + +/* Byte offsets for indirect buffer data + */ +#define R128_INDEX_PRIM_OFFSET 20 +#define R128_HOSTDATA_BLIT_OFFSET 32 + +/* Keep these small for testing + */ +#define R128_NR_SAREA_CLIPRECTS 12 + +/* There are 2 heaps (local/AGP). Each region within a heap is a + * minimum of 64k, and there are at most 64 of them per heap. + */ +#define R128_CARD_HEAP 0 +#define R128_AGP_HEAP 1 +#define R128_NR_TEX_HEAPS 2 +#define R128_NR_TEX_REGIONS 64 +#define R128_LOG_TEX_GRANULARITY 16 + +#define R128_NR_CONTEXT_REGS 12 + +#define R128_MAX_TEXTURE_LEVELS 11 +#define R128_MAX_TEXTURE_UNITS 2 + +#endif /* __R128_SAREA_DEFINES__ */ + +typedef struct { + /* Context state - can be written in one large chunk */ + unsigned int dst_pitch_offset_c; + unsigned int dp_gui_master_cntl_c; + unsigned int sc_top_left_c; + unsigned int sc_bottom_right_c; + unsigned int z_offset_c; + unsigned int z_pitch_c; + unsigned int z_sten_cntl_c; + unsigned int tex_cntl_c; + unsigned int misc_3d_state_cntl_reg; + unsigned int texture_clr_cmp_clr_c; + unsigned int texture_clr_cmp_msk_c; + unsigned int fog_color_c; + + /* Texture state */ + unsigned int tex_size_pitch_c; + unsigned int constant_color_c; + + /* Setup state */ + unsigned int pm4_vc_fpu_setup; + unsigned int setup_cntl; + + /* Mask state */ + unsigned int dp_write_mask; + unsigned int sten_ref_mask_c; + unsigned int plane_3d_mask_c; + + /* Window state */ + unsigned int window_xy_offset; + + /* Core state */ + unsigned int scale_3d_cntl; +} r128_context_regs_t; + +/* Setup registers for each texture unit + */ +typedef struct { + unsigned int tex_cntl; + unsigned int tex_combine_cntl; + unsigned int tex_size_pitch; + unsigned int tex_offset[R128_MAX_TEXTURE_LEVELS]; + unsigned int tex_border_color; +} r128_texture_regs_t; + +typedef struct { + unsigned char next, prev; /* indices to form a circular LRU */ + unsigned char in_use; /* owned by a client, or free? */ + int age; /* tracked by clients to update local LRU's */ +} r128_tex_region_t; + +typedef struct { + /* The channel for communication of state information to the kernel + * on firing a vertex buffer. + */ + r128_context_regs_t ContextState; + r128_texture_regs_t TexState[R128_MAX_TEXTURE_UNITS]; + unsigned int dirty; + unsigned int vertsize; + unsigned int vc_format; + +#ifdef XF86DRI + /* The current cliprects, or a subset thereof. + */ + XF86DRIClipRectRec boxes[R128_NR_SAREA_CLIPRECTS]; + unsigned int nbox; +#endif + + /* Counters for throttling of rendering clients. + */ + unsigned int last_frame; + unsigned int last_dispatch; + + /* Maintain an LRU of contiguous regions of texture space. If you + * think you own a region of texture memory, and it has an age + * different to the one you set, then you are mistaken and it has + * been stolen by another client. If global texAge hasn't changed, + * there is no need to walk the list. + * + * These regions can be used as a proxy for the fine-grained texture + * information of other clients - by maintaining them in the same + * lru which is used to age their own textures, clients have an + * approximate lru for the whole of global texture space, and can + * make informed decisions as to which areas to kick out. There is + * no need to choose whether to kick out your own texture or someone + * else's - simply eject them all in LRU order. + */ + /* Last elt is sentinal */ + r128_tex_region_t texList[R128_NR_TEX_HEAPS][R128_NR_TEX_REGIONS+1]; + /* last time texture was uploaded */ + int texAge[R128_NR_TEX_HEAPS]; + + int ctxOwner; /* last context to upload state */ +} R128SAREAPriv, *R128SAREAPrivPtr; + +#endif |