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-rw-r--r--src/r600_shader.c202
1 files changed, 101 insertions, 101 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c
index b42690c9..7dceffec 100644
--- a/src/r600_shader.c
+++ b/src/r600_shader.c
@@ -157,11 +157,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader)
BARRIER(1));
/* 2 */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -183,11 +183,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_X),
CLAMP(1));
/* 3 */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -209,11 +209,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_Y),
CLAMP(1));
/* 4 */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -235,11 +235,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_Z),
CLAMP(1));
/* 5 */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -522,11 +522,11 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader)
/* 4 texX / w */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -549,11 +549,11 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 5 texY / h */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -690,18 +690,18 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
BARRIER(1));
/* 4,5,6,7 */
/* r2.x = MAD(c0.w, r1.x, c0.x) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
INDEX_MODE(SQ_INDEX_LOOP),
PRED_SEL(SQ_PRED_SEL_OFF),
LAST(0));
- shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256),
+ shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
SRC2_REL(ABSOLUTE),
SRC2_ELEM(ELEM_X),
SRC2_NEG(0),
@@ -712,18 +712,18 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_X),
CLAMP(0));
/* r2.y = MAD(c0.w, r1.x, c0.y) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
INDEX_MODE(SQ_INDEX_LOOP),
PRED_SEL(SQ_PRED_SEL_OFF),
LAST(0));
- shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256),
+ shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
SRC2_REL(ABSOLUTE),
SRC2_ELEM(ELEM_Y),
SRC2_NEG(0),
@@ -734,18 +734,18 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_Y),
CLAMP(0));
/* r2.z = MAD(c0.w, r1.x, c0.z) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(256),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
INDEX_MODE(SQ_INDEX_LOOP),
PRED_SEL(SQ_PRED_SEL_OFF),
LAST(0));
- shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256),
+ shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0),
SRC2_REL(ABSOLUTE),
SRC2_ELEM(ELEM_Z),
SRC2_NEG(0),
@@ -780,11 +780,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
/* 8,9,10,11 */
/* r2.x = MAD(c1.x, r1.y, pv.x) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(257),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -802,11 +802,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_X),
CLAMP(0));
/* r2.y = MAD(c1.y, r1.y, pv.y) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(257),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -824,11 +824,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_Y),
CLAMP(0));
/* r2.z = MAD(c1.z, r1.y, pv.z) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(257),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -869,11 +869,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 12,13,14,15 */
/* r2.x = MAD(c2.x, r1.z, pv.x) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(258),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 2),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -891,11 +891,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_X),
CLAMP(1));
/* r2.y = MAD(c2.y, r1.z, pv.y) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(258),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 2),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -913,11 +913,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader)
DST_ELEM(ELEM_Y),
CLAMP(1));
/* r2.z = MAD(c2.z, r1.z, pv.z) */
- shader[i++] = ALU_DWORD0(SRC0_SEL(258),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 2),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(1),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -1361,11 +1361,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
/* 14 srcX.x DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -1388,11 +1388,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 15 srcX.y DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -1415,11 +1415,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 16 srcX.z DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -1442,11 +1442,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 17 srcX.w DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1469,11 +1469,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 18 srcY.x DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -1496,11 +1496,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 19 srcY.y DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -1523,11 +1523,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 20 srcY.z DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -1550,11 +1550,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 21 srcY.w DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1577,11 +1577,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 22 maskX.x DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(258),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 2),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -1604,11 +1604,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 23 maskX.y DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(258),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 2),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -1631,11 +1631,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 24 maskX.z DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(258),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 2),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -1658,11 +1658,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 25 maskX.w DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(258),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 2),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1685,11 +1685,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 26 maskY.x DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(259),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 3),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -1712,11 +1712,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 27 maskY.y DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(259),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 3),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -1739,11 +1739,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 28 maskY.z DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(259),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 3),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -1766,11 +1766,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 29 maskY.w DOT4 - mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(259),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 3),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1793,11 +1793,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 30 srcX / w */
- shader[i++] = ALU_DWORD0(SRC0_SEL(3),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 3),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1820,11 +1820,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 31 srcY / h */
- shader[i++] = ALU_DWORD0(SRC0_SEL(3),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 3),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1847,11 +1847,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 32 maskX / w */
- shader[i++] = ALU_DWORD0(SRC0_SEL(4),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 4),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(258),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 2),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1874,11 +1874,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 33 maskY / h */
- shader[i++] = ALU_DWORD0(SRC0_SEL(4),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 4),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(259),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 3),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -1901,11 +1901,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 34 srcX.x DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -1928,11 +1928,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 35 srcX.y DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -1955,11 +1955,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 36 srcX.z DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -1982,11 +1982,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 37 srcX.w DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -2009,11 +2009,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 38 srcY.x DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -2036,11 +2036,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 39 srcY.y DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -2063,11 +2063,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 40 srcY.z DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -2090,11 +2090,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 41 srcY.w DOT4 - non-mask */
- shader[i++] = ALU_DWORD0(SRC0_SEL(0),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -2117,11 +2117,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 42 srcX / w */
- shader[i++] = ALU_DWORD0(SRC0_SEL(2),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 2),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(256),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -2144,11 +2144,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(0));
/* 43 srcY / h */
- shader[i++] = ALU_DWORD0(SRC0_SEL(2),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 2),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(257),
+ SRC1_SEL(ALU_SRC_CFILE_BASE + 1),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),
@@ -2445,11 +2445,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader)
/* 10 - alu 0 */
/* MUL gpr[2].x gpr[1].x gpr[0].x */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_X),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_X),
SRC1_NEG(0),
@@ -2472,11 +2472,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(1));
/* 11 - alu 1 */
/* MUL gpr[2].y gpr[1].y gpr[0].y */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Y),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Y),
SRC1_NEG(0),
@@ -2499,11 +2499,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(1));
/* 12 - alu 2 */
/* MUL gpr[2].z gpr[1].z gpr[0].z */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_Z),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_Z),
SRC1_NEG(0),
@@ -2526,11 +2526,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader)
CLAMP(1));
/* 13 - alu 3 */
/* MUL gpr[2].w gpr[1].w gpr[0].w */
- shader[i++] = ALU_DWORD0(SRC0_SEL(1),
+ shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1),
SRC0_REL(ABSOLUTE),
SRC0_ELEM(ELEM_W),
SRC0_NEG(0),
- SRC1_SEL(0),
+ SRC1_SEL(ALU_SRC_GPR_BASE + 0),
SRC1_REL(ABSOLUTE),
SRC1_ELEM(ELEM_W),
SRC1_NEG(0),