diff options
Diffstat (limited to 'src/r600_shader.c')
-rw-r--r-- | src/r600_shader.c | 202 |
1 files changed, 101 insertions, 101 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c index b42690c9..7dceffec 100644 --- a/src/r600_shader.c +++ b/src/r600_shader.c @@ -157,11 +157,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader) BARRIER(1)); /* 2 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -183,11 +183,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(1)); /* 3 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -209,11 +209,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(1)); /* 4 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -235,11 +235,11 @@ int R600_solid_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Z), CLAMP(1)); /* 5 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -522,11 +522,11 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader) /* 4 texX / w */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -549,11 +549,11 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 5 texY / h */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -690,18 +690,18 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) BARRIER(1)); /* 4,5,6,7 */ /* r2.x = MAD(c0.w, r1.x, c0.x) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), + shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0), SRC2_REL(ABSOLUTE), SRC2_ELEM(ELEM_X), SRC2_NEG(0), @@ -712,18 +712,18 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(0)); /* r2.y = MAD(c0.w, r1.x, c0.y) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), + shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0), SRC2_REL(ABSOLUTE), SRC2_ELEM(ELEM_Y), SRC2_NEG(0), @@ -734,18 +734,18 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(0)); /* r2.z = MAD(c0.w, r1.x, c0.z) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(256), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), INDEX_MODE(SQ_INDEX_LOOP), PRED_SEL(SQ_PRED_SEL_OFF), LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(256), + shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(ALU_SRC_CFILE_BASE + 0), SRC2_REL(ABSOLUTE), SRC2_ELEM(ELEM_Z), SRC2_NEG(0), @@ -780,11 +780,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) /* 8,9,10,11 */ /* r2.x = MAD(c1.x, r1.y, pv.x) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(257), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -802,11 +802,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(0)); /* r2.y = MAD(c1.y, r1.y, pv.y) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(257), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -824,11 +824,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(0)); /* r2.z = MAD(c1.z, r1.y, pv.z) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(257), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -869,11 +869,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 12,13,14,15 */ /* r2.x = MAD(c2.x, r1.z, pv.x) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(258), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 2), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -891,11 +891,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_X), CLAMP(1)); /* r2.y = MAD(c2.y, r1.z, pv.y) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(258), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 2), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -913,11 +913,11 @@ int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) DST_ELEM(ELEM_Y), CLAMP(1)); /* r2.z = MAD(c2.z, r1.z, pv.z) */ - shader[i++] = ALU_DWORD0(SRC0_SEL(258), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_CFILE_BASE + 2), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(1), + SRC1_SEL(ALU_SRC_GPR_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -1361,11 +1361,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) /* 14 srcX.x DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -1388,11 +1388,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 15 srcX.y DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -1415,11 +1415,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 16 srcX.z DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -1442,11 +1442,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 17 srcX.w DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1469,11 +1469,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 18 srcY.x DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -1496,11 +1496,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 19 srcY.y DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -1523,11 +1523,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 20 srcY.z DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -1550,11 +1550,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 21 srcY.w DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1577,11 +1577,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 22 maskX.x DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(258), + SRC1_SEL(ALU_SRC_CFILE_BASE + 2), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -1604,11 +1604,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 23 maskX.y DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(258), + SRC1_SEL(ALU_SRC_CFILE_BASE + 2), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -1631,11 +1631,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 24 maskX.z DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(258), + SRC1_SEL(ALU_SRC_CFILE_BASE + 2), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -1658,11 +1658,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 25 maskX.w DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(258), + SRC1_SEL(ALU_SRC_CFILE_BASE + 2), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1685,11 +1685,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 26 maskY.x DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(259), + SRC1_SEL(ALU_SRC_CFILE_BASE + 3), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -1712,11 +1712,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 27 maskY.y DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(259), + SRC1_SEL(ALU_SRC_CFILE_BASE + 3), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -1739,11 +1739,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 28 maskY.z DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(259), + SRC1_SEL(ALU_SRC_CFILE_BASE + 3), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -1766,11 +1766,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 29 maskY.w DOT4 - mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(259), + SRC1_SEL(ALU_SRC_CFILE_BASE + 3), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1793,11 +1793,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 30 srcX / w */ - shader[i++] = ALU_DWORD0(SRC0_SEL(3), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 3), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1820,11 +1820,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 31 srcY / h */ - shader[i++] = ALU_DWORD0(SRC0_SEL(3), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 3), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1847,11 +1847,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 32 maskX / w */ - shader[i++] = ALU_DWORD0(SRC0_SEL(4), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 4), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(258), + SRC1_SEL(ALU_SRC_CFILE_BASE + 2), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1874,11 +1874,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 33 maskY / h */ - shader[i++] = ALU_DWORD0(SRC0_SEL(4), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 4), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(259), + SRC1_SEL(ALU_SRC_CFILE_BASE + 3), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -1901,11 +1901,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 34 srcX.x DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -1928,11 +1928,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 35 srcX.y DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -1955,11 +1955,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 36 srcX.z DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -1982,11 +1982,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 37 srcX.w DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -2009,11 +2009,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 38 srcY.x DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2036,11 +2036,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 39 srcY.y DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -2063,11 +2063,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 40 srcY.z DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -2090,11 +2090,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 41 srcY.w DOT4 - non-mask */ - shader[i++] = ALU_DWORD0(SRC0_SEL(0), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -2117,11 +2117,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 42 srcX / w */ - shader[i++] = ALU_DWORD0(SRC0_SEL(2), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 2), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(256), + SRC1_SEL(ALU_SRC_CFILE_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -2144,11 +2144,11 @@ int R600_comp_vs(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(0)); /* 43 srcY / h */ - shader[i++] = ALU_DWORD0(SRC0_SEL(2), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 2), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(257), + SRC1_SEL(ALU_SRC_CFILE_BASE + 1), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), @@ -2445,11 +2445,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) /* 10 - alu 0 */ /* MUL gpr[2].x gpr[1].x gpr[0].x */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_X), SRC1_NEG(0), @@ -2472,11 +2472,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(1)); /* 11 - alu 1 */ /* MUL gpr[2].y gpr[1].y gpr[0].y */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Y), SRC1_NEG(0), @@ -2499,11 +2499,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(1)); /* 12 - alu 2 */ /* MUL gpr[2].z gpr[1].z gpr[0].z */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_Z), SRC1_NEG(0), @@ -2526,11 +2526,11 @@ int R600_comp_ps(RADEONChipFamily ChipSet, uint32_t* shader) CLAMP(1)); /* 13 - alu 3 */ /* MUL gpr[2].w gpr[1].w gpr[0].w */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), + shader[i++] = ALU_DWORD0(SRC0_SEL(ALU_SRC_GPR_BASE + 1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), SRC0_NEG(0), - SRC1_SEL(0), + SRC1_SEL(ALU_SRC_GPR_BASE + 0), SRC1_REL(ABSOLUTE), SRC1_ELEM(ELEM_W), SRC1_NEG(0), |