diff options
Diffstat (limited to 'src/r600_shader.c')
-rw-r--r-- | src/r600_shader.c | 651 |
1 files changed, 115 insertions, 536 deletions
diff --git a/src/r600_shader.c b/src/r600_shader.c index ba716da3..c5522f95 100644 --- a/src/r600_shader.c +++ b/src/r600_shader.c @@ -561,31 +561,35 @@ int R600_xv_vs(RADEONChipFamily ChipSet, uint32_t* shader) } /* - * ; xv ps packed - * 00 TEX: ADDR(20) CNT(2) NO_BARRIER + * ; xv ps planar + * 00 TEX: ADDR(20) CNT(3) NO_BARRIER + * 0 SAMPLE R1.x__1, R0.xy01, t0, s0 + * 1 SAMPLE R1.__x_, R0.xy01, t1, s1 + * 2 SAMPLE R1._x__, R0.xy01, t2, s2 + * 01 TEX: ADDR(28) CNT(2) NO_BARRIER * 0 SAMPLE R1.x__1, R0.xy01, t0, s0 * 1 SAMPLE R1._xy_, R0.xy01, t1, s1 - * 01 ALU: ADDR(3) CNT(16) - * 2 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP + * 02 ALU: ADDR(4) CNT(16) + * 3 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP * y: MULADD R1.y, R1.y, C3.z, C3.w * z: MULADD R1.z, R1.z, C3.z, C3.w - * w: MOV R1.w, 0.0f - * 3 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102 + * w: MOV R1.w, 0.0f + * 4 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102 * y: DOT4 ____, R1.y, C0.y CLAMP VEC_102 * z: DOT4 ____, R1.z, C0.z CLAMP VEC_102 * w: DOT4 ____, R1.w, C0.w CLAMP VEC_021 - * 4 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102 + * 5 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102 * y: DOT4 R2.y, R1.y, C1.y CLAMP VEC_102 * z: DOT4 ____, R1.z, C1.z CLAMP VEC_102 * w: DOT4 ____, R1.w, C1.w CLAMP VEC_021 - * 5 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102 + * 6 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102 * y: DOT4 ____, R1.y, C2.y CLAMP VEC_102 * z: DOT4 R2.z, R1.z, C2.z CLAMP VEC_102 * w: DOT4 ____, R1.w, C2.w CLAMP VEC_021 - * 02 EXP_DONE: PIX0, R2 + * 03 EXP_DONE: PIX0, R2 * END_OF_PROGRAM */ -int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) +int R600_xv_ps(RADEONChipFamily ChipSet, uint32_t* shader) { int i = 0; @@ -593,16 +597,28 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = CF_DWORD0(ADDR(20)); shader[i++] = CF_DWORD1(POP_COUNT(0), CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), - I_COUNT(2), + COND(SQ_CF_COND_BOOL), + I_COUNT(0), CALL_COUNT(0), END_OF_PROGRAM(0), VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_TEX), + CF_INST(SQ_CF_INST_CALL), WHOLE_QUAD_MODE(0), BARRIER(0)); /* 1 */ - shader[i++] = CF_ALU_DWORD0(ADDR(3), + shader[i++] = CF_DWORD0(ADDR(28)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_NOT_BOOL), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_CALL), + WHOLE_QUAD_MODE(0), + BARRIER(0)); + /* 2 */ + shader[i++] = CF_ALU_DWORD0(ADDR(4), KCACHE_BANK0(0), KCACHE_BANK1(0), KCACHE_MODE0(SQ_CF_KCACHE_NOP)); @@ -614,7 +630,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_ALU), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 2 */ + /* 3 */ shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), TYPE(SQ_EXPORT_PIXEL), RW_GPR(2), @@ -632,7 +648,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) CF_INST(SQ_CF_INST_EXPORT_DONE), WHOLE_QUAD_MODE(0), BARRIER(1)); - /* 3 */ + /* 4 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -654,7 +670,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 4 */ + /* 5 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -676,7 +692,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(0)); - /* 5 */ + /* 6 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -698,7 +714,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(0)); - /* 6 */ + /* 7 */ shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -724,7 +740,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(0)); - /* 7 */ + /* 8 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -750,7 +766,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 8 */ + /* 9 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -776,7 +792,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 9 */ + /* 10 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -802,7 +818,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 10 */ + /* 11 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), @@ -828,7 +844,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - /* 11 */ + /* 12 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -854,7 +870,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 12 */ + /* 13 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -880,7 +896,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 13 */ + /* 14 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -906,7 +922,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 14 */ + /* 15 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), @@ -932,7 +948,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - /* 15 */ + /* 16 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_X), @@ -958,7 +974,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_X), CLAMP(1)); - /* 16 */ + /* 17 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Y), @@ -984,7 +1000,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Y), CLAMP(1)); - /* 17 */ + /* 18 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_Z), @@ -1010,7 +1026,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_Z), CLAMP(1)); - /* 18 */ + /* 19 */ shader[i++] = ALU_DWORD0(SRC0_SEL(1), SRC0_REL(ABSOLUTE), SRC0_ELEM(ELEM_W), @@ -1036,9 +1052,31 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_ELEM(ELEM_W), CLAMP(1)); - shader[i++] = 0x00000000; - shader[i++] = 0x00000000; - /* 20/21 */ + /* 20 */ + shader[i++] = CF_DWORD0(ADDR(22)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(3), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_TEX), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 21 */ + shader[i++] = CF_DWORD0(ADDR(0)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 22/23 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), @@ -1066,7 +1104,7 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 22/23 */ + /* 24/25 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), @@ -1077,8 +1115,8 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD1(DST_GPR(1), DST_REL(ABSOLUTE), DST_SEL_X(SQ_SEL_MASK), - DST_SEL_Y(SQ_SEL_X), - DST_SEL_Z(SQ_SEL_Y), + DST_SEL_Y(SQ_SEL_MASK), + DST_SEL_Z(SQ_SEL_X), DST_SEL_W(SQ_SEL_MASK), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), @@ -1094,503 +1132,20 @@ int R600_xv_ps_packet(RADEONChipFamily ChipSet, uint32_t* shader) SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - - return i; -} - -/* - * ; xv ps planar - * 00 TEX: ADDR(20) CNT(3) NO_BARRIER - * 0 SAMPLE R1.x__1, R0.xy01, t0, s0 - * 1 SAMPLE R1.__x_, R0.xy01, t1, s1 - * 2 SAMPLE R1._x__, R0.xy01, t2, s2 - * 01 ALU: ADDR(3) CNT(16) - * 3 x: MULADD R1.x, R1.x, C3.x, C3.y CLAMP - * y: MULADD R1.y, R1.y, C3.z, C3.w - * z: MULADD R1.z, R1.z, C3.z, C3.w - * w: MOV R1.w, 0.0f - * 4 x: DOT4 R2.x, R1.x, C0.x CLAMP VEC_102 - * y: DOT4 ____, R1.y, C0.y CLAMP VEC_102 - * z: DOT4 ____, R1.z, C0.z CLAMP VEC_102 - * w: DOT4 ____, R1.w, C0.w CLAMP VEC_021 - * 5 x: DOT4 ____, R1.x, C1.x CLAMP VEC_102 - * y: DOT4 R2.y, R1.y, C1.y CLAMP VEC_102 - * z: DOT4 ____, R1.z, C1.z CLAMP VEC_102 - * w: DOT4 ____, R1.w, C1.w CLAMP VEC_021 - * 6 x: DOT4 ____, R1.x, C2.x CLAMP VEC_102 - * y: DOT4 ____, R1.y, C2.y CLAMP VEC_102 - * z: DOT4 R2.z, R1.z, C2.z CLAMP VEC_102 - * w: DOT4 ____, R1.w, C2.w CLAMP VEC_021 - * 02 EXP_DONE: PIX0, R2 - * END_OF_PROGRAM - */ -int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) -{ - int i=0; - - /* 0 */ - shader[i++] = CF_DWORD0(ADDR(20)); - shader[i++] = CF_DWORD1(POP_COUNT(0), - CF_CONST(0), - COND(SQ_CF_COND_ACTIVE), - I_COUNT(3), - CALL_COUNT(0), - END_OF_PROGRAM(0), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_TEX), - WHOLE_QUAD_MODE(0), - BARRIER(0)); - /* 1 */ - shader[i++] = CF_ALU_DWORD0(ADDR(3), - KCACHE_BANK0(0), - KCACHE_BANK1(0), - KCACHE_MODE0(SQ_CF_KCACHE_NOP)); - shader[i++] = CF_ALU_DWORD1(KCACHE_MODE1(SQ_CF_KCACHE_NOP), - KCACHE_ADDR0(0), - KCACHE_ADDR1(0), - I_COUNT(16), - USES_WATERFALL(0), - CF_INST(SQ_CF_INST_ALU), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - /* 2 */ - shader[i++] = CF_ALLOC_IMP_EXP_DWORD0(ARRAY_BASE(CF_PIXEL_MRT0), - TYPE(SQ_EXPORT_PIXEL), - RW_GPR(2), - RW_REL(ABSOLUTE), - INDEX_GPR(0), - ELEM_SIZE(3)); - shader[i++] = CF_ALLOC_IMP_EXP_DWORD1_SWIZ(SRC_SEL_X(SQ_SEL_X), - SRC_SEL_Y(SQ_SEL_Y), - SRC_SEL_Z(SQ_SEL_Z), - SRC_SEL_W(SQ_SEL_W), - R6xx_ELEM_LOOP(0), - BURST_COUNT(1), - END_OF_PROGRAM(1), - VALID_PIXEL_MODE(0), - CF_INST(SQ_CF_INST_EXPORT_DONE), - WHOLE_QUAD_MODE(0), - BARRIER(1)); - /* 3 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(259), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), - SRC2_REL(ABSOLUTE), - SRC2_ELEM(ELEM_Y), - SRC2_NEG(0), - ALU_INST(SQ_OP3_INST_MULADD), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 4 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(259), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), - SRC2_REL(ABSOLUTE), - SRC2_ELEM(ELEM_W), - SRC2_NEG(0), - ALU_INST(SQ_OP3_INST_MULADD), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(0)); - /* 5 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(259), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP3(SRC2_SEL(259), - SRC2_REL(ABSOLUTE), - SRC2_ELEM(ELEM_W), - SRC2_NEG(0), - ALU_INST(SQ_OP3_INST_MULADD), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(0)); - /* 6 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(SQ_ALU_SRC_0), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(SQ_ALU_SRC_0), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_MOV), - BANK_SWIZZLE(SQ_ALU_VEC_012), - DST_GPR(1), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(0)); - /* 7 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(2), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 8 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(1)); - /* 9 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(1)); - /* 10 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_W), - SRC0_NEG(0), - SRC1_SEL(256), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_021), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(1)); - /* 11 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 12 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(2), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(1)); - /* 13 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(1)); - /* 14 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_W), - SRC0_NEG(0), - SRC1_SEL(257), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_021), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(1)); - /* 15 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_X), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_X), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_X), - CLAMP(1)); - /* 16 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Y), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Y), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Y), - CLAMP(1)); - /* 17 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_Z), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_Z), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(0)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(1), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_102), - DST_GPR(2), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_Z), - CLAMP(1)); - /* 18 */ - shader[i++] = ALU_DWORD0(SRC0_SEL(1), - SRC0_REL(ABSOLUTE), - SRC0_ELEM(ELEM_W), - SRC0_NEG(0), - SRC1_SEL(258), - SRC1_REL(ABSOLUTE), - SRC1_ELEM(ELEM_W), - SRC1_NEG(0), - INDEX_MODE(SQ_INDEX_LOOP), - PRED_SEL(SQ_PRED_SEL_OFF), - LAST(1)); - shader[i++] = ALU_DWORD1_OP2(ChipSet, - SRC0_ABS(0), - SRC1_ABS(0), - UPDATE_EXECUTE_MASK(0), - UPDATE_PRED(0), - WRITE_MASK(0), - FOG_MERGE(0), - OMOD(SQ_ALU_OMOD_OFF), - ALU_INST(SQ_OP2_INST_DOT4), - BANK_SWIZZLE(SQ_ALU_VEC_021), - DST_GPR(0), - DST_REL(ABSOLUTE), - DST_ELEM(ELEM_W), - CLAMP(1)); - shader[i++] = 0x00000000; - shader[i++] = 0x00000000; - /* 20/21 */ + /* 26/27 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(0), + RESOURCE_ID(2), SRC_GPR(0), SRC_REL(ABSOLUTE), R7xx_ALT_CONST(0)); shader[i++] = TEX_DWORD1(DST_GPR(1), DST_REL(ABSOLUTE), - DST_SEL_X(SQ_SEL_X), - DST_SEL_Y(SQ_SEL_MASK), + DST_SEL_X(SQ_SEL_MASK), + DST_SEL_Y(SQ_SEL_X), DST_SEL_Z(SQ_SEL_MASK), - DST_SEL_W(SQ_SEL_1), + DST_SEL_W(SQ_SEL_MASK), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), COORD_TYPE_Y(TEX_NORMALIZED), @@ -1599,26 +1154,50 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(0), + SAMPLER_ID(2), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 22/23 */ + /* 28 */ + shader[i++] = CF_DWORD0(ADDR(30)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(2), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_TEX), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 29 */ + shader[i++] = CF_DWORD0(ADDR(0)); + shader[i++] = CF_DWORD1(POP_COUNT(0), + CF_CONST(0), + COND(SQ_CF_COND_ACTIVE), + I_COUNT(0), + CALL_COUNT(0), + END_OF_PROGRAM(0), + VALID_PIXEL_MODE(0), + CF_INST(SQ_CF_INST_RETURN), + WHOLE_QUAD_MODE(0), + BARRIER(1)); + /* 30/31 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(1), + RESOURCE_ID(0), SRC_GPR(0), SRC_REL(ABSOLUTE), R7xx_ALT_CONST(0)); shader[i++] = TEX_DWORD1(DST_GPR(1), DST_REL(ABSOLUTE), - DST_SEL_X(SQ_SEL_MASK), + DST_SEL_X(SQ_SEL_X), DST_SEL_Y(SQ_SEL_MASK), - DST_SEL_Z(SQ_SEL_X), - DST_SEL_W(SQ_SEL_MASK), + DST_SEL_Z(SQ_SEL_MASK), + DST_SEL_W(SQ_SEL_1), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), COORD_TYPE_Y(TEX_NORMALIZED), @@ -1627,17 +1206,17 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(1), + SAMPLER_ID(0), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), SRC_SEL_Z(SQ_SEL_0), SRC_SEL_W(SQ_SEL_1)); shader[i++] = TEX_DWORD_PAD; - /* 24/25 */ + /* 32/33 */ shader[i++] = TEX_DWORD0(TEX_INST(SQ_TEX_INST_SAMPLE), BC_FRAC_MODE(0), FETCH_WHOLE_QUAD(0), - RESOURCE_ID(2), + RESOURCE_ID(1), SRC_GPR(0), SRC_REL(ABSOLUTE), R7xx_ALT_CONST(0)); @@ -1645,7 +1224,7 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) DST_REL(ABSOLUTE), DST_SEL_X(SQ_SEL_MASK), DST_SEL_Y(SQ_SEL_X), - DST_SEL_Z(SQ_SEL_MASK), + DST_SEL_Z(SQ_SEL_Y), DST_SEL_W(SQ_SEL_MASK), LOD_BIAS(0), COORD_TYPE_X(TEX_NORMALIZED), @@ -1655,7 +1234,7 @@ int R600_xv_ps_planar(RADEONChipFamily ChipSet, uint32_t* shader) shader[i++] = TEX_DWORD2(OFFSET_X(0), OFFSET_Y(0), OFFSET_Z(0), - SAMPLER_ID(2), + SAMPLER_ID(1), SRC_SEL_X(SQ_SEL_X), SRC_SEL_Y(SQ_SEL_Y), SRC_SEL_Z(SQ_SEL_0), |