diff options
Diffstat (limited to 'src/radeon_accel.c')
-rw-r--r-- | src/radeon_accel.c | 148 |
1 files changed, 74 insertions, 74 deletions
diff --git a/src/radeon_accel.c b/src/radeon_accel.c index 132a2f43..79ebf84e 100644 --- a/src/radeon_accel.c +++ b/src/radeon_accel.c @@ -380,7 +380,7 @@ void RADEONEngineInit(ScrnInfoPtr pScrn) np.param = RADEON_PARAM_NUM_GB_PIPES; np.value = &num_pipes; - if (drmCommandWriteRead(info->drmFD, DRM_RADEON_GETPARAM, &np, + if (drmCommandWriteRead(info->dri->drmFD, DRM_RADEON_GETPARAM, &np, sizeof(np)) < 0) { xf86DrvMsg(pScrn->scrnIndex, X_WARNING, "Failed to determine num pipes from DRM, falling back to " @@ -519,7 +519,7 @@ int RADEONCPStop(ScrnInfoPtr pScrn, RADEONInfoPtr info) stop.flush = 1; stop.idle = 1; - ret = drmCommandWrite(info->drmFD, DRM_RADEON_CP_STOP, &stop, + ret = drmCommandWrite(info->dri->drmFD, DRM_RADEON_CP_STOP, &stop, sizeof(drmRadeonCPStop)); if (ret == 0) { @@ -532,7 +532,7 @@ int RADEONCPStop(ScrnInfoPtr pScrn, RADEONInfoPtr info) i = 0; do { - ret = drmCommandWrite(info->drmFD, DRM_RADEON_CP_STOP, &stop, + ret = drmCommandWrite(info->dri->drmFD, DRM_RADEON_CP_STOP, &stop, sizeof(drmRadeonCPStop)); } while (ret && errno == EBUSY && i++ < RADEON_IDLE_RETRY); @@ -544,7 +544,7 @@ int RADEONCPStop(ScrnInfoPtr pScrn, RADEONInfoPtr info) stop.idle = 0; - if (drmCommandWrite(info->drmFD, DRM_RADEON_CP_STOP, + if (drmCommandWrite(info->dri->drmFD, DRM_RADEON_CP_STOP, &stop, sizeof(drmRadeonCPStop))) { return -errno; } else { @@ -587,7 +587,7 @@ drmBufPtr RADEONCPGetBuffer(ScrnInfoPtr pScrn) while (1) { do { - ret = drmDMA(info->drmFD, &dma); + ret = drmDMA(info->dri->drmFD, &dma); if (ret && ret != -EBUSY) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "%s: CP GetBuffer %d\n", __FUNCTION__, ret); @@ -595,7 +595,7 @@ drmBufPtr RADEONCPGetBuffer(ScrnInfoPtr pScrn) } while ((ret == -EBUSY) && (i++ < RADEON_TIMEOUT)); if (ret == 0) { - buf = &info->buffers->list[indx]; + buf = &info->dri->buffers->list[indx]; buf->used = 0; if (RADEON_VERBOSE) { xf86DrvMsg(pScrn->scrnIndex, X_INFO, @@ -637,7 +637,7 @@ void RADEONCPFlushIndirect(ScrnInfoPtr pScrn, int discard) indirect.end = buffer->used; indirect.discard = discard; - drmCommandWriteRead(info->drmFD, DRM_RADEON_INDIRECT, + drmCommandWriteRead(info->dri->drmFD, DRM_RADEON_INDIRECT, &indirect, sizeof(drmRadeonIndirect)); if (discard) { @@ -676,7 +676,7 @@ void RADEONCPReleaseIndirect(ScrnInfoPtr pScrn) indirect.end = buffer->used; indirect.discard = 1; - drmCommandWriteRead(info->drmFD, DRM_RADEON_INDIRECT, + drmCommandWriteRead(info->dri->drmFD, DRM_RADEON_INDIRECT, &indirect, sizeof(drmRadeonIndirect)); } @@ -992,7 +992,7 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum]; RADEONInfoPtr info = RADEONPTR(pScrn); int cpp = info->CurrentLayout.pixel_bytes; - int depthCpp = (info->depthBits - 8) / 4; + int depthCpp = (info->dri->depthBits - 8) / 4; int width_bytes = pScrn->displayWidth * cpp; int bufferSize; int depthSize; @@ -1002,9 +1002,9 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) BoxRec MemBox; FBAreaPtr fbarea; - info->frontOffset = 0; - info->frontPitch = pScrn->displayWidth; - info->backPitch = pScrn->displayWidth; + info->dri->frontOffset = 0; + info->dri->frontPitch = pScrn->displayWidth; + info->dri->backPitch = pScrn->displayWidth; /* make sure we use 16 line alignment for tiling (8 might be enough). * Might need that for non-XF86DRI too? @@ -1021,18 +1021,18 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) * which is always the case if color tiling is used due to color pitch * but not necessarily otherwise, and its height a multiple of 16 lines. */ - info->depthPitch = (pScrn->displayWidth + 31) & ~31; - depthSize = ((((pScrn->virtualY + 15) & ~15) * info->depthPitch + info->dri->depthPitch = (pScrn->displayWidth + 31) & ~31; + depthSize = ((((pScrn->virtualY + 15) & ~15) * info->dri->depthPitch * depthCpp + RADEON_BUFFER_ALIGN) & ~RADEON_BUFFER_ALIGN); xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Using %d MB GART aperture\n", info->gartSize); + "Using %d MB GART aperture\n", info->dri->gartSize); xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Using %d MB for the ring buffer\n", info->ringSize); + "Using %d MB for the ring buffer\n", info->dri->ringSize); xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Using %d MB for vertex/indirect buffers\n", info->bufSize); + "Using %d MB for vertex/indirect buffers\n", info->dri->bufSize); xf86DrvMsg(pScrn->scrnIndex, X_INFO, - "Using %d MB for GART textures\n", info->gartTexSize); + "Using %d MB for GART textures\n", info->dri->gartTexSize); /* Try for front, back, depth, and three framebuffers worth of * pixmap cache. Should be enough for a fullscreen background @@ -1042,35 +1042,35 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) * otherwise probably), and never reserve more than 3 offscreen buffers as it's * probably useless for XAA. */ - if (info->textureSize >= 0) { + if (info->dri->textureSize >= 0) { texsizerequest = ((int)info->FbMapSize - 2 * bufferSize - depthSize - 2 * width_bytes - 16384 - info->FbSecureSize) /* first divide, then multiply or we'll get an overflow (been there...) */ - / 100 * info->textureSize; + / 100 * info->dri->textureSize; } else { texsizerequest = (int)info->FbMapSize / 2; } - info->textureSize = info->FbMapSize - info->FbSecureSize - 5 * bufferSize - depthSize; + info->dri->textureSize = info->FbMapSize - info->FbSecureSize - 5 * bufferSize - depthSize; /* If that gives us less than the requested memory, let's * be greedy and grab some more. Sorry, I care more about 3D * performance than playing nicely, and you'll get around a full * framebuffer's worth of pixmap cache anyway. */ - if (info->textureSize < texsizerequest) { - info->textureSize = info->FbMapSize - 4 * bufferSize - depthSize; + if (info->dri->textureSize < texsizerequest) { + info->dri->textureSize = info->FbMapSize - 4 * bufferSize - depthSize; } - if (info->textureSize < texsizerequest) { - info->textureSize = info->FbMapSize - 3 * bufferSize - depthSize; + if (info->dri->textureSize < texsizerequest) { + info->dri->textureSize = info->FbMapSize - 3 * bufferSize - depthSize; } /* If there's still no space for textures, try without pixmap cache, but * never use the reserved space, the space hw cursor and PCIGART table might * use. */ - if (info->textureSize < 0) { - info->textureSize = info->FbMapSize - 2 * bufferSize - depthSize + if (info->dri->textureSize < 0) { + info->dri->textureSize = info->FbMapSize - 2 * bufferSize - depthSize - 2 * width_bytes - 16384 - info->FbSecureSize; } @@ -1079,14 +1079,14 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) */ /* FIXME: what's this good for? condition is pretty much impossible to meet */ if ((int)info->FbMapSize - 8192*width_bytes - bufferSize - depthSize - > info->textureSize) { - info->textureSize = + > info->dri->textureSize) { + info->dri->textureSize = info->FbMapSize - 8192*width_bytes - bufferSize - depthSize; } /* If backbuffer is disabled, don't allocate memory for it */ - if (info->noBackBuffer) { - info->textureSize += bufferSize; + if (info->dri->noBackBuffer) { + info->dri->textureSize += bufferSize; } /* RADEON_BUFFER_ALIGN is not sufficient for backbuffer! @@ -1098,61 +1098,61 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) can't be used (?) due to that log_tex_granularity thing??? Could use different copyscreentoscreen function for the pageflip copies (which would use different src and dst offsets) to avoid this. */ - if (info->allowColorTiling && !info->noBackBuffer) { - info->textureSize = info->FbMapSize - ((info->FbMapSize - info->textureSize + + if (info->allowColorTiling && !info->dri->noBackBuffer) { + info->dri->textureSize = info->FbMapSize - ((info->FbMapSize - info->dri->textureSize + width_bytes * 16 - 1) / (width_bytes * 16)) * (width_bytes * 16); } - if (info->textureSize > 0) { - l = RADEONMinBits((info->textureSize-1) / RADEON_NR_TEX_REGIONS); + if (info->dri->textureSize > 0) { + l = RADEONMinBits((info->dri->textureSize-1) / RADEON_NR_TEX_REGIONS); if (l < RADEON_LOG_TEX_GRANULARITY) l = RADEON_LOG_TEX_GRANULARITY; /* Round the texture size up to the nearest whole number of * texture regions. Again, be greedy about this, don't * round down. */ - info->log2TexGran = l; - info->textureSize = (info->textureSize >> l) << l; + info->dri->log2TexGran = l; + info->dri->textureSize = (info->dri->textureSize >> l) << l; } else { - info->textureSize = 0; + info->dri->textureSize = 0; } /* Set a minimum usable local texture heap size. This will fit * two 256x256x32bpp textures. */ - if (info->textureSize < 512 * 1024) { - info->textureOffset = 0; - info->textureSize = 0; + if (info->dri->textureSize < 512 * 1024) { + info->dri->textureOffset = 0; + info->dri->textureSize = 0; } - if (info->allowColorTiling && !info->noBackBuffer) { - info->textureOffset = ((info->FbMapSize - info->textureSize) / - (width_bytes * 16)) * (width_bytes * 16); + if (info->allowColorTiling && !info->dri->noBackBuffer) { + info->dri->textureOffset = ((info->FbMapSize - info->dri->textureSize) / + (width_bytes * 16)) * (width_bytes * 16); } else { /* Reserve space for textures */ - info->textureOffset = ((info->FbMapSize - info->textureSize + - RADEON_BUFFER_ALIGN) & - ~(uint32_t)RADEON_BUFFER_ALIGN); + info->dri->textureOffset = ((info->FbMapSize - info->dri->textureSize + + RADEON_BUFFER_ALIGN) & + ~(uint32_t)RADEON_BUFFER_ALIGN); } /* Reserve space for the shared depth * buffer. */ - info->depthOffset = ((info->textureOffset - depthSize + - RADEON_BUFFER_ALIGN) & - ~(uint32_t)RADEON_BUFFER_ALIGN); + info->dri->depthOffset = ((info->dri->textureOffset - depthSize + + RADEON_BUFFER_ALIGN) & + ~(uint32_t)RADEON_BUFFER_ALIGN); /* Reserve space for the shared back buffer */ - if (info->noBackBuffer) { - info->backOffset = info->depthOffset; + if (info->dri->noBackBuffer) { + info->dri->backOffset = info->dri->depthOffset; } else { - info->backOffset = ((info->depthOffset - bufferSize + - RADEON_BUFFER_ALIGN) & - ~(uint32_t)RADEON_BUFFER_ALIGN); + info->dri->backOffset = ((info->dri->depthOffset - bufferSize + + RADEON_BUFFER_ALIGN) & + ~(uint32_t)RADEON_BUFFER_ALIGN); } - info->backY = info->backOffset / width_bytes; - info->backX = (info->backOffset - (info->backY * width_bytes)) / cpp; + info->dri->backY = info->dri->backOffset / width_bytes; + info->dri->backX = (info->dri->backOffset - (info->dri->backY * width_bytes)) / cpp; scanlines = (info->FbMapSize-info->FbSecureSize) / width_bytes; if (scanlines > 8191) @@ -1203,12 +1203,12 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) /* Lines in offscreen area needed for depth buffer and * textures */ - info->depthTexLines = (scanlines - - info->depthOffset / width_bytes); - info->backLines = (scanlines - - info->backOffset / width_bytes - - info->depthTexLines); - info->backArea = NULL; + info->dri->depthTexLines = (scanlines + - info->dri->depthOffset / width_bytes); + info->dri->backLines = (scanlines + - info->dri->backOffset / width_bytes + - info->dri->depthTexLines); + info->dri->backArea = NULL; } else { xf86DrvMsg(scrnIndex, X_ERROR, "Unable to determine largest offscreen area " @@ -1219,30 +1219,30 @@ RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen) xf86DrvMsg(scrnIndex, X_INFO, "Will use front buffer at offset 0x%x\n", - info->frontOffset); + info->dri->frontOffset); xf86DrvMsg(scrnIndex, X_INFO, "Will use back buffer at offset 0x%x\n", - info->backOffset); + info->dri->backOffset); xf86DrvMsg(scrnIndex, X_INFO, "Will use depth buffer at offset 0x%x\n", - info->depthOffset); + info->dri->depthOffset); if (info->cardType==CARD_PCIE) xf86DrvMsg(scrnIndex, X_INFO, "Will use %d kb for PCI GART table at offset 0x%x\n", - info->pciGartSize/1024, (unsigned)info->pciGartOffset); + info->dri->pciGartSize/1024, (unsigned)info->dri->pciGartOffset); xf86DrvMsg(scrnIndex, X_INFO, "Will use %d kb for textures at offset 0x%x\n", - info->textureSize/1024, info->textureOffset); + info->dri->textureSize/1024, info->dri->textureOffset); - info->frontPitchOffset = (((info->frontPitch * cpp / 64) << 22) | - ((info->frontOffset + info->fbLocation) >> 10)); + info->dri->frontPitchOffset = (((info->dri->frontPitch * cpp / 64) << 22) | + ((info->dri->frontOffset + info->fbLocation) >> 10)); - info->backPitchOffset = (((info->backPitch * cpp / 64) << 22) | - ((info->backOffset + info->fbLocation) >> 10)); + info->dri->backPitchOffset = (((info->dri->backPitch * cpp / 64) << 22) | + ((info->dri->backOffset + info->fbLocation) >> 10)); - info->depthPitchOffset = (((info->depthPitch * depthCpp / 64) << 22) | - ((info->depthOffset + info->fbLocation) >> 10)); + info->dri->depthPitchOffset = (((info->dri->depthPitch * depthCpp / 64) << 22) | + ((info->dri->depthOffset + info->fbLocation) >> 10)); return TRUE; } #endif /* XF86DRI */ |