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-rw-r--r--src/radeon_accel.c337
1 files changed, 337 insertions, 0 deletions
diff --git a/src/radeon_accel.c b/src/radeon_accel.c
index 5bf03f52..8b2f167f 100644
--- a/src/radeon_accel.c
+++ b/src/radeon_accel.c
@@ -915,3 +915,340 @@ void RADEONInit3DEngine(ScrnInfoPtr pScrn)
info->XInited3D = TRUE;
}
+#ifdef USE_XAA
+#ifdef XF86DRI
+Bool
+RADEONSetupMemXAA_DRI(int scrnIndex, ScreenPtr pScreen)
+{
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ int cpp = info->CurrentLayout.pixel_bytes;
+ int depthCpp = (info->depthBits - 8) / 4;
+ int width_bytes = pScrn->displayWidth * cpp;
+ int bufferSize;
+ int depthSize;
+ int l;
+ int scanlines;
+ int texsizerequest;
+ BoxRec MemBox;
+ FBAreaPtr fbarea;
+
+ info->frontOffset = 0;
+ info->frontPitch = pScrn->displayWidth;
+ info->backPitch = pScrn->displayWidth;
+
+ /* make sure we use 16 line alignment for tiling (8 might be enough).
+ * Might need that for non-XF86DRI too?
+ */
+ if (info->allowColorTiling) {
+ bufferSize = (((pScrn->virtualY + 15) & ~15) * width_bytes
+ + RADEON_BUFFER_ALIGN) & ~RADEON_BUFFER_ALIGN;
+ } else {
+ bufferSize = (pScrn->virtualY * width_bytes
+ + RADEON_BUFFER_ALIGN) & ~RADEON_BUFFER_ALIGN;
+ }
+
+ /* Due to tiling, the Z buffer pitch must be a multiple of 32 pixels,
+ * which is always the case if color tiling is used due to color pitch
+ * but not necessarily otherwise, and its height a multiple of 16 lines.
+ */
+ info->depthPitch = (pScrn->displayWidth + 31) & ~31;
+ depthSize = ((((pScrn->virtualY + 15) & ~15) * info->depthPitch
+ * depthCpp + RADEON_BUFFER_ALIGN) & ~RADEON_BUFFER_ALIGN);
+
+ switch (info->CPMode) {
+ case RADEON_DEFAULT_CP_PIO_MODE:
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO, "CP in PIO mode\n");
+ break;
+ case RADEON_DEFAULT_CP_BM_MODE:
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO, "CP in BM mode\n");
+ break;
+ default:
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO, "CP in UNKNOWN mode\n");
+ break;
+ }
+
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Using %d MB GART aperture\n", info->gartSize);
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Using %d MB for the ring buffer\n", info->ringSize);
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Using %d MB for vertex/indirect buffers\n", info->bufSize);
+ xf86DrvMsg(pScrn->scrnIndex, X_INFO,
+ "Using %d MB for GART textures\n", info->gartTexSize);
+
+ /* Try for front, back, depth, and three framebuffers worth of
+ * pixmap cache. Should be enough for a fullscreen background
+ * image plus some leftovers.
+ * If the FBTexPercent option was used, try to achieve that percentage instead,
+ * but still have at least one pixmap buffer (get problems with xvideo/render
+ * otherwise probably), and never reserve more than 3 offscreen buffers as it's
+ * probably useless for XAA.
+ */
+ if (info->textureSize >= 0) {
+ texsizerequest = ((int)info->FbMapSize - 2 * bufferSize - depthSize
+ - 2 * width_bytes - 16384 - info->FbSecureSize)
+ /* first divide, then multiply or we'll get an overflow (been there...) */
+ / 100 * info->textureSize;
+ }
+ else {
+ texsizerequest = (int)info->FbMapSize / 2;
+ }
+ info->textureSize = info->FbMapSize - info->FbSecureSize - 5 * bufferSize - depthSize;
+
+ /* If that gives us less than the requested memory, let's
+ * be greedy and grab some more. Sorry, I care more about 3D
+ * performance than playing nicely, and you'll get around a full
+ * framebuffer's worth of pixmap cache anyway.
+ */
+ if (info->textureSize < texsizerequest) {
+ info->textureSize = info->FbMapSize - 4 * bufferSize - depthSize;
+ }
+ if (info->textureSize < texsizerequest) {
+ info->textureSize = info->FbMapSize - 3 * bufferSize - depthSize;
+ }
+
+ /* If there's still no space for textures, try without pixmap cache, but
+ * never use the reserved space, the space hw cursor and PCIGART table might
+ * use.
+ */
+ if (info->textureSize < 0) {
+ info->textureSize = info->FbMapSize - 2 * bufferSize - depthSize
+ - 2 * width_bytes - 16384 - info->FbSecureSize;
+ }
+
+ /* Check to see if there is more room available after the 8192nd
+ * scanline for textures
+ */
+ /* FIXME: what's this good for? condition is pretty much impossible to meet */
+ if ((int)info->FbMapSize - 8192*width_bytes - bufferSize - depthSize
+ > info->textureSize) {
+ info->textureSize =
+ info->FbMapSize - 8192*width_bytes - bufferSize - depthSize;
+ }
+
+ /* If backbuffer is disabled, don't allocate memory for it */
+ if (info->noBackBuffer) {
+ info->textureSize += bufferSize;
+ }
+
+ /* RADEON_BUFFER_ALIGN is not sufficient for backbuffer!
+ At least for pageflip + color tiling, need to make sure it's 16 scanlines aligned,
+ otherwise the copy-from-front-to-back will fail (width_bytes * 16 will also guarantee
+ it's still 4kb aligned for tiled case). Need to round up offset (might get into cursor
+ area otherwise).
+ This might cause some space at the end of the video memory to be unused, since it
+ can't be used (?) due to that log_tex_granularity thing???
+ Could use different copyscreentoscreen function for the pageflip copies
+ (which would use different src and dst offsets) to avoid this. */
+ if (info->allowColorTiling && !info->noBackBuffer) {
+ info->textureSize = info->FbMapSize - ((info->FbMapSize - info->textureSize +
+ width_bytes * 16 - 1) / (width_bytes * 16)) * (width_bytes * 16);
+ }
+ if (info->textureSize > 0) {
+ l = RADEONMinBits((info->textureSize-1) / RADEON_NR_TEX_REGIONS);
+ if (l < RADEON_LOG_TEX_GRANULARITY)
+ l = RADEON_LOG_TEX_GRANULARITY;
+ /* Round the texture size up to the nearest whole number of
+ * texture regions. Again, be greedy about this, don't
+ * round down.
+ */
+ info->log2TexGran = l;
+ info->textureSize = (info->textureSize >> l) << l;
+ } else {
+ info->textureSize = 0;
+ }
+
+ /* Set a minimum usable local texture heap size. This will fit
+ * two 256x256x32bpp textures.
+ */
+ if (info->textureSize < 512 * 1024) {
+ info->textureOffset = 0;
+ info->textureSize = 0;
+ }
+
+ if (info->allowColorTiling && !info->noBackBuffer) {
+ info->textureOffset = ((info->FbMapSize - info->textureSize) /
+ (width_bytes * 16)) * (width_bytes * 16);
+ }
+ else {
+ /* Reserve space for textures */
+ info->textureOffset = ((info->FbMapSize - info->textureSize +
+ RADEON_BUFFER_ALIGN) &
+ ~(CARD32)RADEON_BUFFER_ALIGN);
+ }
+
+ /* Reserve space for the shared depth
+ * buffer.
+ */
+ info->depthOffset = ((info->textureOffset - depthSize +
+ RADEON_BUFFER_ALIGN) &
+ ~(CARD32)RADEON_BUFFER_ALIGN);
+
+ /* Reserve space for the shared back buffer */
+ if (info->noBackBuffer) {
+ info->backOffset = info->depthOffset;
+ } else {
+ info->backOffset = ((info->depthOffset - bufferSize +
+ RADEON_BUFFER_ALIGN) &
+ ~(CARD32)RADEON_BUFFER_ALIGN);
+ }
+
+ info->backY = info->backOffset / width_bytes;
+ info->backX = (info->backOffset - (info->backY * width_bytes)) / cpp;
+
+ scanlines = (info->FbMapSize-info->FbSecureSize) / width_bytes;
+ if (scanlines > 8191)
+ scanlines = 8191;
+
+ MemBox.x1 = 0;
+ MemBox.y1 = 0;
+ MemBox.x2 = pScrn->displayWidth;
+ MemBox.y2 = scanlines;
+
+ if (!xf86InitFBManager(pScreen, &MemBox)) {
+ xf86DrvMsg(scrnIndex, X_ERROR,
+ "Memory manager initialization to "
+ "(%d,%d) (%d,%d) failed\n",
+ MemBox.x1, MemBox.y1, MemBox.x2, MemBox.y2);
+ return FALSE;
+ } else {
+ int width, height;
+
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Memory manager initialized to (%d,%d) (%d,%d)\n",
+ MemBox.x1, MemBox.y1, MemBox.x2, MemBox.y2);
+ /* why oh why can't we just request modes which are guaranteed to be 16 lines
+ aligned... sigh */
+ if ((fbarea = xf86AllocateOffscreenArea(pScreen,
+ pScrn->displayWidth,
+ info->allowColorTiling ?
+ ((pScrn->virtualY + 15) & ~15)
+ - pScrn->virtualY + 2 : 2,
+ 0, NULL, NULL,
+ NULL))) {
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Reserved area from (%d,%d) to (%d,%d)\n",
+ fbarea->box.x1, fbarea->box.y1,
+ fbarea->box.x2, fbarea->box.y2);
+ } else {
+ xf86DrvMsg(scrnIndex, X_ERROR, "Unable to reserve area\n");
+ }
+
+ RADEONDRIAllocatePCIGARTTable(pScreen);
+
+ if (xf86QueryLargestOffscreenArea(pScreen, &width,
+ &height, 0, 0, 0)) {
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Largest offscreen area available: %d x %d\n",
+ width, height);
+
+ /* Lines in offscreen area needed for depth buffer and
+ * textures
+ */
+ info->depthTexLines = (scanlines
+ - info->depthOffset / width_bytes);
+ info->backLines = (scanlines
+ - info->backOffset / width_bytes
+ - info->depthTexLines);
+ info->backArea = NULL;
+ } else {
+ xf86DrvMsg(scrnIndex, X_ERROR,
+ "Unable to determine largest offscreen area "
+ "available\n");
+ return FALSE;
+ }
+ }
+
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Will use front buffer at offset 0x%x\n",
+ info->frontOffset);
+
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Will use back buffer at offset 0x%x\n",
+ info->backOffset);
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Will use depth buffer at offset 0x%x\n",
+ info->depthOffset);
+ if (info->cardType==CARD_PCIE)
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Will use %d kb for PCI GART table at offset 0x%x\n",
+ info->pciGartSize/1024, (unsigned)info->pciGartOffset);
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Will use %d kb for textures at offset 0x%x\n",
+ info->textureSize/1024, info->textureOffset);
+
+ info->frontPitchOffset = (((info->frontPitch * cpp / 64) << 22) |
+ ((info->frontOffset + info->fbLocation) >> 10));
+
+ info->backPitchOffset = (((info->backPitch * cpp / 64) << 22) |
+ ((info->backOffset + info->fbLocation) >> 10));
+
+ info->depthPitchOffset = (((info->depthPitch * depthCpp / 64) << 22) |
+ ((info->depthOffset + info->fbLocation) >> 10));
+ return TRUE;
+}
+#endif /* XF86DRI */
+
+Bool
+RADEONSetupMemXAA(int scrnIndex, ScreenPtr pScreen)
+{
+ ScrnInfoPtr pScrn = xf86Screens[pScreen->myNum];
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ BoxRec MemBox;
+ int y2;
+
+ int width_bytes = pScrn->displayWidth * info->CurrentLayout.pixel_bytes;
+
+ MemBox.x1 = 0;
+ MemBox.y1 = 0;
+ MemBox.x2 = pScrn->displayWidth;
+ y2 = info->FbMapSize / width_bytes;
+ if (y2 >= 32768)
+ y2 = 32767; /* because MemBox.y2 is signed short */
+ MemBox.y2 = y2;
+
+ /* The acceleration engine uses 14 bit
+ * signed coordinates, so we can't have any
+ * drawable caches beyond this region.
+ */
+ if (MemBox.y2 > 8191)
+ MemBox.y2 = 8191;
+
+ if (!xf86InitFBManager(pScreen, &MemBox)) {
+ xf86DrvMsg(scrnIndex, X_ERROR,
+ "Memory manager initialization to "
+ "(%d,%d) (%d,%d) failed\n",
+ MemBox.x1, MemBox.y1, MemBox.x2, MemBox.y2);
+ return FALSE;
+ } else {
+ int width, height;
+ FBAreaPtr fbarea;
+
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Memory manager initialized to (%d,%d) (%d,%d)\n",
+ MemBox.x1, MemBox.y1, MemBox.x2, MemBox.y2);
+ if ((fbarea = xf86AllocateOffscreenArea(pScreen,
+ pScrn->displayWidth,
+ info->allowColorTiling ?
+ ((pScrn->virtualY + 15) & ~15)
+ - pScrn->virtualY + 2 : 2,
+ 0, NULL, NULL,
+ NULL))) {
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Reserved area from (%d,%d) to (%d,%d)\n",
+ fbarea->box.x1, fbarea->box.y1,
+ fbarea->box.x2, fbarea->box.y2);
+ } else {
+ xf86DrvMsg(scrnIndex, X_ERROR, "Unable to reserve area\n");
+ }
+ if (xf86QueryLargestOffscreenArea(pScreen, &width, &height,
+ 0, 0, 0)) {
+ xf86DrvMsg(scrnIndex, X_INFO,
+ "Largest offscreen area available: %d x %d\n",
+ width, height);
+ }
+ return TRUE;
+ }
+}
+#endif /* USE_XAA */