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-rw-r--r--src/radeon_render.c854
1 files changed, 854 insertions, 0 deletions
diff --git a/src/radeon_render.c b/src/radeon_render.c
new file mode 100644
index 00000000..fe192998
--- /dev/null
+++ b/src/radeon_render.c
@@ -0,0 +1,854 @@
+
+#include "dixstruct.h"
+
+#include "xaa.h"
+#include "xaalocal.h"
+
+#ifndef RENDER_GENERIC_HELPER
+#define RENDER_GENERIC_HELPER
+
+static void RadeonInit3DEngineMMIO(ScrnInfoPtr pScrn);
+#ifdef XF86DRI
+static void RadeonInit3DEngineCP(ScrnInfoPtr pScrn);
+#endif
+
+struct blendinfo {
+ Bool dst_alpha;
+ Bool src_alpha;
+ CARD32 blend_cntl;
+};
+
+/* The first part of blend_cntl corresponds to Fa from the render "protocol"
+ * document, and the second part to Fb.
+ */
+static const struct blendinfo RadeonBlendOp[] = {
+ /* Clear */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* Src */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* Dst */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE},
+ /* Over */
+ {0, 1, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* OverReverse */
+ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ONE},
+ /* In */
+ {1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* InReverse */
+ {0, 1, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_SRC_ALPHA},
+ /* Out */
+ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* OutReverse */
+ {0, 1, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* Atop */
+ {1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* AtopReverse */
+ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_SRC_ALPHA},
+ /* Xor */
+ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA |
+ RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA},
+ /* Add */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ONE},
+ /* Saturate */
+ {0, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE |
+ RADEON_DST_BLEND_GL_ONE},
+ {0, 0, 0},
+ {0, 0, 0},
+ /* DisjointClear */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* DisjointSrc */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* DisjointDst */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE},
+ /* DisjointOver unsupported */
+ {0, 0, 0},
+ /* DisjointOverReverse */
+ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE |
+ RADEON_DST_BLEND_GL_ONE},
+ /* DisjointIn unsupported */
+ {0, 0, 0},
+ /* DisjointInReverse unsupported */
+ {0, 0, 0},
+ /* DisjointOut unsupported */
+ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* DisjointOutReverse unsupported */
+ {0, 0, 0},
+ /* DisjointAtop unsupported */
+ {0, 0, 0},
+ /* DisjointAtopReverse unsupported */
+ {0, 0, 0},
+ /* DisjointXor unsupported */
+ {0, 0, 0},
+ {0, 0, 0},
+ {0, 0, 0},
+ {0, 0, 0},
+ {0, 0, 0},
+ /* ConjointClear */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* ConjointSrc */
+ {0, 0, RADEON_SRC_BLEND_GL_ONE |
+ RADEON_DST_BLEND_GL_ZERO},
+ /* ConjointDst */
+ {0, 0, RADEON_SRC_BLEND_GL_ZERO |
+ RADEON_DST_BLEND_GL_ONE},
+};
+#define RadeonOpMax (sizeof(RadeonBlendOp) / sizeof(RadeonBlendOp[0]))
+
+/* Note on texture formats:
+ * TXFORMAT_Y8 expands to (Y,Y,Y,1). TXFORMAT_I8 expands to (I,I,I,I)
+ * The RADEON and R200 TXFORMATS we use are the same on r100/r200.
+ */
+
+static CARD32 RADEONTextureFormats[] = {
+ PICT_a8r8g8b8,
+ PICT_a8,
+ PICT_x8r8g8b8,
+ PICT_r5g6b5,
+ PICT_x1r5g5b5,
+};
+
+static void RadeonGetTextureFormat(CARD32 format, CARD32 *txformat, int *bytepp)
+{
+ switch (format) {
+ case PICT_a8r8g8b8:
+ *txformat = RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP;
+ *bytepp = 4;
+ break;
+ case PICT_a8:
+ *txformat = RADEON_TXFORMAT_I8 | RADEON_TXFORMAT_ALPHA_IN_MAP;
+ *bytepp = 1;
+ break;
+ case PICT_x8r8g8b8:
+ *txformat = RADEON_TXFORMAT_ARGB8888;
+ *bytepp = 4;
+ break;
+ case PICT_r5g6b5:
+ *txformat = RADEON_TXFORMAT_RGB565;
+ *bytepp = 2;
+ break;
+ case PICT_a1r5g5b5:
+ *txformat = RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP;
+ *bytepp = 2;
+ break;
+ case PICT_x1r5g5b5:
+ *txformat = RADEON_TXFORMAT_ARGB1555;
+ *bytepp = 2;
+ break;
+ }
+}
+
+static __inline__ CARD32 F_TO_DW(float val)
+{
+ union {
+ float f;
+ CARD32 l;
+ } tmp;
+ tmp.f = val;
+ return tmp.l;
+}
+
+/* Compute log base 2 of val. */
+static __inline__ int
+ATILog2(int val)
+{
+ int bits;
+
+ for (bits = 0; val != 0; val >>= 1, ++bits)
+ ;
+ return bits - 1;
+}
+
+void RADEONInit3DEngineForRender(ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR (pScrn);
+
+#ifdef XF86DRI
+ if (info->directRenderingEnabled)
+ RadeonInit3DEngineCP(pScrn);
+ else
+#endif
+ RadeonInit3DEngineMMIO(pScrn);
+}
+
+static void
+RemoveLinear (FBLinearPtr linear)
+{
+ RADEONInfoPtr info = (RADEONInfoPtr)(linear->devPrivate.ptr);
+
+ info->RenderTex = NULL;
+}
+
+static void
+RenderCallback (ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+
+ if ((currentTime.milliseconds > info->RenderTimeout) && info->RenderTex) {
+ xf86FreeOffscreenLinear(info->RenderTex);
+ info->RenderTex = NULL;
+ }
+
+ if (!info->RenderTex)
+ info->RenderCallback = NULL;
+}
+
+static Bool
+AllocateLinear (
+ ScrnInfoPtr pScrn,
+ int sizeNeeded
+){
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+
+ info->RenderTimeout = currentTime.milliseconds + 30000;
+ info->RenderCallback = RenderCallback;
+
+ if (info->RenderTex) {
+ if (info->RenderTex->size >= sizeNeeded)
+ return TRUE;
+ else {
+ if (xf86ResizeOffscreenLinear(info->RenderTex, sizeNeeded))
+ return TRUE;
+
+ xf86FreeOffscreenLinear(info->RenderTex);
+ info->RenderTex = NULL;
+ }
+ }
+
+ info->RenderTex = xf86AllocateOffscreenLinear(pScrn->pScreen, sizeNeeded, 32,
+ NULL, RemoveLinear, info);
+
+ return (info->RenderTex != NULL);
+}
+
+#endif
+
+#if defined(ACCEL_MMIO) && defined(ACCEL_CP)
+#error Cannot define both MMIO and CP acceleration!
+#endif
+
+#if !defined(UNIXCPP) || defined(ANSICPP)
+#define FUNC_NAME_CAT(prefix,suffix) prefix##suffix
+#else
+#define FUNC_NAME_CAT(prefix,suffix) prefix/**/suffix
+#endif
+
+#ifdef ACCEL_MMIO
+#define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,MMIO)
+#else
+#ifdef ACCEL_CP
+#define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,CP)
+#else
+#error No accel type defined!
+#endif
+#endif
+
+
+static void FUNC_NAME(RadeonInit3DEngine)(ScrnInfoPtr pScrn)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ ACCEL_PREAMBLE();
+
+ if (info->ChipFamily >= CHIP_FAMILY_R300) {
+ /* Unimplemented */
+ } else if ((info->ChipFamily == CHIP_FAMILY_RV250) ||
+ (info->ChipFamily == CHIP_FAMILY_RV280) ||
+ (info->ChipFamily == CHIP_FAMILY_RS300) ||
+ (info->ChipFamily == CHIP_FAMILY_R200)) {
+ BEGIN_ACCEL(7);
+ OUT_ACCEL_REG(R200_SE_VAP_CNTL_STATUS, 0);
+ OUT_ACCEL_REG(R200_PP_CNTL_X, 0);
+ OUT_ACCEL_REG(R200_PP_TXMULTI_CTL_0, 0);
+ OUT_ACCEL_REG(R200_SE_VTX_STATE_CNTL, 0);
+ OUT_ACCEL_REG(R200_RE_CNTL, 0x0);
+ /* XXX: correct? Want it to be like RADEON_VTX_ST?_NONPARAMETRIC */
+ OUT_ACCEL_REG(R200_SE_VTE_CNTL, R200_VTX_ST_DENORMALIZED);
+ OUT_ACCEL_REG(R200_SE_VAP_CNTL, R200_VAP_FORCE_W_TO_ONE |
+ R200_VAP_VF_MAX_VTX_NUM);
+ FINISH_ACCEL();
+ } else {
+ BEGIN_ACCEL(2);
+ OUT_ACCEL_REG(RADEON_SE_CNTL_STATUS, RADEON_TCL_BYPASS);
+ OUT_ACCEL_REG(RADEON_SE_COORD_FMT,
+ RADEON_VTX_XY_PRE_MULT_1_OVER_W0 |
+ RADEON_VTX_ST0_NONPARAMETRIC |
+ RADEON_VTX_ST1_NONPARAMETRIC |
+ RADEON_TEX1_W_ROUTING_USE_W0);
+ FINISH_ACCEL();
+ }
+
+ BEGIN_ACCEL(3);
+ OUT_ACCEL_REG(RADEON_RE_TOP_LEFT, 0);
+ OUT_ACCEL_REG(RADEON_RE_WIDTH_HEIGHT, 0x07ff07ff);
+ OUT_ACCEL_REG(RADEON_SE_CNTL, RADEON_DIFFUSE_SHADE_GOURAUD |
+ RADEON_BFACE_SOLID |
+ RADEON_FFACE_SOLID |
+ RADEON_VTX_PIX_CENTER_OGL |
+ RADEON_ROUND_MODE_ROUND |
+ RADEON_ROUND_PREC_4TH_PIX);
+ FINISH_ACCEL();
+}
+
+static Bool FUNC_NAME(R100SetupTexture)(ScrnInfoPtr pScrn,
+ int format,
+ CARD8 *src,
+ int src_pitch,
+ int width,
+ int height,
+ int flags)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD8 *dst;
+ CARD32 tex_size = 0, txformat;
+ int dst_pitch, offset, size, i, tex_bytepp;
+ ACCEL_PREAMBLE();
+
+ if ((width > 2048) || (height > 2048))
+ return FALSE;
+
+ RadeonGetTextureFormat(format, &txformat, &tex_bytepp);
+
+ dst_pitch = (width * tex_bytepp + 31) & ~31;
+ size = dst_pitch * height;
+
+ if (!AllocateLinear(pScrn, size))
+ return FALSE;
+
+ if (flags & XAA_RENDER_REPEAT) {
+ txformat |= ATILog2(width) << RADEON_TXFORMAT_WIDTH_SHIFT;
+ txformat |= ATILog2(height) << RADEON_TXFORMAT_HEIGHT_SHIFT;
+ } else {
+ tex_size = ((height - 1) << 16) | (width - 1);
+ txformat |= RADEON_TXFORMAT_NON_POWER2;
+ }
+
+ offset = info->RenderTex->offset * pScrn->bitsPerPixel / 8;
+
+ /* Upload texture to card. Should use ImageWrite to avoid syncing. */
+ i = height;
+ dst = (CARD8*)(info->FB + offset);
+ if (info->accel->NeedToSync)
+ info->accel->Sync(pScrn);
+ while(i--) {
+ memcpy(dst, src, width * tex_bytepp);
+ src += src_pitch;
+ dst += dst_pitch;
+ }
+
+ BEGIN_ACCEL(5);
+ OUT_ACCEL_REG(RADEON_PP_TXFORMAT_0, txformat);
+ OUT_ACCEL_REG(RADEON_PP_TEX_SIZE_0, tex_size);
+ OUT_ACCEL_REG(RADEON_PP_TEX_PITCH_0, dst_pitch - 32);
+ OUT_ACCEL_REG(RADEON_PP_TXOFFSET_0, offset + info->fbLocation +
+ pScrn->fbOffset);
+ OUT_ACCEL_REG(RADEON_PP_TXFILTER_0, RADEON_MAG_FILTER_LINEAR |
+ RADEON_MIN_FILTER_LINEAR |
+ RADEON_CLAMP_S_WRAP |
+ RADEON_CLAMP_T_WRAP);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static Bool
+FUNC_NAME(R100SetupForCPUToScreenAlphaTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ CARD16 red,
+ CARD16 green,
+ CARD16 blue,
+ CARD16 alpha,
+ int alphaFormat,
+ CARD8 *alphaPtr,
+ int alphaPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format, srccolor;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R100SetupTexture)(pScrn, alphaFormat, alphaPtr, alphaPitch,
+ width, height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) |
+ (green & 0xff00);
+
+ BEGIN_ACCEL(8);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ OUT_ACCEL_REG(RADEON_PP_TFACTOR_0, srccolor);
+ OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_A_TFACTOR_COLOR |
+ RADEON_COLOR_ARG_B_T0_ALPHA);
+ OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_A_TFACTOR_ALPHA |
+ RADEON_ALPHA_ARG_B_T0_ALPHA);
+ OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY |
+ RADEON_SE_VTX_FMT_ST0);
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+
+static Bool
+FUNC_NAME(R100SetupForCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ int texFormat,
+ CARD8 *texPtr,
+ int texPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R100SetupTexture)(pScrn, texFormat, texPtr, texPitch, width,
+ height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ BEGIN_ACCEL(7);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ if (texFormat != PICT_a8)
+ OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_T0_COLOR);
+ else
+ OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_ZERO);
+ OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_C_T0_ALPHA);
+ OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY |
+ RADEON_SE_VTX_FMT_ST0);
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+
+static void
+FUNC_NAME(R100SubsequentCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int dstx,
+ int dsty,
+ int srcx,
+ int srcy,
+ int width,
+ int height
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ int byteshift;
+ CARD32 fboffset;
+ float l, t, r, b, fl, fr, ft, fb;
+
+ ACCEL_PREAMBLE();
+
+ /* Note: we can't simply set up the 3D surface at the same location as the
+ * front buffer, because the 2048x2048 limit on coordinates may be smaller
+ * than the (MergedFB) screen.
+ */
+ byteshift = (pScrn->bitsPerPixel >> 4);
+ fboffset = (info->fbLocation + pScrn->fbOffset +
+ ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15;
+ l = ((dstx << byteshift) % 16) >> byteshift;
+ t = 0.0;
+ r = width + l;
+ b = height;
+ fl = srcx;
+ fr = srcx + width;
+ ft = srcy;
+ fb = srcy + height;
+
+#ifdef ACCEL_CP
+ BEGIN_RING(23);
+
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD, 17));
+ /* RADEON_SE_VTX_FMT */
+ OUT_RING(RADEON_CP_VC_FRMT_XY |
+ RADEON_CP_VC_FRMT_ST0);
+ /* SE_VF_CNTL */
+ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
+ RADEON_CP_VC_CNTL_PRIM_WALK_RING |
+ RADEON_CP_VC_CNTL_MAOS_ENABLE |
+ RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE |
+ (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ ADVANCE_RING();
+#else
+ BEGIN_ACCEL(19);
+
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_ACCEL_REG(RADEON_SE_VF_CNTL, RADEON_VF_PRIM_TYPE_TRIANGLE_FAN |
+ RADEON_VF_PRIM_WALK_DATA |
+ RADEON_VF_RADEON_MODE |
+ (4 << RADEON_VF_NUM_VERTICES_SHIFT));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+ FINISH_ACCEL();
+#endif
+
+}
+
+static Bool FUNC_NAME(R200SetupTexture)(ScrnInfoPtr pScrn,
+ int format,
+ CARD8 *src,
+ int src_pitch,
+ int width,
+ int height,
+ int flags)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD8 *dst;
+ CARD32 tex_size = 0, txformat;
+ int dst_pitch, offset, size, i, tex_bytepp;
+ ACCEL_PREAMBLE();
+
+ if ((width > 2048) || (height > 2048))
+ return FALSE;
+
+ RadeonGetTextureFormat(format, &txformat, &tex_bytepp);
+
+ dst_pitch = (width * tex_bytepp + 31) & ~31;
+ size = dst_pitch * height;
+
+ if (!AllocateLinear(pScrn, size))
+ return FALSE;
+
+ if (flags & XAA_RENDER_REPEAT) {
+ txformat |= ATILog2(width) << R200_TXFORMAT_WIDTH_SHIFT;
+ txformat |= ATILog2(height) << R200_TXFORMAT_HEIGHT_SHIFT;
+ } else {
+ tex_size = ((height - 1) << 16) | (width - 1);
+ txformat |= RADEON_TXFORMAT_NON_POWER2;
+ }
+
+ offset = info->RenderTex->offset * pScrn->bitsPerPixel / 8;
+
+ /* Upload texture to card. Should use ImageWrite to avoid syncing. */
+ i = height;
+ dst = (CARD8*)(info->FB + offset);
+ if (info->accel->NeedToSync)
+ info->accel->Sync(pScrn);
+ while(i--) {
+ memcpy(dst, src, width * tex_bytepp);
+ src += src_pitch;
+ dst += dst_pitch;
+ }
+
+ BEGIN_ACCEL(6);
+ OUT_ACCEL_REG(R200_PP_TXFORMAT_0, txformat);
+ OUT_ACCEL_REG(R200_PP_TXFORMAT_X_0, 0);
+ OUT_ACCEL_REG(R200_PP_TXSIZE_0, tex_size);
+ OUT_ACCEL_REG(R200_PP_TXPITCH_0, dst_pitch - 32);
+ OUT_ACCEL_REG(R200_PP_TXOFFSET_0, offset + info->fbLocation +
+ pScrn->fbOffset);
+ OUT_ACCEL_REG(R200_PP_TXFILTER_0, R200_MAG_FILTER_NEAREST |
+ R200_MIN_FILTER_NEAREST |
+ R200_CLAMP_S_WRAP |
+ R200_CLAMP_T_WRAP);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static Bool
+FUNC_NAME(R200SetupForCPUToScreenAlphaTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ CARD16 red,
+ CARD16 green,
+ CARD16 blue,
+ CARD16 alpha,
+ int alphaFormat,
+ CARD8 *alphaPtr,
+ int alphaPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format, srccolor;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R200SetupTexture)(pScrn, alphaFormat, alphaPtr, alphaPitch,
+ width, height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) |
+ (green & 0xff00);
+
+ BEGIN_ACCEL(11);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ OUT_ACCEL_REG(R200_PP_TFACTOR_0, srccolor);
+ OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_A_TFACTOR_COLOR |
+ R200_TXC_ARG_B_R0_ALPHA);
+ OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_A_TFACTOR_ALPHA |
+ R200_TXA_ARG_B_R0_ALPHA);
+ OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static Bool
+FUNC_NAME(R200SetupForCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int op,
+ int texFormat,
+ CARD8 *texPtr,
+ int texPitch,
+ int width,
+ int height,
+ int flags
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ CARD32 format;
+ ACCEL_PREAMBLE();
+
+ if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0)
+ return FALSE;
+
+ if (!FUNC_NAME(R200SetupTexture)(pScrn, texFormat, texPtr, texPitch, width,
+ height, flags))
+ return FALSE;
+
+ if (pScrn->bitsPerPixel == 32)
+ format = RADEON_COLOR_FORMAT_ARGB8888;
+ else
+ format = RADEON_COLOR_FORMAT_RGB565;
+
+ BEGIN_ACCEL(10);
+ OUT_ACCEL_REG(RADEON_RB3D_CNTL, format | RADEON_ALPHA_BLEND_ENABLE);
+ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth);
+ OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE |
+ RADEON_TEX_BLEND_0_ENABLE);
+ if (texFormat != PICT_a8)
+ OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_R0_COLOR);
+ else
+ OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_ZERO);
+ OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_C_R0_ALPHA);
+ OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0);
+ OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT));
+ OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL,
+ RadeonBlendOp[op].blend_cntl);
+ FINISH_ACCEL();
+
+ return TRUE;
+}
+
+static void
+FUNC_NAME(R200SubsequentCPUToScreenTexture) (
+ ScrnInfoPtr pScrn,
+ int dstx,
+ int dsty,
+ int srcx,
+ int srcy,
+ int width,
+ int height
+)
+{
+ RADEONInfoPtr info = RADEONPTR(pScrn);
+ int byteshift;
+ CARD32 fboffset;
+ float l, t, r, b, fl, fr, ft, fb;
+ ACCEL_PREAMBLE();
+
+ /* Note: we can't simply set up the 3D surface at the same location as the
+ * front buffer, because the 2048x2048 limit on coordinates may be smaller
+ * than the (MergedFB) screen.
+ */
+ byteshift = (pScrn->bitsPerPixel >> 4);
+ fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth *
+ dsty + dstx) << byteshift)) & ~15;
+ l = ((dstx << byteshift) % 16) >> byteshift;
+ t = 0.0;
+ r = width + l;
+ b = height;
+ fl = srcx;
+ fr = srcx + width;
+ ft = srcy;
+ fb = srcy + height;
+
+#ifdef ACCEL_CP
+ BEGIN_RING(24);
+
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2, 16));
+ /* RADEON_SE_VF_CNTL */
+ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN |
+ RADEON_CP_VC_CNTL_PRIM_WALK_RING |
+ (4 << RADEON_CP_VC_CNTL_NUM_SHIFT));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(t));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(ft));
+
+ OUT_RING(F_TO_DW(r));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fr));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_RING(F_TO_DW(l));
+ OUT_RING(F_TO_DW(b));
+ OUT_RING(F_TO_DW(fl));
+ OUT_RING(F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ ADVANCE_RING();
+#else
+ BEGIN_ACCEL(19);
+
+ /* Note: we can't simply setup 3D surface at the same location as the front buffer,
+ some apps may draw offscreen pictures out of the limitation of radeon 3D surface.
+ */
+ OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset);
+
+ OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_QUAD_LIST |
+ RADEON_VF_PRIM_WALK_DATA |
+ 4 << RADEON_VF_NUM_VERTICES_SHIFT));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl));
+ OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb));
+
+ OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN);
+
+ FINISH_ACCEL();
+#endif
+}
+
+#undef FUNC_NAME
+