Age | Commit message (Collapse) | Author |
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Use libdrm common surface code so mesa,ddx have same idea
about tiling surface and what their pitch should be and
the alignment constraint.
v2 fix remaining issue add new option to conditionaly enable
v3 fix fbcon copy and r600 exa copy path
v4 fix non tiled path 2D tiling on GPU >= R600, set it to false
as default
v5 adapt to pixel/element size split of libdrm/radeon
v6 update to properly handle falling back to 1d tiled
v6 final fix to tile split value on evergreen and newer
v7 fix default array mode on r6xx, fix height alignment issue
on evergreen
v8 fix tile split value
v9 add stencil tile split support, simplify dri2 for stencil
with evergreen
v10 Try to fix xv path regarding tiling. Adapt to libdrm API
change. Try to fix case where there is no surface which
means non tiled bo.
v11 check for proper libdrm
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Need to use GXCopy for the src to temp copy, then
the original rop for the temp to dest copy.
Noticed by: Frank Huang
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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The constants are written directly into a buffer object shared with the
card and we "forget" to swap them. This patch fixes it by doing the swap
in evergreen_set_alu_consts() in-place (ie, it modifies the buffer),
which should be fine with the way we use it in the ddx.
This makes everything work fine on my caicos card on a G5 including some
quik tests with Xv, gnome3 shell, etc...
Thanks a lot to Jerome Glisse for holding my hand through debugging that
(and finding the actual bug).
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Otherwise we may end up with things not properly set up at the beginning of the
next CS.
Fixes http://bugs.debian.org/645007 .
In contrast to the Composite code for < R6xx, this isn't necessary with UMS,
as the draw packet only uses constant space in the indirect buffer, and nothing
else can mess with the 3D state between indirect buffers.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
Reviewed-by: Alex Deucher <alexander.deucher@amd.com>
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Needs a proper workaround for a hw bug.
This reverts commit b77d374b0d11f48c33cfffdb4157c4ec4b05ea15.
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wasted a lot of time getting to this.
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Main differences with evergreen:
- 4-way rather than 5-way
- END_OF_PROGRAM bit removed from CF istructions, use
CF_INST_END instead.
- MEGA_FETCH* fields removed from VTX commands
- no more VC, all fetches go through the TC
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Just fallbacks for now.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Fusion had a bug setting up the VM on earlier kernels so we need to work
around that and only enable accel on a new enough kernel.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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This avoids calling into the kernel for each bo in the accel
code. This is a follow on to:
cc7d1fa39da40a532fcdbe6c7924ca47a879e66a
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Calling into the kernel every time is quite expensive, and nobody else should
ever change the tiling flags.
There's still more to do along the same lines for >= R6xx.
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this corrects the function name so it matches the contents.
Signed-off-by: Dave Airlie <airlied@redhat.com>
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By default the hardware rounds texcoords. However,
for point sampled textures, the expected behavior is
to truncate. When we have point sampled textures,
set the truncate bit in the sampler.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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- properly set tiling flags for temp surfaces
- fix CB non_disp_tiling bits on evergreen
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Based on 6xx/7xx patches from Cédric Cano.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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It was a duplicate of the R600 variant.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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linear aligned is supposedly more performant, but more
importantly, linear general only works on the CB without
slices. The texture blocks technically don't support
linear general although, I think linear general gets
upgraded to linear aligned in the hw which is why it
currently works.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Thanks for Michel for final fix. Fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=33738
for r6xx+ asics. A similar approach for pre-r6xx
asics is pending.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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We already reset vb_start_op to -1 in the
UMS/KMS ib discard functions.
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git+ssh://git.freedesktop.org/git/xorg/driver/xf86-video-ati
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There are issues with rendering to gart memory that haven't
been sorted out completely yet.
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xfixedtofloat macro was defined several times
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We need to implement a texture lookup with perspective
divide for non-affine transforms. For now just fallback.
Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=31799
although it appears either EXA or the xserver gets this
wrong too.
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Use UTS/DFS to tile/untile as appropriate for sw access.
Also enables pageflipping with tiling enabled.
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On past asics these kind a problems were usually due to a bad
backend map config. I suspect in this case, and the previous
cases it may be related to using linear buffers rather than
tiled.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=30685
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this way we can share the vbo code with const buffers
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Based on the r6xx/r7xx code updated for evergreen.
Still causes GPU hangs in some cases. We haven't
tracked down why yet. Might be related to constant
buffer persistence.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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