Age | Commit message (Collapse) | Author |
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Those formats were invented for exactly that purpose so use them.
This saves some code and also some hw resources (only need one
sampler instead of two for packed yuv).
Only tested on EG.
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make sure the division is done with floats, otherwise the coordinate
can be wrong up to 1 texel.
Particularly visible with clipping and small source scaled up (since one
texel can be a shift of several pixels) but could be seen even unscaled.
Should provide more accurate coords without clipping too depending on the
scale factor probably.
This is a straight port of 688c8a54a00b01e73a11970ad2abe858f8c7c5c4
when I apparently forgot the eg code...
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Fixes crash reported by Ole Salscheider on IRC.
Signed-off-by: Michel Dänzer <michel.daenzer@amd.com>
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Should also fix xv for some case.
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Use libdrm common surface code so mesa,ddx have same idea
about tiling surface and what their pitch should be and
the alignment constraint.
v2 fix remaining issue add new option to conditionaly enable
v3 fix fbcon copy and r600 exa copy path
v4 fix non tiled path 2D tiling on GPU >= R600, set it to false
as default
v5 adapt to pixel/element size split of libdrm/radeon
v6 update to properly handle falling back to 1d tiled
v6 final fix to tile split value on evergreen and newer
v7 fix default array mode on r6xx, fix height alignment issue
on evergreen
v8 fix tile split value
v9 add stencil tile split support, simplify dri2 for stencil
with evergreen
v10 Try to fix xv path regarding tiling. Adapt to libdrm API
change. Try to fix case where there is no surface which
means non tiled bo.
v11 check for proper libdrm
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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The constants are written directly into a buffer object shared with the
card and we "forget" to swap them. This patch fixes it by doing the swap
in evergreen_set_alu_consts() in-place (ie, it modifies the buffer),
which should be fine with the way we use it in the ddx.
This makes everything work fine on my caicos card on a G5 including some
quik tests with Xv, gnome3 shell, etc...
Thanks a lot to Jerome Glisse for holding my hand through debugging that
(and finding the actual bug).
Signed-off-by: Benjamin Herrenschmidt <benh@kernel.crashing.org>
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Just fallbacks for now.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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This avoids calling into the kernel for each bo in the accel
code. This is a follow on to:
cc7d1fa39da40a532fcdbe6c7924ca47a879e66a
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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- properly set tiling flags for temp surfaces
- fix CB non_disp_tiling bits on evergreen
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Based on 6xx/7xx patches from Cédric Cano.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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It was a duplicate of the R600 variant.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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linear aligned is supposedly more performant, but more
importantly, linear general only works on the CB without
slices. The texture blocks technically don't support
linear general although, I think linear general gets
upgraded to linear aligned in the hw which is why it
currently works.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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Port of the 6xx/7xx fix to evergreen. Bad texture size
for texture cache flush.
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Should fix:
https://bugs.freedesktop.org/show_bug.cgi?id=30685
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VS const buffer offset was wrong.
fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=29788
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fixes:
https://bugs.freedesktop.org/show_bug.cgi?id=29788
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this way we can share the vbo code with const buffers
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Based on the r6xx/r7xx code updated for evergreen.
Still causes GPU hangs in some cases. We haven't
tracked down why yet. Might be related to constant
buffer persistence.
Signed-off-by: Alex Deucher <alexdeucher@gmail.com>
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