Age | Commit message (Expand) | Author |
---|---|---|
2010-06-24 | r6xx shader: use ADDR() for CF_DWORD0 | Alex Deucher |
2009-11-16 | r600: fix num format in vtx fetch | Alex Deucher |
2009-06-08 | R6xx/r7xx: don't clamp tex coords in composite VS | Alex Deucher |
2009-05-13 | R6xx/R7xx Xv: normalize texture coordinates in the vertex shader | Alex Deucher |
2009-05-13 | R6xx/R7xx: do EXA transforms in the vertex shader | Alex Deucher |
2009-04-17 | R6xx/R7xx: implement Xv attributes | Alex Deucher |
2009-03-26 | R6xx/R7xx EXA: rework composite pixel shader | Alex Deucher |
2009-03-02 | R6xx/R7xx EXA: combine composite mask/non-mask VS | Alex Deucher |
2009-03-02 | R6xx/R7xx Xv: combine packed and planar shaders | Alex Deucher |
2009-03-01 | R6xx/R7xx: move shaders to r600_shader.c and fixup Xv PS | Christian Koenig |