Age | Commit message (Collapse) | Author |
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Use libdrm common surface code so mesa,ddx have same idea
about tiling surface and what their pitch should be and
the alignment constraint.
v2 fix remaining issue add new option to conditionaly enable
v3 fix fbcon copy and r600 exa copy path
v4 fix non tiled path 2D tiling on GPU >= R600, set it to false
as default
v5 adapt to pixel/element size split of libdrm/radeon
v6 update to properly handle falling back to 1d tiled
v6 final fix to tile split value on evergreen and newer
v7 fix default array mode on r6xx, fix height alignment issue
on evergreen
v8 fix tile split value
v9 add stencil tile split support, simplify dri2 for stencil
with evergreen
v10 Try to fix xv path regarding tiling. Adapt to libdrm API
change. Try to fix case where there is no surface which
means non tiled bo.
v11 check for proper libdrm
Signed-off-by: Jerome Glisse <jglisse@redhat.com>
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Requires at least xserver 1.7 to work properly.
Also make sure the front buffer is and stays tiled if colour tiling is enabled.
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This requires an X server from git with createpixmap2 support fixed up in it.
On 1.6 and previous it won't do any tiling, if you are running git server
please upgrade to latest git.
Option "AllowColorTiling" "true" to enable and do some testing
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Signed-off-by: Nicolai Hähnle <nhaehnle@gmail.com>
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This patch contains most of the changes to the EXA and texture video
accel code.
It adds a few bits of pixmap support but doesn't actually do anything
useful KMS yet.
Testing this should not have any regressions over what we have already,
biggest worries are r6xx, I've fixed a textured video one, but no idea
what other might lurk
It won't build against libdrm radeon yet either
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remove these we should update from an installed kernel copy not from the
original kernel copy.
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modelled after Matthias' similar rhd change
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