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path: root/src/radeon_textured_videofuncs.c
AgeCommit message (Expand)Author
2009-02-24Only call RADEONWaitForVLine if it might actually do anything useful.Michel Dänzer
2009-01-12R3xx/R4xx: Maximize the use of clipped triangles for Xv renderingChristiaan van Dijk
2008-12-22R3xx-R5xx: better fix for xv primitive tearing issuesAlex Deucher
2008-12-17R2xx: switch EXA composite to rects rather quadsAlex Deucher
2008-12-15R3xx-R5xx: switch back to quad rendering for XvAlex Deucher
2008-12-05Fix scissor setup for XvPierre Ossman
2008-12-05Make VSync for EXA and Xv configurableAlex Deucher
2008-12-05Optimise RADEONWaitForVLinePierre Ossman
2008-12-04Improve tearing avoidance for Xvideo in two stepsPierre Ossman
2008-12-04First pass at tear-free accelAlex Deucher
2008-12-04Switch r200 Xv to use rect lists rather than quads to avoid tearingPierre Ossman
2008-12-04Fix up US setup after r3xx bicubic mergeAlex Deucher
2008-12-04Merge branch 'bicubic' of git://git.infradead.org/users/drzeus/xf86-video-atiAlex Deucher
2008-12-03Make sure 3D state is emited when switching to 3D IBAlex Deucher
2008-12-03Make the R300 bicubic shader program a bit easier to understand byPierre Ossman
2008-12-03Now that we have a bicubic code path that messes up the pixel shader,Pierre Ossman
2008-12-03Fix node setup on R300 bicubic pixel shader. It was backwards and usedPierre Ossman
2008-12-02move 3d state init after RADEON_SWITCH_TO_3D()Alex Deucher
2008-12-02Stability fixes from radeon-gem-csDave Airlie
2008-12-01Fix comments for R500 fragment shader to reflect the code.Pierre Ossman
2008-12-01Fix indentation on IS_R300_3D Xv code.Corbin Simpson
2008-12-01r3xx: Various Xv fixes.Corbin Simpson
2008-12-01Switch to Mesa-style 24-bit float packing.Corbin Simpson
2008-12-01Add r3xx-specific bicubic filtering code. FP, RS, mostly, everything else is ...Maciej Cencora
2008-08-25Move accel state to a separate structAlex Deucher
2008-08-25match textured video macro names with other accel codeAlex Deucher
2008-08-25Additional cleanups and re-arragement following bicubic mergeAlex Deucher
2008-08-25Whitespace cleanup from bucubic mergeAlex Deucher
2008-08-25Fix typos.Dennis Kasprzyk
2008-08-25Fix bicubic fp calculation.Dennis Kasprzyk
2008-08-25Fixed bicubic fragment program comments.Dennis Kasprzyk
2008-08-25Switch from 32-bit floats to 16-bit half-floats.Corbin Simpson
2008-08-25Move some ALU instructions after the TEX instructions, so we can do something...Dennis Kasprzyk
2008-08-25Another uneeded SEM_AQUIRE.Dennis Kasprzyk
2008-08-25Smarter usage of the texture semaphore.Dennis Kasprzyk
2008-08-25Remove one constant.Dennis Kasprzyk
2008-08-25Heavy optimizations.Dennis Kasprzyk
2008-08-25Remove uneeded negations.Dennis Kasprzyk
2008-08-25Implement LPR in one instruction.Dennis Kasprzyk
2008-08-25Set helper texture filter correctly.Dennis Kasprzyk
2008-08-25Oops, made a mistake with vertices.Corbin Simpson
2008-08-25Merge upstream changes to vertices, and also add Xv attributes for textured v...Corbin Simpson
2008-08-25Fix constants.Corbin Simpson
2008-08-25Finally got the fragment program fully working for bicubic filtering on r5xx.Corbin Simpson
2008-08-25More bicubic FP buggies.Corbin Simpson
2008-08-25Fix texture size, texture filter, vertex offsets, etc.Dennis Kasprzyk
2008-08-25Make vertices emit properly.Corbin Simpson
2008-08-25Try to get tex coords from the VAP to RS properly when bicubic filtering is e...Corbin Simpson
2008-08-25Upload pixel shader to card for r5xx. This was ridiculous. Also it doesn't wo...Corbin Simpson
2008-07-29Change prim types for exa and textured video to help avoid tearingAlex Deucher