/* * Copyright 2004 Eric Anholt * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, * OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. * * Authors: * Eric Anholt * Hui Yu * */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include #ifdef USE_XAA #include "dixstruct.h" #include "xaa.h" #include "xaalocal.h" #ifndef RENDER_GENERIC_HELPER #define RENDER_GENERIC_HELPER struct blendinfo { Bool dst_alpha; Bool src_alpha; uint32_t blend_cntl; }; /* The first part of blend_cntl corresponds to Fa from the render "protocol" * document, and the second part to Fb. */ static const struct blendinfo RadeonBlendOp[] = { /* Clear */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO}, /* Src */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO}, /* Dst */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE}, /* Over */ {0, 1, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* OverReverse */ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE}, /* In */ {1, 0, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO}, /* InReverse */ {0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_SRC_ALPHA}, /* Out */ {1, 0, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ZERO}, /* OutReverse */ {0, 1, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* Atop */ {1, 1, RADEON_SRC_BLEND_GL_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* AtopReverse */ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_SRC_ALPHA}, /* Xor */ {1, 1, RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA | RADEON_DST_BLEND_GL_ONE_MINUS_SRC_ALPHA}, /* Add */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ONE}, /* Saturate */ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE | RADEON_DST_BLEND_GL_ONE}, {0, 0, 0}, {0, 0, 0}, /* DisjointClear */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO}, /* DisjointSrc */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO}, /* DisjointDst */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE}, /* DisjointOver unsupported */ {0, 0, 0}, /* DisjointOverReverse */ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE | RADEON_DST_BLEND_GL_ONE}, /* DisjointIn unsupported */ {0, 0, 0}, /* DisjointInReverse unsupported */ {0, 0, 0}, /* DisjointOut unsupported */ {1, 1, RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE | RADEON_DST_BLEND_GL_ZERO}, /* DisjointOutReverse unsupported */ {0, 0, 0}, /* DisjointAtop unsupported */ {0, 0, 0}, /* DisjointAtopReverse unsupported */ {0, 0, 0}, /* DisjointXor unsupported */ {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, {0, 0, 0}, /* ConjointClear */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ZERO}, /* ConjointSrc */ {0, 0, RADEON_SRC_BLEND_GL_ONE | RADEON_DST_BLEND_GL_ZERO}, /* ConjointDst */ {0, 0, RADEON_SRC_BLEND_GL_ZERO | RADEON_DST_BLEND_GL_ONE}, }; #define RadeonOpMax (sizeof(RadeonBlendOp) / sizeof(RadeonBlendOp[0])) /* Note on texture formats: * TXFORMAT_Y8 expands to (Y,Y,Y,1). TXFORMAT_I8 expands to (I,I,I,I) * The RADEON and R200 TXFORMATS we use are the same on r100/r200. */ static CARD32 RADEONTextureFormats[] = { PICT_a8r8g8b8, PICT_a8, PICT_x8r8g8b8, PICT_r5g6b5, PICT_a1r5g5b5, PICT_x1r5g5b5, 0 }; static CARD32 RADEONDstFormats[] = { PICT_a8r8g8b8, PICT_x8r8g8b8, PICT_r5g6b5, PICT_a1r5g5b5, PICT_x1r5g5b5, 0 }; static uint32_t RadeonGetTextureFormat(uint32_t format) { switch (format) { case PICT_a8r8g8b8: return RADEON_TXFORMAT_ARGB8888 | RADEON_TXFORMAT_ALPHA_IN_MAP; case PICT_a8: return RADEON_TXFORMAT_I8 | RADEON_TXFORMAT_ALPHA_IN_MAP; case PICT_x8r8g8b8: return RADEON_TXFORMAT_ARGB8888; case PICT_r5g6b5: return RADEON_TXFORMAT_RGB565; case PICT_a1r5g5b5: return RADEON_TXFORMAT_ARGB1555 | RADEON_TXFORMAT_ALPHA_IN_MAP; case PICT_x1r5g5b5: return RADEON_TXFORMAT_ARGB1555; default: return 0; } } static uint32_t RadeonGetColorFormat(uint32_t format) { switch (format) { case PICT_a8r8g8b8: case PICT_x8r8g8b8: return RADEON_COLOR_FORMAT_ARGB8888; case PICT_r5g6b5: return RADEON_COLOR_FORMAT_RGB565; case PICT_a1r5g5b5: case PICT_x1r5g5b5: return RADEON_COLOR_FORMAT_ARGB1555; default: return 0; } } /* Returns a RADEON_RB3D_BLENDCNTL value, or 0 if the operation is not * supported */ static uint32_t RadeonGetBlendCntl(uint8_t op, uint32_t dstFormat) { uint32_t blend_cntl; if (op >= RadeonOpMax || RadeonBlendOp[op].blend_cntl == 0) return 0; blend_cntl = RadeonBlendOp[op].blend_cntl; if (RadeonBlendOp[op].dst_alpha && !PICT_FORMAT_A(dstFormat)) { uint32_t srcblend = blend_cntl & RADEON_SRC_BLEND_MASK; /* If there's no destination alpha channel, we need to wire the blending * to treat the alpha channel as always 1. */ if (srcblend == RADEON_SRC_BLEND_GL_ONE_MINUS_DST_ALPHA || srcblend == RADEON_SRC_BLEND_GL_SRC_ALPHA_SATURATE) blend_cntl = (blend_cntl & ~RADEON_SRC_BLEND_MASK) | RADEON_SRC_BLEND_GL_ZERO; else if (srcblend == RADEON_SRC_BLEND_GL_DST_ALPHA) blend_cntl = (blend_cntl & ~RADEON_SRC_BLEND_MASK) | RADEON_SRC_BLEND_GL_ONE; } return blend_cntl; } static __inline__ uint32_t F_TO_DW(float val) { union { float f; uint32_t l; } tmp; tmp.f = val; return tmp.l; } /* Compute log base 2 of val. */ static __inline__ int ATILog2(int val) { int bits; #if (defined __i386__ || defined __x86_64__) && (defined __GNUC__) __asm volatile("bsrl %1, %0" : "=r" (bits) : "c" (val) ); return bits; #else for (bits = 0; val != 0; val >>= 1, ++bits) ; return bits - 1; #endif } static void RemoveLinear (FBLinearPtr linear) { RADEONInfoPtr info = (RADEONInfoPtr)(linear->devPrivate.ptr); info->accel_state->RenderTex = NULL; } static void RenderCallback (ScrnInfoPtr pScrn) { RADEONInfoPtr info = RADEONPTR(pScrn); if ((currentTime.milliseconds > info->accel_state->RenderTimeout) && info->accel_state->RenderTex) { xf86FreeOffscreenLinear(info->accel_state->RenderTex); info->accel_state->RenderTex = NULL; } if (!info->accel_state->RenderTex) info->accel_state->RenderCallback = NULL; } static Bool AllocateLinear ( ScrnInfoPtr pScrn, int sizeNeeded ){ RADEONInfoPtr info = RADEONPTR(pScrn); int cpp = info->CurrentLayout.bitsPerPixel / 8; info->accel_state->RenderTimeout = currentTime.milliseconds + 30000; info->accel_state->RenderCallback = RenderCallback; /* XAA allocates in units of pixels at the screen bpp, so adjust size * appropriately. */ sizeNeeded = (sizeNeeded + cpp - 1) / cpp; if (info->accel_state->RenderTex) { if (info->accel_state->RenderTex->size >= sizeNeeded) return TRUE; else { if (xf86ResizeOffscreenLinear(info->accel_state->RenderTex, sizeNeeded)) return TRUE; xf86FreeOffscreenLinear(info->accel_state->RenderTex); info->accel_state->RenderTex = NULL; } } info->accel_state->RenderTex = xf86AllocateOffscreenLinear(pScrn->pScreen, sizeNeeded, 32, NULL, RemoveLinear, info); return (info->accel_state->RenderTex != NULL); } #if X_BYTE_ORDER == X_BIG_ENDIAN static Bool RADEONSetupRenderByteswap(ScrnInfoPtr pScrn, int tex_bytepp) { RADEONInfoPtr info = RADEONPTR(pScrn); unsigned char *RADEONMMIO = info->MMIO; uint32_t swapper = info->ModeReg->surface_cntl; swapper &= ~(RADEON_NONSURF_AP0_SWP_16BPP | RADEON_NONSURF_AP1_SWP_16BPP | RADEON_NONSURF_AP0_SWP_32BPP | RADEON_NONSURF_AP1_SWP_32BPP); /* Set up byte swapping for the framebuffer aperture as needed */ switch (tex_bytepp) { case 1: break; case 2: swapper |= RADEON_NONSURF_AP0_SWP_16BPP | RADEON_NONSURF_AP1_SWP_16BPP; break; case 4: swapper |= RADEON_NONSURF_AP0_SWP_32BPP | RADEON_NONSURF_AP1_SWP_32BPP; break; default: xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "%s: Don't know what to do for " "tex_bytepp == %d!\n", __func__, tex_bytepp); return FALSE; } OUTREG(RADEON_SURFACE_CNTL, swapper); return TRUE; } static void RADEONRestoreByteswap(RADEONInfoPtr info) { unsigned char *RADEONMMIO = info->MMIO; OUTREG(RADEON_SURFACE_CNTL, info->ModeReg->surface_cntl); } #endif /* X_BYTE_ORDER == X_BIG_ENDIAN */ #endif /* RENDER_GENERIC_HELPER */ #if defined(ACCEL_MMIO) && defined(ACCEL_CP) #error Cannot define both MMIO and CP acceleration! #endif #if !defined(UNIXCPP) || defined(ANSICPP) #define FUNC_NAME_CAT(prefix,suffix) prefix##suffix #else #define FUNC_NAME_CAT(prefix,suffix) prefix/**/suffix #endif #ifdef ACCEL_MMIO #define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,MMIO) #else #ifdef ACCEL_CP #define FUNC_NAME(prefix) FUNC_NAME_CAT(prefix,CP) #else #error No accel type defined! #endif #endif static Bool FUNC_NAME(R100SetupTexture)( ScrnInfoPtr pScrn, uint32_t format, uint8_t *src, int src_pitch, unsigned int width, unsigned int height, int flags) { RADEONInfoPtr info = RADEONPTR(pScrn); uint8_t *dst; uint32_t tex_size = 0, txformat; int dst_pitch, offset, size, tex_bytepp; #ifdef ACCEL_CP uint32_t buf_pitch, dst_pitch_off; int x, y; unsigned int hpass; uint8_t *tmp_dst; #endif ACCEL_PREAMBLE(); if ((width > 2047) || (height > 2047)) return FALSE; txformat = RadeonGetTextureFormat(format); tex_bytepp = PICT_FORMAT_BPP(format) >> 3; dst_pitch = (width * tex_bytepp + 63) & ~63; size = dst_pitch * height; if ((flags & XAA_RENDER_REPEAT) && (height != 1) && (((width * tex_bytepp + 31) & ~31) != dst_pitch)) return FALSE; #ifndef ACCEL_CP #if X_BYTE_ORDER == X_BIG_ENDIAN if (!RADEONSetupRenderByteswap(pScrn, tex_bytepp)) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "%s: RADEONSetupRenderByteswap() " "failed!\n", __func__); return FALSE; } #endif #endif if (!AllocateLinear(pScrn, size)) return FALSE; if (flags & XAA_RENDER_REPEAT) { txformat |= ATILog2(width) << RADEON_TXFORMAT_WIDTH_SHIFT; txformat |= ATILog2(height) << RADEON_TXFORMAT_HEIGHT_SHIFT; } else { tex_size = (height << 16) | width; txformat |= RADEON_TXFORMAT_NON_POWER2; } offset = info->accel_state->RenderTex->offset * pScrn->bitsPerPixel / 8; dst = (uint8_t*)(info->FB + offset); /* Upload texture to card. */ #ifdef ACCEL_CP RADEONHostDataParams( pScrn, dst, dst_pitch, tex_bytepp, &dst_pitch_off, &x, &y ); while ( height ) { tmp_dst = RADEONHostDataBlit( pScrn, tex_bytepp, width, dst_pitch_off, &buf_pitch, x, &y, &height, &hpass ); RADEONHostDataBlitCopyPass( pScrn, tex_bytepp, tmp_dst, src, hpass, buf_pitch, src_pitch ); src += hpass * src_pitch; } RADEON_PURGE_CACHE(); RADEON_WAIT_UNTIL_IDLE(); #else if (info->accel_state->accel->NeedToSync) info->accel_state->accel->Sync(pScrn); while (height--) { memcpy(dst, src, width * tex_bytepp); src += src_pitch; dst += dst_pitch; } #if X_BYTE_ORDER == X_BIG_ENDIAN RADEONRestoreByteswap(info); #endif #endif /* ACCEL_CP */ BEGIN_ACCEL(5); OUT_ACCEL_REG(RADEON_PP_TXFORMAT_0, txformat); OUT_ACCEL_REG(RADEON_PP_TEX_SIZE_0, tex_size); OUT_ACCEL_REG(RADEON_PP_TEX_PITCH_0, dst_pitch - 32); OUT_ACCEL_REG(RADEON_PP_TXOFFSET_0, offset + info->fbLocation + pScrn->fbOffset); OUT_ACCEL_REG(RADEON_PP_TXFILTER_0, RADEON_MAG_FILTER_LINEAR | RADEON_MIN_FILTER_LINEAR | RADEON_CLAMP_S_WRAP | RADEON_CLAMP_T_WRAP); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R100SetupForCPUToScreenAlphaTexture) ( ScrnInfoPtr pScrn, int op, CARD16 red, CARD16 green, CARD16 blue, CARD16 alpha, CARD32 maskFormat, CARD32 dstFormat, CARD8 *alphaPtr, int alphaPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); uint32_t colorformat, srccolor, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!info->accel_state->XInited3D) RADEONInit3DEngine(pScrn); if (!FUNC_NAME(R100SetupTexture)(pScrn, maskFormat, alphaPtr, alphaPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) | (green & 0xff00); BEGIN_ACCEL(7); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); OUT_ACCEL_REG(RADEON_PP_TFACTOR_0, srccolor); OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_A_TFACTOR_COLOR | RADEON_COLOR_ARG_B_T0_ALPHA); OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_A_TFACTOR_ALPHA | RADEON_ALPHA_ARG_B_T0_ALPHA); OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY | RADEON_SE_VTX_FMT_ST0); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R100SetupForCPUToScreenTexture) ( ScrnInfoPtr pScrn, int op, CARD32 srcFormat, CARD32 dstFormat, CARD8 *texPtr, int texPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); uint32_t colorformat, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!info->accel_state->XInited3D) RADEONInit3DEngine(pScrn); if (!FUNC_NAME(R100SetupTexture)(pScrn, srcFormat, texPtr, texPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); BEGIN_ACCEL(6); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); if (srcFormat != PICT_a8) OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_T0_COLOR); else OUT_ACCEL_REG(RADEON_PP_TXCBLEND_0, RADEON_COLOR_ARG_C_ZERO); OUT_ACCEL_REG(RADEON_PP_TXABLEND_0, RADEON_ALPHA_ARG_C_T0_ALPHA); OUT_ACCEL_REG(RADEON_SE_VTX_FMT, RADEON_SE_VTX_FMT_XY | RADEON_SE_VTX_FMT_ST0); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static void FUNC_NAME(R100SubsequentCPUToScreenTexture) ( ScrnInfoPtr pScrn, int dstx, int dsty, int srcx, int srcy, int width, int height ) { RADEONInfoPtr info = RADEONPTR(pScrn); int byteshift; uint32_t fboffset; float l, t, r, b, fl, fr, ft, fb; ACCEL_PREAMBLE(); /* Note: we can't simply set up the 3D surface at the same location as the * front buffer, because the 2048x2048 limit on coordinates may be smaller * than the (MergedFB) screen. * Can't use arbitrary offsets for color tiling */ if (info->tilingEnabled) { /* can't play tricks with x coordinate, or could we - tiling is disabled anyway in that case */ fboffset = info->fbLocation + pScrn->fbOffset + (pScrn->displayWidth * (dsty & ~15) * (pScrn->bitsPerPixel >> 3)); l = dstx; t = (dsty % 16); } else { byteshift = (pScrn->bitsPerPixel >> 4); fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15; l = ((dstx << byteshift) % 16) >> byteshift; t = 0.0; } r = width + l; b = height + t; fl = srcx; fr = srcx + width; ft = srcy; fb = srcy + height; #ifdef ACCEL_CP BEGIN_RING(25); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_RING(CP_PACKET3(RADEON_CP_PACKET3_3D_DRAW_IMMD, 17)); /* RADEON_SE_VTX_FMT */ OUT_RING(RADEON_CP_VC_FRMT_XY | RADEON_CP_VC_FRMT_ST0); /* SE_VF_CNTL */ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN | RADEON_CP_VC_CNTL_PRIM_WALK_RING | RADEON_CP_VC_CNTL_MAOS_ENABLE | RADEON_CP_VC_CNTL_VTX_FMT_RADEON_MODE | (4 << RADEON_CP_VC_CNTL_NUM_SHIFT)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(fb)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); ADVANCE_RING(); #else BEGIN_ACCEL(20); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_ACCEL_REG(RADEON_SE_VF_CNTL, RADEON_VF_PRIM_TYPE_TRIANGLE_FAN | RADEON_VF_PRIM_WALK_DATA | RADEON_VF_RADEON_MODE | (4 << RADEON_VF_NUM_VERTICES_SHIFT)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); FINISH_ACCEL(); #endif } static Bool FUNC_NAME(R200SetupTexture)( ScrnInfoPtr pScrn, uint32_t format, uint8_t *src, int src_pitch, unsigned int width, unsigned int height, int flags) { RADEONInfoPtr info = RADEONPTR(pScrn); uint8_t *dst; uint32_t tex_size = 0, txformat; int dst_pitch, offset, size, tex_bytepp; #ifdef ACCEL_CP uint32_t buf_pitch, dst_pitch_off; int x, y; unsigned int hpass; uint8_t *tmp_dst; #endif ACCEL_PREAMBLE(); if ((width > 2048) || (height > 2048)) return FALSE; txformat = RadeonGetTextureFormat(format); tex_bytepp = PICT_FORMAT_BPP(format) >> 3; dst_pitch = (width * tex_bytepp + 63) & ~63; size = dst_pitch * height; if ((flags & XAA_RENDER_REPEAT) && (height != 1) && (((width * tex_bytepp + 31) & ~31) != dst_pitch)) return FALSE; #ifndef ACCEL_CP #if X_BYTE_ORDER == X_BIG_ENDIAN if (!RADEONSetupRenderByteswap(pScrn, tex_bytepp)) { xf86DrvMsg(pScrn->scrnIndex, X_ERROR, "%s: RADEONSetupRenderByteswap() " "failed!\n", __func__); return FALSE; } #endif #endif if (!AllocateLinear(pScrn, size)) return FALSE; if (flags & XAA_RENDER_REPEAT) { txformat |= ATILog2(width) << R200_TXFORMAT_WIDTH_SHIFT; txformat |= ATILog2(height) << R200_TXFORMAT_HEIGHT_SHIFT; } else { tex_size = ((height - 1) << 16) | (width - 1); txformat |= RADEON_TXFORMAT_NON_POWER2; } info->accel_state->texW[0] = width; info->accel_state->texH[0] = height; offset = info->accel_state->RenderTex->offset * pScrn->bitsPerPixel / 8; dst = (uint8_t*)(info->FB + offset); /* Upload texture to card. */ #ifdef ACCEL_CP RADEONHostDataParams( pScrn, dst, dst_pitch, tex_bytepp, &dst_pitch_off, &x, &y ); while ( height ) { tmp_dst = RADEONHostDataBlit( pScrn, tex_bytepp, width, dst_pitch_off, &buf_pitch, x, &y, &height, &hpass ); RADEONHostDataBlitCopyPass( pScrn, tex_bytepp, tmp_dst, src, hpass, buf_pitch, src_pitch ); src += hpass * src_pitch; } RADEON_PURGE_CACHE(); RADEON_WAIT_UNTIL_IDLE(); #else if (info->accel_state->accel->NeedToSync) info->accel_state->accel->Sync(pScrn); while (height--) { memcpy(dst, src, width * tex_bytepp); src += src_pitch; dst += dst_pitch; } #if X_BYTE_ORDER == X_BIG_ENDIAN RADEONRestoreByteswap(info); #endif #endif /* ACCEL_CP */ BEGIN_ACCEL(6); OUT_ACCEL_REG(R200_PP_TXFORMAT_0, txformat); OUT_ACCEL_REG(R200_PP_TXFORMAT_X_0, 0); OUT_ACCEL_REG(R200_PP_TXSIZE_0, tex_size); OUT_ACCEL_REG(R200_PP_TXPITCH_0, dst_pitch - 32); OUT_ACCEL_REG(R200_PP_TXOFFSET_0, offset + info->fbLocation + pScrn->fbOffset); OUT_ACCEL_REG(R200_PP_TXFILTER_0, R200_MAG_FILTER_NEAREST | R200_MIN_FILTER_NEAREST | R200_CLAMP_S_WRAP | R200_CLAMP_T_WRAP); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R200SetupForCPUToScreenAlphaTexture) ( ScrnInfoPtr pScrn, int op, CARD16 red, CARD16 green, CARD16 blue, CARD16 alpha, CARD32 maskFormat, CARD32 dstFormat, CARD8 *alphaPtr, int alphaPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); uint32_t colorformat, srccolor, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!info->accel_state->XInited3D) RADEONInit3DEngine(pScrn); if (!FUNC_NAME(R200SetupTexture)(pScrn, maskFormat, alphaPtr, alphaPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); srccolor = ((alpha & 0xff00) << 16) | ((red & 0xff00) << 8) | (blue >> 8) | (green & 0xff00); BEGIN_ACCEL(10); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); OUT_ACCEL_REG(R200_PP_TFACTOR_0, srccolor); OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_A_TFACTOR_COLOR | R200_TXC_ARG_B_R0_ALPHA); OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_A_TFACTOR_ALPHA | R200_TXA_ARG_B_R0_ALPHA); OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0); OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT)); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static Bool FUNC_NAME(R200SetupForCPUToScreenTexture) ( ScrnInfoPtr pScrn, int op, CARD32 srcFormat, CARD32 dstFormat, CARD8 *texPtr, int texPitch, int width, int height, int flags ) { RADEONInfoPtr info = RADEONPTR(pScrn); uint32_t colorformat, blend_cntl; ACCEL_PREAMBLE(); blend_cntl = RadeonGetBlendCntl(op, dstFormat); if (blend_cntl == 0) return FALSE; if (!info->accel_state->XInited3D) RADEONInit3DEngine(pScrn); if (!FUNC_NAME(R200SetupTexture)(pScrn, srcFormat, texPtr, texPitch, width, height, flags)) return FALSE; colorformat = RadeonGetColorFormat(dstFormat); BEGIN_ACCEL(9); OUT_ACCEL_REG(RADEON_RB3D_CNTL, colorformat | RADEON_ALPHA_BLEND_ENABLE); OUT_ACCEL_REG(RADEON_PP_CNTL, RADEON_TEX_0_ENABLE | RADEON_TEX_BLEND_0_ENABLE); if (srcFormat != PICT_a8) OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_R0_COLOR); else OUT_ACCEL_REG(R200_PP_TXCBLEND_0, R200_TXC_ARG_C_ZERO); OUT_ACCEL_REG(R200_PP_TXCBLEND2_0, R200_TXC_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_PP_TXABLEND_0, R200_TXA_ARG_C_R0_ALPHA); OUT_ACCEL_REG(R200_PP_TXABLEND2_0, R200_TXA_OUTPUT_REG_R0); OUT_ACCEL_REG(R200_SE_VTX_FMT_0, 0); OUT_ACCEL_REG(R200_SE_VTX_FMT_1, (2 << R200_VTX_TEX0_COMP_CNT_SHIFT)); OUT_ACCEL_REG(RADEON_RB3D_BLENDCNTL, blend_cntl); FINISH_ACCEL(); return TRUE; } static void FUNC_NAME(R200SubsequentCPUToScreenTexture) ( ScrnInfoPtr pScrn, int dstx, int dsty, int srcx, int srcy, int width, int height ) { RADEONInfoPtr info = RADEONPTR(pScrn); int byteshift; uint32_t fboffset; float l, t, r, b, fl, fr, ft, fb; ACCEL_PREAMBLE(); /* Note: we can't simply set up the 3D surface at the same location as the * front buffer, because the 2048x2048 limit on coordinates may be smaller * than the (MergedFB) screen. * Can't use arbitrary offsets for color tiling */ if (info->tilingEnabled) { /* can't play tricks with x coordinate, or could we - tiling is disabled anyway in that case */ fboffset = info->fbLocation + pScrn->fbOffset + (pScrn->displayWidth * (dsty & ~15) * (pScrn->bitsPerPixel >> 3)); l = dstx; t = (dsty % 16); } else { byteshift = (pScrn->bitsPerPixel >> 4); fboffset = (info->fbLocation + pScrn->fbOffset + ((pScrn->displayWidth * dsty + dstx) << byteshift)) & ~15; l = ((dstx << byteshift) % 16) >> byteshift; t = 0.0; } r = width + l; b = height + t; fl = (float)srcx / info->accel_state->texW[0]; fr = (float)(srcx + width) / info->accel_state->texW[0]; ft = (float)srcy / info->accel_state->texH[0]; fb = (float)(srcy + height) / info->accel_state->texH[0]; #ifdef ACCEL_CP BEGIN_RING(24); OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_RING(CP_PACKET3(R200_CP_PACKET3_3D_DRAW_IMMD_2, 16)); /* RADEON_SE_VF_CNTL */ OUT_RING(RADEON_CP_VC_CNTL_PRIM_TYPE_TRI_FAN | RADEON_CP_VC_CNTL_PRIM_WALK_RING | (4 << RADEON_CP_VC_CNTL_NUM_SHIFT)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(t)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(ft)); OUT_RING(F_TO_DW(r)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fr)); OUT_RING(F_TO_DW(fb)); OUT_RING(F_TO_DW(l)); OUT_RING(F_TO_DW(b)); OUT_RING(F_TO_DW(fl)); OUT_RING(F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); ADVANCE_RING(); #else BEGIN_ACCEL(20); /* Note: we can't simply setup 3D surface at the same location as the front buffer, some apps may draw offscreen pictures out of the limitation of radeon 3D surface. */ OUT_ACCEL_REG(RADEON_RB3D_COLORPITCH, pScrn->displayWidth | ((info->tilingEnabled && (dsty <= pScrn->virtualY)) ? RADEON_COLOR_TILE_ENABLE : 0)); OUT_ACCEL_REG(RADEON_RB3D_COLOROFFSET, fboffset); OUT_ACCEL_REG(RADEON_SE_VF_CNTL, (RADEON_VF_PRIM_TYPE_QUAD_LIST | RADEON_VF_PRIM_WALK_DATA | 4 << RADEON_VF_NUM_VERTICES_SHIFT)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(t)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(ft)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(r)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fr)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(l)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(b)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fl)); OUT_ACCEL_REG(RADEON_SE_PORT_DATA0, F_TO_DW(fb)); OUT_ACCEL_REG(RADEON_WAIT_UNTIL, RADEON_WAIT_3D_IDLECLEAN); FINISH_ACCEL(); #endif } #undef FUNC_NAME #endif /* USE_XAA */