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/*
* Copyright 2011 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Alex Deucher <alexander.deucher@amd.com>
*
*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#include "xf86.h"
#include <errno.h>
#include "radeon.h"
#include "radeon_reg.h"
#include "cayman_reg.h"
#include "evergreen_state.h"
#include "radeon_drm.h"
#include "radeon_vbo.h"
#include "radeon_exa_shared.h"
/*
* Setup of default state
*/
void
cayman_set_default_state(ScrnInfoPtr pScrn)
{
tex_resource_t tex_res;
shader_config_t fs_conf;
int i;
RADEONInfoPtr info = RADEONPTR(pScrn);
struct radeon_accel_state *accel_state = info->accel_state;
if (accel_state->XInited3D)
return;
memset(&tex_res, 0, sizeof(tex_resource_t));
memset(&fs_conf, 0, sizeof(shader_config_t));
accel_state->XInited3D = TRUE;
evergreen_start_3d(pScrn);
BEGIN_BATCH(21);
EREG(SQ_LDS_ALLOC_PS, 0);
PACK0(SQ_ESGS_RING_ITEMSIZE, 6);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
PACK0(SQ_GS_VERT_ITEMSIZE, 4);
E32(0);
E32(0);
E32(0);
E32(0);
PACK0(SQ_VTX_BASE_VTX_LOC, 2);
E32(0);
E32(0);
END_BATCH();
/* DB */
BEGIN_BATCH(3 + 2);
EREG(DB_Z_INFO, 0);
RELOC_BATCH(accel_state->shaders_bo, RADEON_GEM_DOMAIN_VRAM, 0);
END_BATCH();
BEGIN_BATCH(3 + 2);
EREG(DB_STENCIL_INFO, 0);
RELOC_BATCH(accel_state->shaders_bo, RADEON_GEM_DOMAIN_VRAM, 0);
END_BATCH();
BEGIN_BATCH(3 + 2);
EREG(DB_HTILE_DATA_BASE, 0);
RELOC_BATCH(accel_state->shaders_bo, RADEON_GEM_DOMAIN_VRAM, 0);
END_BATCH();
BEGIN_BATCH(52);
EREG(DB_DEPTH_INFO, 0);
EREG(DB_DEPTH_CONTROL, 0);
PACK0(PA_SC_VPORT_ZMIN_0, 2);
EFLOAT(0.0); // PA_SC_VPORT_ZMIN_0
EFLOAT(1.0); // PA_SC_VPORT_ZMAX_0
PACK0(DB_RENDER_CONTROL, 5);
E32(STENCIL_COMPRESS_DISABLE_bit | DEPTH_COMPRESS_DISABLE_bit); // DB_RENDER_CONTROL
E32(0); // DB_COUNT_CONTROL
E32(0); // DB_DEPTH_VIEW
E32(0x2a); // DB_RENDER_OVERRIDE
E32(0); // DB_RENDER_OVERRIDE2
PACK0(DB_STENCIL_CLEAR, 2);
E32(0); // DB_STENCIL_CLEAR
E32(0); // DB_DEPTH_CLEAR
EREG(DB_ALPHA_TO_MASK, ((2 << ALPHA_TO_MASK_OFFSET0_shift) |
(2 << ALPHA_TO_MASK_OFFSET1_shift) |
(2 << ALPHA_TO_MASK_OFFSET2_shift) |
(2 << ALPHA_TO_MASK_OFFSET3_shift)));
EREG(DB_SHADER_CONTROL, ((EARLY_Z_THEN_LATE_Z << Z_ORDER_shift) |
DUAL_EXPORT_ENABLE_bit)); /* Only useful if no depth export */
// SX
EREG(SX_MISC, 0);
// CB
PACK0(SX_ALPHA_TEST_CONTROL, 5);
E32(0); // SX_ALPHA_TEST_CONTROL
E32(0x00000000); //CB_BLEND_RED
E32(0x00000000); //CB_BLEND_GREEN
E32(0x00000000); //CB_BLEND_BLUE
E32(0x00000000); //CB_BLEND_ALPHA
EREG(CB_SHADER_MASK, OUTPUT0_ENABLE_mask);
// SC
EREG(PA_SC_WINDOW_OFFSET, ((0 << WINDOW_X_OFFSET_shift) |
(0 << WINDOW_Y_OFFSET_shift)));
EREG(PA_SC_CLIPRECT_RULE, CLIP_RULE_mask);
EREG(PA_SC_EDGERULE, 0xAAAAAAAA);
EREG(PA_SU_HARDWARE_SCREEN_OFFSET, 0);
END_BATCH();
/* clip boolean is set to always visible -> doesn't matter */
for (i = 0; i < PA_SC_CLIPRECT_0_TL_num; i++)
evergreen_set_clip_rect (pScrn, i, 0, 0, 8192, 8192);
for (i = 0; i < PA_SC_VPORT_SCISSOR_0_TL_num; i++)
evergreen_set_vport_scissor (pScrn, i, 0, 0, 8192, 8192);
BEGIN_BATCH(73);
PACK0(PA_SC_MODE_CNTL_0, 2);
E32(0); // PA_SC_MODE_CNTL_0
E32(0); // PA_SC_MODE_CNTL_1
PACK0(PA_SC_CENTROID_PRIORITY_0, 27);
E32((0 << DISTANCE_0_shift) |
(1 << DISTANCE_1_shift) |
(2 << DISTANCE_2_shift) |
(3 << DISTANCE_3_shift) |
(4 << DISTANCE_4_shift) |
(5 << DISTANCE_5_shift) |
(6 << DISTANCE_6_shift) |
(7 << DISTANCE_7_shift)); // PA_SC_CENTROID_PRIORITY_0
E32((8 << DISTANCE_8_shift) |
(9 << DISTANCE_9_shift) |
(10 << DISTANCE_10_shift) |
(11 << DISTANCE_11_shift) |
(12 << DISTANCE_12_shift) |
(13 << DISTANCE_13_shift) |
(14 << DISTANCE_14_shift) |
(15 << DISTANCE_15_shift)); // PA_SC_CENTROID_PRIORITY_1
E32(0); // PA_SC_LINE_CNTL
E32(0); // PA_SC_AA_CONFIG
E32(((X_ROUND_TO_EVEN << PA_SU_VTX_CNTL__ROUND_MODE_shift) |
PIX_CENTER_bit)); // PA_SU_VTX_CNTL
EFLOAT(1.0); // PA_CL_GB_VERT_CLIP_ADJ
EFLOAT(1.0); // PA_CL_GB_VERT_DISC_ADJ
EFLOAT(1.0); // PA_CL_GB_HORZ_CLIP_ADJ
EFLOAT(1.0); // PA_CL_GB_HORZ_DISC_ADJ
E32(0); // PA_SC_AA_SAMPLE_LOCS_PIXEL_*
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0); // PA_SC_AA_SAMPLE_LOCS__PIXEL_*
E32(0xFFFFFFFF); // PA_SC_AA_MASK_*
E32(0xFFFFFFFF); // PA_SC_AA_MASK_*
// CL
PACK0(PA_CL_CLIP_CNTL, 8);
E32(CLIP_DISABLE_bit); // PA_CL_CLIP_CNTL
E32(FACE_bit); // PA_SU_SC_MODE_CNTL
E32(VTX_XY_FMT_bit); // PA_CL_VTE_CNTL
E32(0); // PA_CL_VS_OUT_CNTL
E32(0); // PA_CL_NANINF_CNTL
E32(0); // PA_SU_LINE_STIPPLE_CNTL
E32(0); // PA_SU_LINE_STIPPLE_SCALE
E32(0); // PA_SU_PRIM_FILTER_CNTL
// SU
PACK0(PA_SU_POLY_OFFSET_DB_FMT_CNTL, 6);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
/* src = semantic id 0; mask = semantic id 1 */
EREG(SPI_VS_OUT_ID_0, ((0 << SEMANTIC_0_shift) |
(1 << SEMANTIC_1_shift)));
PACK0(SPI_PS_INPUT_CNTL_0 + (0 << 2), 2);
/* SPI_PS_INPUT_CNTL_0 maps to GPR[0] - load with semantic id 0 */
E32(((0 << SEMANTIC_shift) |
(0x01 << DEFAULT_VAL_shift)));
/* SPI_PS_INPUT_CNTL_1 maps to GPR[1] - load with semantic id 1 */
E32(((1 << SEMANTIC_shift) |
(0x01 << DEFAULT_VAL_shift)));
PACK0(SPI_INPUT_Z, 13);
E32(0); // SPI_INPUT_Z
E32(0); // SPI_FOG_CNTL
E32(LINEAR_CENTROID_ENA__X_ON_AT_CENTROID << LINEAR_CENTROID_ENA_shift); // SPI_BARYC_CNTL
E32(0); // SPI_PS_IN_CONTROL_2
E32(0);
E32(0);
E32(0);
E32(0);
E32(0); // SPI_GPR_MGMT
E32(0); // SPI_LDS_MGMT
E32(0); // SPI_STACK_MGMT
E32(0); // SPI_WAVE_MGMT_1
E32(0); // SPI_WAVE_MGMT_2
END_BATCH();
// clear FS
fs_conf.bo = accel_state->shaders_bo;
evergreen_fs_setup(pScrn, &fs_conf, RADEON_GEM_DOMAIN_VRAM);
// VGT
BEGIN_BATCH(46);
PACK0(VGT_MAX_VTX_INDX, 4);
E32(0xffffff);
E32(0);
E32(0);
E32(0);
PACK0(VGT_INSTANCE_STEP_RATE_0, 2);
E32(0);
E32(0);
PACK0(VGT_REUSE_OFF, 2);
E32(0);
E32(0);
PACK0(PA_SU_POINT_SIZE, 17);
E32(0); // PA_SU_POINT_SIZE
E32(0); // PA_SU_POINT_MINMAX
E32((8 << PA_SU_LINE_CNTL__WIDTH_shift)); /* Line width 1 pixel */ // PA_SU_LINE_CNTL
E32(0); // PA_SC_LINE_STIPPLE
E32(0); // VGT_OUTPUT_PATH_CNTL
E32(0); // VGT_HOS_CNTL
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0);
E32(0); // VGT_GS_MODE
EREG(VGT_PRIMITIVEID_EN, 0);
EREG(VGT_MULTI_PRIM_IB_RESET_EN, 0);
EREG(VGT_SHADER_STAGES_EN, 0);
PACK0(VGT_STRMOUT_CONFIG, 2);
E32(0);
E32(0);
END_BATCH();
}
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