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/*
* Copyright 2010 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
* Authors: Alex Deucher <alexander.deucher@amd.com>
*
*/
#ifndef __EVERGREEN_STATE_H__
#define __EVERGREEN_STATE_H__
typedef int bool_t;
#define CLEAR(x) memset (&x, 0, sizeof(x))
/* Sequencer / thread handling */
typedef struct {
int ps_prio;
int vs_prio;
int gs_prio;
int es_prio;
int hs_prio;
int ls_prio;
int cs_prio;
int num_ps_gprs;
int num_vs_gprs;
int num_gs_gprs;
int num_es_gprs;
int num_hs_gprs;
int num_ls_gprs;
int num_cs_gprs;
int num_temp_gprs;
int num_ps_threads;
int num_vs_threads;
int num_gs_threads;
int num_es_threads;
int num_hs_threads;
int num_ls_threads;
int num_ps_stack_entries;
int num_vs_stack_entries;
int num_gs_stack_entries;
int num_es_stack_entries;
int num_hs_stack_entries;
int num_ls_stack_entries;
} sq_config_t;
/* Color buffer / render target */
typedef struct {
int id;
int w;
int h;
uint64_t base;
int format;
int endian;
int array_mode; // tiling
int number_type;
int read_size;
int comp_swap;
int tile_mode;
int blend_clamp;
int clear_color;
int blend_bypass;
int simple_float;
int round_mode;
int tile_compact;
int source_format;
int resource_type;
int fast_clear;
int compression;
int rat;
struct radeon_bo *bo;
} cb_config_t;
/* Shader */
typedef struct {
uint64_t shader_addr;
uint32_t shader_size;
int num_gprs;
int stack_size;
int dx10_clamp;
int clamp_consts;
int export_mode;
int uncached_first_inst;
int single_round;
int double_round;
int allow_sdi;
int allow_sd0;
int allow_ddi;
int allow_ddo;
struct radeon_bo *bo;
} shader_config_t;
/* Shader consts */
typedef struct {
int type;
int size_bytes;
uint64_t const_addr;
struct radeon_bo *bo;
} const_config_t;
/* Vertex buffer / vtx resource */
typedef struct {
int id;
uint64_t vb_addr;
uint32_t vtx_num_entries;
uint32_t vtx_size_dw;
int clamp_x;
int format;
int num_format_all;
int format_comp_all;
int srf_mode_all;
int endian;
int mem_req_size;
int dst_sel_x;
int dst_sel_y;
int dst_sel_z;
int dst_sel_w;
int uncached;
struct radeon_bo *bo;
} vtx_resource_t;
/* Texture resource */
typedef struct {
int id;
int w;
int h;
int pitch;
int depth;
int dim;
int array_mode;
int tile_type;
int format;
uint64_t base;
uint64_t mip_base;
uint32_t size;
int format_comp_x;
int format_comp_y;
int format_comp_z;
int format_comp_w;
int num_format_all;
int srf_mode_all;
int force_degamma;
int endian;
int dst_sel_x;
int dst_sel_y;
int dst_sel_z;
int dst_sel_w;
int base_level;
int last_level;
int base_array;
int last_array;
int perf_modulation;
int interlaced;
int min_lod;
struct radeon_bo *bo;
struct radeon_bo *mip_bo;
} tex_resource_t;
/* Texture sampler */
typedef struct {
int id;
/* Clamping */
int clamp_x, clamp_y, clamp_z;
int border_color;
/* Filtering */
int xy_mag_filter, xy_min_filter;
int z_filter;
int mip_filter;
bool_t high_precision_filter; /* ? */
int perf_mip; /* ? 0-7 */
int perf_z; /* ? 3 */
/* LoD selection */
int min_lod, max_lod; /* 0-0x3ff */
int lod_bias; /* 0-0xfff (signed?) */
int lod_bias2; /* ? 0-0xfff (signed?) */
bool_t lod_uses_minor_axis; /* ? */
/* Other stuff */
bool_t point_sampling_clamp; /* ? */
bool_t tex_array_override; /* ? */
bool_t mc_coord_truncate; /* ? */
bool_t force_degamma; /* ? */
bool_t fetch_4; /* ? */
bool_t sample_is_pcf; /* ? */
bool_t type; /* ? */
int depth_compare; /* only depth textures? */
int chroma_key;
int truncate_coord;
bool_t disable_cube_wrap;
} tex_sampler_t;
/* Draw command */
typedef struct {
uint32_t prim_type;
uint32_t vgt_draw_initiator;
uint32_t index_type;
uint32_t num_instances;
uint32_t num_indices;
} draw_config_t;
#define BEGIN_BATCH(n) \
do { \
radeon_ddx_cs_start(pScrn, (n), __FILE__, __func__, __LINE__); \
} while(0)
#define END_BATCH() \
do { \
radeon_cs_end(info->cs, __FILE__, __func__, __LINE__); \
} while(0)
#define RELOC_BATCH(bo, rd, wd) \
do { \
int _ret; \
_ret = radeon_cs_write_reloc(info->cs, (bo), (rd), (wd), 0); \
if (_ret) ErrorF("reloc emit failure %d (%s %d)\n", _ret, __func__, __LINE__); \
} while(0)
#define E32(dword) \
do { \
radeon_cs_write_dword(info->cs, (dword)); \
} while (0)
#define EFLOAT(val) \
do { \
union { float f; uint32_t d; } a; \
a.f = (val); \
E32(a.d); \
} while (0)
#define PACK3(cmd, num) \
do { \
E32(RADEON_CP_PACKET3 | ((cmd) << 8) | ((((num) - 1) & 0x3fff) << 16)); \
} while (0)
/* write num registers, start at reg */
/* If register falls in a special area, special commands are issued */
#define PACK0(reg, num) \
do { \
if ((reg) >= SET_CONFIG_REG_offset && (reg) < SET_CONFIG_REG_end) { \
PACK3(IT_SET_CONFIG_REG, (num) + 1); \
E32(((reg) - SET_CONFIG_REG_offset) >> 2); \
} else if ((reg) >= SET_CONTEXT_REG_offset && (reg) < SET_CONTEXT_REG_end) { \
PACK3(IT_SET_CONTEXT_REG, (num) + 1); \
E32(((reg) - SET_CONTEXT_REG_offset) >> 2); \
} else if ((reg) >= SET_RESOURCE_offset && (reg) < SET_RESOURCE_end) { \
PACK3(IT_SET_RESOURCE, num + 1); \
E32(((reg) - SET_RESOURCE_offset) >> 2); \
} else if ((reg) >= SET_SAMPLER_offset && (reg) < SET_SAMPLER_end) { \
PACK3(IT_SET_SAMPLER, (num) + 1); \
E32((reg - SET_SAMPLER_offset) >> 2); \
} else if ((reg) >= SET_CTL_CONST_offset && (reg) < SET_CTL_CONST_end) { \
PACK3(IT_SET_CTL_CONST, (num) + 1); \
E32(((reg) - SET_CTL_CONST_offset) >> 2); \
} else if ((reg) >= SET_LOOP_CONST_offset && (reg) < SET_LOOP_CONST_end) { \
PACK3(IT_SET_LOOP_CONST, (num) + 1); \
E32(((reg) - SET_LOOP_CONST_offset) >> 2); \
} else if ((reg) >= SET_BOOL_CONST_offset && (reg) < SET_BOOL_CONST_end) { \
PACK3(IT_SET_BOOL_CONST, (num) + 1); \
E32(((reg) - SET_BOOL_CONST_offset) >> 2); \
} else { \
E32(CP_PACKET0 ((reg), (num) - 1)); \
} \
} while (0)
/* write a single register */
#define EREG(reg, val) \
do { \
PACK0((reg), 1); \
E32((val)); \
} while (0)
void
evergreen_start_3d(ScrnInfoPtr pScrn);
void
evergreen_set_render_target(ScrnInfoPtr pScrn, cb_config_t *cb_conf, uint32_t domain);
void
evergreen_cp_wait_vline_sync(ScrnInfoPtr pScrn, PixmapPtr pPix, xf86CrtcPtr crtc, int start, int stop);
void
evergreen_fs_setup(ScrnInfoPtr pScrn, shader_config_t *fs_conf, uint32_t domain);
void
evergreen_vs_setup(ScrnInfoPtr pScrn, shader_config_t *vs_conf, uint32_t domain);
void
evergreen_ps_setup(ScrnInfoPtr pScrn, shader_config_t *ps_conf, uint32_t domain);
void
evergreen_set_alu_consts(ScrnInfoPtr pScrn, const_config_t *const_conf, uint32_t domain);
void
evergreen_set_bool_consts(ScrnInfoPtr pScrn, int offset, uint32_t val);
void
evergreen_set_tex_resource(ScrnInfoPtr pScrn, tex_resource_t *tex_res, uint32_t domain);
void
evergreen_set_tex_sampler(ScrnInfoPtr pScrn, tex_sampler_t *s);
void
evergreen_set_screen_scissor(ScrnInfoPtr pScrn, int x1, int y1, int x2, int y2);
void
evergreen_set_vport_scissor(ScrnInfoPtr pScrn, int id, int x1, int y1, int x2, int y2);
void
evergreen_set_generic_scissor(ScrnInfoPtr pScrn, int x1, int y1, int x2, int y2);
void
evergreen_set_window_scissor(ScrnInfoPtr pScrn, int x1, int y1, int x2, int y2);
void
evergreen_set_clip_rect(ScrnInfoPtr pScrn, int id, int x1, int y1, int x2, int y2);
void
evergreen_set_default_state(ScrnInfoPtr pScrn);
void
evergreen_draw_auto(ScrnInfoPtr pScrn, draw_config_t *draw_conf);
void evergreen_finish_op(ScrnInfoPtr pScrn, int vtx_size);
Bool
EVERGREENSetAccelState(ScrnInfoPtr pScrn,
struct r600_accel_object *src0,
struct r600_accel_object *src1,
struct r600_accel_object *dst,
uint32_t vs_offset, uint32_t ps_offset,
int rop, Pixel planemask);
extern Bool RADEONPrepareAccess_CS(PixmapPtr pPix, int index);
extern void RADEONFinishAccess_CS(PixmapPtr pPix, int index);
extern void *RADEONEXACreatePixmap(ScreenPtr pScreen, int size, int align);
extern void *RADEONEXACreatePixmap2(ScreenPtr pScreen, int width, int height,
int depth, int usage_hint, int bitsPerPixel,
int *new_pitch);
extern void RADEONEXADestroyPixmap(ScreenPtr pScreen, void *driverPriv);
extern struct radeon_bo *radeon_get_pixmap_bo(PixmapPtr pPix);
extern Bool RADEONEXAPixmapIsOffscreen(PixmapPtr pPix);
#endif
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