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/* mach64_common.h -- common header definitions for Rage Pro 2D/3D/DRM suite
* Created: Sun Dec 03 11:34:16 2000 by gareth@valinux.com
*
* Copyright 2000 Gareth Hughes
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* GARETH HUGHES BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
* Author:
* Gareth Hughes <gareth@valinux.com>
* Leif Delgass <ldelgass@retinalburn.net>
*/
#ifndef __MACH64_COMMON_H__
#define __MACH64_COMMON_H__ 1
/* WARNING: If you change any of these defines, make sure to change
* the kernel include file as well (mach64_drm.h)
*/
/* Driver specific DRM command indices
* NOTE: these are not OS specific, but they are driver specific
*/
#define DRM_MACH64_INIT 0x00
#define DRM_MACH64_IDLE 0x01
#define DRM_MACH64_RESET 0x02
#define DRM_MACH64_SWAP 0x03
#define DRM_MACH64_CLEAR 0x04
#define DRM_MACH64_VERTEX 0x05
#define DRM_MACH64_BLIT 0x06
#define DRM_MACH64_FLUSH 0x07
#define DRM_MACH64_GETPARAM 0x08
/* Buffer flags for clears
*/
#define MACH64_FRONT 0x1
#define MACH64_BACK 0x2
#define MACH64_DEPTH 0x4
/* Primitive types for vertex buffers
*/
#define MACH64_PRIM_POINTS 0x00000000
#define MACH64_PRIM_LINES 0x00000001
#define MACH64_PRIM_LINE_LOOP 0x00000002
#define MACH64_PRIM_LINE_STRIP 0x00000003
#define MACH64_PRIM_TRIANGLES 0x00000004
#define MACH64_PRIM_TRIANGLE_STRIP 0x00000005
#define MACH64_PRIM_TRIANGLE_FAN 0x00000006
#define MACH64_PRIM_QUADS 0x00000007
#define MACH64_PRIM_QUAD_STRIP 0x00000008
#define MACH64_PRIM_POLYGON 0x00000009
typedef enum _drmMach64DMAMode {
MACH64_MODE_DMA_ASYNC,
MACH64_MODE_DMA_SYNC,
MACH64_MODE_MMIO
} drmMach64DMAMode;
typedef struct {
enum {
DRM_MACH64_INIT_DMA = 0x01,
DRM_MACH64_CLEANUP_DMA = 0x02
} func;
unsigned long sarea_priv_offset;
int is_pci;
drmMach64DMAMode dma_mode;
unsigned int fb_bpp;
unsigned int front_offset, front_pitch;
unsigned int back_offset, back_pitch;
unsigned int depth_bpp;
unsigned int depth_offset, depth_pitch;
unsigned long fb_offset;
unsigned long mmio_offset;
unsigned long ring_offset;
unsigned long buffers_offset;
unsigned long agp_textures_offset;
} drmMach64Init;
typedef struct {
unsigned int flags;
int x, y, w, h;
unsigned int clear_color;
unsigned int clear_depth;
} drmMach64Clear;
typedef struct {
int prim;
void *buf; /* Address of vertex buffer */
unsigned long used; /* Number of bytes in buffer */
int discard; /* Client finished with buffer? */
} drmMach64Vertex;
typedef struct {
int idx;
int pitch;
int offset;
int format;
unsigned short x, y;
unsigned short width, height;
} drmMach64Blit;
typedef struct {
int param;
int *value;
} drmMach64GetParam;
#define MACH64_PARAM_FRAMES_QUEUED 1
#define MACH64_PARAM_IRQ_NR 2
#endif /* __MACH64_COMMON_H__ */
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