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authorJordan Crouse <jordan.crouse@amd.com>2006-12-20 17:30:44 -0700
committerJordan Crouse <jordan.crouse@amd.com>2006-12-20 17:32:28 -0700
commitfb92319afde24b91c64314e4f2d8725fa2cd61fe (patch)
treed1a381aeaa7616dd5ac966c459a70ccbe5926ce6 /src/durango.c
parente34f70fc46b36a0ea26636045ce9f9bf24ec89cd (diff)
Replace the VSA MSR interface with something more sane
Diffstat (limited to 'src/durango.c')
-rw-r--r--src/durango.c398
1 files changed, 164 insertions, 234 deletions
diff --git a/src/durango.c b/src/durango.c
index 9fcfa6f..9f8efb7 100644
--- a/src/durango.c
+++ b/src/durango.c
@@ -1,4 +1,4 @@
-/* Copyright (c) 2003-2005 Advanced Micro Devices, Inc.
+/* Copyright (c) 2003-2006 Advanced Micro Devices, Inc.
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to
@@ -23,159 +23,75 @@
* software without specific prior written permission.
* */
-/*
- * This is the main file used to add Durango graphics support to a software
- * project. The main reason to have a single file include the other files
- * is that it centralizes the location of the compiler options. This file
- * should be tuned for a specific implementation, and then modified as needed
- * for new Durango releases. The releases.txt file indicates any updates to
- * this main file, such as a new definition for a new hardware platform.
- *
- * In other words, this file should be copied from the Durango source files
- * once when a software project starts, and then maintained as necessary.
- * It should not be recopied with new versions of Durango unless the
- * developer is willing to tune the file again for the specific project.
- * */
+/* The previous version of this file was way more complex then it should have
+ been - remove the unnessesary #defines and routines, and concentrate on
+ Linux for now.
+*/
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
-/* COMPILER OPTIONS
- * These compiler options specify how the Durango routines are compiled
- * for the different hardware platforms. For best performance, a driver
- * would build for a specific platform. The "dynamic" switches are set
- * by diagnostic applications such as Darwin that will run on a variety
- * of platforms and use the appropriate code at runtime. Each component
- * may be separately dynamic, so that a driver has the option of being
- * tuned for a specific 2D accelerator, but will still run with a variety
- * of chipsets.
- */
-
-#define GFX_DISPLAY_DYNAMIC 0 /* runtime selection */
-#define GFX_DISPLAY_GU1 0 /* 1st generation display controller */
-#define GFX_DISPLAY_GU2 1 /* 2nd generation display controller */
-#define GFX_DISPLAY_GU3 0 /* 3nd generation display controller */
-
-#define GFX_INIT_DYNAMIC 0 /* runtime selection */
-#define GFX_INIT_GU1 0 /* Geode family */
-#define GFX_INIT_GU2 1 /* Redcloud */
-#define GFX_INIT_GU3 0 /* Castle */
-
-#define GFX_MSR_DYNAMIC 1 /* runtime selection */
-#define GFX_MSR_REDCLOUD 1 /* Redcloud */
-
-#define GFX_2DACCEL_DYNAMIC 0 /* runtime selection */
-#define GFX_2DACCEL_GU1 0 /* 1st generation 2D accelerator */
-#define GFX_2DACCEL_GU2 1 /* 2nd generation 2D accelerator */
-
-#define GFX_VIDEO_DYNAMIC 0 /* runtime selection */
-#define GFX_VIDEO_CS5530 0 /* support for CS5530 */
-#define GFX_VIDEO_SC1200 0 /* support for SC1200 */
-#define GFX_VIDEO_REDCLOUD 1 /* support for Redcloud */
-#define GFX_VIDEO_CASTLE 0 /* support for Castle */
-
-#define GFX_VIP_DYNAMIC 0 /* runtime selection */
-#define GFX_VIP_SC1200 0 /* support for SC1200 */
-
-#define GFX_DECODER_DYNAMIC 0 /* runtime selection */
-#define GFX_DECODER_SAA7114 0 /* Philips SAA7114 decoder */
-
-#define GFX_TV_DYNAMIC 0 /* runtime selection */
-#define GFX_TV_FS451 0 /* Focus Enhancements FS450 */
-#define GFX_TV_SC1200 0 /* SC1200 integrated TV encoder */
-
-#define GFX_I2C_DYNAMIC 0 /* runtime selection */
-#define GFX_I2C_ACCESS 0 /* support for ACCESS.BUS */
-#define GFX_I2C_GPIO 0 /* support for CS5530 GPIOs */
-
-#define GFX_VGA_DYNAMIC 0 /* runtime selection */
-#define GFX_VGA_GU1 0 /* 1st generation graphics unit */
-
-#define FB4MB 1 /* Set to use 4Mb video ram for
- * Pyramid */
-
-#define GFX_NO_IO_IN_WAIT_MACROS 1 /* Set to remove I/O accesses in GP
- * bit testing */
-
-/* ROUTINES TO READ VALUES
- * These are routines used by Darwin or other diagnostics to read the
- * current state of the hardware. Display drivers or embedded applications
- * can reduce the size of the Durango code by not including these routines.
- */
-#define GFX_READ_ROUTINES 1 /* add routines to read values */
-
-/* HEADER FILE FOR DURANGO ROUTINE DEFINITIONS
- * Needed since some of the Durango routines call other Durango routines.
- * Also defines the size of chipset array (GFX_CSPTR_SIZE).
- */
-#include "gfx_rtns.h" /* routine definitions */
-#include "gfx_priv.h"
+#define _LARGEFILE64_SOURCE
-/* VARIABLES USED FOR RUNTIME SELECTION
- * If part of the graphics subsystem is declared as dynamic, then the
- * following variables are used to specify which platform has been detected.
- * The variables are set in the "gfx_detect_cpu" routine. The values should
- * be bit flags to allow masks to be used to check for multiple platforms.
- */
+#include <unistd.h>
+#include <errno.h>
+#include <xf86_ansic.h>
+#include <compiler.h>
-#if GFX_DISPLAY_DYNAMIC
-int gfx_display_type = 0;
-#endif
+/* Compiler options */
-#if GFX_INIT_DYNAMIC
-int gfx_init_type = 0;
-#endif
-#if GFX_MSR_DYNAMIC
-int gfx_msr_type = 0;
-#endif
+#define GFX_DISPLAY_GU1 0 /* 1st generation display controller */
+#define GFX_DISPLAY_GU2 1 /* 2nd generation display controller */
-#if GFX_2DACCEL_DYNAMIC
-int gfx_2daccel_type = 0;
-#endif
+#define GFX_INIT_DYNAMIC 0 /* runtime selection */
+#define GFX_INIT_GU1 0 /* SC1200/GX1 */
+#define GFX_INIT_GU2 1 /* GX */
-#if GFX_VIDEO_DYNAMIC
-int gfx_video_type = 0;
-#endif
+#define GFX_MSR_DYNAMIC 1 /* runtime selection */
+#define GFX_MSR_REDCLOUD 1 /* GX */
-#if GFX_VIP_DYNAMIC
-int gfx_vip_type = 0;
-#endif
+#define GFX_2DACCEL_DYNAMIC 0 /* runtime selection */
+#define GFX_2DACCEL_GU1 0 /* 1st generation 2D accelerator */
+#define GFX_2DACCEL_GU2 1 /* 2nd generation 2D accelerator */
-#if GFX_DECODER_DYNAMIC
-int gfx_decoder_type = 0;
-#endif
+#define GFX_VIDEO_DYNAMIC 0 /* runtime selection */
+#define GFX_VIDEO_CS5530 0 /* support for CS5530 */
+#define GFX_VIDEO_SC1200 0 /* support for SC1200 */
+#define GFX_VIDEO_REDCLOUD 1 /* support for GX */
-#if GFX_TV_DYNAMIC
-int gfx_tv_type = 0;
-#endif
+#define GFX_VIP_DYNAMIC 0 /* runtime selection */
+#define GFX_VIP_SC1200 0 /* support for SC1200 */
-#if GFX_I2C_DYNAMIC
-int gfx_i2c_type = 0;
-#endif
+#define GFX_DECODER_DYNAMIC 0 /* runtime selection */
+#define GFX_DECODER_SAA7114 0 /* Philips SAA7114 decoder */
-#if GFX_VGA_DYNAMIC
-int gfx_vga_type = 0;
-#endif
+#define GFX_TV_DYNAMIC 0 /* runtime selection */
+#define GFX_TV_FS451 0 /* Focus Enhancements FS450 */
+#define GFX_TV_SC1200 0 /* SC1200 integrated TV encoder */
+
+#define GFX_I2C_DYNAMIC 0 /* runtime selection */
+#define GFX_I2C_ACCESS 0 /* support for ACCESS.BUS */
+#define GFX_I2C_GPIO 0 /* support for CS5530 GPIOs */
+
+#define GFX_VGA_DYNAMIC 0 /* runtime selection */
+#define GFX_VGA_GU1 0 /* 1st generation graphics unit */
-/* DEFINE POINTERS TO MEMORY MAPPED REGIONS
- * These pointers are used by the Durango routines to access the hardware.
- * The variables must be set by the project's initialization code after
- * mapping the regions in the appropriate manner.
- */
-
-/* DEFINE VIRTUAL ADDRESSES */
-/* Note: These addresses define the starting base expected by all */
-/* Durango offsets. Under an OS that requires these pointers */
-/* to be mapped to linear addresses (i.e Windows), it may not */
-/* be possible to keep these base offsets. In these cases, */
-/* the addresses are modified to point to the beginning of the */
-/* relevant memory region and the access macros are adjusted */
-/* to subtract the offset from the default base. For example, */
-/* the register pointer could be moved to be 0x40008000, while */
-/* the WRITE_REG* macros are modified to subtract 0x8000 from */
-/* the offset. */
+#define FB4MB 1 /* Set to use 4Mb vid ram for Pyramid */
+
+#define GFX_NO_IO_IN_WAIT_MACROS 1 /* Set to remove I/O accesses in GP
+ bit testing */
+#define GFX_READ_ROUTINES 1
+
+#include "gfx_rtns.h"
+#include "gfx_priv.h"
+#include "gfx_regs.h"
+#include "gfx_defs.h"
+
+#if GFX_MSR_DYNAMIC
+int gfx_msr_type = 0;
+#endif
unsigned char *gfx_virt_regptr = (unsigned char *)0x40000000;
unsigned char *gfx_virt_fbptr = (unsigned char *)0x40800000;
@@ -184,31 +100,11 @@ unsigned char *gfx_virt_vipptr = (unsigned char *)0x40015000;
unsigned char *gfx_virt_spptr = (unsigned char *)0x40000000;
unsigned char *gfx_virt_gpptr = (unsigned char *)0x40000000;
-/* DEFINE PHYSICAL ADDRESSES */
-
unsigned char *gfx_phys_regptr = (unsigned char *)0x40000000;
unsigned char *gfx_phys_fbptr = (unsigned char *)0x40800000;
unsigned char *gfx_phys_vidptr = (unsigned char *)0x40010000;
unsigned char *gfx_phys_vipptr = (unsigned char *)0x40015000;
-/* HEADER FILE FOR GRAPHICS REGISTER DEFINITIONS
- * This contains only constant definitions, so it should be able to be
- * included in any software project as is.
- */
-#include "gfx_regs.h" /* graphics register definitions */
-
-/* HEADER FILE FOR REGISTER ACCESS MACROS
- * This file contains the definitions of the WRITE_REG32 and similar macros
- * used by the Durango routines to access the hardware. The file assumes
- * that the environment can handle 32-bit pointer access. If this is not
- * the case, or if there are special requirements, then this header file
- * should not be included and the project must define the macros itself.
- * (A project may define WRITE_REG32 to call a routine, for example).
- */
-#include "gfx_defs.h" /* register access macros */
-#include <xf86_ansic.h>
-#include <compiler.h>
-
#define INB(port) inb(port)
#define INW(port) inw(port)
#define IND(port) inl(port)
@@ -216,55 +112,45 @@ unsigned char *gfx_phys_vipptr = (unsigned char *)0x40015000;
#define OUTW(port,data) outw(port, data)
#define OUTD(port,data) outl(port, data)
-unsigned char gfx_inb(unsigned short port);
-unsigned short gfx_inw(unsigned short port);
-unsigned long gfx_ind(unsigned short port);
-void gfx_outb(unsigned short port, unsigned char data);
-void gfx_outw(unsigned short port, unsigned short data);
-void gfx_outd(unsigned short port, unsigned long data);
-
-unsigned char
+inline unsigned char
gfx_inb(unsigned short port)
{
return inb(port);
}
-unsigned short
+inline unsigned short
gfx_inw(unsigned short port)
{
return inw(port);
}
-unsigned long
+inline unsigned long
gfx_ind(unsigned short port)
{
return inl(port);
}
-void
+inline void
gfx_outb(unsigned short port, unsigned char data)
{
outb(port, data);
}
-void
+inline void
gfx_outw(unsigned short port, unsigned short data)
{
outw(port, data);
}
-void
+inline void
gfx_outd(unsigned short port, unsigned long data)
{
outl(port, data);
}
-/*-----------------------------------------------------------------
- * gfx_msr_asm_read
- * Read the contents of a 64 bit MSR into address pointers
- *-----------------------------------------------------------------*/
+/* These routines use VSA to read the MSRs - these are a second resort to the Linux MSR method */
-#define gfx_msr_asm_read(msr,adr,high,low) \
+#define vsa_msr_read(msr,adr,high,low) \
__asm__ __volatile__( \
" mov $0x0AC1C, %%edx\n" \
" mov $0xFC530007, %%eax\n" \
@@ -274,12 +160,8 @@ gfx_outd(unsigned short port, unsigned long data)
: "=a" (*(low)), "=d" (*(high)) \
: "c" (msr | adr))
-/*-----------------------------------------------------------------
- * gfx_msr_asm_write
- * Write the contents of address pointers to a MSR.
- *-----------------------------------------------------------------*/
-#define gfx_msr_asm_write(msr,adr,high,low) \
+#define vsa_msr_write(msr,adr,high,low) \
{ int d0, d1, d2, d3, d4; \
__asm__ __volatile__( \
" push %%ebx\n" \
@@ -299,61 +181,109 @@ gfx_outd(unsigned short port, unsigned long data)
: "1"(msr | adr),"2"(*(high)),"3"(*(low))); \
}
-/* INITIALIZATION ROUTINES
- * These routines are used during the initialization of the driver to
- * perform such tasks as detecting the type of CPU and video hardware.
- * The routines require the use of IO, so the above IO routines need
- * to be implemented before the initialization routines will work
- * properly.
- */
+static int lnx_msr_open(void)
+{
+ static int msrfd = 0;
-#include "gfx_init.c"
+ if (msrfd == 0) {
+ msrfd = open("/dev/cpu/0/msr", O_RDWR);
+ if (msrfd == -1)
+ ErrorF("Unable to open /dev/cpu/0/msr: %d\n", errno);
+ }
-/* INCLUDE MSR ACCESS ROUTINES */
+ return msrfd;
+}
-#include "gfx_msr.c"
+/* These are the preferred method (in Linux) to read the MSRs */
-/* INCLUDE GRAPHICS ENGINE ROUTINES
- * These routines are used to program the 2D graphics accelerator. If
- * the project does not use graphics acceleration (direct frame buffer
- * access only), then this file does not need to be included.
- */
-#include "gfx_rndr.c" /* graphics engine routines */
-
-/* INCLUDE DISPLAY CONTROLLER ROUTINES
- * These routines are used if the display mode is set directly. If the
- * project uses VGA registers to set a display mode, then these files
- * do not need to be included.
- */
-#include "gfx_mode.h" /* display mode tables */
-#include "gfx_disp.c" /* display controller routines */
-
-/* INCLUDE VIDEO OVERLAY ROUTINES
- * These routines control the video overlay hardware.
- */
-#include "gfx_vid.c" /* video overlay routines */
-
-/* VIDEO PORT AND VIDEO DECODER ROUTINES
- * These routines rely on the I2C routines.
- */
-#include "gfx_vip.c" /* video port routines */
-#include "gfx_dcdr.c" /* video decoder routines */
-
-/* I2C BUS ACCESS ROUTINES
- * These routines are used by the video decoder and possibly an
- * external TV encoer.
- */
-#include "gfx_i2c.c" /* I2C bus access routines */
-
-/* TV ENCODER ROUTINES
- * This file does not need to be included if the system does not
- * support TV output.
- */
-#include "gfx_tv.c" /* TV encoder routines */
-
-/* VGA ROUTINES
- * This file is used if setting display modes using VGA registers.
- */
-#include "gfx_vga.c" /* VGA routines */
-
-/* END OF FILE */
+int lnx_msr_read(unsigned long addr, unsigned long *hi, unsigned long *lo)
+{
+ unsigned int data[2];
+ int fd = lnx_msr_open();
+ int ret;
+
+ if (fd == -1)
+ return - 1;
+
+ ret = lseek64(fd, (off64_t) addr, SEEK_SET);
+
+ if (ret == -1) {
+ return -1;
+ }
+
+ ret = read(fd, (void *) data, sizeof(data));
+
+ if (ret != 8) {
+ return -1;
+ }
+
+ *hi = data[1];
+ *lo = data[0];
+
+ return 0;
+}
+
+int lnx_msr_write(unsigned long addr, unsigned long *hi, unsigned long *lo)
+{
+ unsigned int data[2];
+ int fd = lnx_msr_open();
+
+ if (fd == -1)
+ return - 1;
+
+ if (lseek64(fd, (off64_t) addr, SEEK_SET) == -1)
+ return -1;
+
+ data[0] = *lo;
+ data[1] = *hi;
+
+ if (write(fd, (void *) data, 8) != 8)
+ return -1;
+
+ return 0;
+}
+
+void gfx_msr_asm_write(unsigned short reg, unsigned long addr,
+unsigned long *hi, unsigned long *lo)
+{
+ static int msr_method = 0;
+
+ if (msr_method == 0) {
+ if (!(lnx_msr_write(addr | reg, hi, lo)))
+ return;
+
+ msr_method = 1;
+ }
+
+ /* This is the fallback VSA method - not preferred */
+ vsa_msr_write(reg, addr, hi, lo);
+}
+
+void gfx_msr_asm_read(unsigned short reg, unsigned long addr,
+unsigned long *hi, unsigned long *lo)
+{
+ static int msr_method = 0;
+
+ if (msr_method == 0) {
+ if (!(lnx_msr_read(addr | reg, hi, lo)))
+ return;
+
+ ErrorF("Unable to read the MSR - reverting to the VSA method.\n");
+ msr_method = 1;
+ }
+
+ /* This is the fallback VSA method - not preferred */
+ vsa_msr_read(reg, addr, hi, lo);
+}
+
+#include "gfx_init.c"
+#include "gfx_msr.c"
+#include "gfx_rndr.c"
+#include "gfx_mode.h"
+#include "gfx_disp.c"
+#include "gfx_vid.c"
+#include "gfx_vip.c"
+#include "gfx_dcdr.c"
+#include "gfx_i2c.c"
+#include "gfx_tv.c"
+#include "gfx_vga.c"