/* * Copyright (c) 2007 Advanced Micro Devices, Inc. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included in * all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Neither the name of the Advanced Micro Devices, Inc. nor the names of its * contributors may be used to endorse or promote products derived from this * software without specific prior written permission. */ /* We want to share as much code between GX and LX as we possibly can for obvious reasons */ #ifdef HAVE_CONFIG_H #include "config.h" #endif #include "xf86.h" #define move0(d,s,n) \ __asm__ __volatile__( \ " rep; movsl\n" \ : "=&c" (d0), "=&S" (d1), "=&D" (d2) \ : "0" (n), "1" (s), "2" (d) \ : "memory") #define move1(d,s,n) \ __asm__ __volatile__( \ " rep; movsl\n" \ " movsb\n" \ : "=&c" (d0), "=&S" (d1), "=&D" (d2) \ : "0" (n), "1" (s), "2" (d) \ : "memory") #define move2(d,s,n) \ __asm__ __volatile__( \ " rep; movsl\n" \ " movsw\n" \ : "=&c" (d0), "=&S" (d1), "=&D" (d2) \ : "0" (n), "1" (s), "2" (d) \ : "memory") #define move3(d,s,n) \ __asm__ __volatile__( \ " rep; movsl\n" \ " movsw\n" \ " movsb\n" \ : "=&c" (d0), "=&S" (d1), "=&D" (d2) \ : "0" (n), "1" (s), "2" (d) \ : "memory") void geode_memory_to_screen_blt(unsigned long src, unsigned long dst, unsigned long sp, unsigned long dp, long w, long h, int bpp) { int d0, d1, d2; int n = w * (bpp >> 3); int m = n >> 2; switch (n & 3) { case 0: while (--h >= 0) { move0(dst, src, m); src += sp; dst += dp; } break; case 1: while (--h >= 0) { move1(dst, src, m); src += sp; dst += dp; } break; case 2: while (--h >= 0) { move2(dst, src, m); src += sp; dst += dp; } break; case 3: while (--h >= 0) { move3(dst, src, m); src += sp; dst += dp; } break; } } /* I borrowed this function from the i830 driver - its much better then what we had before */ int GeodeGetRefreshRate(DisplayModePtr pMode) { if (pMode->VRefresh) return (int)(pMode->VRefresh + 0.5); return (int)(pMode->Clock * 1000.0 / pMode->HTotal / pMode->VTotal + 0.5); } /* This is used by both GX and LX. It could be accelerated for LX, probably, but that would involve a two pass blt, the first to copy the data, and the second to copy the grey (using a pattern). That seems like a bit of work for a very underused format - so we'll just use the slow version. */ void GeodeCopyGreyscale(unsigned char *src, unsigned char *dst, int dstPitch, int srcPitch, int h, int w) { int i; unsigned char *src2 = src; unsigned char *dst2 = dst; unsigned char *dst3; unsigned char *src3; dstPitch <<= 1; while (h--) { dst3 = dst2; src3 = src2; for (i = 0; i < w; i++) { *dst3++ = *src3++; /* Copy Y data */ *dst3++ = 0x80; /* Fill UV with 0x80 - greyscale */ } src3 = src2; for (i = 0; i < w; i++) { *dst3++ = *src3++; /* Copy Y data */ *dst3++ = 0x80; /* Fill UV with 0x80 - greyscale */ } dst2 += dstPitch; src2 += srcPitch; } }