diff options
author | Eric Anholt <eric@anholt.net> | 2008-12-04 14:30:56 -0800 |
---|---|---|
committer | Eric Anholt <eric@anholt.net> | 2008-12-04 17:48:45 -0800 |
commit | 1b3c3c9d79305abe1785fdaef26a950dafa8890f (patch) | |
tree | 2b18d959f5165d3be2447caecd76c7eec5e43383 | |
parent | 84825972597042f0aa6784594dace96be96a0234 (diff) |
Move i965 video vertex data to BOs.
This eliminates extra syncing when clipping is involved.
-rw-r--r-- | src/i965_video.c | 52 |
1 files changed, 22 insertions, 30 deletions
diff --git a/src/i965_video.c b/src/i965_video.c index 805a362d..3bc2f6ea 100644 --- a/src/i965_video.c +++ b/src/i965_video.c @@ -663,12 +663,9 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, int urb_cs_start, urb_cs_size; float src_scale_x, src_scale_y; uint32_t *binding_table; - Bool first_output = TRUE; int dest_surf_offset, src_surf_offset[6]; - int vb_offset; int binding_table_offset; int next_offset, total_state_size; - int vb_size = (4 * 4) * 4; /* 4 DWORDS per vertex */ char *state_base; int state_base_offset; int src_surf; @@ -744,10 +741,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, next_offset = 0; /* Set up our layout of state in framebuffer: */ - /* Align VB to native size of elements, for safety */ - vb_offset = ALIGN(next_offset, 8); - next_offset = vb_offset + vb_size; - /* And then the general state: */ dest_surf_offset = ALIGN(next_offset, 32); next_offset = dest_surf_offset + sizeof(struct brw_surface_state); @@ -775,7 +768,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, binding_table = (void *)(state_base + binding_table_offset); #if 0 - ErrorF("vb: 0x%08x\n", state_base_offset + vb_offset); ErrorF("dst surf: 0x%08x\n", state_base_offset + dest_surf_offset); ErrorF("src surf: 0x%08x\n", state_base_offset + src_surf_offset); ErrorF("binding table: 0x%08x\n", state_base_offset + binding_table_offset); @@ -888,7 +880,7 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, /* brw_debug (pScrn, "after base address modify"); */ { - BEGIN_BATCH(42); + BEGIN_BATCH(38); /* Enable VF statistics */ OUT_BATCH(BRW_3DSTATE_VF_STATISTICS | 1); @@ -966,15 +958,6 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, OUT_BATCH(((URB_CS_ENTRY_SIZE - 1) << 4) | (URB_CS_ENTRIES << 0)); - /* Set up the pointer to our vertex buffer */ - OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | 2); - /* four 32-bit floats per vertex */ - OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) | - VB0_VERTEXDATA | - ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); - OUT_BATCH(state_base_offset + vb_offset); - OUT_BATCH(3); /* four corners to our rectangle */ - /* Set up our vertex elements, sourced from the single vertex buffer. */ OUT_BATCH(BRW_3DSTATE_VERTEX_ELEMENTS | 3); /* offset 0: X,Y -> {X, Y, 1.0, 1.0} */ @@ -1028,18 +1011,16 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, int box_x2 = pbox->x2; int box_y2 = pbox->y2; int i; + drm_intel_bo *vb_bo; float *vb; - if (!first_output) { - /* Since we use the same little vertex buffer over and over, sync - * for subsequent rectangles. - */ - i830WaitSync(pScrn); - } - pbox++; - vb = (void *)(state_base + vb_offset); + vb_bo = drm_intel_bo_alloc(pI830->bufmgr, "textured video vb", + 4096, 4096); + drm_intel_bo_map(vb_bo, TRUE); + + vb = vb_bo->virtual; i = 0; vb[i++] = (box_x2 - dxo) * src_scale_x; vb[i++] = (box_y2 - dyo) * src_scale_y; @@ -1056,9 +1037,20 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, vb[i++] = (float) box_x1 + pix_xoff; vb[i++] = (float) box_y1 + pix_yoff; + drm_intel_bo_unmap(vb_bo); + i965_pre_draw_debug(pScrn); - BEGIN_BATCH(6); + BEGIN_BATCH(10); + /* Set up the pointer to our vertex buffer */ + OUT_BATCH(BRW_3DSTATE_VERTEX_BUFFERS | 2); + /* four 32-bit floats per vertex */ + OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) | + VB0_VERTEXDATA | + ((4 * 4) << VB0_BUFFER_PITCH_SHIFT)); + OUT_RELOC(vb_bo, I915_GEM_DOMAIN_VERTEX, 0, 0); + OUT_BATCH(3); /* four corners to our rectangle */ + OUT_BATCH(BRW_3DPRIMITIVE | BRW_3DPRIMITIVE_VERTEX_SEQUENTIAL | (_3DPRIM_RECTLIST << BRW_3DPRIMITIVE_TOPOLOGY_SHIFT) | @@ -1071,12 +1063,12 @@ I965DisplayVideoTextured(ScrnInfoPtr pScrn, I830PortPrivPtr pPriv, int id, OUT_BATCH(0); /* index buffer offset, ignored */ ADVANCE_BATCH(); - i965_post_draw_debug(pScrn); + drm_intel_bo_unreference(vb_bo); - first_output = FALSE; - i830MarkSync(pScrn); + i965_post_draw_debug(pScrn); } + i830MarkSync(pScrn); #if WATCH_STATS i830_dump_error_state(pScrn); #endif |