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authorCarl Worth <cworth@cworth.org>2008-07-07 14:01:15 -0700
committerZhenyu Wang <zhenyu.z.wang@intel.com>2008-07-21 11:12:30 +0800
commitbfcc2957023f74e8167f9c501245492feaa5ae76 (patch)
tree9219d0b9f108a082a5b69db203c30c31575cefb7
parent7dfebaa4f749869914feb1db9a2fa1ab9762c640 (diff)
Allow for multiple vertex buffers (though only use one for now)
Using more than one (in the future) will allow for doing less frequent calls to i830WaitSync. (cherry picked from commit 0c548cd040d0c5e1812470ccdf6de86b6a2926d7)
-rw-r--r--src/i965_render.c22
1 files changed, 15 insertions, 7 deletions
diff --git a/src/i965_render.c b/src/i965_render.c
index a9e32271..3c7379c3 100644
--- a/src/i965_render.c
+++ b/src/i965_render.c
@@ -59,6 +59,9 @@ do { \
} while(0)
#endif
+#define MAX_VERTEX_PER_COMPOSITE 24
+#define MAX_VERTEX_BUFFERS 1
+
struct blendinfo {
Bool dst_alpha;
Bool src_alpha;
@@ -500,7 +503,7 @@ typedef struct _gen4_state {
struct brw_cc_viewport cc_viewport;
PAD64 (brw_cc_viewport, 0);
- float vb[(2 + 3 + 3) * 3]; /* (dst, src, mask) 3 vertices, 4 bytes */
+ float vb[MAX_VERTEX_PER_COMPOSITE * MAX_VERTEX_BUFFERS];
} gen4_state_t;
/** Private data for gen4 render accel implementation. */
@@ -510,6 +513,7 @@ struct gen4_render_state {
int binding_table_index;
int surface_state_index;
+ int vb_offset;
int vertex_size;
};
@@ -969,6 +973,7 @@ i965_prepare_composite(int op, PicturePtr pSrcPicture,
i830WaitSync(pScrn);
render_state->binding_table_index = 0;
render_state->surface_state_index = 0;
+ render_state->vb_offset = 0;
}
binding_table = card_state->binding_table +
@@ -1347,12 +1352,12 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
}
}
- /* Wait for any existing composite rectangles to land before we overwrite
- * the VB with the next one.
- */
- i830WaitSync(pScrn);
+ if (render_state->vb_offset + MAX_VERTEX_PER_COMPOSITE >= ARRAY_SIZE(card_state->vb)) {
+ i830WaitSync(pScrn);
+ render_state->vb_offset = 0;
+ }
- i = 0;
+ i = render_state->vb_offset;
/* rect (x2,y2) */
vb[i++] = (float)(dstX + w);
vb[i++] = (float)(dstY + h);
@@ -1402,7 +1407,8 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
OUT_BATCH((0 << VB0_BUFFER_INDEX_SHIFT) |
VB0_VERTEXDATA |
(render_state->vertex_size << VB0_BUFFER_PITCH_SHIFT));
- OUT_BATCH(render_state->card_state_offset + offsetof(gen4_state_t, vb));
+ OUT_BATCH(render_state->card_state_offset + offsetof(gen4_state_t, vb) +
+ render_state->vb_offset * 4);
OUT_BATCH(3);
OUT_BATCH(0); // ignore for VERTEXDATA, but still there
@@ -1418,6 +1424,8 @@ i965_composite(PixmapPtr pDst, int srcX, int srcY, int maskX, int maskY,
OUT_BATCH(0); /* index buffer offset, ignored */
ADVANCE_BATCH();
+ render_state->vb_offset = i;
+
#ifdef I830DEBUG
ErrorF("sync after 3dprimitive\n");
I830Sync(pScrn);