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authorChris Wilson <chris@chris-wilson.co.uk>2011-11-25 09:44:21 +0000
committerChris Wilson <chris@chris-wilson.co.uk>2011-11-25 09:44:21 +0000
commit7ad2d3b695115439f685a12d43ab240cf5e18ef7 (patch)
treeea86e563c3201576033a5e583a894ce6dde67350
parent394ad51c421f41e4bc6545fcee10b1757cb5f518 (diff)
sna/gen2: Wire up NO_COMPOSITE for debugging
Signed-off-by: Chris Wilson <chris@chris-wilson.co.uk>
-rw-r--r--src/sna/gen2_render.c11
1 files changed, 11 insertions, 0 deletions
diff --git a/src/sna/gen2_render.c b/src/sna/gen2_render.c
index 98a02cb4..e97e2d70 100644
--- a/src/sna/gen2_render.c
+++ b/src/sna/gen2_render.c
@@ -1258,6 +1258,17 @@ gen2_render_composite(struct sna *sna,
return FALSE;
}
+#if NO_COMPOSITE
+ if (mask)
+ return FALSE;
+
+ return sna_blt_composite(sna, op,
+ src, dst,
+ src_x, src_y,
+ dst_x, dst_y,
+ width, height, tmp);
+#endif
+
/* Try to use the BLT engine unless it implies a
* 3D -> 2D context switch.
*/